erytau

erytau

@erytau.bsky.social

Solo gamedev, I make stuff sometimes ¯\_(ツ)_/¯ You can play my games here: https://erytau.itch.io Building puzzle-adventure about a ghost who can rewind time! #godot - #pixelart - #gamedev - #linux

1,306 Followers 733 Following 173 Posts Joined Oct 2024
2 days ago

Thanks! Even though I'm still on Godot 3, I do check your tween demos for inspiration!

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2 days ago

It's one of those tips I got from other devs - slap a slight reverb filter on top of your SFX, and that should tie them all together into a shared acoustic space. Glad you like it!

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3 days ago

They sure are. They make animating fun!

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3 days ago

Thank you!

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3 days ago

Smaller file size -> less traffic -> faster load times. Plus it can offer lossless quality

The only issue is some apps still don't support it 🫠

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3 days ago
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Just a humble lever full of tween animations #indiegame #godot #gamedev

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2 weeks ago

Haha, thank you! I'm glad it landed

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2 weeks ago

Thanks! Reflections are always fun to play with

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2 weeks ago
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I think this came out nicely. But what’s even cooler - this massive thing exists in real life! It’s "Kalyazin Radio Astronomy Observatory", and the photos are awesome (taken from google images)

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2 weeks ago
pixel art of a radio telescope dish silhouetted against a red and orange nebula sky. a forest sits on the horizon above a lake that reflects the sky, stars, and the dish's silhouette (inspired by "Kalyazin Radio Astronomy Observatory")

Observatory

#pixelart #ドット絵 #art

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2 weeks ago

Yeah that's unfortunate, and the development seems halted. But still, I'm using it on Linux via Proton (the reason for the FPS counter in my screenshot :D ) - it works well, and it's the best tool for pixel fonts that I could find

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2 weeks ago
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I made my font with PixelForge. Simple and effective, somewhat similar to pentacom bitfontmaker but more feature-rich

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2 weeks ago

Someone should bring back Hello Kitty Linux

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1 month ago
Preview
Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

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1 month ago

I suppose crosses can be mistaken for daggers and vice versa. And used as daggers!

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1 month ago

Fighters guild, mages guild, and the shop of that weird cat with "daedric" weapons. Damn, looking good!

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1 month ago
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Hmm. How about JSON.stringify()?

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1 month ago

Not Godot-specific, but I appreciate when games give you the settings screen right away in the main menu, before any intros, cutscenes, etc. Games that force you to play some kind of intro/tutorial BEFORE giving you the settings are the worst offenders here

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1 month ago

That would be awesome indeed. Playing such a game would be almost as hard as properly implementing it :D Thank you!

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1 month ago

Thanks! Tunic and Death's Door are both great inspirations for me. Loved those games. My combat is much much simpler, though, as I focus more on puzzles, secrets, and exploration

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1 month ago

Thank you!

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1 month ago

Maybe if I can iron out thousands of little bugs

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1 month ago

Who needs git backups when you can have time rewind! (jk, I am)

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1 month ago
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Broke my time rewind feature in a weird way 🫠

#indiegame #godot #gamedev

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1 month ago

Seems fine. Runs and works well on Ubuntu 22.04 LTS

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1 month ago
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Lady and the Cursed Sword, made in #Blockbench (might use this one in the game, idk)

#lowpoly #pixelart #3d #ドット絵

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1 month ago

Oh, I do remember playing it and being very bad at it 🫠

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1 month ago

Thanks! This one was made just for fun and winter vibes

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2 months ago

There is also a web demo of Godot's tweens that shows different transition and easing types, similar to what you made just with more animations: popcar2.itch.io/tweens-compa...

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2 months ago
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I have cones of light with additive semi-transparent textures, shaded smooth and ordered in-front, in BB. I then rendered the model on Sketchfab and added 3-point-lighting with env shadows enabled (link: skfb.ly/pEVRn)

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