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Max Rose

@maxrose.bsky.social

Artist/musician. I Love big robots, Techno music, and Chihuahuas. I got a chunky garbage cat who's cooler than I am. I work at Gramaphone Records He/Him

294 Followers  |  70 Following  |  238 Posts  |  Joined: 13.10.2023  |  1.9061

Latest posts by maxrose.bsky.social on Bluesky

That's awesome! Yeah, that's an incredible friend

12.03.2025 00:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If you're talking about this record, I got into it the past year and it's pretty quickly become one of my favs. So good!

12.03.2025 00:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ๆฉŸๅ‹•่ญฆๅฏŸใƒ‘ใƒˆใƒฌใ‚คใƒใƒผๅЇๅ ด็‰ˆ
Patlabor (1989) - Mamoru Oshii

06.03.2025 03:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Raffle time! We're partnering with AnimEigo to give away a Blu-ray copy of Megazone 23! To enter you must:

โœ”๏ธFollow @animeigo.com and @giantrobotfm.bsky.social.
โœ”๏ธRepost and like this announcement post.

And thatโ€™s it! Contest ends in one week on 3/8 at 12:00 pm EST. Best of luck!

02.03.2025 02:32 โ€” ๐Ÿ‘ 92    ๐Ÿ” 84    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 8
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Street Fighter EX3 (2000 | Arika | PS2) also celebrates it's 25th birthday in Japan today. It's a frankly insane interpretation of Street Fighter with four person battles, a cast of bizarre original characters, and incredible win screens.

04.03.2025 16:38 โ€” ๐Ÿ‘ 50    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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Gundam 0080 episode 5: Police detectives investigate the wreckage of the Kampfer.

03.03.2025 16:06 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gundam 0080 episode 3: Federation engineers assembling the RX-78NT-1 'Alex' in secret.

03.03.2025 16:06 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Gundam 0080 episode 3: mistaking him for a burglar, Chris Mackenzie cracks Bernie over the head with a baseball bat.

03.03.2025 16:06 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gundam 0080 episode 3: inside a police station on Libot / Ribot colony.

03.03.2025 16:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Let's stitch together some panning shots from Gundam 0080: War in the Pocket! (and check out the ones @sundownmcmoon.bsky.social has been posting from Zeta Gundam).

This one from episode 6 is probably the most memorable in the whole OVA

03.03.2025 16:06 โ€” ๐Ÿ‘ 121    ๐Ÿ” 38    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Eventually I'm going to be as obsessed with Susumu Hirasawa as I am Ryuichi Sakamoto and Haruomi Hosono. The four P-Model albums I've heard so far are all so weird and cool.

28.02.2025 00:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My roommate left the TV on the Baywatch Channel and my cat has been sitting like this watching it all day

27.02.2025 02:25 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Crazy that Ryuichi Sakamoto's dad was an editor for Yukio Mishima

20.02.2025 16:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

One of the coolest appeals of 3D animation is its ability to evoke the uncanny or liminal. There's something so surreal and dreamlike about older cgi renders.

18.02.2025 20:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Kind of limiting to the imagination of what you could achieve with 3D animation that one of the go to examples of a really great looking 3D animated film is that it has a lot of charm of 2D animation.

18.02.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Call me a hater but my issue with the Spiderverse style is that you spend so much time trying to make 3D animation look like a comic when you could just, draw it? Like ok it's cool that the tech can pull off the look of a comic but the appeal of such a feat borders on tech fetishism.

18.02.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you retreat to the familiar constantly and never seek discomfort or challenge not only will you be incredibly dull you'll also deteriorate your brain and become easily persuaded by false narratives. This is why fascist governments have always been against challenging art.

12.02.2025 21:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I used to get side eyed for being broadly against the poptimist movement but now everyone is starting to see how much of "poptimism" is just anti-intellectualism. Anti-intellectualism is a cornerstone of fascism. Have idiosyncratic tastes people! Like weird shit!

12.02.2025 21:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I genuinely question the humanity of people who are hyped about generative AI "art". Real reptilian psychology. Just so devoid of any soul. Legitimately creeps me out

12.02.2025 18:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
three mechs walking through the jungle

three mechs walking through the jungle

load-out screen with three mechs visible in the background. two weapons are available to select, named DINGUS and DORK

load-out screen with three mechs visible in the background. two weapons are available to select, named DINGUS and DORK

front mission alternative / psx
square, 1997

24.01.2025 10:47 โ€” ๐Ÿ‘ 115    ๐Ÿ” 33    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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throwback to some fake game covers i made last year

17.10.2024 13:10 โ€” ๐Ÿ‘ 295    ๐Ÿ” 76    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

it's a design mentality that I wish wasn't pretty much removed from mainstream games anyway. think taking moments to slow down and force the player to think adds texture and introspection to more action based titles. In a weird way, I think I miss getting "stuck"

24.01.2025 07:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's interesting how Quake especially, the final test in a game mostly about running fast and shooting a ton, is an obtuse puzzle that involves a mechanic that never even shows up in the single player campaign. Maybe older games could often be ineloquent in the way they conveyed their puzzles but -

24.01.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Boss fights themselves are also puzzles more than just damage sponges or tests of mechanical dexterity. This was also true of the first Metal Gear Solid, as well as Quake I. Quake had two boss fights, and both were more puzzles than just big guys you shoot a ton.

24.01.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It can be frustrating feeling, but there's something to be said about how often older games force you to slow down and think about information being presented to you. Soul Reaver's biggest crime so far is the most puzzle dense levels have the worst music (Soul Reaver generally has a great OST).

24.01.2025 07:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

By this metric, Soul Reaver totally fails. Progress grinds to a halt while you struggle to figure out what the fuck you're supposed to do. I don't really know if this objectively a bad thing though.

24.01.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Soul Reaver, is not a hard game mechanically. Not so far anyway. Combat is pretty easy and a true game over state is pretty hard to achieve. But MAN the puzzles and level design have me going a bit crazy. I think in modern games, there's this idea that constant forward momentum = good game design

24.01.2025 07:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Part of that is obviously I'm older now and I've internalized more of the language of video games and have gotten better at them But whenever I play older video games I often get closest to getting "stuck" again. A lot of that has to do with puzzles or obtuse level design.

24.01.2025 07:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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