Glad to hear you're home safe and sound, hopefully the flight went alright.
25.09.2025 14:46 β π 1 π 0 π¬ 1 π 0@constructgames.co.uk
#Unreal #generalist #Fab #developer Personal #tutor https://store.steampowered.com/developer/constructgames http://www.Constructgames.co.uk https://discord.gg/3t9QKQ9w2x
Glad to hear you're home safe and sound, hopefully the flight went alright.
25.09.2025 14:46 β π 1 π 0 π¬ 1 π 0#Demo is finally out for #indiegame 15 Minutes!
Gearing up towards its release with a solid slice of the game
Looking forward to seeing what people think as time goes on.
πRetweets greatly appreciated! π·https://store.steampowered.com/app/3387100/15_Minutes #indiedev #solodev #horror
Some strange stuff happening down in the mines, Take your bodycam, Investigate what is causing it, Escape in #horror #indiegame 15 Minutes
#screenshotsaturday
Watching the frankenstein like build server rumble to life as it prepares the latest demo and retail builds in preparation for next months release of #indiegame #anomaly 15 Minutes always gives me a pause.
Might not be a good gaming machine but oh man does it crunch shaders and anything compute.
Test Dummies are the unsung heroes of safety testing.
But what happens when they turn bad?
Blink and You might just find out!
πRetweets greatly appreciated! π·https://store.steampowered.com/app/3387100/15_Minutes #indiedev #solodev #screenshotsaturday
If you care about your online safety, privacy or both, worth signing this. Each year there are thousands of database leaks containing private information and being forced to hand over financial details to every online service should not be a common occurance.
petition.parliament.uk/petitions/72...
I refuse to give data brokers an inch when it comes to my personal data, I'm pretty certain there are others who still care about their rights under ECHR A8, A9, A10 and DPA 2018 #ukParliament as a whole can crush rocks, Most devices have some form of PG to help protect kids, this is an abdication
26.07.2025 12:49 β π 0 π 0 π¬ 0 π 02 years ago I applied as a #Unreal engineer for what has become Halo Studios and after seeing what has happened in our industry this past week, I'm glad it never went through.
Wishing all the best for those hit by recent layoffs the best and hope to meet those who took the same path in going #indie
Glad I could be of some help, anytime
24.06.2025 20:01 β π 1 π 0 π¬ 0 π 0After a slight #Steam #NextFest hiccup earlier this week, The update for the demo of #rts #indiegame Warbound is live!
store.steampowered.com/app/3597810/...
After a little mishap this week recording footage I think i've found a angle to follow for #horror #anomaly #indie #game 15 Minutes, Adding some #lostfootage visuals in.
The Entities watch as you search for an exit before time runs out. #screenshotsaturday
store.steampowered.com/app/3387100/...
This is really only the beginning, this seems like it only became an issue for Epic because the sheer volume rode roughshod over the algo, say what people will about steam but that $100 fee per app would have cost $4.1M to publish so many items which proves that fee does help filter content.
23.05.2025 16:38 β π 0 π 0 π¬ 0 π 0I started in the #gamedev industry being a #unreal market seller in 2016 and have seen it change a lot over the years, all these promises for features some of which are still missing nearly 10 years later with this iteration of #Fab and it's mindblowing that basic anti spam features do not exit
23.05.2025 16:33 β π 2 π 1 π¬ 0 π 0Sharing this because it really does lay out a major issue in the #gamedev industry right now.
A single user managed to list over 41,000 items on #Fab in a short period of time, if this was a daily thing from launch that would be 220 items a day..
forums.unrealengine.com/t/update-on-...
Something entirely different for this weeks #screenshotsaturday, Trapped in a mineshaft and need to escape in #unrealengine #indiegame #15minutes store.steampowered.com/app/3387100/...
10.05.2025 15:31 β π 7 π 3 π¬ 1 π 0#screenshotsaturday
It's been quite a week!
Demo for #indiegame Warbound is nearing shipping state, Menus are complete, Localization is in process now all of the text has been gathered and It's been a busy few days getting the word out to media. #gamedev
This weeks #screenshotsaturday, Been working on new library #gameart for #indiegame Warbound this past week as well as a large number of quality of life changes for everything from menu interactions to visual effects. #gamedev
19.04.2025 20:28 β π 9 π 5 π¬ 0 π 0This little guy in Warbound is as green as they come but is proving to be an interesting one to balance as they can quickly turn a match
#gamedev #solodev
What a difference a week makes, Demo build for #unrealengine #indiegame Warbound is shaping up fast, adding in audio settings this weekend and then the demo should be nearly ready for the end of the month #screenshotsaturday
store.steampowered.com/app/3078030/...
I'm planning to start running a playtest in the coming months to get some feedback store.steampowered.com/app/3078030/...
05.04.2025 20:30 β π 0 π 0 π¬ 0 π 0Redesigned the menu system this week following extensive testing with the Steamdeck and made some pretty major changes in the NPC balancing.
Working on updating the #Steam page to reflect all of the changes in the past few weeks
#unrealengine #indiegame #screenshotsaturday #gaming
Time to start performance tracking on different configs, first up is #steamdeck #gaming.
added a couple of major tweaks to Warbounds NPCs so units will start to defer to higher tiers and make formations around them to def/atk and each era now has ranged units.
#screenshotsaturday
Been busy this past weekend updating the different NPC units and giving them new attacks, Updated the progress bar to also reflect the enemy base level up progression
#gaming #indiegame #unrealengine
For reference, Nvidia was on their Geforce 2 GTS for 4th gen Rasterization and AMD were still ATI with their 7000 series, is it really any wonder that advanced techniques like ray traced global illumination and reflection have such a huge performance cost given that kind of lense? 3/3
20.03.2025 12:57 β π 0 π 0 π¬ 0 π 0We're on 4th gen for RTX and AMD is on 2nd gen. We had the same kind of discussion going on back when Rasterized graphics became a thing, same again when deferred rendering started going mainstream.
2/3
#gaming #raytracing #history
Every now and then I see comments or videos about "[engine or feature] is the reason gaming is dying!" Usually it's related to Ray tracing or the implementation therof.
I feel as though people forget just how early we are, 1/?
Things are starting to shape up, thought I would share some of the latest changes to Warbound for this weeks #screenshotsaturday #gaming #unrealengine #indiedev
www.youtube.com/watch?v=_g2K...
Copilot counting down the days until they can X86 you
14.03.2025 11:09 β π 1 π 0 π¬ 0 π 0Pandemonium in Warbound this morning after some more work on the AI, migrated some of the more advanced behaviours I had made for Systemic AI and it's showing #screenshotsaturday #unrealengine #indiegame
store.steampowered.com/app/3078030/...
I've been thinking of checking out Librewolf, I saw the video Louis did about firefox and he mentioned it there, currently i'm looking at all the stuff my new router has which could replace the need for certain extensions for the time being.
04.03.2025 12:47 β π 0 π 0 π¬ 0 π 0