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128 MHz

@128mhz.bsky.social

Steam: https://store.steampowered.com/app/2582940/Brass_Bellow/ Brass Bellow Discord: https://discord.gg/ByYzHfcJqX

1,354 Followers  |  7 Following  |  72 Posts  |  Joined: 22.10.2024  |  1.8348

Latest posts by 128mhz.bsky.social on Bluesky

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Pathfinding using selected path areas is in! The character avoids the blue cube spaces #gamedev #indiegame

31.10.2025 20:24 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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New NPC pathfinding is in

31.10.2025 18:50 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Photography #gamedev #indiegame

29.10.2025 20:30 β€” πŸ‘ 58    πŸ” 14    πŸ’¬ 0    πŸ“Œ 0

Point cloud data

27.10.2025 13:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The purple area is the preferred path that the pathfinder will try to stick too when moving around. (Ignore the chicken it does not pathfind)

27.10.2025 11:57 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Fishing in different areas of the game world yields different fish #gamedev #indiegame

26.10.2025 09:09 β€” πŸ‘ 52    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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NPC point cloud data calculation #gamedev

25.10.2025 10:56 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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More testing the externalized NPC thread #gamedev

24.10.2025 13:12 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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A post that will be of little value to you, but I am very happy about! I have managed calculate point cloud data from the game's physics system into a grid, which then I load into a separate thread at runtime. This allows me to offload character simulation outside of unity!

23.10.2025 13:15 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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NPC world traversal calculations #gamedev #indiegame

15.10.2025 06:35 β€” πŸ‘ 28    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Devlog (1)

Tomorrow I'm trying out a new implementation of a grid navigation system where I'm taking the game worlds physics enabled objects and converting them into a structure the NPCs can use to navigate with on a separate thread.

12.10.2025 08:11 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The chicken is also not 3d #gamedev #indiegame

12.10.2025 07:48 β€” πŸ‘ 44    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0

Do you all want daily devlog updates on here? I'm interested in posting my thoughts on the remaining part of Brass Bellow's development.

11.10.2025 09:03 β€” πŸ‘ 22    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

Thanks!

11.10.2025 08:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! I appreciate the support! Its been a journey

11.10.2025 08:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The characters are not 3d! #gamedev

11.10.2025 07:25 β€” πŸ‘ 38    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Still Fortress #gamedev

11.10.2025 04:37 β€” πŸ‘ 53    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Fortress

11.10.2025 04:37 β€” πŸ‘ 43    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Working on NPC functionality, so I leave you with a gif of a cave for now.

Have a good day!

#gamedev

10.10.2025 10:42 β€” πŸ‘ 27    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Physics objects in the water #gamedev

12.09.2025 07:47 β€” πŸ‘ 39    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Boating #gamedev

12.09.2025 07:21 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Preview
Brass Bellow on Steam A open world, boat building, RPG, life sim. Experience life in The Grand Pond. Build your boat, battle pirates, and set out on an adventure across the wide open sea!

The steam page is up, please wishlist it!

store.steampowered.com/app/2582940/...

11.09.2025 10:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Thanks! I'm trying to post on here a lot more, as time goes on it will increase.

04.09.2025 09:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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STEAM PAGEEEEE IN REVIEW

04.09.2025 07:58 β€” πŸ‘ 23    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Optimizing!

02.09.2025 04:03 β€” πŸ‘ 46    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Of course you can stack objects to climb! #gamedev

01.08.2025 10:04 β€” πŸ‘ 54    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

I'm getting back into major work mode now, so I'll be posting more on here now.

01.08.2025 09:57 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Advanced Display Technology #gamedev

29.07.2025 04:16 β€” πŸ‘ 25    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

The boat system uses the Unity gameobject system with modified physics, so that things can move around nicely

23.07.2025 09:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! Brass Bellow. It's a open world life sim

23.07.2025 09:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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