Check out my #blender #geometrynodes proposal.
blender.community/c/rightclick...
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin! I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Check out my #blender #geometrynodes proposal.
blender.community/c/rightclick...
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
Photo of a computer screen. Calipers measure real size of an object on the screen.
I wanted to build some gunpla. I don't have runners stands, so I decided to design and 3D print them. I wanted to see real dimensions on my screen, but there is no such feature in #blender. :(
Anyway. I will be releasing an extension that zooms the viewport to real-world size.
Image taken from this article:
www.artstation.com/blogs/spacea...
Example image showing discrepancy between mesh data and vertex shader results in scene view.
#Unity custom vertex #shader question. How to get proper selection and selection highlight in scene view?
I'm using the Amplify Shader Editor. What do I need to do to make meshes selectable by shapes from vertex shaders and not original mesh data?
We contribute to the Blender's dev fund, on a monthly basis.
As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".
Make a difference.
#b3d
GIF support finally? #pixelart fans can rejoice??
28.11.2024 21:05 โ ๐ 2665 ๐ 487 ๐ฌ 40 ๐ 10Do... Do they think clicking on the interface is the main part of creating graphics? Oh boy I have news for ya...
28.11.2024 22:32 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Unfurl
27.11.2024 01:32 โ ๐ 2185 ๐ 564 ๐ฌ 11 ๐ 1Yup. I think only solution is to bake materials then. Solid mode is limited in features for sake of performance so it only allows simple texture overlays.
There are many addons to automate UV mapping and baking.
You want to just see it? There is render pass visualization in Viewport shading menu. Diffuse color is the base color for non-metallic objects / spec color is for metallic.
25.11.2024 13:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks!
24.11.2024 20:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Splattered Mech
Made in VR with Medium
CALLING ALL MECHA ARTISTS ๐ฃ๏ธ๐ข
Let's do a Bluesky mecha artshare! Reply with your drawings, animations, gunpla, or whatever you make...as long as it's mecha! I'll repost as many as I can ๐ซก
Calling Polish game devs! ๐ต๐ฑ
As more of us arrive here on Bluesky it would be great to re-create the network we've had.
Here's a Polish Game Dev starter pack to make it easier. Please let me know if I should add you or someone, and consider reposting for reach!
#StarterPack #GameDev #PolskiGamedev
Czeลฤ! ๐
19.11.2024 23:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I have a theory that if you give a 30+ yo slavic person any device that can potentially play games, eventually they will try to run Heroes of Might and Magic 3 on it.
19.11.2024 20:12 โ ๐ 18 ๐ 2 ๐ฌ 6 ๐ 0Me leaving a comment on a friend's post offering to help support them financially.
A dm I received not too long after my reply using the same profile picture and almost the same username asking for funds privately.
Scam PSA:
Heads up folks, there are now bots on here who will make clone accounts and dm you asking for donations if you offer support to real people. New platform means you are less likely to have dm history with someone so even if you think you know them, just be extra observant.
calling it done for this piece!
For more render of her do visit my artstation
link in comment
More work on this dude. Shapes are inconsistent right now, I know. I think I'll start working on articulation next.
#mech #mecha #robot #gunpla #blender3d
How to reorder feeds? Now I'm unpinning everything and pining back in desired order, kinda tedious.
17.11.2024 19:59 โ ๐ 5 ๐ 0 ๐ฌ 4 ๐ 0Oh no, this echo chamber I'm stuck in is full of amazing art, generous, kind people, and joy.
What ever shall I do?
Made a tutorial for sculpting hippo(moo deng) in blender #b3d
youtu.be/A7JlHNa4Zfo
I love them ๐ป
17.11.2024 04:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0In case of deforming objects steps are kinda similar. Sculp and then retopo. The key difference is that topology must be prepared for deformation so automatic tools won't work at all.
17.11.2024 04:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0In case of non-deforming objects topology isn't really that important. As long as it hold shapes and shading well and isn't to dense it will be fine. People ship AAA games with low poly models made with automatic decimation tools and some manual fixes.
17.11.2024 03:56 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Make any topology that represents the shape and silhouette well and then retopo or optimize. In first stages there will be a lot of changes and decisions regarding the model itself, imho final topology shouldn't hold you back.
17.11.2024 03:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0