Bartek Moniewski's Avatar

Bartek Moniewski

@moniewski.bsky.social

Tech Artist at SONKA, working on Holstin! I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.

747 Followers  |  956 Following  |  32 Posts  |  Joined: 13.11.2024  |  2.1408

Latest posts by moniewski.bsky.social on Bluesky

Preview
Option to change mesh origin to the corner in Cube and Grid nodes. For precision modelling meshes that start at 0,0 are far more useful than thoseโ€ฆ

Check out my #blender #geometrynodes proposal.
blender.community/c/rightclick...

27.12.2024 14:59 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 โ€” ๐Ÿ‘ 707    ๐Ÿ” 106    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 9
Photo of a computer screen. Calipers measure real size of an object on the screen.

Photo of a computer screen. Calipers measure real size of an object on the screen.

I wanted to build some gunpla. I don't have runners stands, so I decided to design and 3D print them. I wanted to see real dimensions on my screen, but there is no such feature in #blender. :(
Anyway. I will be releasing an extension that zooms the viewport to real-world size.

15.12.2024 23:28 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
ArtStation - Vertex Texture Animation Optimizing skinned meshes for mobile games by using Vertex Texture Animation.

Image taken from this article:
www.artstation.com/blogs/spacea...

14.12.2024 16:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Example image showing discrepancy between mesh data and vertex shader results in scene view.

Example image showing discrepancy between mesh data and vertex shader results in scene view.

#Unity custom vertex #shader question. How to get proper selection and selection highlight in scene view?
I'm using the Amplify Shader Editor. What do I need to do to make meshes selectable by shapes from vertex shaders and not original mesh data?

14.12.2024 16:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

We contribute to the Blender's dev fund, on a monthly basis.

As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".

Make a difference.

#b3d

25.11.2024 10:49 โ€” ๐Ÿ‘ 70    ๐Ÿ” 16    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Video thumbnail

GIF support finally? #pixelart fans can rejoice??

28.11.2024 21:05 โ€” ๐Ÿ‘ 2665    ๐Ÿ” 487    ๐Ÿ’ฌ 40    ๐Ÿ“Œ 10

Do... Do they think clicking on the interface is the main part of creating graphics? Oh boy I have news for ya...

28.11.2024 22:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Unfurl

27.11.2024 01:32 โ€” ๐Ÿ‘ 2185    ๐Ÿ” 564    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 1

Yup. I think only solution is to bake materials then. Solid mode is limited in features for sake of performance so it only allows simple texture overlays.
There are many addons to automate UV mapping and baking.

25.11.2024 15:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You want to just see it? There is render pass visualization in Viewport shading menu. Diffuse color is the base color for non-metallic objects / spec color is for metallic.

25.11.2024 13:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks!

24.11.2024 20:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Splattered Mech
Made in VR with Medium

21.11.2024 04:22 โ€” ๐Ÿ‘ 100    ๐Ÿ” 20    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
15.11.2024 07:41 โ€” ๐Ÿ‘ 4773    ๐Ÿ” 1814    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 12
Post image

CALLING ALL MECHA ARTISTS ๐Ÿ—ฃ๏ธ๐Ÿ“ข

Let's do a Bluesky mecha artshare! Reply with your drawings, animations, gunpla, or whatever you make...as long as it's mecha! I'll repost as many as I can ๐Ÿซก

21.10.2024 04:59 โ€” ๐Ÿ‘ 487    ๐Ÿ” 155    ๐Ÿ’ฌ 162    ๐Ÿ“Œ 17

Calling Polish game devs! ๐Ÿ‡ต๐Ÿ‡ฑ

As more of us arrive here on Bluesky it would be great to re-create the network we've had.

Here's a Polish Game Dev starter pack to make it easier. Please let me know if I should add you or someone, and consider reposting for reach!
#StarterPack #GameDev #PolskiGamedev

10.11.2024 14:43 โ€” ๐Ÿ‘ 109    ๐Ÿ” 36    ๐Ÿ’ฌ 75    ๐Ÿ“Œ 5

Czeล›ฤ‡! ๐Ÿ‘‹

19.11.2024 23:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have a theory that if you give a 30+ yo slavic person any device that can potentially play games, eventually they will try to run Heroes of Might and Magic 3 on it.

19.11.2024 20:12 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
Me leaving a comment on a friend's post offering to help support them financially.

Me leaving a comment on a friend's post offering to help support them financially.

A dm I received not too long after my reply using the same profile picture and almost the same username asking for funds privately.

A dm I received not too long after my reply using the same profile picture and almost the same username asking for funds privately.

Scam PSA:

Heads up folks, there are now bots on here who will make clone accounts and dm you asking for donations if you offer support to real people. New platform means you are less likely to have dm history with someone so even if you think you know them, just be extra observant.

19.11.2024 17:03 โ€” ๐Ÿ‘ 9187    ๐Ÿ” 5193    ๐Ÿ’ฌ 124    ๐Ÿ“Œ 86
Post image 18.10.2024 12:19 โ€” ๐Ÿ‘ 156    ๐Ÿ” 46    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image Post image

calling it done for this piece!
For more render of her do visit my artstation
link in comment

30.10.2024 06:37 โ€” ๐Ÿ‘ 292    ๐Ÿ” 60    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
Post image

More work on this dude. Shapes are inconsistent right now, I know. I think I'll start working on articulation next.
#mech #mecha #robot #gunpla #blender3d

18.11.2024 01:53 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

How to reorder feeds? Now I'm unpinning everything and pining back in desired order, kinda tedious.

17.11.2024 19:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Oh no, this echo chamber I'm stuck in is full of amazing art, generous, kind people, and joy.

What ever shall I do?

16.11.2024 16:08 โ€” ๐Ÿ‘ 36971    ๐Ÿ” 2759    ๐Ÿ’ฌ 382    ๐Ÿ“Œ 104
Video thumbnail

Made a tutorial for sculpting hippo(moo deng) in blender #b3d

youtu.be/A7JlHNa4Zfo

17.11.2024 16:04 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love them ๐Ÿป

17.11.2024 04:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In case of deforming objects steps are kinda similar. Sculp and then retopo. The key difference is that topology must be prepared for deformation so automatic tools won't work at all.

17.11.2024 04:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In case of non-deforming objects topology isn't really that important. As long as it hold shapes and shading well and isn't to dense it will be fine. People ship AAA games with low poly models made with automatic decimation tools and some manual fixes.

17.11.2024 03:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Make any topology that represents the shape and silhouette well and then retopo or optimize. In first stages there will be a lot of changes and decisions regarding the model itself, imho final topology shouldn't hold you back.

17.11.2024 03:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 16.11.2024 13:31 โ€” ๐Ÿ‘ 189    ๐Ÿ” 45    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

@moniewski is following 19 prominent accounts