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@armlx.bsky.social

532 Followers  |  56 Following  |  238 Posts  |  Joined: 17.10.2024  |  1.6626

Latest posts by armlx.bsky.social on Bluesky

All I'm saying is roll one of these up and see if it turns you invisible with a screaming eye staring through the abyss at you

10.08.2025 17:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And nine, nine were gifted to the race of Men, who above all else desire power

10.08.2025 17:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

TBF Bombard barely counts as removal

09.08.2025 15:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you are losing in this format:

1. Stop putting cards in your deck that don't have independent impact, or have a very good reason to do so.

2. Play the games trying to line up all your cards with all theirs in a way that leaves you the most ahead, because those are the cards you have.

09.08.2025 09:46 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I do recognize that losing to flooding out is a bit more common here and fairly painful, but at least 50% of those games are skill issues where one player spent cards poorly early, let the game stall at parity, and inevitably someone hits a bad run.

09.08.2025 09:45 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Turns out EOE is more fun and skill intensive than 80% of draft formats released in the last 3 years. All it had to do was be a basic draft format where attacking and blocking with commons decides games, and players can run out of cards that matter.

09.08.2025 09:41 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Bad cards I appreciate

You rarely need more 3s, but Brightspear Zealot does fine. Vigilance 2/4 has good lineups, the +2 upgrade has impact when it hits.

Format caps around 5/5, Rig usually trades up in any fight.

Rarely need more 5s, but per above Skywarden getting to 5/6 is weirdly huge.

05.08.2025 14:41 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Eusocial Engineering is a data trap. Has great stats with specific green cards, but those are high generic quality and contested. Medium as is. If Eusocial is good in your deck, your deck was already good. Take it as a payoff after the enablers even if the stats look like a proactive build around.

05.08.2025 14:41 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Combining these last two points, I dont think people get that Cryoshatter costs 1. Most of the "disaster" scenarios round the card to Swords to Plowshare or Unsummon with upside.

Most, bc Beckoner is a problem. All-Fates isnt bc that warp is insane making disaster over replacement is low.

05.08.2025 14:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Black removal is replacement level. Every color has 1-2 common removal clearly better than all of the Black ones.

Radiant Strike and Focus Fire are good proactive removal. Focus Fire rate is in scaling up, format has a lot of races and 5 drop artifact creatures to Strike.

05.08.2025 14:41 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dont count value 2 drops as 2 drops. Too many games lost on the draw bc they are effectively 0 impact. Luminary and Relic still very good, but Im generally low on Beetle. Its low impact without synergy, and the synergy cards are borderline codependent. Compare to Relic that just works as is.

05.08.2025 14:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My strong EOE draft opinions:

Godmaw and Terrapact are more B- than B+. Godmaw's Hoof insta win promise is usually more 7 drop that wins in a turn with 7 drop liabilites, making the right Terrapact choice usually limits from being game dominating and 2nd Lander rarely matters.

05.08.2025 14:41 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

In exchange, the 3rd best white common removal spell (Radiant Strike) is honestly equivalent to Gravkill, and red... well White got some good stuff in the exchange

05.08.2025 12:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oops the best enablers for the Boros 2 tapped creature mechanic in EOE draft are

Green - Gene Pollinator
Blue - Tractor Beam their Boros payoff

05.08.2025 12:21 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

This what makes the format so brutal. Normally when they kill your blocker Turn 5 and attack, its bad but its just damage. In EOE its often damage + a fractional double spell, and you are too far behind to recover.

Also Warp's fault for the small ETBs being better rate when aggro (Beckoner)

04.08.2025 12:36 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

A Warp/Adventure thats good on curve is a Bonecrusher Giant. You cant balance around that.

Warp isnt flood insurance due to time gate, flooding in EOE is punished bc their extra Warp/Ship cards are 1.5x leveraged.

But when your T5 is Banishing Light + Warp Knight, you upgraded to Shriekmaw.

04.08.2025 12:32 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Design lesson from EOE draft: Adventure and Warp aren't good at on-curve filling or reducing land variance. Thats a job for Kicker or Flashback.

They are really good at letting you maintain mana efficiency in midgames though, and thats part of why EOE is so aggressive

04.08.2025 12:32 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Hard to say, my other 3-0 deck was misbuilt by not playing the 6th 1 mana 1/1 which feels extremely 2020's draft

04.08.2025 01:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At my first PT, I played multiple copies of this card my Day 2 draft deck. It went 2-1 fairly easily.

03.08.2025 23:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Think I finally pinpointed the thing I liked the least about Final Fantasy Limited, and why Edge of Eternity feels refreshing.

In FF the good commons are almost all card selection and removal, exception of White. In EOE, theres a lot more bodies and tricks in that mix

31.07.2025 12:52 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

en.m.wikipedia.org/wiki/The_Ult...

29.07.2025 16:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yes, but I didnt even look at the image to confirm those arent YuGiOh cards or Balatro jokers

28.07.2025 15:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Lesson brought to you by either WoWTCG or VS System, where they would regularly print the equivalent of 4 mana 4/5 with "Demons you control have lifelink and haste" in sets with 0 Demons, leading to people 1st picking 4 mana 4/5 no abilities and hating life.

28.07.2025 14:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Really important piece of the one-off throwback designs from EoE: they just work out of context.

Double strike especially important on the Sliver design, instantly gets over the "I dont have other Slivers" stop with "but 2 double strikers is sick"

28.07.2025 13:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Alright, lets do this one more time. My name is Ari B. Lax. I was bitten by a mutant shit poster, and for 10 years Ive been the one and only....

25.07.2025 17:15 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Everyone is complaining about preview fatigue, but there have been 0 previews for Legally Distinct Arachnoid Human set for digital Magic platforms.

25.07.2025 17:04 β€” πŸ‘ 28    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

What it averages out to is still the last 6 years looking a lot like 1998-2004 which is clocking in at about 2x as often as normal, which is still a clear regression.

25.07.2025 01:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nah, I would really not say largely. I think if you normalize to some reasonable mid-point, there would have been no bans in 2021, definitely bans in 2010 (Bloodbraid) and 2016 (Company), probably FoF in 2002, and maybe some in 2007 (Dstorm), 2008 (Bitterblososm) and 2014 (Rev/Devotion).

25.07.2025 01:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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the average redditor can beat a bear in a fight

24.07.2025 13:05 β€” πŸ‘ 47    πŸ” 9    πŸ’¬ 3    πŸ“Œ 1

Either the Legend rule is changing, or Spiderman draft is going to get weird. No idea how a table full of people drafting Lutri-lite to dodge common legend duplicates is going to work out

24.07.2025 03:48 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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