Schippj

Schippj

@schippj.bsky.social

Videogame Art & Tech dabbler 💼Now: Associate LeadArtist @ Pugstorm 🗃Worked on: CoreKeeper, Revita, Elsie

5,365 Followers 624 Following 848 Posts Joined Jul 2023
41 minutes ago
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Galaxy 🌌(repost)

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48 minutes ago

yay! Love iiiit

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14 hours ago
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Say Hello to my favorite mugiwara!

Usopp, NES style

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10 hours ago
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Some animations I did on Scott Pilgrim EX. Initial sprite designs by @cyansquare.art @tributegames.com

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2 months ago
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🦐tatted shrimp

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1 day ago
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徹夜すると髭じょりじょりの刑
#art #illustration

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5 months ago
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Thorn's rest (2019)
#pixelart #ドット絵

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3 months ago
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morning fields

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4 days ago

fantastic!!! congrats!

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4 days ago

What keeps me going in pursuing art?
Heh- *tips glasses*
I can draw myself way cooler than I actually am

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5 days ago
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UZ UZ UZ
(temp test just to prep the random anim cycling)

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5 days ago
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UZ UZ UZ
(temp test just to prep the random anim cycling)

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6 days ago

A hidden spot!

#godot #gamedev

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6 days ago

last day to join :3

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6 days ago
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Day 54: 2025/09/25 - 5h

Fixed some small bugs and started implementing a way to un-equip items without replacing them with another item. This works with mouse right-click, and I'm pondering how to make it intuitive across all control devices.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

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6 days ago

I See!! Well! That was 100% you, don't think I neccesarily shared the most spot-on thoughts ^^ but always happy to be a thoughts-sparring partner! 🙏 Good luck!!!

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6 days ago

Can babble more via DM if thats preferable ^^

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6 days ago

Or actually oops! Maybe this isnt for a game? Might be mixing up contexts of different posts

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6 days ago

Otherwise it sounds like there are thing you like in either direction, does it need to be pixelart?

Personally I would look for a balance in what keeps you going so you can keep iterating and keeping the experience readible so the story comes across in early tests

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6 days ago

Whats the vibe you want to create? or if youre not sure, which is easier right now to make for you? - theres also value in prototyping with assets than can do with another pass if it means you can start thinking about the game logic/functionality/interaction (if this is now a bottleneck)

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6 days ago

wow hey! thanks so much! ^^ 🙏🙏

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1 week ago
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Wowie, same setup from years ago but 3d now :)
(maybe not so impressive looking but will help me a lot!)

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1 week ago

Thank you!!!!✨

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1 week ago

Not sure! I'd file that under lower res portrayal of the actual pixelart- It does look like you authored/ or were concerned with individual pixels while creating the assets. Or at least that's what it looks like to me!

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1 week ago

Thanks for letting me babble about it! Super appreciate the interest!!! ❤️

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1 week ago

Purely for personal familiarities/ plays into my hand better!
I do like I have a char rig now so i dont need to redo all combat sprites to do a character skin, can just update mesh and all anims work ^^

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1 week ago
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Very fair! I came from 2D but there was some personal skill bottlenecks, mainly how i wanted to build the environments and the A-star pathfinding i was using.

Biggest reasons for me to switch to get the Zaxis was to get bit more shader access, navmesh and depth sorting sorted itself! (haha!)

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1 week ago

I run a outline render feature around the mesh that stays consistent, so that helps me get away with it and tie it together a bit!

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1 week ago

I'll give you the unflattering truth!
Started with a 45 degree cam, char 'scaler parent'
set 1x, 1.50y, 0.02z.
Felt a bit 'tooo top-down' and wanted to see the tile ground texture stretch up a bit more, cam set 35 degree and char
set 1x, 1.35y, 0.02z. Just felt right ^^

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1 week ago

Ahh shucks! Thanks Justin! 😊

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