VGMuseum (ReyVGM)

VGMuseum (ReyVGM)

@vgmuseum.bsky.social

Bringing you videogame endings in static form since the 1900s. www.VGMuseum.com http://instagram.com/vgmuseum http://facebook.com/vgmuseum1 https://tumblr.com/vgmuseum1 https://twitter.com/vgmuseum1

4,003 Followers 480 Following 1,918 Posts Joined Jul 2023
3 hours ago
Video thumbnail
1 0 0 0
5 hours ago
There are MANY Japanese pronouns for "I/me", but we mostly just have "I/me", so a translation into English will naturally "flatten" everything down and lose all of the unique traits found in the original Japanese

This is just how translation is, so it's sometimes helpful to "re-inflate" the translation with those lost traits in some other way, otherwise the translation will be a shadow of the original, and the author's intent might not shine through fully Translating "I / me" from English INTO Japanese is another obstacle that translators have to deal with, and while using "watashi" is the safe default, it leaves everything feeling clinical and "translation-ese" feeling, this is why it's helpful to give translators lots of extra info about characters rather than just throw a ton of .doc files at someone and saying "here, translate."

RE: those Japanese game industry quotes about English being "simplistic" due to pronouns, here's some related info:

● I / Me in Japanese
legendsoflocalization.com/articles/per...

● Translations as "paintings"
legendsoflocalization.com/media/misc/a...
●日本語版
legendsoflocalization.com/media/misc/a...

47 12 2 1
9 hours ago

MMX is a huge influence on the mechanical design for ChainStaff!

9 1 0 0
8 hours ago
Post image Post image Post image

Battle backgrounds in Shining Force (Genesis/Mega Drive)

(Post 1 of 3)

73 22 1 3
10 hours ago

I don't know who would disagree with that. My biggest gripe with all the X games is that the music was never as good as the one from Megaman X.

1 0 2 0
10 hours ago
Post image

For such a popular series, it's crazy that it took THREE YEARS for Megaman to come to the Super NES as "Mega Man X". But the wait was well worth it! Excellent graphics, amazing music, super-tight controls and that wall jumping mechanic is *chef's kiss*.

23 3 1 2
13 hours ago
YouTube
’Glove story: Power Glove / Bad Street Brawler | NES Works 164 YouTube video by Jeremy Parish | Video Works

As if your week weren't going badly enough already, here's a video about the NES Power Glove. Sorry about that. youtu.be/CiBzXcOER0o

78 11 8 2
1 day ago
Post image Post image

I shared these before, but it's MAR10 Day, so why not share them again?
Manuals for video games are neat when they have cool pics explaining how to do the moves, like for Super Mario Bros. 2 and Super Mario Bros. 3 on the NES:

29 5 0 1
1 day ago
Post image

New Game Boy Advance Endings www.vgmuseum.com/end/gba

Banjo-Pilot
Catwoman
Donkey Kong Country 3
F-Zero: Climax
Tiny Toon Adventures: Wacky Stackers

8 1 0 0
1 day ago
Post image

The state of emulation 28 years ago.

(News from the defunct retrogames.com site.)

16 2 1 0
1 day ago
Post image Post image Post image Post image

Titan Warriors, an FC/NES shoot-em-up developed as a sequel/remake of Vulgus, but went unreleased for some reason www.hardcoregaming101.net/titan-warrio...

86 23 3 0
1 day ago
Dave's Video Game Classics Relive all your favorite video games, with one of the internet's largest emulation archive! Everything from hundreds of classics and recent arcade games, to console and computers!

web.archive.org/web/19990208...

1 0 0 0
2 days ago

So how do you translate the Japanese sufixes Kun, Chan, and San? Do you ignore them or change it to something else.
Like Kojima-san to Mr. Kojima and Frog-kun to Little Frog?

3 0 2 0
2 days ago
Post image

I recently sat down with the creator of the SNES port of Doom, and the Playstation emulator bleem! & bleemcast! This Friday the 13th at 7:00PM, rip and tear... into a 2+ hour interview with Randy Linden. Set your alarms! 👇

63 14 4 1
2 days ago

😂

1 0 0 0
2 days ago

I was attempting an Arthur Rackham vibe with this one, which is an ambitious artist to attempt to emulate.
If nothing else, I am pleased with that ogre’s drip.

11 2 0 0
2 days ago

😂

0 0 0 0
2 days ago

Here's how Megaman X2 looked back then before the CX4 was properly emulated.

31 8 3 0
2 days ago

I still remember the emulation holy grails: when CX4 chip was emulated and Megaman X2 & 3 were finally playable. And when Capcom's CPS2 & CPS3 arcade emulation was finally cracked after YEARS of trying.
I remembr Neogeo dumps coming out and having to wait weeks for a new emu version to support them.

13 0 1 0
2 days ago

I remember thinking back then when I started that only the more popular games would have roms, only to find out there were dumps for a ton of obscure games I've only seen in magazines.
It was also a magical time when you'd still get new rom dumps every week.

12 1 1 0
2 days ago

Wow, I forgot about cherryroms.

4 0 1 0
2 days ago
Post image

Spelling mistake:

0 0 1 0
2 days ago

That's the difference between a thriving franchise and a dead one. Companies can afford to charge more for a thriving one because they know people will pay for it. On the flip side, the dead franchise only sells in bundles and with cheap prices.

1 0 1 0
2 days ago
Post image Post image Post image
20 3 0 0
1 month ago
Preview
Satellaview - An Explainer (Blog Post) - Yakumono's Personal Site

Feel free to widely share this curated easy to understand #Satellaview knowledge that I just posted on my blog.

I didn't want to overscope it but I spent a lot of time explaining a curated list of games for those who have no idea what the Satellaview is.

luigiblood.neocities.org/blog/2026-01...

344 168 6 1
2 days ago

😂

1 0 0 0
2 days ago

Yes, but too bad it kind of sucks.

1 0 0 0
3 days ago

The cave area is represented in the image of the hero holding the sword. It's a short area, but really cool. You might be misremembering the waterfall though because there's no waterfall in that area.

0 0 1 0
3 days ago
Post image

Prince of Persia (SNES) is such a gorgeous game!

24 4 3 0
3 days ago
Post image

First-world problems of a romhacker.

18 5 1 0