One of my absolute favourite bits of SID Muzak
24.11.2025 20:47 β π 1 π 0 π¬ 0 π 0@roblevy101.bsky.social
Creative for hire since late 1987 who never specialised. Co-creator of Armalyte, Ruff n Tumble & more; 3d & pixel art, music, & game design. Current dev: Armalyte Ultra. I also paint. Same username elsewhere.
One of my absolute favourite bits of SID Muzak
24.11.2025 20:47 β π 1 π 0 π¬ 0 π 0Started earlier. Dark Horseβs comic series was published in β89 IIRC
21.11.2025 08:29 β π 0 π 0 π¬ 0 π 0That sounds like Clive Barkerβs βIn the Hills, the Citiesβ with art by John Bolton (from the Books of Blood)
12.11.2025 08:05 β π 2 π 0 π¬ 1 π 0Ah, that takes me back to browsing the Lucasfilm βParisβ asset repository for models and textures to be used in the Republic Squadron TV game I was working on.
Actually blissfulβ¦. So much cool stuff!
I missed this was happening. Good god thatβs a worse rebrand than Zavvi. There was a time when Smiths supplied my art gear, games, mags, books, music, et-fucking-cetera. End of an era.
For a commission representing computer mags, I dug into the experience of browsing the shelves at Smiths for this
Watched that, whole family was looking forwards to it as my elder sister saw on the big screen and was a big fan. Her husband, who hated Star Wars, seriously rated it. Both went on about it at length.
It didnβt disappoint and from an art POV was mind blowing, not just Giger, the whole aesthetic.
Wow
07.10.2025 06:08 β π 2 π 0 π¬ 0 π 0Agreed, and the Human Centipede analogyβ¦ wow
07.10.2025 06:07 β π 1 π 0 π¬ 0 π 0Double Diamond Beer reference surely
04.10.2025 20:57 β π 2 π 0 π¬ 0 π 0Chased by Vulture droids in the 4th image?
22.09.2025 15:58 β π 0 π 0 π¬ 2 π 0*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise itβs light years beyond. Big push on content now.
19.09.2025 20:33 β π 2 π 0 π¬ 1 π 0Heh, I went through a phase of testing Armalyte:Ultra @60β¦ quite the buzz.
(Ultra will hopefully be finished next year)
Also, have you enquired at local printing places?
18.09.2025 10:50 β π 0 π 0 π¬ 1 π 0Itβs a science thatβs for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. Iβm having a studio converted so will have a dedicated station for just this.
18.09.2025 10:49 β π 1 π 0 π¬ 1 π 0BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent.
Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app.
Strong design. Like it!
08.09.2025 10:14 β π 2 π 0 π¬ 1 π 0Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia.
04.09.2025 09:13 β π 0 π 0 π¬ 1 π 0I loved Halt and Catch Fire!
24.08.2025 17:47 β π 3 π 0 π¬ 0 π 0Thatβs fine, enough people liked it to make the months of crunch and the feeling we were screwed by Newsfield worthwhile.
Be interesting to see what you think of Armalyte:Ultra whenever it gets finished. Rebuilt practically from the ground up & leans away from punishing 80s coin-op gameplay.
Oh, THATβS cool. Loved the first but only the first.
20.08.2025 09:53 β π 1 π 0 π¬ 0 π 0Thanks for the kinds words on MOH:Infiltrator.
Difficult game to pull together as our parent company went into liquidation halfway through. Also featured other weapon kits (influenced by battlefield1942), vehicles, 2P deathmatch, & an Op Wolf style subgame. It was a bit unfinessed overall, but fun.
Had nothing to do with me or Jason (the RnT devs).
I tried Rad Rogers a while back and it played nothing like RnT so they pretty much just ripped off the main character
Commodore is all of us. And no one.
02.08.2025 14:38 β π 1 π 0 π¬ 0 π 0JarJar-Rip-Ya-Spine-Out-Binks.
Sure is one ugly motherf****r
β¦and 14.1ββ girth
30.07.2025 12:09 β π 0 π 0 π¬ 0 π 0Itβs been a while since Iβve seen it so might be wrong:
The Adama Maneuverer gets all the celebration but Galactica getting beat down and the Pegasus arriving to save the day and eventually destroyed is, for me, the high point of the episode.
Now thatβs a germ of an idea for a threadβ¦ hmmm
Hung out with him back in 93/94 when I was working out Renegade/Bitmapβs Wapping office- He got in contact via FB a while back. Had a stroke years agoβ¦ heartbreaking state of affairs.
He may appreciate some retro attention.
The nameβs Spaceshipper, THE Spaceshipper.
19.07.2025 18:30 β π 2 π 0 π¬ 0 π 0Acrylic on plywood: A4 size.
Finally βfinishedβ though I am not happy with the lighting, forms or the reflections. Leaving as-is as a reminder to do better reference and preparation.
Nice to do something that isnβt a portrait or a landscape though. Good to get back into it after a 6 month pause.
Itβs been a while so take this with a pinch of salt but very slight movements are key, but also master opposite directions to get you out of a down facing jam, you could start with forwards and back to get the hang of pitching and reversing direction.
Most importantly, try not to panic!