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Robin Levy

@roblevy101.bsky.social

Creative for hire since late 1987 who never specialised. Co-creator of Armalyte, Ruff n Tumble & more; 3d & pixel art, music, & game design. Current dev: Armalyte Ultra. I also paint. Same username elsewhere.

489 Followers  |  103 Following  |  76 Posts  |  Joined: 19.09.2023  |  1.7199

Latest posts by roblevy101.bsky.social on Bluesky

Wow

07.10.2025 06:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Agreed, and the Human Centipede analogy… wow

07.10.2025 06:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Double Diamond Beer reference surely

04.10.2025 20:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Chased by Vulture droids in the 4th image?

22.09.2025 15:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise it’s light years beyond. Big push on content now.

19.09.2025 20:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Heh, I went through a phase of testing Armalyte:Ultra @60… quite the buzz.
(Ultra will hopefully be finished next year)

19.09.2025 19:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Also, have you enquired at local printing places?

18.09.2025 10:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s a science that’s for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. I’m having a studio converted so will have a dedicated station for just this.

18.09.2025 10:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent.
Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app.

18.09.2025 09:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Strong design. Like it!

08.09.2025 10:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia.

04.09.2025 09:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I loved Halt and Catch Fire!

24.08.2025 17:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That’s fine, enough people liked it to make the months of crunch and the feeling we were screwed by Newsfield worthwhile.
Be interesting to see what you think of Armalyte:Ultra whenever it gets finished. Rebuilt practically from the ground up & leans away from punishing 80s coin-op gameplay.

21.08.2025 20:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh, THAT’S cool. Loved the first but only the first.

20.08.2025 09:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for the kinds words on MOH:Infiltrator.
Difficult game to pull together as our parent company went into liquidation halfway through. Also featured other weapon kits (influenced by battlefield1942), vehicles, 2P deathmatch, & an Op Wolf style subgame. It was a bit unfinessed overall, but fun.

20.08.2025 08:35 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Had nothing to do with me or Jason (the RnT devs).
I tried Rad Rogers a while back and it played nothing like RnT so they pretty much just ripped off the main character

04.08.2025 17:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Commodore is all of us. And no one.

02.08.2025 14:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

JarJar-Rip-Ya-Spine-Out-Binks.
Sure is one ugly motherf****r

01.08.2025 13:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

…and 14.1’’ girth

30.07.2025 12:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s been a while since I’ve seen it so might be wrong:
The Adama Maneuverer gets all the celebration but Galactica getting beat down and the Pegasus arriving to save the day and eventually destroyed is, for me, the high point of the episode.
Now that’s a germ of an idea for a thread… hmmm

29.07.2025 07:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hung out with him back in 93/94 when I was working out Renegade/Bitmap’s Wapping office- He got in contact via FB a while back. Had a stroke years ago… heartbreaking state of affairs.
He may appreciate some retro attention.

23.07.2025 21:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The name’s Spaceshipper, THE Spaceshipper.

19.07.2025 18:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Acrylic on plywood: A4 size.
Finally β€œfinished” though I am not happy with the lighting, forms or the reflections. Leaving as-is as a reminder to do better reference and preparation.
Nice to do something that isn’t a portrait or a landscape though. Good to get back into it after a 6 month pause.

16.07.2025 18:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s been a while so take this with a pinch of salt but very slight movements are key, but also master opposite directions to get you out of a down facing jam, you could start with forwards and back to get the hang of pitching and reversing direction.
Most importantly, try not to panic!

10.07.2025 16:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A beautiful zen game that’s terribly unforgiving to noobs but incredibly rewarding to master. Looped multiple times and the gravity really does get quite strong

10.07.2025 15:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Played on release and found it impossible to pick up and play with mouse, and keys are far far too slow for combat.
Went back to it in β€˜91 and mouse control just clicked, perfect aerial sniping, dogfights, refueling and could even do the thing it does on demo mode with the corkscrewing dive bomb.

10.07.2025 15:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Tried this once. Didn’t mind but it had slipped off by morning.
Now kept well hydrated and given a treat every time she goes outside for her duty. We don’t have her on the bed any more.
After a few months, no more accidents but now I swear she’s gaming the system.
Not overweight. Just turned 16

09.07.2025 15:00 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Absolutely tone deaf. Read the fecking room!
That is actually kinda shocking.

07.07.2025 16:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Kickstart 2 was one of a handful of games we regularly played at Cyberdyne during Armalyte and Deadlock.
Course designer got some heavy use too :)

14.06.2025 13:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Far better than I expected it to be, and just bounced from The Franchise which I also enjoyed. This was better though.

06.06.2025 18:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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