Robin Levy

Robin Levy

@roblevy101.bsky.social

Creative for hire since late 1987 who never specialised. Co-creator of Armalyte, Ruff n Tumble & more; 3d & pixel art, music, & game design. Current dev: Armalyte Ultra. I also paint. Same username elsewhere.

495 Followers 107 Following 92 Posts Joined Sep 2023
1 week ago

“Close the curtains Geoffrey, I’m feeling amphibious”?

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1 week ago

I feel seen

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1 month ago

It was a truly fantastic game, just had to admit defeat… not even sure how far into the last world I got. Tom Watson or Graeme Boxall gave me a copy when we started RnT as a primer for Renegade’s style of product. Delayed RnT for a week at least :-)
Really liked Renegade as a publisher.

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1 month ago

Yeah I get the rationale around the thaw mechanic. No problem with that.
But trainers for the easiest part of the game was just backwards to me. Which is why for Ruff n Tumble we allowed players to practice any world they got to, just cannot progress. Make it hard but give em the tools to get better

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1 month ago

Fire and Ice got bastard difficult in the last level; enemies thawed so quickly. Could not beat it, would have if we were allowed to practice a level you unlocked. I remember the restart/continue mechanic being well done and novel- borrowed something like it for RnT- same with the enhanced jump drop

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1 month ago

(Not my pic originally. Ironically from Twitter re:Facebook stock value)

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1 month ago
A tardigrade plays a tiny tiny tiny tiny tiny tiny violin that’s really really tiny
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2 months ago

It was all about the backup strips for me,
A lot of it looks SO good in BW too.

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2 months ago

24 karat camo

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3 months ago

Yes. Docs. Anything that has a stack like object lists, layers, mixer tracks. Less wear on the neck (it’s next to a massive main monitor)

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3 months ago

One of my absolute favourite bits of SID Muzak

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3 months ago

Started earlier. Dark Horse’s comic series was published in ‘89 IIRC

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4 months ago

That sounds like Clive Barker’s “In the Hills, the Cities” with art by John Bolton (from the Books of Blood)

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4 months ago

Ah, that takes me back to browsing the Lucasfilm “Paris” asset repository for models and textures to be used in the Republic Squadron TV game I was working on.
Actually blissful…. So much cool stuff!

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4 months ago

I missed this was happening. Good god that’s a worse rebrand than Zavvi. There was a time when Smiths supplied my art gear, games, mags, books, music, et-fucking-cetera. End of an era.
For a commission representing computer mags, I dug into the experience of browsing the shelves at Smiths for this

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4 months ago

Watched that, whole family was looking forwards to it as my elder sister saw on the big screen and was a big fan. Her husband, who hated Star Wars, seriously rated it. Both went on about it at length.
It didn’t disappoint and from an art POV was mind blowing, not just Giger, the whole aesthetic.

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5 months ago

Wow

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5 months ago

Agreed, and the Human Centipede analogy… wow

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5 months ago

Double Diamond Beer reference surely

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5 months ago

Chased by Vulture droids in the 4th image?

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5 months ago

*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise it’s light years beyond. Big push on content now.

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5 months ago

Heh, I went through a phase of testing Armalyte:Ultra @60… quite the buzz.
(Ultra will hopefully be finished next year)

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5 months ago

Also, have you enquired at local printing places?

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5 months ago

It’s a science that’s for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. I’m having a studio converted so will have a dedicated station for just this.

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5 months ago

BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent.
Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app.

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6 months ago

Strong design. Like it!

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6 months ago

Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia.

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6 months ago

I loved Halt and Catch Fire!

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6 months ago

That’s fine, enough people liked it to make the months of crunch and the feeling we were screwed by Newsfield worthwhile.
Be interesting to see what you think of Armalyte:Ultra whenever it gets finished. Rebuilt practically from the ground up & leans away from punishing 80s coin-op gameplay.

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6 months ago

Oh, THAT’S cool. Loved the first but only the first.

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