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๐šŸ๐š˜๐šก๐šŸ๐š’๐šŽ๐š—๐š—๐šŽ

@voxvienne.bsky.social

3D Artist, crafting worlds for the Spatial Internet #Hyperfy

172 Followers  |  214 Following  |  12 Posts  |  Joined: 06.10.2023  |  1.8285

Latest posts by voxvienne.bsky.social on Bluesky

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Testing builds on @hyperfy.bsky.social such a massive upgrade, both visually and performance-wise.

Thanks @b34k3r.bsky.social for helping me out with hosting VR branch.

@threejs.org #webXR #VR #Quest3

11.02.2025 20:11 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โšก(visual) Dev Log Updates โšก
1. Hyperball networking logic ๐ŸŒ
2. Hyperball aesthetic upgrade โœจ
3. UV scroll ๐Ÿ”„
4. Airplanes โœˆ๏ธ
5. GUI pointer events ๐Ÿ–ฑ๏ธ

โšก Extras:
- 28 commits to dev ๐Ÿ“
- Spawn points ๐ŸŽฏ
- Cross app communication (world.emit()) ๐Ÿ“ก
- Teleportation ๐ŸŒ€ & more ๐Ÿ˜

#webgl #physx #metaverse

27.01.2025 18:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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With optimized builds, @hyperfy.bsky.social V1 came very close to matching the look and feel of Unity or other game engines-but in the browser. Few people realized how well it also performed on VR browsers and the level of immersion on web. V2 will change everything.

#avp #webXR @threejs.org

27.01.2025 18:42 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - hyperfy-xyz/hyperfy Contribute to hyperfy-xyz/hyperfy development by creating an account on GitHub.

Hey Bluesky community.
We're an open source, web based virtual world engine.
github.com/hyperfy-xyz/...

27.01.2025 18:30 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@hyperfy.bsky.social

27.01.2025 18:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿฆพ

31.12.2024 10:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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2/2

31.12.2024 10:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hyperfy #noCode apps are next level. Can`t wait for v2.0 in 2025. #webXR @threejs.org. Here are 2 clips of some of my works in the last 2 years.

31.12.2024 10:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Hey @ravespace.bsky.social, I just came across your platform and checked out some of your stuff! i LIKE! been experimenting a lot with clubs on web myself. used Hyperfy for most since it got VR + tons noCode tools for audio-reactive stuff. Anyway, really cool what youโ€™re doing.
#WebXR @threejs.org

28.11.2024 18:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I find tutorials for this add-ons. When itโ€™s comes to setting lights you can test what looks good in cycles render. You end up with those as baking results if the
UVs work ! ๐Ÿ™

22.11.2024 20:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Actually tutorials for lightmap baking are almost not existent afaik. But I can recommend the add-on SimpleBake for the baking process. And ZenUV for good unwrapping + UVpackmaster to create efficient atlases. Good Unwrapping / atlasing is the important part for good results.

22.11.2024 20:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Forgot to tag @threejs.org ๐Ÿ™

22.11.2024 18:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If you're building on the web, learning to bake lighting onto textures is a game-changer. For my projects, I now avoid real-time lights entirely, relying solely on baking and creating an HDRI from the baked scene for global illumination. #webXR #webGL #VR #Metaverse

22.11.2024 18:36 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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HELLO WORLD! #hyperfy

06.10.2023 14:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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