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SpaghetMeNot

@spaghetmenot.bsky.social

techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/

1,280 Followers  |  543 Following  |  752 Posts  |  Joined: 13.01.2024  |  2.2935

Latest posts by spaghetmenot.bsky.social on Bluesky

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normalMagic early access 0.3 update!
#b3d #normalMagic

05.08.2025 14:31 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Boom, who's next?!

04.08.2025 16:21 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Little issues like this take so much time to find and fix β€” Getting there though! πŸ’ͺ
#normalMagic #b3d #geometrynodes

04.08.2025 16:01 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Would it be possible to use this model as an example in my documentation? The license seems to allow but I thought I'd check 😊

02.08.2025 18:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm listening πŸ€”

30.07.2025 18:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Why did I keep adding tools?? Look at all this documentation I have to make 😭
#normalMagic

30.07.2025 18:12 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tiny update to this, I've found using the dot product to be a little more consistent. I'm using a tolerance of 0.05 in my use-cases which seems to be working well

30.07.2025 16:13 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It'll come to Superhive too πŸ‘
I tend to keep early access on Gumroad only but full releases are available simultaneously on both platforms

30.07.2025 09:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Detect sharp edges from custom normals
#b3d #geometrynodes

30.07.2025 09:33 β€” πŸ‘ 22    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

One of my reasons for staying on them is to avoid the brain zaps of changing dose, I had a really rough time adjusting in the first place β€” hope you're doing OK

30.07.2025 08:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
"Add Plane" tool for object and mesh edit modes I love the "Add Cube" tool but I often finding myself wanting a single plane in…

Suggestion for "Add Plane" tool, upvote if you'd find useful!
#b3d
blender.community/c/rightclick...

30.07.2025 08:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The welding means it supports booleans after "Surface Insert"...
The worst topology with the best normals 🀑
#b3d #geometrynodes #normalMagic

29.07.2025 22:34 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yep! Custom normals are applied too to match original surface (depending where you want that)

29.07.2025 17:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Gap-less surface insert is a go! πŸ§‘β€πŸ”¬
I really wanted to squeeze Surface Insert into the full release and it looks like it's going in πŸ₯³
#normalMagic #b3d #geometrynodes

29.07.2025 16:45 β€” πŸ‘ 62    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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Playing with early access version of NormalMagic by @spaghetmenot.bsky.social ... Shading does look magical!

#b3d #normalMagic

28.07.2025 22:42 β€” πŸ‘ 27    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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I think I have some sort of medieval cat?

29.07.2025 11:54 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Icons for the add-on part of normalMagic

3 are just flipped versions of existing icons but 'Slice' and 'Split' are new
#normalMagic #b3d

28.07.2025 00:00 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

RIP wallet, this is a dangerous journey!

24.07.2025 11:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Exactly! I made a small group to detect sharp edges from the attribute and flat shading markup too

24.07.2025 08:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Still waiting for the bevel πŸ˜…

23.07.2025 20:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Edges to Face Groups Node - Blender 4.5 LTS Manual

This node is super useful for that kind of thing! There's one to go the other way too πŸ‘
As for determining sharp edges to begin with I think this was all by angle if I remember correctly
docs.blender.org/manual/en/la...

23.07.2025 19:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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normalMagic early access update!
#b3d #normalMagic

23.07.2025 15:15 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Fixed!
I'd set a tolerance a little too low, I've now increased it a little and exposed it as a setting in the case there are other misses πŸ‘

23.07.2025 09:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ok, yeah drivers are fun. Everything is rotating based off of that center gear.

23.07.2025 06:16 β€” πŸ‘ 113    πŸ” 14    πŸ’¬ 7    πŸ“Œ 0

Yeah the words are a bit redundant!
And yeah I think all of these will end up in the redo panel, the settings in the panel will essentially act as defaults πŸ‘

22.07.2025 20:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Let's not ask why I've used "Options" and "Settings" interchangeably πŸ‘€πŸ˜…

22.07.2025 20:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Some serious add-on dev done today on #normalMagic
Hopefully I'll include it in the early access this week 🀞

22.07.2025 17:26 β€” πŸ‘ 18    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thanks so much! I'll give it proper debug soon πŸ‘

22.07.2025 13:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh great, thanks for the repro case!! could you link the model url? it'd save me a few minutes of searching πŸ˜…

22.07.2025 13:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GeoNodes wizards:
Is there a trivial way to "cut" points into face edges?
(Before I spend a long time wrangling indices!)
#b3d #geometrynodes

22.07.2025 11:53 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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