Thanks! In short no...
... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) ๐
@spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/
Thanks! In short no...
... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) ๐
Profiles curves with Solidify Pro ๐
#b3d #normalMagic
"Solidify Pro" progress
#b3d #normalMagic #geometrynodes
Next step: custom profiles + edge divisions ๐
06.12.2025 17:47 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0I can't believe I got this on the first attempt โ the "Simple" version took me days!๐ฅฒ
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes
Haha, it's less black magic and more stubbornness to let a problem go ๐
04.12.2025 11:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0non-destructive panel cuts/trims are about to get real nice
03.12.2025 18:46 โ ๐ 18 ๐ 4 ๐ฌ 1 ๐ 0It sure does! I was dreading solving this and delayed it for months because I knew I'd run into dead ends and the maths would fry my brain โ I'm sleepy now ๐ตโ๐ซ
03.12.2025 18:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It's been a long couple of days! I'm not the same person as when I started ๐
03.12.2025 18:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ฅน
03.12.2025 18:18 โ ๐ 63 ๐ 6 ๐ฌ 6 ๐ 0I need to implement even thickness again but at least the edges are oriented nicely ๐ฅณ
03.12.2025 11:26 โ ๐ 19 ๐ 1 ๐ฌ 0 ๐ 0That feeling when you think you've solved a problem only to find you need to start again ๐
02.12.2025 18:34 โ ๐ 57 ๐ 5 ๐ฌ 3 ๐ 0
Walkies slap different at night in the fog
22.11.2025 21:51 โ ๐ 15 ๐ 0 ๐ฌ 1 ๐ 0"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic
Find normalMagic on
Gumroad:
spaghetmenot.gumroad.com/l/normalmagic
Superhive:
superhivemarket.com/products/nor...
New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic
I hope the new steam machine is a success! A "mass market" Linux desktop is an exciting prospect ๐
13.11.2025 11:32 โ ๐ 28 ๐ 0 ๐ฌ 1 ๐ 0Quite a fun tool to play with
10.11.2025 12:33 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0Boolean Pro "Trim" prototype
#b3d #normalMagic
some kick ass stuff here if you use blender. Spaghet makes a whole buncha tools and they're really damn cheap too
like seriously check out some of the demo GIFs here
spaghetmenot.gumroad.com/l/normalmagi...
Thanks! Coming from you that made my day ๐
07.11.2025 17:35 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0normalMagic 1.1 shaping up nicely โ hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
Matrix -> Transform Axes
Super simple but matrices are so confusing โ hopefully this helps someone ๐ซก
#b3d #geometrynodes
Refactoring noodles is 100x harder than refactoring code ๐
24.10.2025 10:38 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0I used SDFs/Volumes so much in Houdini, I am beyond excited for this!
21.10.2025 15:05 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid ๐ฎ
blender 5.0 is bussin ๐คฏ
Pretty much! I use "addsub" and clamp instead of overlay for more consistency when adjusting the threshold ๐
18.10.2025 20:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ooh this is lovely!
16.10.2025 16:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0๐
15.10.2025 23:12 โ ๐ 16 ๐ 2 ๐ฌ 1 ๐ 0Decimate and bevel in geometry nodes would unlock so many things!
08.10.2025 07:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0