uvFactory and autoConstraints currently 25% off on Superhive!
superhivemarket.com/products/uvf...
superhivemarket.com/products/aut...
uvFactory and autoConstraints currently 25% off on Superhive!
superhivemarket.com/products/uvf...
superhivemarket.com/products/aut...
"Cut Groove" modifier progress!
#b3d #normalMagic #geometrynodes
Sneaky node cost me a lot of time here 🤦
17.02.2026 16:23 — 👍 43 🔁 3 💬 4 📌 1
PANELS!
(Progress on "Solidify Pro" coming to normalMagic soon)
#normalMagic #b3d #geometrynodes
As always let me know if there's a more obvious way!
05.02.2026 17:20 — 👍 8 🔁 0 💬 0 📌 0
This took me embarrassingly long to figure out 🤦
Finding the "Boundary Edge Direction" based on face orientation (nodes in reply 😇)
I thought I could just subtract both edge vertex positions but the order isn't guaranteed (especially with boolean meshes)
#b3d #geometrynodes
Lovely work, looks great!
18.01.2026 19:16 — 👍 2 🔁 0 💬 0 📌 0page 2 of notan sketches
14.12.2025 11:11 — 👍 17 🔁 1 💬 0 📌 0Today's quick studies
10.12.2025 16:10 — 👍 22 🔁 0 💬 0 📌 0A little value study to group shapes of value... I think technically notan art only has two values but I hear the concept art community refer to this kind of composition study as "Notan" all the time 😂
10.12.2025 13:17 — 👍 2 🔁 0 💬 0 📌 0Trying to start a notan habit, 10-15 minutes, at least 2 a day
09.12.2025 18:56 — 👍 13 🔁 0 💬 1 📌 0
Thanks! In short no...
... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) 😅
Profiles curves with Solidify Pro 😎
#b3d #normalMagic
"Solidify Pro" progress
#b3d #normalMagic #geometrynodes
Next step: custom profiles + edge divisions 👀
06.12.2025 17:47 — 👍 8 🔁 0 💬 0 📌 0
I can't believe I got this on the first attempt — the "Simple" version took me days!🥲
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes
Haha, it's less black magic and more stubbornness to let a problem go 😅
04.12.2025 11:37 — 👍 1 🔁 0 💬 0 📌 0non-destructive panel cuts/trims are about to get real nice
03.12.2025 18:46 — 👍 19 🔁 5 💬 1 📌 0It sure does! I was dreading solving this and delayed it for months because I knew I'd run into dead ends and the maths would fry my brain — I'm sleepy now 😵💫
03.12.2025 18:40 — 👍 1 🔁 0 💬 0 📌 0It's been a long couple of days! I'm not the same person as when I started 😅
03.12.2025 18:35 — 👍 1 🔁 0 💬 0 📌 0🥹
03.12.2025 18:18 — 👍 63 🔁 6 💬 6 📌 0I need to implement even thickness again but at least the edges are oriented nicely 🥳
03.12.2025 11:26 — 👍 19 🔁 1 💬 0 📌 0That feeling when you think you've solved a problem only to find you need to start again 😑
02.12.2025 18:34 — 👍 57 🔁 5 💬 3 📌 0
Walkies slap different at night in the fog
22.11.2025 21:51 — 👍 15 🔁 0 💬 1 📌 0
"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic
Find normalMagic on
Gumroad:
spaghetmenot.gumroad.com/l/normalmagic
Superhive:
superhivemarket.com/products/nor...
New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic
I hope the new steam machine is a success! A "mass market" Linux desktop is an exciting prospect 👀
13.11.2025 11:32 — 👍 28 🔁 0 💬 1 📌 0Quite a fun tool to play with
10.11.2025 12:33 — 👍 13 🔁 0 💬 0 📌 0
Boolean Pro "Trim" prototype
#b3d #normalMagic