SpaghetMeNot

SpaghetMeNot

@spaghetmenot.bsky.social

techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/

1,517 Followers 557 Following 832 Posts Joined Jan 2024
2 weeks ago
Preview
Uv Factory: Powerful Modular Uv Tools uvFactory is a set of tools designed to automate, eliminate, or streamline tedious unwrapping tasks. Use it to speed up manual unwrapping or create fully automatic UV pipelines.

uvFactory and autoConstraints currently 25% off on Superhive!
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2 weeks ago
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"Cut Groove" modifier progress!
#b3d #normalMagic #geometrynodes

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3 weeks ago
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Sneaky node cost me a lot of time here 🀦

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1 month ago
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PANELS!
(Progress on "Solidify Pro" coming to normalMagic soon)
#normalMagic #b3d #geometrynodes

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1 month ago
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As always let me know if there's a more obvious way!

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1 month ago
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This took me embarrassingly long to figure out 🀦
Finding the "Boundary Edge Direction" based on face orientation (nodes in reply πŸ˜‡)

I thought I could just subtract both edge vertex positions but the order isn't guaranteed (especially with boolean meshes)

#b3d #geometrynodes

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1 month ago

Lovely work, looks great!

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2 months ago
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page 2 of notan sketches

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3 months ago
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Today's quick studies

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3 months ago

A little value study to group shapes of value... I think technically notan art only has two values but I hear the concept art community refer to this kind of composition study as "Notan" all the time πŸ˜‚

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3 months ago
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Trying to start a notan habit, 10-15 minutes, at least 2 a day

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3 months ago

Thanks! In short no...

... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) πŸ˜…

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3 months ago
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Profiles curves with Solidify Pro 😎
#b3d #normalMagic

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3 months ago
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"Solidify Pro" progress
#b3d #normalMagic #geometrynodes

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3 months ago

Next step: custom profiles + edge divisions πŸ‘€

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3 months ago
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I can't believe I got this on the first attempt β€” the "Simple" version took me days!πŸ₯²
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes

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3 months ago

Haha, it's less black magic and more stubbornness to let a problem go πŸ˜…

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3 months ago
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non-destructive panel cuts/trims are about to get real nice

19 5 1 0
3 months ago

It sure does! I was dreading solving this and delayed it for months because I knew I'd run into dead ends and the maths would fry my brain β€” I'm sleepy now πŸ˜΅β€πŸ’«

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3 months ago

It's been a long couple of days! I'm not the same person as when I started πŸ˜…

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3 months ago
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πŸ₯Ή

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3 months ago
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I need to implement even thickness again but at least the edges are oriented nicely πŸ₯³

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3 months ago
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That feeling when you think you've solved a problem only to find you need to start again πŸ˜‘

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3 months ago

Walkies slap different at night in the fog

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3 months ago
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"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic

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3 months ago
Preview
normalMagic for Blender normalMagic 1.1normalMagic is a collection of tools for Blender that offer powerful new modelling workflows and advanced control over mesh normals.Controlling normals can be essential for creating hig...

Find normalMagic on
Gumroad:
spaghetmenot.gumroad.com/l/normalmagic

Superhive:
superhivemarket.com/products/nor...

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3 months ago
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New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic

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3 months ago

I hope the new steam machine is a success! A "mass market" Linux desktop is an exciting prospect πŸ‘€

28 0 1 0
4 months ago
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Quite a fun tool to play with

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4 months ago
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Boolean Pro "Trim" prototype
#b3d #normalMagic

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