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SpaghetMeNot

@spaghetmenot.bsky.social

techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/

1,444 Followers  |  557 Following  |  821 Posts  |  Joined: 13.01.2024  |  2.2305

Latest posts by spaghetmenot.bsky.social on Bluesky

Thanks! In short no...

... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) ๐Ÿ˜…

09.12.2025 11:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Profiles curves with Solidify Pro ๐Ÿ˜Ž
#b3d #normalMagic

08.12.2025 16:00 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Solidify Pro" progress
#b3d #normalMagic #geometrynodes

08.12.2025 10:26 โ€” ๐Ÿ‘ 47    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Next step: custom profiles + edge divisions ๐Ÿ‘€

06.12.2025 17:47 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I can't believe I got this on the first attempt โ€” the "Simple" version took me days!๐Ÿฅฒ
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes

06.12.2025 17:46 โ€” ๐Ÿ‘ 32    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha, it's less black magic and more stubbornness to let a problem go ๐Ÿ˜…

04.12.2025 11:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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non-destructive panel cuts/trims are about to get real nice

03.12.2025 18:46 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It sure does! I was dreading solving this and delayed it for months because I knew I'd run into dead ends and the maths would fry my brain โ€” I'm sleepy now ๐Ÿ˜ตโ€๐Ÿ’ซ

03.12.2025 18:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's been a long couple of days! I'm not the same person as when I started ๐Ÿ˜…

03.12.2025 18:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿฅน

03.12.2025 18:18 โ€” ๐Ÿ‘ 63    ๐Ÿ” 6    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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I need to implement even thickness again but at least the edges are oriented nicely ๐Ÿฅณ

03.12.2025 11:26 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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That feeling when you think you've solved a problem only to find you need to start again ๐Ÿ˜‘

02.12.2025 18:34 โ€” ๐Ÿ‘ 57    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Walkies slap different at night in the fog

22.11.2025 21:51 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Symmetrize" modifier available in normalMagic 1.1
- Custom normal support
- View mirror plane + direction in viewport
- Local/global/object space symmetry
#b3d #normalMagic

13.11.2025 16:17 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
normalMagic for Blender normalMagic 1.1normalMagic is a collection of tools for Blender that offer powerful new modelling workflows and advanced control over mesh normals.Controlling normals can be essential for creating hig...

Find normalMagic on
Gumroad:
spaghetmenot.gumroad.com/l/normalmagic

Superhive:
superhivemarket.com/products/nor...

13.11.2025 15:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New tools, fixes & improvements available in normalMagic 1.1!
- New "Symmetrize" modifier.
- New "Change Materials" modifier.
- Surface Project overhaul.
#b3d #normalMagic

13.11.2025 15:42 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hope the new steam machine is a success! A "mass market" Linux desktop is an exciting prospect ๐Ÿ‘€

13.11.2025 11:32 โ€” ๐Ÿ‘ 28    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Quite a fun tool to play with

10.11.2025 12:33 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Boolean Pro "Trim" prototype
#b3d #normalMagic

10.11.2025 12:27 โ€” ๐Ÿ‘ 43    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

some kick ass stuff here if you use blender. Spaghet makes a whole buncha tools and they're really damn cheap too

like seriously check out some of the demo GIFs here
spaghetmenot.gumroad.com/l/normalmagi...

07.11.2025 17:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! Coming from you that made my day ๐Ÿ˜Š

07.11.2025 17:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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normalMagic 1.1 shaping up nicely โ€” hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic

07.11.2025 17:28 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Matrix -> Transform Axes
Super simple but matrices are so confusing โ€” hopefully this helps someone ๐Ÿซก
#b3d #geometrynodes

03.11.2025 18:48 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Refactoring noodles is 100x harder than refactoring code ๐Ÿ˜‘

24.10.2025 10:38 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I used SDFs/Volumes so much in Houdini, I am beyond excited for this!

21.10.2025 15:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid ๐Ÿ˜ฎ

blender 5.0 is bussin ๐Ÿคฏ

12.10.2025 20:40 โ€” ๐Ÿ‘ 466    ๐Ÿ” 55    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 3

Pretty much! I use "addsub" and clamp instead of overlay for more consistency when adjusting the threshold ๐Ÿ‘

18.10.2025 20:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh this is lovely!

16.10.2025 16:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ˜…

15.10.2025 23:12 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Decimate and bevel in geometry nodes would unlock so many things!

08.10.2025 07:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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