Wolfenstein RTX (WebGL)
Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game.
renderqueue.dev/wolfenstein
@renderqueue.dev.bsky.social
The RenderQueue is a collection of creative coding experiments by @johanholwerda.bsky.social and @reindernijhoff.net.
Wolfenstein RTX (WebGL)
Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game.
renderqueue.dev/wolfenstein
Particle Dance
Particles are spawned at the surface of an animated skinned mesh.
renderqueue.dev/particledance