The sound of connecting to the Internet before the 2000s.
30.04.2025 21:05 β π 0 π 0 π¬ 0 π 0
Marching Events: What does iCalendar have to do with ray marching?
yo, i think i've accidentally discovered something new - pwy.io/posts/marchi...
16.04.2025 18:21 β π 11 π 3 π¬ 1 π 1
This ditty is extremely nice!
31.03.2025 09:19 β π 2 π 0 π¬ 0 π 0
@flockaroo.bsky.social
10.03.2025 21:15 β π 1 π 0 π¬ 0 π 0
93' Ditty Jungle
Mixing sampling & synth techniques
93' Ditty Jungle by srtuss.
https://dittytoy.net/ditty/ad77e03e84
#dittytoy
02.03.2025 22:09 β π 1 π 1 π¬ 0 π 0
An old WebGL demo by me. You can find a blog post about the project here: reindernijhoff.net/2019/03/wolf...
06.03.2025 08:23 β π 9 π 0 π¬ 0 π 0
Hexogonal Tree ⬑
I saw segaldigital implementation (https://www.reddit.com/r/PlotterArt/comments/q84yjs/some_dots_some_hexagons/) of Leon Rische's blogpost https://www.leonrische.me/pages/generative_art_with_cfgs.html and I thought... nice!
https://turtletoy.net/turtle/cd1be868a6#length=31,lengthRatio=0.5,thickness=7,thicknessRatio=0.6,generationLimit=18,iterationLimit=2,invForkProbPerGen=0.88,invForkProbPerIter=0.79
https://turtletoy.net/turtle/cd1be868a6#length=75,lengthRatio=0.5,thickness=7,thicknessRatio=0.6,generationLimit=9,iterationLimit=2,invForkProbPerGen=0.88,invForkProbPerIter=0.79,circleProb=0.1
Hexogonal Tree ⬑ by Jurgen.
https://turtletoy.net/turtle/cd1be868a6
#turtletoy
05.03.2025 12:09 β π 3 π 1 π¬ 0 π 0
The RenderQueue - Particle Dance
Dancing character made out of particles
Particle Dance
Particles are spawned at the surface of an animated skinned mesh.
renderqueue.dev/particledance
04.03.2025 15:40 β π 2 π 1 π¬ 0 π 0
Fingerprints
Procedural fingerprints
Fingerprints by reinder.
https://turtletoy.net/turtle/70e2e00c6f
#turtletoy
03.03.2025 23:00 β π 3 π 1 π¬ 0 π 0
Super cool!
01.03.2025 21:30 β π 6 π 0 π¬ 0 π 0
Super impressive audio synthesis in just a tiny bit of JavaScript by Athibaul.
28.02.2025 19:21 β π 2 π 0 π¬ 0 π 0
@mknol.bsky.social
28.02.2025 19:12 β π 0 π 0 π¬ 0 π 0
@mknol.bsky.social
26.02.2025 20:03 β π 0 π 0 π¬ 0 π 0
DT303
silver box
https://dittytoy.net/ditty/0029103012#tune=-17.01,pattern=3,waveform=0.17485,cutoff=0.31084,resonance=0.78197,envmod=0,decay=0.74859,overdrive=0.55855,echo=0.50512,gate=.58
https://dittytoy.net/ditty/0029103012#tune=-17.98,pattern=2,waveform=0.54504,cutoff=0.31235,resonance=0.57413,envmod=0.08174,decay=0.97926,overdrive=0,echo=0.27703,gate=.58
https://dittytoy.net/ditty/0029103012#tune=-16,pattern=1,waveform=0,cutoff=0.26228,resonance=0.67026,envmod=0.12628,decay=0.78197,overdrive=0.7334,echo=0.44684,gate=.58
DT303 by srtuss.
https://dittytoy.net/ditty/0029103012
#dittytoy
25.02.2025 13:23 β π 1 π 1 π¬ 0 π 0
Real-time ray-traced reflections in #WebGL
www.fifa.com/en/tournamen...
20.02.2025 16:37 β π 6 π 1 π¬ 1 π 0
Jean-Michel Jarre's Classic 'Oxygene 4' Recreated With 19KB Of Javascript.
19.02.2025 14:17 β π 4 π 0 π¬ 0 π 0
Dance_to_the_rhythm.mod | Dittytoy
Minimalist Protracker player inside Ditty
A minimist Protracker player in ~200 lines of javascript: dittytoy.net/ditty/e910e1...
06.02.2025 08:07 β π 5 π 0 π¬ 0 π 0
Beautiful!
27.01.2025 11:13 β π 2 π 0 π¬ 1 π 0
Thanks!
23.01.2025 13:32 β π 0 π 0 π¬ 0 π 0
Building @telebugs.com (https://telebugs.com), a self-hosted error tracker without a subscription. Previously senior engineer at Airbrake, maintainer of the Pry REPL for Ruby.
πΊπ¦β€οΈβοΈπ΅π
https://kyrylo.org - home page
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
bagel-loving bug squasher | fan of Rust, Nix and Emacs | https://pwy.io
Technologist, storyteller, activist. Opinions my own.
πCharlottesville
en / de / es
Posts autodelete after 2 days or when viral. Some posts automated.
Web:
- emilygorcenski.com
- Bookwyrm.social/EmilyG
- lefttoourowndevices.blog
- @brandblock.online
Associate Professor at @cst.cam.ac.uk, researching decentralised systems and security protocols. Advisor to the Bluesky team. Wrote βDesigning Data-Intensive Applicationsβ (OβReilly). he/him
π€ Open Source Software π¨π½βπ» TypeScript βοΈ Query, Table, Router, Virtual, Select, Form, Ranger, Start
Clockwork Labs' new procedural, sandbox MMORPG
https://linktr.ee/bitcraftonline
Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
goeie toon, eigen stem, misschien soms iets te grof
π redactie BOOS & schrijver bij Lebowski
Functional programming / Making a browser game NuAshworld / Programming language design (cara-lang.com) / Property based testing / Music making. He/him.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Senior Software Engineer. He/Him. I make games. Gameplay, networking, rendering, tools, optimisation. Generalist parachuted into projects for 20+ years.
Green party member π bit of a lefty.
https://Join.greenparty.org.uk
Rebuilding an old sailing boat
Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Mathematics teacher on purpose, computer science teacher by accident. Creative coder and generative artist. New Haven, CT.
https://dangries.com
https://linktr.ee/dangries
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Official account for Babylon.js, the powerful, beautiful, simple, open-source web rendering engine.
Website: www.babylonjs.com
Forum: forum.babylonjs.com
Devlover and #WebGL enthusiast.
Creator of Spector.js working on @babylonjs.bsky.social
Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
Freelance Creative Developer β’ Former @ unseen.co