image of two cars racing being pursued by a dinosaur, two pterodactyls and a tornado. Lowpoly style
DAY 161: Reached 300h invested in my game of cars and dinos! Today I'm pre-vacation and I've been thinking in the Steam page. So, here you have a mock-up for the game media. What do you think?
See you after vacation period! π
#indiegame #gamedev #lowpoly
25.07.2025 19:07 β π 16 π 3 π¬ 0 π 0
Love it!
25.07.2025 09:29 β π 2 π 0 π¬ 0 π 0
DAY 160: I'm happy but tired, I'm eager to start my vacation period. In the meanwhile, some volcano rocks! Enjoy it. During summer time I'll be posting much less frequently, but I'll not disappear π Wait for more cars and dinos after my vacation.
#gamedev #indiegame #lowpoly
24.07.2025 19:07 β π 15 π 2 π¬ 0 π 0
I promiss I have speed lines... But I will improve them. Foc distortion is a good idea to test. Thanks!
23.07.2025 19:45 β π 1 π 0 π¬ 1 π 0
DAY 159: New biome + the replay system working together. I realized I need to make the speed more noticeable. It feels slow? Or i'm so used to see my game that I need to look elsewhere?
#indiegame #dinosaur #driving #lowpoly
23.07.2025 19:08 β π 6 π 2 π¬ 1 π 0
DAY 158: 3 out of 4 biomes decided... this time is a volcano landscape. π π π¦ Any ideas for the fourth one?
Btw, I'm one week away from my vacation period π
#indiegame #dinosaur #driving #lowpoly
22.07.2025 19:04 β π 7 π 1 π¬ 0 π 0
DAY 157: Today I was tired of the mountains map. More variety is needed. That's why I started to create a new biome although I have too much tasks pending or half coocked. Very happy with the progress π΄ π¦
#indiegame #dinosaur #driving #lowpoly
21.07.2025 19:08 β π 11 π 2 π¬ 0 π 0
DAY 156: Thinking a bit ahead... I need a record/replay system. And that's the starting point today... Four different angles of a pre-recorded drive. The idea is to record a game and replay it on stable 60FPS to make the trailer
#indiegame #dinosaur #driving #lowpoly
18.07.2025 19:06 β π 3 π 0 π¬ 0 π 0
increasing the the physics ticks per frame was my first idea. But I don't want to increase the computational workload just for a bug... Thanks for your words! And I wish you the best with your combat-racing project! Here you have a brother in arms en case you need a tester π
18.07.2025 07:57 β π 0 π 0 π¬ 0 π 0
Do you mean to enable it to the car? Mmmm, I need to probe it.
Huge thanks!!!
18.07.2025 06:39 β π 0 π 0 π¬ 1 π 0
DAY 155: Well... i'm not feeling good today. How on earth I'm going to solve this bug? Any ideas?
(it's the second rock the one which causes the bug)
#gamedev #bug #indiedev
18.07.2025 06:18 β π 8 π 3 π¬ 1 π 0
DAY 154: This could be the most dangerous place on earth? π¦ π Now we have landslides and falling rocks... This is the first versiΓ³n. But it's really cool! π πΏ
#gamedev #lowpoly
16.07.2025 19:11 β π 9 π 1 π¬ 0 π 0
DAY 153: I'm sure this good streak is not going to last too long but I'm really enjoying it seen how things are done in the game. Today I've messed aroung with illumination and tweaked the textures to improve(?) the visuals
#gamedev #lowpoly #gaming
15.07.2025 19:08 β π 14 π 2 π¬ 0 π 0
DAY 152: Tornado is almost complete!!! πͺοΈ Additional destruction all along the way is needed!!! I'm really happy about the the progression during the last week. Next step: Create a new small dinosaur π¦
#indiegame #dinosaur #indiedev
14.07.2025 19:12 β π 12 π 2 π¬ 1 π 0
DAY 151: Here you have a TRex sufing the skyes over my car in a really uncomfortable way. π¦ π¦
The bug/glitch cristalization point starts... as long as more sytems works at the same time, more and more things can go wrong. Who you gonna call?
#gamedev #indiedev #dinosaurs
11.07.2025 19:12 β π 13 π 2 π¬ 0 π 0
DAY 150: I've seen a tutorial from Le Lu about VFX in godot... And... here we have the first iteration of my tornado πͺοΈ π π¨ π¦ ... So happy to have my first "understandable" shader done... ok, copied.
#indiegame #gamedev #vfx #lowpoly
10.07.2025 19:13 β π 18 π 3 π¬ 0 π 0
DAY 149: Pete the Pterodactylus has it's own FSM implemented in less than a day. Whooa! That's sick! π₯³ The implementations goes faster having the previous knowledge documented π (not always happens)
#gamedev #indiegame #dinosaur #driving
09.07.2025 19:05 β π 15 π 2 π¬ 0 π 0
Thanks! that's my only goal π¦
09.07.2025 17:51 β π 1 π 0 π¬ 0 π 0
DAY 148: Pete has started patrolling the skies! π¦
"Pete" the Pterodactylus... π€¦ββοΈ The green ball is the "observation area". Its a flying enemy so, I don't know how to make the threat obvious. Any ideas?
#gamedev #dinosaur #indiegame #lowpoly
08.07.2025 19:04 β π 16 π 3 π¬ 0 π 0
DAY 147: I've been posting a capture or a clip of the current features during the progres of my game. Now I'm wondering, is too much? Do you want to see the whole process or only the final state of the different parts?
Answers is welcomed βΊοΈ
07.07.2025 12:59 β π 0 π 0 π¬ 0 π 0
DAY 146: Frustrated about my procedural airways creation. I'm almost 99.9% convinced to move to a simpler approach π₯ But i was so down I switched to steam account creation until I got the "gimme you 100 bucks" step... woah! I'm doing it? I'll have the courage to finish this game? *scared*
#gamedev
04.07.2025 18:54 β π 9 π 2 π¬ 0 π 0
DAY 145: 3 days spent in this attempt to create procedural pathways for air creatures... I don't know if I can create something usable or maybe a path3d and follow it can be enough for me. Because now... I'm very frustrated! π It feels crappy...
#gamedev
03.07.2025 19:05 β π 8 π 1 π¬ 0 π 0
DAY 144: Don't know... it's strange, at one side I'm struggling with a stupid procedural airway creation ...and I HATE IT WITH THE POWER OF A THOUSAND SUNS!! π‘ But on the other side... I see this video and I feel super happy and eager to progress π€© This is normal gamedev?
#gamedev #indiegame
02.07.2025 19:03 β π 14 π 2 π¬ 1 π 0
DAY 143: It's frustrating π , I've been fighting with a bug for hours (the bug is still winning the battle π ) additionally, I've been strugging on my daily work with someone's silent decision of changing network configuration... π€¦ββοΈ and last but not least... Hi 37ΒΊC π₯΅ π‘οΈ
#gamedev #HeatWave
01.07.2025 19:03 β π 7 π 1 π¬ 0 π 0
DAY 142: Really Trix? Really? Now we thought everything was fine with your "chase me" state... π€¦ββοΈ Actually is pretty fun watching the dancing dino. π π¦
#indiegame #dinosaurs
30.06.2025 19:04 β π 12 π 1 π¬ 0 π 0
DAY 141: π π¨ π¦ Transition to "chase me" state looks good. At the moment Trix just want to chase you, no attack implemented yet. But I'm super happy π€© with the result... what do yoy think?
#gamedev #driving #dinosaurs
27.06.2025 19:21 β π 13 π 3 π¬ 0 π 0
DAY 140: Too many days on a good mood streak... but everything has an end. Now, some trouble with some FSM state changes. Don't know why but Trix does not get the pointwhen to change to the "chase me" state... it's and spurious behaviour... debuging hell π‘ π
#gamedev
26.06.2025 19:08 β π 5 π 1 π¬ 0 π 0
DAY 139: Really proud of my cute little t-rex. IA fine tunning is an ongoing process but now he can patrol among different waypoints and he can collide with the environment causing destruction along the way. Which is super satisfactory to see.
#gamedev #dinosaurs
25.06.2025 07:07 β π 14 π 5 π¬ 1 π 0
godot project? damn! now I'm intrigued... because your art is superb!
24.06.2025 19:35 β π 1 π 0 π¬ 0 π 0
I have the same issue with bsky video compression π blurred videos and reduced colors. Btw, I tried but did not find a solution...
24.06.2025 19:10 β π 1 π 0 π¬ 0 π 0
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