State of the art near blur, beautiful far blur, re-engineered bokeh sprites, dynamic variable rate compute shaders, advanced auto-focus
The up-coming iMMERSE Depth of Field shader has got you covered 📸
#VirtualPhotography #ReShade #MartysMods
Just finishing up the release video, shouldn't be long now.
Depth of Field shader sprites
That is all
✨🫧
#ReShade #VirtualPhotography #SoonTM #MartysMods
What's that? A new toy to play with in the upcoming Parallax Depth of Field addon? 🙌
#ReShade #VirtualPhotography #MartysMods
ICYMI
Demystify confusing ReShade presets with this comprehensive (but easy to understand!) guide on how to set up the order of your shader effects so they not only don't cause problems but also make everything look ✨😍
#reshade #virtualphotography
UNDERSTANDING LOAD ORDER IN RESHADE
We've made the ultimate guide to getting your shader load order right when using #ReShade
Watch to the end to go through a full shader category list that will make it easy to understand what goes where.
#VirtualPhotography
youtu.be/WG378hzcplo
Completely rewritten, this shader now holds its own when you don't have access to Parallax DoF through the camera tools.
We'll have a more thorough breakdown soon. Expect to hear about the innovative way it deals with near blur handling, sprite rendering, and variable rate shading.
(2/2)
After our showcase of the upcoming Parallax DoF addon (bsky.app/profile/mart...), here's a little comparison between that and the new version of our Physical Depth of Field shader in the iMMERSE Pro pack.
(1/2)
So that gives you an idea of what Parallax DoF is doing. The sampling stuff is state of the art in an area that’s really complicated.
And you'll get to try it out soon(™)
Thanks to frame stacking you’ll be able to reliably render frames no matter the game.
With the accumulation controls there'll always be a combination that works to stop the camera spinning out of control.
We’ll have a guide on how to use these settings once the addon releases.
Next, with IGCSDoF sometimes it can be hard to get sharp focus despite the frame wait options.
There are two things in Parallax DoF that will help: the accumulation controls, and Lanczos resampling for sharper focus.
So I optimised it & used it to optimise a snapshot of the progressive pattern with the required amount of samples at runtime.
The 4th eg is what you get in the 3rd but optimised. It’s no longer progressive but that’s a tradeoff.
I found the best solutions available anywhere for both modes.
4. Sliced Optimal Transport Sampling
- Optimises a nonprogressive point set for better spacing and uniformity
- Takes a point set and wiggles it around to maximise spacing
- Problematic for runtime bc it’s slow (normally). Could be precomputed but that is expensive and unfeasible
(cont.)
3. Coulomb-Optimal Points
- My new progressive pattern (precomputed)
- It offers direct competition to Sobol, but is clearly much better
2. Sobol Sequence
This is a so-called quasirandom sequence, one of the best.
- Progressive, hence more grainy at 4096 samples (so requiring more time to resolve adequately)
- Normally state of the art for progressive patterns
I compared multiple methods at 4096 samples each, seen in the screenshot (left to right) below. Let’s go through each one.
1. Vogel Spiral
- Not progressive
- Mathematically nearly optimal for sample spacing
- But: has an evident structure that can look like moiré patterns
In addition to progressive rendering, bokeh disc sampling has been greatly improved.
You want samples that don’t have a dominant pattern, so it doesn’t create artifacts. But you also want uniform spacing between samples for faster convergence and better quality.
That is challenging.
One major new feature is the progressive rendering mode.
Instead of deciding on a fixed number of samples and hoping it’s enough, you can keep rendering until you’re happy with the quality.
And you can pause and resume rendering whenever you want.
We’re kicking off our Depth of Field previews with Parallax DoF, an addon made to work with camera tools from Otis_inf (@fransbouma.com)
So let’s dive in and see what’s going on under the hood.
Strap in! 🧵
#VirtualPhotography #ReShade
Keep an eye out in the next update for a rewrite of the iMMERSE Pro DoF shader too. It's the most advanced real time DoF so far, and will bridge that gap for when there are no camera tools available.
COMING UP!
We'll be covering TWO imminent Depth of Field shaders, er, in depth!
The 1st we've already teased: an addon DoF that utilises the camera tools by @fransbouma.com; the 2nd is a rewrite of iMMERSE DoF, making it the most advanced of its type.
Keep watching!
#VirtualPhotography
It requires Frans' camera tools, but it uses its own addon, so it doesn't require igcs_connector.
The reason I made this into a separate addon is because I did extensive changes to your stuff that were really experimental and I didn't want to be responsible for screwing up your codebase 😅
Got some posts coming with info on what's new.
If in doubt, you can ask over at the official ReShade discord server.
Hover over the red error and see what it says. It will give you hints about what's wrong. Sometimes you need to make sure you've included all the required files, other times you might just need a more up to date version of the shader or of ReShade, or it might not work under dx9.
WHAT I FIND ---> WHAT I MAKE
#Noticing the details, bringing the quiet moments to life 📸
#Cyberpunk2077 #VirtualPhotography #ReShade #MartysMods
A before/after comparison for yesterday's DoF addon teaser - https://imgsli.com/NDQ1Njc2
With several rendering algorithms, lens distortion effects, and comprehensive frame wait controls, you'll be able to achieve realistic DoF quickly and easily.
#ReShade #VirtualPhotography
Soon™️
Soon™️
Eagle-eyed viewers may have seen a brief teaser for our upcoming IGCS-style DoF addon in the 2509 update video (youtu.be/afDOZ6rNqrk?...)
Here are a couple of screenshots to whet your appetite 📸
#ReShade #VirtualPhotography
Did you check out our Depth Buffer video? Probably the most common problems people have come from trying to configure the depth buffer properly. Maybe this will help!
#ReShade #VirtualPhotography