doosead

doosead

@doosead.bsky.social

💀Gamedev💀 (AAA VFx, indie) and artist Making Wish upon Astar - a roguelike game Cat enthusiast 🐈

102 Followers 83 Following 299 Posts Joined Nov 2024
1 day ago

Also a movie camera like this is an interesting idea

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1 day ago

I agree! Hence I need to find a good use case, the current one is pretty static. Might pivot at some point too, who knew game dev is dynamic and agile like that! ♥️

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1 day ago

But dynamic usage of this is not out of the question - just didn’t figure out a use case yet

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1 day ago

Localizing an object from afar having magnetic lines might be more challenging than if they were just circles or markers on map, especially if there is 3-5 of them and their fields combine

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1 day ago

It is for Polaroid photo, so you take a picture of it to help you figure out where the quantum object is - and it might be hiding a secret passage with mega treasure

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1 day ago
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#devlog 82 - magnetics!
Yeah I’m using that Maxwell college math and that’s the result in practice - I visualize quantum objects as magnetic fields cause who’s gonna judge
Way more interesting than just circles!

#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming

12 3 1 0
6 days ago

So tired
Cardio is the worst
Send help
😵

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1 week ago
Dylan Faden wielding the Aberrant, in its hammer shape, and fighting mis-shapen Hiss enemies on the streets of Manhattan. Everything is bathed in aggressive tones of Hiss red.

We revealed more CONTROL Resonant gameplay details!

Thank you to all the media outlets around the world that shared their first impressions.

Read some highlights on our blog! 📰 https://bit.ly/4rXBtfU

CONTROL Resonant releases 2026. Wishlist now!

#CONTROLResonant

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1 week ago
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#devlog 81 - Polaroids!
You can take a special photo with a quantum camera that shows a bit altered picture of your surroundings.

For now it shows a smear of living beings in gold color. More to come!

#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming #graphics

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1 week ago

#devlog 80
Learning Maxwells equations for magnetic fields since I want to visualize my quantum fluctuations like magnetic field
And my school friends said I will never even use a sine in practice

#gamedev #indiedev #programming #design #math

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1 week ago

😭

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1 week ago

Every time I touch social media i do so hesitantly
There is a lot of needless hate and negativity that just causes me anxiety and makes me reconsider every post
It discourages me from working and sharing

I hope I am not the only one feeling like this

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2 weeks ago

NEXT up…
I will be giving you a way to outsmart quantum physics. Stay put

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2 weeks ago
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#devlog 79 - Quantum objects

Those are in superposition unless you look at them - then they take a form!
For example, a door can change a color or swap to a wall. Can you outsmart quantum physics??

#gamedev #indiedev #roguelike #2d #game #programming #design #screenshotsaturday

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1 month ago
Kitty on a heater

Ann says Happy Valentines! 💘

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1 month ago
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#devlog 78 - Illusory Walls
YES, DARK SOULS THING!
Walls you need to blindly hit to discover it is actually not a wall, but a door! AoE damage or special items might help finding those secret bastards
#screenshotsaturday #indiedev #gamedev #roguelike #game #design #programming

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1 month ago

#devlog 77 - collapses doors!
The nature of my dungeon generator almost guarantees some doors will lead to nowhere. Now having detection for those doors, I can replace them with a collapsed-ceiling blocker. Or so I think… 🤔

#gamedev #indiedev #roguelike #game #design #programming

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1 month ago
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#devlog 76
Level gen with subrooms now creates subrooms. The broken empty walls are discarded rooms
Rooms can have now a small storage or extension, and also a secret subroom! That should be fun

#gamedev #indiedev #roguelike #game #design #programming #procedural

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1 month ago

#devlog 75 - secret rooms
Planning to amend my dungeon generator to support sub rooms that would essentially be basis for secret rooms!
It’s gonna take some time, the level gen is the absurdly complex part in my project ngl

#gamedev #indiedev #roguelike #game #design #games

8 2 0 0
2 months ago

#devlog 74 - inventory afflictions
Since I like inventory Tetris management I figured extending the system to have debuffs, buffs, obstacles could be fun.
Like dip your bag in water and your sword rusts. Let’s see how it feels

#gamedev #indiedev #roguelike #game #design #ideas

6 2 0 0
2 months ago
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#devlog 73 - Quality improvements

I added rotating circle ⭕️ when an action is unavailable. Also progress bar and pressed button visual feedback.
Few droplets in the sea of needs.

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #programming #games

8 2 1 0
2 months ago
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#devlog 72 - Material visuals
The key element of randomly generated items of various materials should be a readable material. Therefore i made some graphics and shaders to do a first step towards that!

#gamedev #indiedev #roguelike #game #programming #design #2d #unity

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2 months ago

At last, holidays <3

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3 months ago
YouTube
CONTROL Resonant – Announcement Trailer | The Game Awards 2025 YouTube video by Remedy Entertainment

Yoo do you feel it? My side project is coming hahah

youtu.be/WhQm-ExRz60

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3 months ago
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#devlog 71 - added Failing!
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!

#roguelike #gamedev #indiedev #game #2d #programming #design

12 2 0 0
3 months ago

Got sick again 🤒
Gamedev is hard

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3 months ago
Preview
GitHub - mob-sakai/ParticleEffectForUGUI: Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. - mob-sakai/ParticleEffectForUGUI

github.com/mob-sakai/Pa...
This seems to work for now, not sure how shippable it is though.

The other approach I have in my sleeve is render textures and leveraging scriptable rendering pipeline

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3 months ago
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#devlog 70 - UI effects?
Apparently playing particle systems on UI canvas is neither popular nor easy
But I’ve done it, it’s downhill from here. Solutions exist. Never give up I guess

#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art

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3 months ago

The mood of November and its aura got to me - now I am coughing, have to work remotely and then I don’t want to code at home anymore for fun
But I can draw! I am cooking some items and icons

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4 months ago
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#devlog 69 - let’s get it over with

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