Also a movie camera like this is an interesting idea
I agree! Hence I need to find a good use case, the current one is pretty static. Might pivot at some point too, who knew game dev is dynamic and agile like that! ♥️
But dynamic usage of this is not out of the question - just didn’t figure out a use case yet
Localizing an object from afar having magnetic lines might be more challenging than if they were just circles or markers on map, especially if there is 3-5 of them and their fields combine
It is for Polaroid photo, so you take a picture of it to help you figure out where the quantum object is - and it might be hiding a secret passage with mega treasure
#devlog 82 - magnetics!
Yeah I’m using that Maxwell college math and that’s the result in practice - I visualize quantum objects as magnetic fields cause who’s gonna judge
Way more interesting than just circles!
#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming
So tired
Cardio is the worst
Send help
😵
We revealed more CONTROL Resonant gameplay details!
Thank you to all the media outlets around the world that shared their first impressions.
Read some highlights on our blog! 📰 https://bit.ly/4rXBtfU
CONTROL Resonant releases 2026. Wishlist now!
#CONTROLResonant
#devlog 81 - Polaroids!
You can take a special photo with a quantum camera that shows a bit altered picture of your surroundings.
For now it shows a smear of living beings in gold color. More to come!
#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming #graphics
#devlog 80
Learning Maxwells equations for magnetic fields since I want to visualize my quantum fluctuations like magnetic field
And my school friends said I will never even use a sine in practice
#gamedev #indiedev #programming #design #math
😭
Every time I touch social media i do so hesitantly
There is a lot of needless hate and negativity that just causes me anxiety and makes me reconsider every post
It discourages me from working and sharing
I hope I am not the only one feeling like this
NEXT up…
I will be giving you a way to outsmart quantum physics. Stay put
#devlog 79 - Quantum objects
Those are in superposition unless you look at them - then they take a form!
For example, a door can change a color or swap to a wall. Can you outsmart quantum physics??
#gamedev #indiedev #roguelike #2d #game #programming #design #screenshotsaturday
Ann says Happy Valentines! 💘
#devlog 78 - Illusory Walls
YES, DARK SOULS THING!
Walls you need to blindly hit to discover it is actually not a wall, but a door! AoE damage or special items might help finding those secret bastards
#screenshotsaturday #indiedev #gamedev #roguelike #game #design #programming
#devlog 77 - collapses doors!
The nature of my dungeon generator almost guarantees some doors will lead to nowhere. Now having detection for those doors, I can replace them with a collapsed-ceiling blocker. Or so I think… 🤔
#gamedev #indiedev #roguelike #game #design #programming
#devlog 76
Level gen with subrooms now creates subrooms. The broken empty walls are discarded rooms
Rooms can have now a small storage or extension, and also a secret subroom! That should be fun
#gamedev #indiedev #roguelike #game #design #programming #procedural
#devlog 75 - secret rooms
Planning to amend my dungeon generator to support sub rooms that would essentially be basis for secret rooms!
It’s gonna take some time, the level gen is the absurdly complex part in my project ngl
#gamedev #indiedev #roguelike #game #design #games
#devlog 74 - inventory afflictions
Since I like inventory Tetris management I figured extending the system to have debuffs, buffs, obstacles could be fun.
Like dip your bag in water and your sword rusts. Let’s see how it feels
#gamedev #indiedev #roguelike #game #design #ideas
#devlog 73 - Quality improvements
I added rotating circle ⭕️ when an action is unavailable. Also progress bar and pressed button visual feedback.
Few droplets in the sea of needs.
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #programming #games
#devlog 72 - Material visuals
The key element of randomly generated items of various materials should be a readable material. Therefore i made some graphics and shaders to do a first step towards that!
#gamedev #indiedev #roguelike #game #programming #design #2d #unity
At last, holidays <3
#devlog 71 - added Failing!
You can fail your crafting for various reasons, one of them is using several different metal types rather than just one.
In this case, they will still craft if you force it - and create new Amalgam material!
#roguelike #gamedev #indiedev #game #2d #programming #design
Got sick again 🤒
Gamedev is hard
github.com/mob-sakai/Pa...
This seems to work for now, not sure how shippable it is though.
The other approach I have in my sleeve is render textures and leveraging scriptable rendering pipeline
#devlog 70 - UI effects?
Apparently playing particle systems on UI canvas is neither popular nor easy
But I’ve done it, it’s downhill from here. Solutions exist. Never give up I guess
#gamedev #indiedev #roguelike #game #programming #design #2d #unity #art
The mood of November and its aura got to me - now I am coughing, have to work remotely and then I don’t want to code at home anymore for fun
But I can draw! I am cooking some items and icons
#devlog 69 - let’s get it over with