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@cabanier.bsky.social

51 Followers  |  36 Following  |  50 Posts  |  Joined: 13.03.2025  |  2.2029

Latest posts by cabanier.bsky.social on Bluesky

the thumbsticks have the exact same texture

18.11.2025 05:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was excited to try Google maps with the controllers. I remember the awesome maps demo stations at the Google that had a joystick.
Unfortunately, it only works with hands :-\

18.11.2025 05:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wear glasses with mine and it is working fine. Eye tracking seems just as accurate with my glasses

18.11.2025 05:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Very similar ๐Ÿ™‚

18.11.2025 05:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I got the same notification. Maybe they rushed them into production?

15.11.2025 03:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not choosing an XR chipset is interesting...

13.11.2025 05:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Did they reveal any recordings of their OS? Does it have a browser?

13.11.2025 05:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My new game launches this week

Don't let it sneak up on you

10.11.2025 22:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

78 hours!

05.11.2025 18:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can't figure out how to do a screen recording. @toji.dev , do you know?

03.11.2025 15:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
City Sling VR Experience City Sling VR, WebXR game maintained by Rik Cabanier

I updated cityslingvr.arvr.social so it works on Galaxy XR.
Give it a try!
It works with hands but I'm unsure if it works with a controller

02.11.2025 22:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
City Sling VR Experience City Sling VR, WebXR game maintained by Rik Cabanier

I updated cityslingvr.arvr.social so it works on Galaxy XR. Performance seems decent!

02.11.2025 22:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them.

Also, chrome on the headset isn't reporting the right input profile string just yet.

02.11.2025 20:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is there anyone who has them? We should be able to see reports from the input profiles cdn.

02.11.2025 18:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Same bsky.app/profile/toji...

02.11.2025 18:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I got a message that the controllers will ship on January 8 ๐Ÿ˜•

02.11.2025 17:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Do you place on pc with mouse and keyboard?

29.10.2025 01:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.

www.npmjs.com/package/@web...

28.10.2025 20:22 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It worked but it was very slow. I'll make a recording later

28.10.2025 17:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I have one. What would you like me to try?

28.10.2025 17:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The controllers cost almost as much as a whole Quest 3s :-\

23.10.2025 16:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Any mention of WebXR in this presentation?
I ordered one with the controllers. Will you update the WebXR profiles repo?

23.10.2025 16:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.

Details here: www.uploadvr.com/quest-browse...

10.10.2025 13:00 โ€” ๐Ÿ‘ 25    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That is your problem. Browser requires v79

10.10.2025 16:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Are you on v79 of the OS?

10.10.2025 16:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

40.4 is at 100% so you should have the update. Did you ever install the browser as an apk?

10.10.2025 15:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
I used immersive-web.github.io/webxr-sample... for the recording

09.10.2025 16:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Intent to ship: WebGPU on macOS Tahoe for ARM64

Mozilla is going to ship WebGPU on Apple silicon Macs in November! groups.google.com/a/mozilla.or...

08.10.2025 21:03 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Use post-processing ๐Ÿ˜ข

15.09.2025 23:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
WebXR body tracking

Quest Browser 40.2 now has support by default for WebXR Body tracking. Example here: cabanier.github.io/webxr-sample...
It works on every Quest headset and will fall back to emulation if hand tracking is disabled.

03.09.2025 17:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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