MrDoob ported Quake to three and I added WebXR support: cabanier.github.io/three-quake/
Enter the game in 2d mode and then go immersive.
It seems to work ok on Quest and Galaxy XR. It helps that AndroidXR has the exact same button mappings :-)
@cabanier.bsky.social
MrDoob ported Quake to three and I added WebXR support: cabanier.github.io/three-quake/
Enter the game in 2d mode and then go immersive.
It seems to work ok on Quest and Galaxy XR. It helps that AndroidXR has the exact same button mappings :-)
Yes, in my GitHub fork of three
28.01.2026 14:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I implemented it so it uses native webgpu on webxr. No fallback!
28.01.2026 01:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You can try this site: cabanier.github.io/three.js/exa...
It uses the new WebGPU WebXR code in three.
@toji.dev I'm trying to hook up WebGPU on WebXR in three.js using my Galaxy XR. The first frame always comes in with a null XRFame. Is that a known issue?
Also, the browser doesn't always show the immersive scene even though I'm producing frames.
Chrome 144 includes the start of a slow rollout of WebGPU support on Linux! Intel Gen 12+ only for the moment, but expected to expand.
08.01.2026 19:35 โ ๐ 21 ๐ 4 ๐ฌ 1 ๐ 0Is there a way to have more than 1 profile on my Galaxy XR? I'm trying to share my headset with other without giving them access to my Google account.
06.01.2026 17:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0the thumbsticks have the exact same texture
18.11.2025 05:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I was excited to try Google maps with the controllers. I remember the awesome maps demo stations at the Google that had a joystick.
Unfortunately, it only works with hands :-\
I wear glasses with mine and it is working fine. Eye tracking seems just as accurate with my glasses
18.11.2025 05:53 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Very similar ๐
18.11.2025 05:07 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0I got the same notification. Maybe they rushed them into production?
15.11.2025 03:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Not choosing an XR chipset is interesting...
13.11.2025 05:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Did they reveal any recordings of their OS? Does it have a browser?
13.11.2025 05:15 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0My new game launches this week
Don't let it sneak up on you
78 hours!
05.11.2025 18:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I can't figure out how to do a screen recording. @toji.dev , do you know?
03.11.2025 15:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I updated cityslingvr.arvr.social so it works on Galaxy XR.
Give it a try!
It works with hands but I'm unsure if it works with a controller
I updated cityslingvr.arvr.social so it works on Galaxy XR. Performance seems decent!
02.11.2025 22:37 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them.
Also, chrome on the headset isn't reporting the right input profile string just yet.
Is there anyone who has them? We should be able to see reports from the input profiles cdn.
02.11.2025 18:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Same bsky.app/profile/toji...
02.11.2025 18:35 โ ๐ 0 ๐ 1 ๐ฌ 1 ๐ 0I got a message that the controllers will ship on January 8 ๐
02.11.2025 17:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Do you place on pc with mouse and keyboard?
29.10.2025 01:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.
www.npmjs.com/package/@web...
It worked but it was very slow. I'll make a recording later
28.10.2025 17:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0I have one. What would you like me to try?
28.10.2025 17:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The controllers cost almost as much as a whole Quest 3s :-\
23.10.2025 16:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Any mention of WebXR in this presentation?
I ordered one with the controllers. Will you update the WebXR profiles repo?
Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.
Details here: www.uploadvr.com/quest-browse...