Screenshot of Slovenian poetry iOS app, combining tags
Screenshot of Slovenian poetry iOS app, building a personal library
Slovenian poetry app, reading a poem by Kosovel
Which, of course (and the data is very clear on this), is completely the wrong way to do apps. Why does it feel so damn good then?
10.09.2025 19:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โPoezije
โPoezija v sodobni in dostopni obliki. Veฤ kot 3800 pesmi, 90+ slovenskih pesnikov in pesnic, tematske zbirke in napredno iskanje โ vse dostopno tudi brez internetne povezave.
- Pesem dneva: vsak dan...
Made an app, biggest library of Slovenian public domain poetry, >3k poems, >90 authors, now #1 paid app in Books category & #2 overall in my country. No ads, no subscriptions, no in-app purchases, no tracking, no accounts - just a one time price for a great app.
apps.apple.com/si/app/poezi...
10.09.2025 19:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Another #Siggraph, another tech crush. This time itโs surfels! โค๏ธ๐๐
15.08.2025 21:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Iโm presenting at SIGGRAPH with @ibrews.bsky.social Thursday at 10:15!
10.08.2025 15:01 โ ๐ 4 ๐ 3 ๐ฌ 1 ๐ 0
Late night #BCON24 afterburner. The idea being that you write some compute shaders, run them in real time through the Python API, then make that data "real" with geometry nodes. PR to Blender that enables this is coming soon.
25.10.2024 22:02 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
Some hacking at #BCON24, a million cubes driven in real time by compute shaders exposed in the Python API.
25.10.2024 11:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The Dandelion Wars
A game in the js13kGames 2024 competition. Play it now!
Thinking of going a bit further with my WebXR entry for this yearโs #js13k. Not too much, just a bitโฆ
js13kgames.com/2024/games/t...
17.10.2024 14:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
1257 Samalas: The Game
A WebXR game orignally built for the JS13K game jam.
Gave my #JS13K entry a life of its own: 1k257.com
If you ever played Galcon then this concept should be familiar, but now in 3D and #WebXR VR.
24.09.2023 20:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
aka Boe
UW CSE
boezzz.com
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Indie game developer and asset store publisher https://fronkongames.github.io/
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
queer game dev / creative director / tech artist๐ธcurrently: Rift of the Necrodancer, Phantom Brigade๐ธpreviously: The Long Dark, like 5 different Halos, Remember Me๐ธposts on this account are legally binding๐ธI miss BBSes๐ธshe/her ๐ณ๏ธโโง๏ธ
SIMD Sorceress
๐ผ: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
๐ซ: @meggsomatic.tv
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Director of the #VirtualMedicineCentre at Geneva University Hospitals (HUG). #medicalXR for patient care, clinical research, and more. #VirtualReality #CogNeuro #spatialComputing
he/him
Research engineer @ EPFL, Switzerland
Differentiable rendering & GPUs
https://github.com/njroussel/
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Research Scientist @ Intel
performer, designer and educator for live spatial media
CNRS research director in computer graphics, part time assistant prof at Polytechnique
Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat.
https://stuvelfoto.nl/
https://stuvel.eu/
Posts are my own, I don't represent Blender.
#b3d #animation #rigging
Hockey-, trumpet-, cos-player. Lookdev/environment artist at a well-known animation studio by day. I follow artists whose work I dig.
https://imdb.com/name/nm0123259/