VGDensetsu's Avatar

VGDensetsu

@vgdensetsu.bsky.social

Hi! I talk about video games (History, illustrations, graphic design, cancelled games, sales figures, etc.) By @domauffret.bsky.social http://vgdensetsu.net/ https://www.patreon.com/vgdensetsu

8,541 Followers  |  874 Following  |  2,057 Posts  |  Joined: 12.08.2023
Posts Following

Posts by VGDensetsu (@vgdensetsu.bsky.social)

There's a Magician Lord 2 prototype on NeoGeo Pocket Color.

01.03.2026 22:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Probably, yes.

01.03.2026 17:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tokeijikake no Aquario, Nekketsu Oyako, Blast Wind, etc.

01.03.2026 17:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Hyper Neo Geo 64 system was originally designed for 2D, and a prototype racing game similar to Outrun using 2D sprites was in development (probably Roads Edge / Round Trip). But along the way, the system and the project switched to 3D.
5/5

01.03.2026 15:58 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Pinball Fantasia: Last Odyssey title screen

Pinball Fantasia: Last Odyssey title screen

The NeoGeo game Pinball Fantasia: Last Odyssey underwent a location test at the same time as World Heroes Perfect in 1995, but with less exposure, in an isolated corner of the NeoGeo Land in Osaka. The game was completed but never released.
Video:
youtu.be/R6CjyIyzJb4?...
4/5

01.03.2026 15:58 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Mutation Nation was scheduled for release in 1991 and was even completed by that date, but SNK spread out the releases of its beat 'em ups, and Robo Army and Eight Man were released first, partly due to their results in location tests.
3/5

01.03.2026 15:58 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mutation Nation was originally called Dream Over, but the name was changed by SNK's marketing department. Among the ideas that were scrapped were battles with hoverboards, similar to those in Back to the Future.
2/5

01.03.2026 15:58 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
ใ€10/13ใƒป19ๆ™‚ใ‚ˆใ‚Šๅ…ฌ้–‹็”Ÿ้…ไฟก๏ผใ€‘NEOGEOใƒˆใƒผใ‚ฏRound1(๏ผ‘ๅ›ž็›ฎ)ๅ…ƒSNKใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏJ.MIKAMIๅ‡บๆผ”๏ผใƒใ‚ชใ‚ธใ‚ช้–‹็™บใƒˆใƒผใ‚ฏ๏ผ†ใƒใ‚ชใ‚ธใ‚ชๅฎŸๆฉŸใ‚ฒใƒผใƒ ใƒ—ใƒฌใ‚ค๏ผˆMAX90ๅˆ†ใฎใƒˆใƒผใ‚ฏ๏ผ‰
YouTube video by GAME IMPACT ใ€10/13ใƒป19ๆ™‚ใ‚ˆใ‚Šๅ…ฌ้–‹็”Ÿ้…ไฟก๏ผใ€‘NEOGEOใƒˆใƒผใ‚ฏRound1(๏ผ‘ๅ›ž็›ฎ)ๅ…ƒSNKใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏJ.MIKAMIๅ‡บๆผ”๏ผใƒใ‚ชใ‚ธใ‚ช้–‹็™บใƒˆใƒผใ‚ฏ๏ผ†ใƒใ‚ชใ‚ธใ‚ชๅฎŸๆฉŸใ‚ฒใƒผใƒ ใƒ—ใƒฌใ‚ค๏ผˆMAX90ๅˆ†ใฎใƒˆใƒผใ‚ฏ๏ผ‰

In 2024, Masashi Mikami gave a lecture in which he discussed his years at SNK.
www.youtube.com/watch?v=R6Cj...
www.youtube.com/watch?v=uGGY...
According to him, Shinkiro was also involved in game development when he started at SNK; for example, he did playtesting on Soccer Brawl.
1/5

01.03.2026 15:58 โ€” ๐Ÿ‘ 28    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

The console looks like a flat NeoGeo CDZ

01.03.2026 08:47 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
"As February comes to an end, Iโ€™d like to reintroduce myself.
Iโ€™m JM (real name: MASASHI MIKAMI), and I was with SNK from April 1, 1991 to January 1995.
When I first joined, I worked at SNKโ€™s Tokyo development studio, which was located in Akihabara at the time.
Later, in the fall of 1991, SNK Tokyo Development was closed and the team relocated to the Osaka headquarters.
During my time there, I was mainly involved in the development of titles such as Mutation Nation, Samurai Shodown, Super Sidekicks, Savage Reign, and the Sega Genesis version of Art of Fighting. I was responsible for character and background pixel art on these projects.
I hope to continue sharing memories and behind-the-scenes stories from those days. Thank you for your support.
โ€œJMโ€ comes from โ€œJ. MIKAMI,โ€ the name used in the staff credits of my early works."

"As February comes to an end, Iโ€™d like to reintroduce myself. Iโ€™m JM (real name: MASASHI MIKAMI), and I was with SNK from April 1, 1991 to January 1995. When I first joined, I worked at SNKโ€™s Tokyo development studio, which was located in Akihabara at the time. Later, in the fall of 1991, SNK Tokyo Development was closed and the team relocated to the Osaka headquarters. During my time there, I was mainly involved in the development of titles such as Mutation Nation, Samurai Shodown, Super Sidekicks, Savage Reign, and the Sega Genesis version of Art of Fighting. I was responsible for character and background pixel art on these projects. I hope to continue sharing memories and behind-the-scenes stories from those days. Thank you for your support. โ€œJMโ€ comes from โ€œJ. MIKAMI,โ€ the name used in the staff credits of my early works."

I, JM, was with SAURUS from February 1995 to February 1997. SAURUS was established in part as a tax strategy for SNK, which was making tremendous profits at the time. All of its shares were 100% owned by SNKโ€™s Executive Vice President, Nishiyama. I also believe it was meant to fulfill the promise of bringing the former SNK Tokyo development team back to Tokyo.
During my time there, I was mainly involved in the development of titles such as Pleasure Goal: 5 on 5 Mini Soccer and Shock Troopers.

After that, I joined Grams (the company that developed titles like QUOVADIS) at the invitation of a junior colleague from my SNK days, and I participated in the development of the Avalon Hill series. However, the company went bankrupt just six months laterโ€ฆ

I, JM, was with SAURUS from February 1995 to February 1997. SAURUS was established in part as a tax strategy for SNK, which was making tremendous profits at the time. All of its shares were 100% owned by SNKโ€™s Executive Vice President, Nishiyama. I also believe it was meant to fulfill the promise of bringing the former SNK Tokyo development team back to Tokyo. During my time there, I was mainly involved in the development of titles such as Pleasure Goal: 5 on 5 Mini Soccer and Shock Troopers. After that, I joined Grams (the company that developed titles like QUOVADIS) at the invitation of a junior colleague from my SNK days, and I participated in the development of the Avalon Hill series. However, the company went bankrupt just six months laterโ€ฆ

Former SNK / Saurus / GLAM / Camelot graphic designer Masashi Mikami on SNK and Saurus:
xcancel.com/JM_NewBreed/...
xcancel.com/JM_NewBreed/...

28.02.2026 16:30 โ€” ๐Ÿ‘ 47    ๐Ÿ” 17    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

He is a mix of two references: Mad Bull 34 + Jean Valjean from the play Les misรฉrables (which explains why Haggar was the mayor).
game.capcom.com/cfn/sfv/colu...
x.com/neo_tarou/st...

28.02.2026 15:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

And it's probably also well known the graffiti in Street Fighter 1 literally is him!

28.02.2026 11:07 โ€” ๐Ÿ‘ 38    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Bill Bull sprite

Bill Bull sprite

picture of Bill Craven

picture of Bill Craven

According to Akira Nishitani, Bill Bull from Final Fight was based on former Capcom USA VP of Sales & MarketingBill Craven.
xcancel.com/game7650/sta...

28.02.2026 08:40 โ€” ๐Ÿ‘ 124    ๐Ÿ” 37    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2

Note that some graphics were redone or added after Utata left for the US version.

28.02.2026 08:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
image 1: Mai in a well-lit background
image 2: Mai in a darker background

image 1: Mai in a well-lit background image 2: Mai in a darker background

In Fatal Fury 3, the characters' color palette varies depending on the lighting in the levels (dark or light).
xcancel.com/ryo_redcyclo...

28.02.2026 08:36 โ€” ๐Ÿ‘ 67    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
an issue of Nintendo Power featuring Metal Storm on the cover

an issue of Nintendo Power featuring Metal Storm on the cover

... which Utata discovered via a store in Akihabara that imported Western games, where he spotted an issue of Nintendo Power with Metal Storm on the cover. The game did well in the US and was finally released in Japan in 1992.
2/2
x.com/kurofunepai/...
x.com/kurofunepai/...
x.com/kurofunepai/...

28.02.2026 08:19 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Metal Storm box art by Irem in-house artist Shinji Kubota

Metal Storm box art by Irem in-house artist Shinji Kubota

According to Kiyoshi Utata, who designed approximately 90% of the game's graphics (with some parts redone by director Kengo Miyata), Metal Storm was completed in 1989, but it was not initially released in Japan due to a lack of pre-orders.
The game was finally released in the US in 1991, ...
1/2

28.02.2026 08:19 โ€” ๐Ÿ‘ 62    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Nostalgia 1907 box art: painting of a golden porthole used as a picture frame. A woman, a boat and a face seen in close-up

Nostalgia 1907 box art: painting of a golden porthole used as a picture frame. A woman, a boat and a face seen in close-up

Kลichi Yotsui also did the box art for the Mega-CD version (signed Ren-Con)

28.02.2026 07:36 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Kลichi Yotsui is credited under 3 different names in Nostalgia 1907:
Ren Con Ten Shin: character design
Isuke (a pseudonym he also used at Capcom): scenario program
Kลichi Yotsui: director

28.02.2026 07:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

According to Kiyoshi Utata, the Mega-CD version of Nostalgia 1907 was outsourced.
(Sometimes I make posts that are essentially or even solely intended for GDRI)
xcancel.com/kurofunepai/...

28.02.2026 07:29 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I just saw that, but I don't have any leads

28.02.2026 07:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Same here.

26.02.2026 20:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AใƒปB Cop (Arcade - 1990) Programmer
Gundeck / Vice: Project Doom (Famicom - 1991) sub-planner
Viewpoint (NeoGeo - 1992) co-director
Foresight Dolly (PC-98 - 1994) sub-planner, scenario
Blazing Star (NeoGeo - 1998) Director
Fatal Fury First Contact (NGPC - 1999) Director
Love Hina Pocket (GBC - 2000) 
Super Real Mahjong Dลsลkai (GBA - 2004) scenario
Mario Party Advance (GBA - 2005) Planning
Walk It Out! (Wii - 2010) Director
Fairy Tail : Gekitotsu ! Kardia Daiseidou (DS - 2011)
Kokoro Connect: Yochi Random (PSP - 2012)
Hello Kitty no DokiDoki Fruit Petanque (G-Cluster - 2013)

AใƒปB Cop (Arcade - 1990) Programmer Gundeck / Vice: Project Doom (Famicom - 1991) sub-planner Viewpoint (NeoGeo - 1992) co-director Foresight Dolly (PC-98 - 1994) sub-planner, scenario Blazing Star (NeoGeo - 1998) Director Fatal Fury First Contact (NGPC - 1999) Director Love Hina Pocket (GBC - 2000) Super Real Mahjong Dลsลkai (GBA - 2004) scenario Mario Party Advance (GBA - 2005) Planning Walk It Out! (Wii - 2010) Director Fairy Tail : Gekitotsu ! Kardia Daiseidou (DS - 2011) Kokoro Connect: Yochi Random (PSP - 2012) Hello Kitty no DokiDoki Fruit Petanque (G-Cluster - 2013)

Wildran / Michio Sato stated that he left Yumekobo before it closed, but he was probably still there in 1999 as he worked on Fatal Fury 1st Contact (released in May 99).
x.com/wildran3/sta...
www.mobygames.com/person/22277...
Some of the games he has worked on (he still works in the VG industry BTW)

26.02.2026 17:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

3e journรฉe d'affilรฉe en chemise au taf et pendant les pauses ร  l'extรฉrieur ici.

26.02.2026 14:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Raiden Fighters flyer

Raiden Fighters flyer

Raiden Fighters 2 flyer

Raiden Fighters 2 flyer

Raiden Fighters Jet flyer

Raiden Fighters Jet flyer

Note that Masami Ohnishi / ๅคง่ฅฟๅฐ†็พŽ did the flyer illustrations for the original episodes of the Raiden Fighters series.
vgdensetsu.net/masamiohnishi/

26.02.2026 07:57 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3 fighter jets in the sky

3 fighter jets in the sky

Raiden Fighters Remix Collection illustration by Hidetaka Tenjin / ๅคฉ็ฅž่‹ฑ่ฒด
raiden.mossjp.co.jp/raiden_frc/

26.02.2026 07:55 โ€” ๐Ÿ‘ 49    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Dino is the name of the player's spaceship in Pulstar, and its title screen features a โ€˜Project Dinoโ€™ logo. But maybe their company's name was just a tribute?

26.02.2026 07:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The game was released in arcades on January 19, 1998 with what appears to have been rather mixed success and no release on the consoles of the time (NeoGeo, NeoGeo CD, Saturn, PS1).
18/18

25.02.2026 19:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

a 4-page article taken from NeoGeo Freak

before they could create the ending. A mid-game cutscene, designed for a hypothetical NeoGeo CD version, was also shelved. All that remains are what was published in NeoGeo Freak.
17/18

25.02.2026 19:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The end of development was apparently rushed by SNK with a rather sudden location test held at NeoGeo Land in Osaka. The Blazing Star team was reassigned to debugging the Saturn version of The King of Fighters (Wildran said โ€˜96โ€™, but it's more likely to be โ€˜97โ€™, released in March 1998)...
16/18

25.02.2026 19:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0