2 characters from Art of Fighting 2
2 characters from Art of Fighting 2
2 characters from Fatal Fury 1
I haven't finished organising everything yet, but you can already find two new galleries of sprites and backgrounds on this page, one dedicated to Fatal Fury 1 and the other to Art of Fighting 2:
vgdensetsu.net/games/#graph...
31.10.2025 19:53 — 👍 18 🔁 2 💬 0 📌 0
The Video Game History Expansion Pack – Pitch your story
Today I’m putting my money where my mouth is and launching a new project — a book focused on game history outside of the usual North American perspectives.
So, today I'm announcing a new book project... and doing a call for papers: crpgbook.wordpress.com/2025/10/31/t...
It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.
Please share :)
30.10.2025 23:11 — 👍 686 🔁 484 💬 28 📌 27
Mickey and Lee from Art of Fighting
Beer bottles from the bonus stage
I have added a small sprite gallery for Art of Fighting 1
vgdensetsu.net/artoffightin...
30.10.2025 14:01 — 👍 21 🔁 3 💬 0 📌 0
A flyer for the game Lunicus, featuring a manga-style cast of characters. A graphic on the flyer calls out the new character art by Katsuhiro Otomo.
Nelson also kept tons of promotional materials from CyberFlix. We're partial to this flyer for the Japanese localization of their 1993 game Lunicus, featuring new artwork by Akira creator Katsuhiro Otomo (!)
archive.gamehistory.org/item/f95080e...
29.10.2025 15:36 — 👍 38 🔁 15 💬 1 📌 2
The Outer Worlds 2’s satire has a Microsoft-shaped problem
The team at Obsidian talks about returning to the RPG series after becoming part of a giant corporation.
Incredibly exchange where Leonard Boyarsky says Microsoft has never told Obsidian what to do right before a Microsoft rep tells him not to talk about Israeli apartheid
www.theverge.com/entertainmen...
29.10.2025 19:17 — 👍 920 🔁 330 💬 5 📌 22
Art by Fumihiko Nantoka / 六鹿文彦 (who also worked as a graphic designer on the series)
29.10.2025 19:32 — 👍 30 🔁 9 💬 0 📌 0
Hideo Kojima: "I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place."
More here:
xcancel.com/HIDEO_KOJIMA...
29.10.2025 09:03 — 👍 32 🔁 4 💬 0 📌 0
Main visual for Saboten Bombers
Manabu Namiki states that his first work after joining NMK was to adapt the music from the arcade game Saboten Bombers to Mega Drive (and compose new music for it). He completed his work, but this version was nevertheless cancelled.
xcancel.com/manabunamiki...
29.10.2025 08:44 — 👍 35 🔁 7 💬 0 📌 0
I assume Michael Biehn served as the model for the character on the left.
29.10.2025 08:12 — 👍 2 🔁 0 💬 0 📌 0
Why Can’t Sony Make More Multiplayer Hits?
How the PlayStation maker lost—but still survived—gaming’s live-service struggle
Over at The Ringer, I went long on the history of PlayStation online, from SOCOM and Uncharted 2 to its current live-service woes.
Notable hearing Shawn Layden on GaaS: “A live-service game to me isn’t really a game. It’s a repetitive action engagement device.”
www.theringer.com/2025/10/24/v...
27.10.2025 12:22 — 👍 47 🔁 19 💬 4 📌 2
‘They Complained, Then Left With the Best Exclusivity Deal of All Time’ – The Story of PS2’s Blockbuster GTA Deal - IGN
Inside the lucrative West Hollywood meeting where Sony secured Grand Theft Auto as a PS2 timed-exclusive.
For @ign.com: An inside look at how Sony secured GTA as a PS2 exclusive and how it helped the console 'win' that generation.
With new details on the exclusivity deal, how Sony nearly missed out on exclusivity in the US, and how Xbox could've derailed it.
www.ign.com/articles/how...
26.10.2025 17:48 — 👍 98 🔁 27 💬 4 📌 5
I remember there were persistent rumors back then that Toshinden had been developed by former members of the Samurai Shodown team, presumably just because both series featured sword fighting (I heard the same thing about Guilty Gear years later).
27.10.2025 16:59 — 👍 13 🔁 4 💬 0 📌 1
Morio Kishimoto's Main Works
1992 - Super Space Fortress Macross (AC)
1993 - Gunnail (AC)
1994 - Rapid Hero (AC)
1995 - Desert War (AC)
Source (Timestamped): https://www.youtube.com/live/Xv2bzzc5b9k?&t=10055
*Note - Macross II is not listed here even though he was credited in the staff roll as a planner as "MORx100🐙". Bomb Jack Twin also has "MOR" as the default initials in the high score screen.
Tranlated via Google:
"Thank you for your support!
Even though I am making a hedgehog game, I have not forgotten the soul I cultivated in the production of NMK's shooting games when I was young!!"
Source - https://x.com/moq_46/status/1571784297446797315
Tranlated via Google:
"The director and planner of CAB is Mr. Kishimoto, a former NMK developer who was working at Sammy at the time. Mr. Namiki, also a former NMK developer, had a high opinion of GG Aleste II, which led to an exchange between the two, and he introduced me to Mr. Kishimoto."
Source - https://x.com/Z80B_XOR_A/status/1687373193420713984
*Note - "CAB" refers to Change Air Blade, which Sammy released in 1999.
SEGASammy logo
Morio Kishimoto, director of Team Sonic, was an NMK alumni. He worked on a lot of shmups there, including Gunnail, Macross, Rapid Hero, and Desert War.
Desert War was NMK's last video game, and sometime after Kishimoto went to Sammy. Guess who Sammy merged with years later?
07.09.2025 06:43 — 👍 40 🔁 20 💬 2 📌 1
Thank you very much!
27.10.2025 13:30 — 👍 1 🔁 0 💬 0 📌 0
Thanks, but I didn't mention Space Harrier 3D. I said that Naka worked on an adaptation of Space Harrier as well as another project that was canceled.
27.10.2025 13:26 — 👍 1 🔁 0 💬 1 📌 0
Actually, it's an illustration he did 6 years ago for the game's 25 anniversary.
xcancel.com/t_kotobuki/s...
27.10.2025 09:50 — 👍 0 🔁 0 💬 1 📌 0
Box art for the Japanese version of Phantasy Star, featuring the 4 main characters.
The making of Phantasy Star, or how a female duo managed to break the mould and go beyond. An opportunity to learn a little about Chieko Aoki, one of the first female directors in the Japanese video game industry.
vgdensetsu.net/riekokodama5/
dispo en VF
vgdensetsu.net/riekokodamav...
27.10.2025 07:44 — 👍 154 🔁 92 💬 0 📌 3
Thanks for the info!
26.10.2025 21:20 — 👍 1 🔁 0 💬 0 📌 0
Thank you!
26.10.2025 15:46 — 👍 1 🔁 0 💬 1 📌 0
When other game pages are added, the search function will allow you to find other works by a particular graphic designer.
This should enable me to quickly put other game and series pages online.
3/3
26.10.2025 14:11 — 👍 8 🔁 0 💬 1 📌 0
I haven't added profiles for all of these graphic designers yet (I literally have thousands of pages to do, and if I wait until everything is online, it will take me years), but I've added the sources at the bottom of the page.
2/3
26.10.2025 14:11 — 👍 8 🔁 0 💬 1 📌 0
2 character sprites with their respective names (Western and Japanese versions) as well as the names of the graphic designers who worked on each of them.
2 character sprites with their respective names (Western and Japanese versions) as well as the names of the graphic designers who worked on each of them.
I'm doing a little test with a page of sprites and backgrounds, with the names of the graphic designers who worked on each one. And I'm starting with Muscle Bomber / Saturday Night Slam Masters.
vgdensetsu.net/musclebomber/
1/3
26.10.2025 14:11 — 👍 77 🔁 26 💬 2 📌 0
Kuroko's stage in Samurai Shodown 2 features art copied straight from the The Evil Dead film's Necronomicon Ex-Mortis book
25.10.2025 22:25 — 👍 64 🔁 25 💬 3 📌 1
I'm pretty sure it's a mistake.
25.10.2025 06:19 — 👍 0 🔁 0 💬 0 📌 0
1 byte = 8 bits
24.10.2025 16:43 — 👍 1 🔁 0 💬 0 📌 0
I don't think I've ever read or heard the official reason for this supposed 330 Mega limit. Was it a number chosen at random because it seemed huge in 1990, or was there a real technical explanation?
24.10.2025 16:33 — 👍 14 🔁 1 💬 2 📌 0
Close-up of a NeoGeo controller
NeoGeo controller prototype labeled “Max 100 Mega” instead of the traditional “Max 330 Mega.”
xcancel.com/asabunXL/sta...
24.10.2025 16:29 — 👍 45 🔁 8 💬 1 📌 0
Animation tidbits from around the world, including rare and underappreciated material you won't find elsewhere.
Newsletter: http://animationobsessive.substack.com
Journaliste jeux vidéo pour la rubrique société du journal @LeTemps.ch. Podcasteur @blueprint.pm. En situation de handicap depuis 2021.
イラストレーター/ コンセプトアーティスト
Illustrator/ Concept artist
portfolio: www.takeshioga.com
Cover art: https://booklog.jp/users/59f538d4eba25c92
Author of The Digital Antiquarian and The Analog Antiquarian. I mainly use this account to announce new articles and other things of note, but you're always welcome to give feedback, ask questions, or just say hello. Thanks for your interest!
a.k.a Sanakan, ex-gamekult, actuellement journaliste pour JV le mag
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contact: christopher at nebula dot tv
La vie n'est pas un poney club. Journaliste à @politis.fr www.politis.fr
Et salut à tous™ - YouTuber, Auteur, Consultant en Game Design
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📧 exserv85@gmail.com
Auteur de 'Les Légendes de Tomb Raider' et 'Les Secrets d'Assassin's Creed' chez Third Editions (https://bit.ly/3R4wjhW) - Pigiste jeux vidéo Numerama et Jeux Vidéo Magazine - Ex-Gamekult (2004-2022)
Auteur-compositeur (https://bit.ly/3PJ4viG) ♬
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writer for hire. bylines at Vulture, Slate, The Ringer, and Vanity Fair. movies and tv and games and books and
Je fais quelques analyses retrogaming et parfois des hacks.
Mon blog: https://upsilandre.over-blog.com/
Quelques Hacks: https://romhackplaza.org/author-name/upsilandre/
Professional translator, game programmer, Legends of Localization, EarthBound/MOTHER 3 guy, etc.
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https://tomatogame.itch.io/
軌跡シリーズ、イースシリーズ、東亰ザナドゥなどの-日本ファルコム公式Bluesky企業アカウントです。
2025年1月16日(木)より運用を開始しています。
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日本語を勉強します!
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