Ok, got it.
www.mobygames.com/game/36776/b...
Zanac box art by Tsukasa Tajima / 田島司.
vgdensetsu.net/tsukasatajima/
A chaque "Salo" prononcé, on entend au loin quelqu'un ajouter "ou les 120 Journées de Sodome".
Je sais pas si t'as jeté un oeil aux crédits de fin de Night Striker Gear ; le titre a été réalisé par Hiroshi Iuchi (Gradius V, Ikaruga, Radiant Silvergun).
J'ai l'impression que ça a une portée plus proche des Molières que des Césars. Ca concerne essentiellement la profession et les journalistes, l'essentiel du public ayant l'air de ne pas s'y intéresser. C'est sympa pour les récompensés, mais je doute que ça ait un impact significatif sur les ventes.
This week we have a special treat for shmup fans: a rare Guwange interview with character designer Junya Inoue! For fans of Cave's haunting Muromachi-era danmaku, this interview covers it all: the influences, game design, challenges, concept art, characters, and more! shmuplations.com/guwange
Hideo Minaba designed Geno and Mallow (short for Marshmallow) for Super Mario RPG, based on ideas submitted by the dev team. Some of their ideas were used for the NPCs.
Each employee had a Mac LC and it was only in the last few months that they got 2 Silicon Graphics stations.
On March 9, 1996, a few weeks after Square announced that it was developing Final Fantasy VII for the PS1 rather than the N64, Super Mario RPG was released on Super Famicom.
Mutation Nation enemies drawn by Ryushiro Miyazaki
Bahamut Senki back cover by Hiroaki Shioya / 塩谷博明.
The game turns 35 today.
vgdensetsu.net/hiroakishioya/
I've also added a page listing the profiles of female video game developers and artists that I've put online. The list is still short, but it will grow very soon.
vgdensetsu.net/womeningames/
Je reconnais au film d'avoir su trouver un lieu qui colle très bien avec la scène de l'intro sur le parking du premier screen.
Mega Man 2 ending illustrations by Yasuaki Kishimoto:
xcancel.com/ak_blueprint...
Rockman title screen:
Rough sketch = Akira Kitamura
Line art = Keiji Inafune
Pixel art = Yasuaki Kishimoto (who worked on the game's backgrounds)
xcancel.com/ak_blueprint...
If you were looking for Famicom Disk System game flyers, there's a website for that (yes, it's very specific):
pony.velvet.jp/fcdisk/fmcmd...
According to Akiman, the idea of adding an idle animation to the characters in Street Fighter II ((which turns 35 today) came from Taito's 1989 arcade game Violence Fight.
xcancel.com/akiman7/stat...
www.youtube.com/watch?v=qBKM...
The Saturn graphics accelerator was real, as confirmed in this BEEP interview between Kenji Tosaki and Junichi Naoi! And Virtua Fighter 3 and Shenmue indeed were developed with the accelerator in mind.
note.com/beep21/n/n5c...
#sega #saturn #segasaturn #retrogaming #videogames #セガ #セガサターン
World order
This article aptly captures the real state of Japanese game dev right now. For years, companies have prioritized outsourcing/contract hires because of fewer legal obligations. But as this piece describes, it also lets them skirt around layoff laws by ceasing to contract that external work at all.
Pense à toutes ces personnes qui vivent grâce au marché de l'unboxing ainsi qu'à tous ces plastiquophiles.
There's a Magician Lord 2 prototype on NeoGeo Pocket Color.
Probably, yes.
Tokeijikake no Aquario, Nekketsu Oyako, Blast Wind, etc.
The Hyper Neo Geo 64 system was originally designed for 2D, and a prototype racing game similar to Outrun using 2D sprites was in development (probably Roads Edge / Round Trip). But along the way, the system and the project switched to 3D.
5/5
The NeoGeo game Pinball Fantasia: Last Odyssey underwent a location test at the same time as World Heroes Perfect in 1995, but with less exposure, in an isolated corner of the NeoGeo Land in Osaka. The game was completed but never released.
Video:
youtu.be/R6CjyIyzJb4?...
4/5
Mutation Nation was scheduled for release in 1991 and was even completed by that date, but SNK spread out the releases of its beat 'em ups, and Robo Army and Eight Man were released first, partly due to their results in location tests.
3/5
Mutation Nation was originally called Dream Over, but the name was changed by SNK's marketing department. Among the ideas that were scrapped were battles with hoverboards, similar to those in Back to the Future.
2/5
In 2024, Masashi Mikami gave a lecture in which he discussed his years at SNK.
www.youtube.com/watch?v=R6Cj...
www.youtube.com/watch?v=uGGY...
According to him, Shinkiro was also involved in game development when he started at SNK; for example, he did playtesting on Soccer Brawl.
1/5
The console looks like a flat NeoGeo CDZ
Former SNK / Saurus / GLAM / Camelot graphic designer Masashi Mikami on SNK and Saurus:
xcancel.com/JM_NewBreed/...
xcancel.com/JM_NewBreed/...