真説・セガハード─第3回 世界初公開の真相Scoop!! セガサターンアクセラレーター幻の企画「TRIP」の真相に迫る!─|Beep21
当時のセガハード開発者へ複数の関係者を集め、ロングインタビューによって、未発掘だった真相を明らかにし、後世に遺していく企画「真説・セガハード」。
第1回はゲームギア35周年を記念したゲームギア開発秘話をお届けしました。
続く第2回は、セガが家庭用ゲーム機事業を立ち上げる前夜の様子と、立ち上げメンバーが集結してきた話をお届けしました。
第3回はその続きをお届けする予定でしたが、掲載順を変...
The Saturn graphics accelerator was real, as confirmed in this BEEP interview between Kenji Tosaki and Junichi Naoi! And Virtua Fighter 3 and Shenmue indeed were developed with the accelerator in mind.
note.com/beep21/n/n5c...
#sega #saturn #segasaturn #retrogaming #videogames #セガ #セガサターン
05.03.2026 16:29 —
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World order
05.03.2026 11:42 —
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This article aptly captures the real state of Japanese game dev right now. For years, companies have prioritized outsourcing/contract hires because of fewer legal obligations. But as this piece describes, it also lets them skirt around layoff laws by ceasing to contract that external work at all.
04.03.2026 19:12 —
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Pense à toutes ces personnes qui vivent grâce au marché de l'unboxing ainsi qu'à tous ces plastiquophiles.
03.03.2026 14:41 —
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There's a Magician Lord 2 prototype on NeoGeo Pocket Color.
01.03.2026 22:48 —
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Probably, yes.
01.03.2026 17:21 —
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Tokeijikake no Aquario, Nekketsu Oyako, Blast Wind, etc.
01.03.2026 17:20 —
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The Hyper Neo Geo 64 system was originally designed for 2D, and a prototype racing game similar to Outrun using 2D sprites was in development (probably Roads Edge / Round Trip). But along the way, the system and the project switched to 3D.
5/5
01.03.2026 15:58 —
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Pinball Fantasia: Last Odyssey title screen
The NeoGeo game Pinball Fantasia: Last Odyssey underwent a location test at the same time as World Heroes Perfect in 1995, but with less exposure, in an isolated corner of the NeoGeo Land in Osaka. The game was completed but never released.
Video:
youtu.be/R6CjyIyzJb4?...
4/5
01.03.2026 15:58 —
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Mutation Nation was scheduled for release in 1991 and was even completed by that date, but SNK spread out the releases of its beat 'em ups, and Robo Army and Eight Man were released first, partly due to their results in location tests.
3/5
01.03.2026 15:58 —
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Mutation Nation was originally called Dream Over, but the name was changed by SNK's marketing department. Among the ideas that were scrapped were battles with hoverboards, similar to those in Back to the Future.
2/5
01.03.2026 15:58 —
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YouTube video by GAME IMPACT
【10/13・19時より公開生配信!】NEOGEOトークRound1(1回目)元SNKグラフィックJ.MIKAMI出演!ネオジオ開発トーク&ネオジオ実機ゲームプレイ(MAX90分のトーク)
In 2024, Masashi Mikami gave a lecture in which he discussed his years at SNK.
www.youtube.com/watch?v=R6Cj...
www.youtube.com/watch?v=uGGY...
According to him, Shinkiro was also involved in game development when he started at SNK; for example, he did playtesting on Soccer Brawl.
1/5
01.03.2026 15:58 —
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The console looks like a flat NeoGeo CDZ
01.03.2026 08:47 —
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"As February comes to an end, I’d like to reintroduce myself.
I’m JM (real name: MASASHI MIKAMI), and I was with SNK from April 1, 1991 to January 1995.
When I first joined, I worked at SNK’s Tokyo development studio, which was located in Akihabara at the time.
Later, in the fall of 1991, SNK Tokyo Development was closed and the team relocated to the Osaka headquarters.
During my time there, I was mainly involved in the development of titles such as Mutation Nation, Samurai Shodown, Super Sidekicks, Savage Reign, and the Sega Genesis version of Art of Fighting. I was responsible for character and background pixel art on these projects.
I hope to continue sharing memories and behind-the-scenes stories from those days. Thank you for your support.
“JM” comes from “J. MIKAMI,” the name used in the staff credits of my early works."
I, JM, was with SAURUS from February 1995 to February 1997. SAURUS was established in part as a tax strategy for SNK, which was making tremendous profits at the time. All of its shares were 100% owned by SNK’s Executive Vice President, Nishiyama. I also believe it was meant to fulfill the promise of bringing the former SNK Tokyo development team back to Tokyo.
During my time there, I was mainly involved in the development of titles such as Pleasure Goal: 5 on 5 Mini Soccer and Shock Troopers.
After that, I joined Grams (the company that developed titles like QUOVADIS) at the invitation of a junior colleague from my SNK days, and I participated in the development of the Avalon Hill series. However, the company went bankrupt just six months later…
Former SNK / Saurus / GLAM / Camelot graphic designer Masashi Mikami on SNK and Saurus:
xcancel.com/JM_NewBreed/...
xcancel.com/JM_NewBreed/...
28.02.2026 16:30 —
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He is a mix of two references: Mad Bull 34 + Jean Valjean from the play Les misérables (which explains why Haggar was the mayor).
game.capcom.com/cfn/sfv/colu...
x.com/neo_tarou/st...
28.02.2026 15:34 —
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And it's probably also well known the graffiti in Street Fighter 1 literally is him!
28.02.2026 11:07 —
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Bill Bull sprite
picture of Bill Craven
According to Akira Nishitani, Bill Bull from Final Fight was based on former Capcom USA VP of Sales & MarketingBill Craven.
xcancel.com/game7650/sta...
28.02.2026 08:40 —
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Note that some graphics were redone or added after Utata left for the US version.
28.02.2026 08:37 —
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image 1: Mai in a well-lit background
image 2: Mai in a darker background
In Fatal Fury 3, the characters' color palette varies depending on the lighting in the levels (dark or light).
xcancel.com/ryo_redcyclo...
28.02.2026 08:36 —
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an issue of Nintendo Power featuring Metal Storm on the cover
... which Utata discovered via a store in Akihabara that imported Western games, where he spotted an issue of Nintendo Power with Metal Storm on the cover. The game did well in the US and was finally released in Japan in 1992.
2/2
x.com/kurofunepai/...
x.com/kurofunepai/...
x.com/kurofunepai/...
28.02.2026 08:19 —
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Metal Storm box art by Irem in-house artist Shinji Kubota
According to Kiyoshi Utata, who designed approximately 90% of the game's graphics (with some parts redone by director Kengo Miyata), Metal Storm was completed in 1989, but it was not initially released in Japan due to a lack of pre-orders.
The game was finally released in the US in 1991, ...
1/2
28.02.2026 08:19 —
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Nostalgia 1907 box art: painting of a golden porthole used as a picture frame. A woman, a boat and a face seen in close-up
Kōichi Yotsui also did the box art for the Mega-CD version (signed Ren-Con)
28.02.2026 07:36 —
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Kōichi Yotsui is credited under 3 different names in Nostalgia 1907:
Ren Con Ten Shin: character design
Isuke (a pseudonym he also used at Capcom): scenario program
Kōichi Yotsui: director
28.02.2026 07:32 —
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According to Kiyoshi Utata, the Mega-CD version of Nostalgia 1907 was outsourced.
(Sometimes I make posts that are essentially or even solely intended for GDRI)
xcancel.com/kurofunepai/...
28.02.2026 07:29 —
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I just saw that, but I don't have any leads
28.02.2026 07:16 —
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Same here.
26.02.2026 20:03 —
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A・B Cop (Arcade - 1990) Programmer
Gundeck / Vice: Project Doom (Famicom - 1991) sub-planner
Viewpoint (NeoGeo - 1992) co-director
Foresight Dolly (PC-98 - 1994) sub-planner, scenario
Blazing Star (NeoGeo - 1998) Director
Fatal Fury First Contact (NGPC - 1999) Director
Love Hina Pocket (GBC - 2000)
Super Real Mahjong Dōsōkai (GBA - 2004) scenario
Mario Party Advance (GBA - 2005) Planning
Walk It Out! (Wii - 2010) Director
Fairy Tail : Gekitotsu ! Kardia Daiseidou (DS - 2011)
Kokoro Connect: Yochi Random (PSP - 2012)
Hello Kitty no DokiDoki Fruit Petanque (G-Cluster - 2013)
Wildran / Michio Sato stated that he left Yumekobo before it closed, but he was probably still there in 1999 as he worked on Fatal Fury 1st Contact (released in May 99).
x.com/wildran3/sta...
www.mobygames.com/person/22277...
Some of the games he has worked on (he still works in the VG industry BTW)
26.02.2026 17:23 —
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3e journée d'affilée en chemise au taf et pendant les pauses à l'extérieur ici.
26.02.2026 14:24 —
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Raiden Fighters flyer
Raiden Fighters 2 flyer
Raiden Fighters Jet flyer
Note that Masami Ohnishi / 大西将美 did the flyer illustrations for the original episodes of the Raiden Fighters series.
vgdensetsu.net/masamiohnishi/
26.02.2026 07:57 —
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3 fighter jets in the sky
Raiden Fighters Remix Collection illustration by Hidetaka Tenjin / 天神英貴
raiden.mossjp.co.jp/raiden_frc/
26.02.2026 07:55 —
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