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Dan Reynolds

@dannthr.bsky.social

Senior Technical Audio Designer @Epic Games Secretary for @gameaudiodiversity.bsky.social Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer. (He/Him)

1,712 Followers  |  1,518 Following  |  271 Posts  |  Joined: 10.07.2023
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Posts by Dan Reynolds (@dannthr.bsky.social)

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Exploring TechAudioTools Content | Inside Unreal YouTube video by Unreal Engine

About to go live! www.youtube.com/live/Xlwnu0F...

Official Unreal Livestream!

26.02.2026 18:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

These were a lot of fun, I really enjoyed them!

I'm rusty now. Gotta get back into it. ๐Ÿ˜…

19.02.2026 07:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A sketch of many hands.

A sketch of many hands.

Another sketch of many hands.

Another sketch of many hands.

Yet another sketch of many hands.

Yet another sketch of many hands.

Also here's some more hand studies.

19.02.2026 06:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Study night with @meganimation.bsky.social focused on hand studies.

I decided to animate between a few of the references.

19.02.2026 06:03 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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How Vaccines Work ๐Ÿงฌ๐Ÿงซ๐Ÿงช๐Ÿ”ฌ๐Ÿ’‰๐Ÿฅฝ

05.02.2026 17:00 โ€” ๐Ÿ‘ 5339    ๐Ÿ” 1851    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 62

If you ran against him, it would be chaos!

14.02.2026 18:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mary Poppins was a Time Lord, right?

And Burt was an alien companion attempting to affect an old Earth cockney, right?

14.02.2026 06:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No one could have predicted the terrible cost of procedurally generating Will Smith eating spaghetti.

13.02.2026 18:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I agree it works, though there's a kind of nostalgic appreciation for the constraints of those older productions.

12.02.2026 04:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Audio rate modulation of filters at high resonance - how can I do it without things getting out of control? - MaxMSP Forum | Cycling '74 Audio rate modulation of filters at high resonance - how can I do it without things getting out of control?

Here's the original post: cycling74.com/forums/audio...

11.02.2026 20:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
[MetaSound] Custom XMod Filter Modal Test (no talking)
YouTube video by Dan Reynolds Audio [MetaSound] Custom XMod Filter Modal Test (no talking)

I also explored some modal synthesis with it. Here the audio signal is an impulse and the audio rate cutoff provides interesting timbral results.

www.youtube.com/watch?v=BZAY...

11.02.2026 20:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
[MetaSound] Custom XMod Filter Modulates Cutoff at Audio Rate (no talking)
YouTube video by Dan Reynolds Audio [MetaSound] Custom XMod Filter Modulates Cutoff at Audio Rate (no talking)

Experimenting with an State Variable Filter supporting audio rate modulation of cutoff frequency based on a post from the Cycling forums by Graham Wakefield.
I don't know much about filter design, but I was able to understand enough about buffers to get this working.

www.youtube.com/watch?v=VGUf...

11.02.2026 20:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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MetaSound Builder API in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community Learn how to procedurally author MetaSounds via Blueprint in Unreal Engine.

Awesome, I'm glad they're helpful!

When you get a chance, you should check out the MetaSound Builder API!

dev.epicgames.com/documentatio...

07.02.2026 18:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
meme picture stateing i am once again asking for you to submit a talk for our sonic landscape

meme picture stateing i am once again asking for you to submit a talk for our sonic landscape

Come be a speaker at Our Sonic Landscape. Our game audio conference in May.

www.oursoniclandscape.com

#gameaudio

04.02.2026 01:08 โ€” ๐Ÿ‘ 28    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Does this mean our perception of distant objects' size would eventually expand around us as they recede into the background radiation? Almost like a wide angle lens distortion?

Am I visualizing this correctly?

07.02.2026 03:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wild!

07.02.2026 02:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Tech Audio Chat Ep 30: Salon Night (feat. Eric Buchholz, David Weaver)
YouTube video by Dan Reynolds Audio Tech Audio Chat Ep 30: Salon Night (feat. Eric Buchholz, David Weaver)

It was a lot of fun seeing all the different stuff folks were working on tonight!

www.youtube.com/watch?v=fk-V...

@ebuch.bsky.social

06.02.2026 04:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel like 'traditional' folks tend to misunderstand interactive media or are reductive of its opportunities.

I'm really curious how nonfiction narratives work in non-linear, interactive contexts. How is player agency handled and how does interactivity affect the perception of the subject matter?

05.02.2026 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
02.02.2026 16:46 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This was such a cool and inspiring demo at GSC2025! Very cool demo of how to stretch MetaSound Preset Widgets into a live music performance tool!

01.02.2026 20:41 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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TechAudioTools Content TechAudioTools Content is a collection of editor tools and reusable widgets for working with MetaSounds at scale in Unreal Engine 5. It contains editor utilities to support production workflows such a...

Excited to share some MetaSound tools and widgets that @dannthr.bsky.social and I put together! Get the TechAudioTools Content plugin now on Fab for UE 5.7 www.fab.com/listings/d44...

28.01.2026 00:14 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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TechAudioTools Content TechAudioTools Content is a collection of editor tools and reusable widgets for working with MetaSounds at scale in Unreal Engine 5. It contains editor utilities to support production workflows such a...

Hey fam, @ebuch.bsky.social and I worked on a cool plugin to accelerate MetaSound workflows! (Mostly Eric! ๐Ÿ˜… )

Check it out!

www.fab.com/listings/d44...

27.01.2026 20:21 โ€” ๐Ÿ‘ 43    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

This film's editing and camera work made me nauseous in the theater. Especially the car chase.

26.01.2026 08:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I made this as a visual aid for what it's like to develop games:

#GameDev

26.01.2026 05:42 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
[MetaSound] Endless Robot Procedural Variations (No Talking)
YouTube video by Dan Reynolds Audio [MetaSound] Endless Robot Procedural Variations (No Talking)

Expanded listen to procedural variations off of Thursday night's groove demo.

@tapes.club called it robot detective music, so I called it Endless Robot Procedural Variations reveling in the rare opportunity to use "procedural" as a double entendre.

www.youtube.com/watch?v=8VtM...

24.01.2026 09:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Tech Audio Chat Ep 28: SynchroSynth (feat. Brian Michael Fuller, Charles Matthews, and Max Hayes)
YouTube video by Dan Reynolds Audio Tech Audio Chat Ep 28: SynchroSynth (feat. Brian Michael Fuller, Charles Matthews, and Max Hayes)

Join @skeurid.bsky.social, Brian Michael Fuller, and Max Hayes as we keep talking about synthesizers and stuff!

www.youtube.com/watch?v=8jD5...

21.01.2026 21:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Audio techs testing the off-axis response on their ribbon microphone.

20.01.2026 20:30 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Predator 2, Who Framed Roger Rabbit?, or Back to the Future?

19.01.2026 03:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
[MetaSound] HardSync and FM Exploration with a Custom Node
YouTube video by Dan Reynolds Audio [MetaSound] HardSync and FM Exploration with a Custom Node

Experimenting adding oscillator sync to my home-grown oscillator.

Combining Hard Sync and FM makes for some great drone textures! www.youtube.com/watch?v=bOsb...

19.01.2026 03:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy birthday to the one and only John Carpenter! To celebrate, here's a throwback to when he tried to play the Halloween theme on the Nintendo Labo.

16.01.2026 19:24 โ€” ๐Ÿ‘ 117    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1