Check out and follow the official Bluesky account for our game, "Wildborne Online". We're currently looking for other staff members for a variety of roles like: programming, art, modeling, animations, etc.
More info on our Bluesky page!❤️
bsky.app/profile/wild...
#gamedev #UE5 #art #mmorpg #furry
🐺Wildborne🌿
An animal mmorpg in its early stages of development looking for:
💻C++ Coders & Blueprints for UE5
🐦Marketers & Social Media posters
📽️ Video Editors
⛏️ 3D Modellers
#indiegame #indiedev #indiegames #IndieGameDev
The art style is gorgeous! It looks like a lot of fun to build rooms with that workflow too.
Wanted to show the character customization in my team's animal role-playing game, Wildborne Online. We recently got a prototype of the marking system working, and as of right now we have over 60 markings for the base game. Very WIP!
discord.gg/c57WutuqEt
#gamedev #indiedev #art #UE5 #mmorpg #furry
Some new screenshots we took of our animal mmorpg while looking for a new Discord server banner. :)
We'll be posting a newsletter soon for November and the progress we've made, keep in touch with our Discord!
discord.gg/c57WutuqEt
#gamedev #indiedev #UE5 #mmorpg #furry
Working in a team on an animal mmorpg that's early in development! Feel free to join our Discord for more information. Explore worlds, customize your character, hangout and chat with other players, engage in PvP/PvE and more. ❤️
discord.gg/c57WutuqEt
#gamedev #indiedev #UE5 #MMORPG #furry
It's been a while! Here's some screenshots of the progress for my horror game Classroom Akumu. A lot of the work has just been building out the environment. But I do have a monster with proper mechanics that I will show soon!
#gamedev #indiedev #UE5 #unrealengine #art #学校怪談 #ゲーム開発 #インディーゲーム
I absolutely love diegetic ui! And just when developers/designers are really creative about how they display information instead of just being text on a screen.
I'm really happy with my progress on the main menu so far for classroom akumu! I plan to add many customization options and also color options in the future. Some accessories are only unlocked through major achievements/exploration.
#gamedev #indiedev #UE5 #unrealengine #art #学校怪談 #ゲーム開発 #インディーゲーム
So scary! Thank you for sharing, it's inspiring.
アメリカのここの状況はばかばかしくて悲しい。
Some more progress on my japanese high school horror game. Showing some of the first person character model and movement. The school will probably take most of development, Inagakuen is 3 times as large as the Tokyo Dome.
#gamedev #indiedev #UE5 #unrealengine #art #学校怪談 #ゲーム開発 #インディーゲーム
While working on a major project, I also am remaking a previous project of mine called Classroom Akumu. This time around I'm building it with multiplayer in mind. The high school is modeled after Inagakuen Secondary School (埼玉県立伊奈学園総合高等学校).
#gamedev #indiedev #UE5 #unrealengine #art #modeling
Some fun using the Advanced Vehicle System plugin and a nice environment pack in unreal engine.
#indiedev #gamedev #UE5 #unrealengine #gaming
Haven't posted anything on Bluesky in a while, so I figured I'd post something non-gamedev related. Here's some paintings I've done over the months to practice getting more into art. :)
#art #painting
Have you ever heard of Brackets? I used to use it a long time ago and really enjoyed it, but I still am stuck with VS Code.
brackets.io?lang=en
Thank you so much <3
Experimenting with pledging faith to deities in my PSX Horror Roguelike. There's 4 deities so far, with Dedra giving the best buffs while also having a ruthless drawback. Deities other than Dedra can be switched through at any time.
#indiedev #gamedev #UE5 #retro #art #gaming #PSX
There's also a super basic prototype up on my Itch page that anyone is welcome to download. :)
roesilej.itch.io/nekoproject
Some screenshots from my animal crossing inspired game. So far it's just called 'NekoProject' and I think I might keep that. The goal is to also have some horror elements to the game, so it's kind of cute on the surface, with horror underneath.
#gamedev #indiedev #indiegames #gaming #UE5 #art
Thanks so much :)
Environment Studies #2
I'm considering turning this into a fully-fledged game where you have to defend a cute village from horrifying monsters. Heavily inspired by Animal Crossing and Stardew Valley. Originally it was just a level building study. :)
#gamedev #indiedev #indiegames #gaming #UE5 #art
I started wondering this after I got Xbox Gamepass for $1. There's over 400 titles for Gamepass, including a lot of indie developers. I know that it's a subscription based service, you're paying for it so I imagine that money goes to the developers. I've even wondering the same about steam sales.
That's a really good question and I've wondered the same myself. The only plausible explanations I can think of are: Epic Games pays them, that info isn't public and depends on how big the game is. Exposure, people will see their friends playing. Microtransations. And also free marketing.
Looks so good! I especially like the lighting. :)
Thanks for the feedback! I definitely need to make some improvements to level 2. The pool area is actually Level 7 or 'Thalassophobia' from the Fandom wiki, so that's why there's the sky. I'm really excited to work on an actual poolrooms level though, it's also one of my favorites. :)
Thanks! And yes you're right. It's a survival horror game that I'm making based off the backrooms fandom wiki.
I'm working out some serious crashing issues with the Noplace prototype, and I hope to have v.0.2 uploaded soon. You can check out the game on the Itch page. All future updates will be posted here and on my youtube channel!
roesilej.itch.io/noplace
#art #gamedev #indiedev #indiegames #gaming
I might add a level like it in the future but as of right now all the levels are from the Fandom wiki. Level 0.2 is a cool one. :)
That's a really good question. The way I do it in the game is definitely very gamey and not realistic in any way. VR goggles with AR is an interesting concept! :) In the future I might make it to where the point data is only visible through the device's screen.