These builds are much more annoying to maintain as they are not running on the new Vril tech and function much differently under the hood, so it's easy to overlook changes (this is also why it's falling behind with some QoL stuff). They're effectively on life support until Vril is ported to them.
14.07.2025 17:12 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Thanks everyone for your reports on the PlayStation VITA and Nintendo Switch builds having regressed. A tl;dr is when the new game mode and custom game settings landed in FTE, the Vita/NX NZ:P fork was lacking preliminary support for the configuration options, so the game thought Magic was disabled.
14.07.2025 17:10 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by Ryan Baldwin
nZP (NZP for TI NSPIRE) Alpha 0.3 - Extended gameplay
youtu.be/O8aKrQtIZNA
20.06.2025 05:13 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
20.06.2025 05:12 โ ๐ 24 ๐ 7 ๐ฌ 3 ๐ 0
20.06.2025 00:51 โ ๐ 10 ๐ 1 ๐ฌ 2 ๐ 1
๐
07.06.2025 16:52 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
A screenshot of a statement issued by a Homebrew Channel developer, saying that development has ceased due to findings of stolen code. A link to the full statement is available in the reply to this post.
[Wii]
The Homebrew Channel has ceased development. A developer alleges that key figures in the Wii homebrew community stole code from Nintendo and other projects.
"The Wii homebrew community was all built on top of a pile of lies and copyright infringement"
27.04.2025 18:17 โ ๐ 597 ๐ 180 ๐ฌ 30 ๐ 86
Then you now understand why I asked you this in the first place.
14.01.2025 15:41 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
It's open source, there is no concept of team and we're already reaching hundreds of thousands of users thanks to existing strategies. I don't quite understand how Instagram would, specifically, identify more contributors.
14.01.2025 15:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Why Instagram specifically?
14.01.2025 15:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
NZ:P already has a lot of attention, and was formerly on Twitter. I left Twitter for BlueSky.
14.01.2025 15:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I've never officially released a "cheese tower" map, no clue what you're referring to
14.01.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
yesterday. the game has updates almost every single day with fixes and changes
03.01.2025 19:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
3DS players, please enjoy some memory fixes that reduce general gameplay stuttering as well as fixes issues with "old" 3DS models not being able to boot. :)
29.12.2024 04:53 โ ๐ 13 ๐ 1 ๐ฌ 3 ๐ 0
Additionally, very happy to see parts of Mikage finally reaching the hands of the people! The majority of the emulator core is now available at github.com/mikage-emu/m...!
28.12.2024 17:48 โ ๐ 37 ๐ 10 ๐ฌ 0 ๐ 0
Nazi Zombies: Portable Documentation
Official Mapping and Core documentation for the Quake project Nazi Zombies: Portable
Dedicated server runners and players, please enjoy the new map vote and map rotation features on FTE :)
docs.nzp.gay/server/map-r...
27.12.2024 02:05 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
I've seen some WASM users run into issues where connecting to servers that run old versions of the game would force them to re-download all of the game data. While that's not a general game issue I've now separated code from art assets on the platform to generally alleviate re-download of content.
12.12.2024 03:51 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
* Fixed an issue where clients that connected after a match started would see the current round as being "zero"
* Fixed an issue where if a client left a match, and another took their place, stats would incorrectly shuffle/dissapear.
08.12.2024 04:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
* Revised Spectator mode to be a "freecam/noclip" mode, with some new fancy UI telling you that you will respawn when the round ends.
* Fixed an issue where spectators that were previously in-game would have their score disappear until they respawned.
08.12.2024 04:31 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
* Fixed an issue where triggering a changelevel command would shuffle player names and other stats.
* Fixed an issue where the server would not accurately report the amount of connected clients
08.12.2024 04:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
onFOSS
Hey all, I had the pleasure of partaking in the onfoss.org gaming event -- with NZ:P being part of the lineup! I'd not had opportunity before to test dedicated server functionality, so it was a bit of a rough. So I've rolled out some changes that improve the experience of hosting a dedicated server:
08.12.2024 04:30 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by CypressImplex
[NZ:P] scoping out support for in-game map downloader
Streaming right now, feel free to pop in: youtu.be/oJO5DvIY8Do
30.11.2024 02:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Sneaky feature update: Sniper sway steadying. FTE only for the time being while I gear up for an upcoming announcement.
28.11.2024 20:44 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Very good coverage of the project if you haven't seen it before, even if it's now totally outdated :) ๐ฆ
26.11.2024 18:13 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
One more thing, fixed a bug with SSL auth on Windows builds, should help those who were having trouble going online. Enjoy!
26.11.2024 05:43 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Oh yeah, the UI is a lot prettier too. Have a full overview.
26.11.2024 05:43 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
Seamless controller support + controller key rebinding
Access all UI with a keyboard or gamepad, fully customize your gamepad binds, and swap between gamepad and keyboard and mouse automatically, no option required.
26.11.2024 05:38 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Built-in server browser/better co-op support
More easily find random games as well as find your buddies, all right from the menu.
26.11.2024 05:37 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 1
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