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Patrity

@patrity.com.bsky.social

I'm a full stack developer specializing in web. I write overcomplicated code for my overscoped projects. Sometimes I post about my wins and more often, my fails.

17 Followers  |  15 Following  |  32 Posts  |  Joined: 10.12.2024  |  2.1726

Latest posts by patrity.com on Bluesky

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Claude Personal Summary Claude Personal Summary. GitHub Gist: instantly share code, notes, and snippets.

When I saw the trend a few weeks/months ago of people asking for personal feedback on #OpenAI's #ChatGPT, I got a little jealous because I don't use it much, but now that @anthropic.com added memory to #Claude I tried it out and wow...
gist.github.com/Patrity/882a...

13.08.2025 13:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

lmao I've been hoarding my starbucks points like this too. half of me thinks its cool, the other half is disgusted by my spending habbits 🀣

11.08.2025 19:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ahhh so thats what game devs do!
Jokes aside, it would be cool to have a "sprint" ability that propelled team mates like this, but people troll too much😭

11.08.2025 19:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I dont think.... whatever... Thats one way to test projectilesπŸ« πŸ˜…
#IndieGameDev #GameDev #SoloDev #IndieDev #IndieGame

11.08.2025 18:38 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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UI Overhaul Underway! I was tired of grayscale boxesπŸ˜…
@godotengine.org UI system is fairly easy to work with, although I'm definitely missing web development and tailwind right about now😭
I am pretty happy with the way this screen turned out though!
#gamedev #indiedev #PixelArt #GameDevelopment

07.08.2025 19:28 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Gotta share lightning too! Rain, Clouds, Lightning, and snow all done with @godotengine.org shaders!

04.08.2025 11:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I was getting sick of writing core systems like instancing, networking, etc, so I took a break and implemented some weather effects using shaders! This turned out super nice! #GameDev #IndieDev #PixelArt #GameDevelopment

04.08.2025 00:59 β€” πŸ‘ 34    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Keeping the theme with sharing the small wins, in-game chat on the web client fully working including whispers/DMs and channels like local, global, party, and guild!
#indiedev #IndieGameDevs #gamedevs #gamedev

29.07.2025 20:49 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I would never leave the shower with this logic 😭

28.07.2025 17:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What developing new features really looks like..πŸ« πŸ˜…
Game chat coming along nicely!

28.07.2025 17:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Im going to keep celebrating the small winsπŸŽ‰ Update on my
@godotengine.org + @kotlinlang.org + @nuxt.com game.. Server side map loading & collision done! Client side map loading and tile animation done!
#gamedev #webdev #indiegames

27.07.2025 17:24 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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I spent the weekend playing with @godotengine.org and it's definitely come a long way since I gave it a shot last! GD Script is simple to use and the node system is easy to pick up!
#gamedev #2dart #godot #indiedev

14.07.2025 13:12 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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I love what Bluesky is and what it means for social media, but it's hard to start fresh. @danielroe.dev is single handedly keeping my engagement high enough to keep trying! 😭❀️

02.07.2025 13:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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If Claude says "You're absolutely right!" one more time...

02.07.2025 12:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It looks really great! I wish the pricing was more accessible though. Purely for webui features. Seems like a business opportunity, time to add another project that will never be finished to the portfolioπŸ˜…

30.06.2025 12:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely! Edge is important to me due to global availability, but I needed a detached backend due to processing requirements. I could have worded that better.

30.06.2025 12:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm building a RAG pipeline so I have need for a lot of FS operations to parse file formats like PDF or DOC. I'm sure there are workarounds, but like I said, I don't think edge deployment is the right tool for this job.

30.06.2025 12:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Had to change gears this weekend and put the Game Dev sidequest on hold to transition my AI platform's backend to be more scalable and robust. @nuxt.com's nitro backend could easily handle the workload im sure, but due to edge deployment, I needed to transition... Almost ready to deploy! #webdev

30.06.2025 12:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm so glad that you guys were able to come to a consensus on such pressing issues🀣

24.06.2025 17:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ive taken a stab at multiplayer in both Unity and Unreal several times over the years and I just kept hitting roadblocks. Maybe its constraining as a programmer to try to give up control and follow specific patterns as opposed to rolling your own solution 😭

23.06.2025 17:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My
@nuxt.com / @phaser.io / @supabase.com project is coming along wellπŸ˜…
- Player acnts with multiple chars
- Server-side movement validation
- Database storage of character data
- In-game chat
- Character customization with sprite layering

Its been a fun and challenging project so far!
#gamedev

23.06.2025 17:26 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It’s unfortunate actually but ignorance is bliss πŸ˜…

20.06.2025 12:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I grew up in a large city and spoke "proper" (American) English as a kid, but at 18 I started working in construction and traveling to more rural areas and now have been in a small town for 10 years. I've picked up a very southern accent some would say, and I hate it lol.

20.06.2025 12:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My adventure this weekend with #AmazonDevQCLI may have inspired me a bit..
- Basic @nuxt.com app with @supabase.com and Nuxt UI
- @kotlinlang.org backend using ktor for websockets to support multiplayer, validating the supabase JWT.
- PhaserJS game library with assets from @finalbossblues.itch.io

20.06.2025 09:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Building a Roguelike Game with Amazon Q - TechHive Labs Blog A deep dive into using Amazon's AI coding assistant, Q, to build a browser-based roguelike game with Nuxt.js. From initial concept to implementation challenges, this post explores the potential and li...

Spent the weekend building a roguelike game with Amazon Q's AI assistant.
Started with "make game pls", ended with working combat, upgrades, and... a pile of code I barely recognized πŸ˜…
The future is almost here (emphasis on almost)
Read the full journey: techhivelabs.net/blog/q-rogue...
#AmazonQCLI

17.06.2025 16:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wouldn’t even call that hyper-critical. That’s a rookie error and horrible UX

29.04.2025 18:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Daniel’s going to be the next β€œI was billed 100k by vercel” story πŸ˜­πŸ˜…

29.04.2025 12:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ’ͺ

25.04.2025 20:10 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Would also be cool to automate some stats like player count, introduce a vote system, open an API to report player count. I built a classic toplist site for game servers last year and I see a lot of transferrable methods here.. πŸ€”

11.04.2025 16:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not-only enlightening for game devs, but also good for indie lovers to discover new games. I'm not crazy in-tune with the space, but Itch is pretty much the go-to for discovery of indie games, correct?
I wonder if hitting it from both devs and players standpoints would be a cool approach.

11.04.2025 16:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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