Gabby Whittmann's Avatar

Gabby Whittmann

@whittmann.bsky.social

Software Engineer, Writer, curious about distributed social media applications

1,417 Followers  |  1,797 Following  |  54 Posts  |  Joined: 12.02.2025  |  1.868

Latest posts by whittmann.bsky.social on Bluesky

Bit of a slap in the face to have to pay for an apple dev account when they already have a monopoly on the app store... πŸ˜”

15.10.2025 20:07 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

I'm beginning to suspect that a key skill in working effectively with coding agents is developing an intuition for when you don't need to closely review every line of code they produce. This feels deeply uncomfortable!

11.10.2025 12:31 β€” πŸ‘ 230    πŸ” 15    πŸ’¬ 33    πŸ“Œ 5
Goofy | How to Play Baseball  | A Classic Mickey Short | Have A Laugh | @disneykids
YouTube video by Disney Kids Goofy | How to Play Baseball | A Classic Mickey Short | Have A Laugh | @disneykids

Any time I start reading a new game development book, the words pop into my head using the voice of Goofy's narrator...

youtu.be/rdBYmk4dfLE?...

06.10.2025 20:14 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

EA being privately sold to saudi arabia for 52 billion dollars was not something I expected to read today

29.09.2025 18:22 β€” πŸ‘ 62    πŸ” 4    πŸ’¬ 13    πŸ“Œ 0
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My thesis for lostness vs fun in #gamedev. Silksong and Animal Well spend most of their time in "where tf am I (good)", but it's a very risky game. Rain World was great, but it did nudge me into "where tf am I (bad)" a little too often for my taste.

22.09.2025 15:12 β€” πŸ‘ 43    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
3j3

3j3

Tried drawing PixelArt for practice. Feedback appreciated!
Made in the limited palette/low-res style of pico8 and beep8.
#GameDev #PixelArt #IndieDev #IndieGames #pico8 #IndieGameDev #beep8 #MinimalArt

09.09.2025 15:33 β€” πŸ‘ 38    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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Timelapse flip kick animation
#pixelart #gamedev #arttimelapse

09.09.2025 15:34 β€” πŸ‘ 47    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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Did u guys see the Tesla robot video? I think it's dying

04.09.2025 13:58 β€” πŸ‘ 1107    πŸ” 154    πŸ’¬ 276    πŸ“Œ 506
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hellcat

21.08.2025 09:27 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭

28.08.2025 03:33 β€” πŸ‘ 67    πŸ” 5    πŸ’¬ 15    πŸ“Œ 0
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Sketching around to make the cafΓ© a bit more homely β˜•

#pixelart #gamedev #indiedev

25.08.2025 17:23 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Being a high school teacher at St. Apa looks hard. Especially when others are visiting.

Chapter 3, part 3 is halfway done! Many new features are coming to exploration mode. #visualnovel #indiedev #indiegamedev #gameboy #indiegame

17.08.2025 20:44 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

I fear all we are witnessing is both a technology & political Singularity.

It's not even religion behind it. It's fuedalism. A system of oligarchy using religious superstition to hold power

Tell me any of this is wrong
#TrumpWorld

06.08.2025 18:38 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay) Despite a boom in high-quality game development, most titles go unnoticed due to oversaturated platforms and outdated launch strategies. This article draws parallels with film and music to highlight how discoveryβ€”not contentβ€”is the industry’s true bottleneck. It advocates for new distribution models, from Fortnite’s UEFN and Roblox to embedded platforms like YouTube and Te

The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay)

Despite a boom in high-quality game development, most titles go unnoticed due to oversaturated platforms and outdated launch strategies. This article draws parallels with film and music to highlight how d…

#hackernews #news

04.08.2025 15:23 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Probability and Statistics Continuous Random Variables Problems and Solutions A collection of Probability and Statistics Continuous Random Variables practice problems with solutions

This time I'm going to learn probability and stats for real for real

www.practiceproblems.org/course/Proba...

04.08.2025 00:58 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Vitor Pamplona vitorpamplona.com

This idea that Nostr is "immutable and verifiable", as in being a single source of truth, is the biggest lie in Nostr. So many people misunderstand it. Yes, you can verify **individual events** by their signature... **if you have them**. That's a big if. Authors can delete these events at any time, and once they do, your client will also delete them from your local database. They can ship new versions of replaceable events, and that will make things disappear in your local DB too. If your Client was not active, it would have never seen some of the changes in the first place. Once that happens, you can't "verify" anything anymore.

Nostr, as a database of events, is only "immutable and verifiable" if you have a special relay that can track and store all regular and replaceable events as they happen and reject all types of deletions at all times. There is no way around it. And that relay is a **trusted** entity, since there is no way to verify if that relay hasn't deleted anything it doesn't like. Events have never been "immutable". Events by themselves are only verifiable if you have them. A chain of events is not verifiable unless you secure the storage of the entire chain by yourself in real-time. Nostr doesn't do that for you automatically.

Nostr is not a blockchain. Stop thinking it is one. It was specifically designed to NOT be one. It's not a problem to be solved.

Vitor Pamplona vitorpamplona.com This idea that Nostr is "immutable and verifiable", as in being a single source of truth, is the biggest lie in Nostr. So many people misunderstand it. Yes, you can verify **individual events** by their signature... **if you have them**. That's a big if. Authors can delete these events at any time, and once they do, your client will also delete them from your local database. They can ship new versions of replaceable events, and that will make things disappear in your local DB too. If your Client was not active, it would have never seen some of the changes in the first place. Once that happens, you can't "verify" anything anymore. Nostr, as a database of events, is only "immutable and verifiable" if you have a special relay that can track and store all regular and replaceable events as they happen and reject all types of deletions at all times. There is no way around it. And that relay is a **trusted** entity, since there is no way to verify if that relay hasn't deleted anything it doesn't like. Events have never been "immutable". Events by themselves are only verifiable if you have them. A chain of events is not verifiable unless you secure the storage of the entire chain by yourself in real-time. Nostr doesn't do that for you automatically. Nostr is not a blockchain. Stop thinking it is one. It was specifically designed to NOT be one. It's not a problem to be solved.

Nostr is not "immutable and verifiable"

The lack of true, trustless verifiability is why I think Bluesky's approach with the PDS model is more robust.

30.07.2025 00:14 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

I hear elon musk makes all his h1b's wear electrified chastity belts 😨

21.07.2025 20:56 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

this fist is headed straight towards your face πŸ‘Š
bsky.app/profile/anic...

21.07.2025 20:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Somebody pushed up hundreds of lines of Tailwind CSS into our codebase. We don't have Tailwind in our codebase. I love working on large teams on the age of LLMs

21.07.2025 20:46 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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a close up of a woman 's face making a funny face while sitting on a bed . ALT: a close up of a woman 's face making a funny face while sitting on a bed .
15.07.2025 18:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

AI helped with alot of the busy work and now my job is sitting around thinking about hard problems... AI made my job harder! 😠

14.07.2025 16:36 β€” πŸ‘ 21    πŸ” 2    πŸ’¬ 2    πŸ“Œ 1

Can AI hurry up and take my job already? πŸ™„

Work sucks 😭

07.07.2025 19:25 β€” πŸ‘ 27    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1

Sure but it would require discipline

07.07.2025 16:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Learning a new programming language with AI editors is hard, the autocomplete prevents you from getting in the reps you need πŸ€” This might be a problem for younger devs.

01.07.2025 18:44 β€” πŸ‘ 29    πŸ” 1    πŸ’¬ 5    πŸ“Œ 0

Remember the deepseek AI panic? 🀣

27.06.2025 17:42 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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AI is revolutionizing work in [undefined space]!

27.06.2025 17:00 β€” πŸ‘ 60    πŸ” 6    πŸ’¬ 3    πŸ“Œ 1

Adding multiplayer in Unreal:
Step 1: enable replication
Step 2: regret every line of code you've ever written

23.06.2025 17:53 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1

Sure. Stackoverflow has done their survey several years running.

The SWE profession is fragmenting. Developers are coming out of training in one of these clusters.

And the clusters have a fairly distinct set of languages and stacks.

18.06.2025 16:35 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 2    πŸ“Œ 2

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