*opens Maya scene...
03.11.2025 05:18 — 👍 4 🔁 0 💬 1 📌 0@sassifrasi.bsky.social
Artist, game dev, will talk your ear off about rigging and animation ✨She/her
In a desperate attempt to have the last word I need to inform everyone that Layne is incredibly knowledgable about all of those tiny little mostly unknown details that will make your game and your pipeline much better.
He also makes very good, project specific, memes.
Seven years as a florist before game dev didn't at all prepare me for this!💐
I got to help with some rigging for The Florist recently and its been so great!
(Shared Layne's post cause any chance to shout out one of the most talented and thoughtful devs I've ever worked with!)
Give it a wishlist!
After an amazing 3 Days at #PAXAus2025 where I have a heart exploding with appreciation for everyone who help get us there, support us and visit and play/wishlist our lil game. Here's a little round up of our Silk Soar Stats. #indiegames
13.10.2025 03:45 — 👍 10 🔁 4 💬 0 📌 0The public at pax are very good to talk to about scope creep, sorry team, but we're adding 35 new features🐛
12.10.2025 23:27 — 👍 1 🔁 0 💬 0 📌 0To everyone rolling straight from #migw into SXSW, sincerely, how?
I'm sorely out of spoons but I loved every moment of MIGW!
At least 14 'hear me out' cooked game ideas were discussed.
So many new games friends made.
Hundreds of people stopped by at pax to play our little caterpillar game💖
I'll be in Melbourne for Mig W this year - Come say hello and we can talk art, rigging, animation and more 💖
25.09.2025 12:35 — 👍 5 🔁 0 💬 0 📌 0That potato is pretty sweet!
01.09.2025 05:12 — 👍 1 🔁 0 💬 0 📌 0The Victorian Government, through Creative Victoria is providing 50 free GCAP Assist tickets to facilitate GCAP access for marginalised communities from across the Australian games industry, as well as to those who have been affected by industry layoffs.
Apply here:
gcap.com.au/2025-assist-...
I think people think that art taking a long time to learn means like a month or maybe a year and not an ever expanding process that progresses with you the entirety of your time drawing. You don't "finish" getting good at art because that's not the freaking point.
18.08.2025 19:03 — 👍 2219 🔁 704 💬 9 📌 22We are taking our tenacious little caterpillar to PAX thanks to the support of our wonderful community!
I'm so honoured that the team has trusted me with the visual identity of Tumbles and his world.
Come say hi and play our cute rage game about the importance of perseverance.
😩😩😩It ain't even one thing after the other, the goddamn things overlap and I just wanna work on my game and play games😭😭😭 #indiegamedev #gamedev #gamer #gamedevmeme #devmeme #gamingmeme
11.08.2025 13:01 — 👍 26 🔁 5 💬 0 📌 0It was something special to see critical role live in Australia surrounded by so many fans! The moment that something around 7k people reaslised in unison we were getting drop bears was something else!
#criticalrolespoilers
@laynestokes.bsky.social get on it!
05.08.2025 08:05 — 👍 4 🔁 0 💬 1 📌 0As my birthday rolls around Im once again scrambling for any work. I recently completed prototyping a Narungga Dreaming "Cheeky Boy" that was so rewarding and fun.
If you have ever wanted to make a game, hit me up with some prototyping work or donate to our GoFundMe. www.gofundme.com/f/Silk-soar
I attempted the Silk Soar Demo. 🍃🐛
I got to a height of: 3
⌚ Time: 00h :00m :14s
🧶 Jumps: 4
Can you beat me?
store.steampowered.com/app/3277320/...
#SilkSoar
Just a quick test, you can post your stats from inside the new demo update!
Don't forget, if you have streamers playing your game to make a category for them to use and let them know to use it :D
07.07.2025 07:14 — 👍 4 🔁 2 💬 0 📌 0Was a blast talking Spine with you!
And I am so keen to see more of the 'more on that later!'!!!
🙌🙌🙌
How perfectly timed!
It's so good to see LoG back and at it again!
And oh boyo was I excited to see you're looking at Spine animation pipeline!
Hey game Dev friends! My contracts are done so I'm open to work again!
If you are looking for a 2D artist/2D rigger/3D rigger/2D animator/3D animator/art producer/generalist reach out!
I also do consulting for Spine pipelines if you're thinking about making those 2D images move 😁
Heya! Are we looking at 2D or 3D? I'm looking for a new contract ATM, I think you still have my email:)
19.06.2025 04:38 — 👍 2 🔁 0 💬 0 📌 0A little update on the quest to get #SilkSoar to #PAXAus. A huge thanks to anyone who has donated and shared our #gofundme you rock!!!! www.gofundme.com/f/Silk-soar #gamedev #helpingothers #indiegames
25.05.2025 05:44 — 👍 9 🔁 4 💬 1 📌 0Silk Soar is going to PAX ... Well, we COULD be...!
Costs for a booth are considerable for a team who are working with passion alone so we have put together a GoFundMe in hopes to get a little help on getting to MIGW.
Please come to SAGE, it is *completely free* and is going to be good adelaidefringe.com.au/fringetix/sa...
16.12.2024 04:04 — 👍 9 🔁 2 💬 0 📌 0Much delayed crosspost.
I'm not crying, you're crying...
#CriticalRoleSpoilers #CriticalRoleArt #FCG
The Halloween event for Star Trek Lower Decks: The Badgey Directive ran last week and I am so darn proud of how the title screen came together. Absolutely one of my favourite creations for the game!
02.11.2023 12:20 — 👍 3 🔁 0 💬 0 📌 0I'll be speaking at GCAP this year! If you are going to be there, drop in to hear me summarise nearly half a decades worth of lessons learned about getting the most out of your 2D assets!
10.09.2023 05:15 — 👍 0 🔁 0 💬 0 📌 0All that gatekeeping we artists do! If only there was a way to learn how to draw...
05.09.2023 02:06 — 👍 92 🔁 24 💬 4 📌 0Gorn Weddings and No Funerals mini event for Star Trek Lower Decks: The Badgey Directive has been live for a little while now! It was my first titlescreen for the game since im usually busy in rigging land!
29.08.2023 07:38 — 👍 1 🔁 0 💬 0 📌 0