๐พWEEK9
This week, I focused on finishing the doorโs model, materials, animation, and camera work.
Everything is coming together โ polishing details for the final look and feel.
Good luck to me๐๏ธโ๐จ๏ธ
#devlog #gamedev #scad
@winnie-owo.bsky.social
๐พWEEK9
This week, I focused on finishing the doorโs model, materials, animation, and camera work.
Everything is coming together โ polishing details for the final look and feel.
Good luck to me๐๏ธโ๐จ๏ธ
#devlog #gamedev #scad
๐พWEEK8
This week, I moved from sketches to 3D โ starting the modeling and animation for the door.
I got sick in the middle, so progress slowed down a bit. But now itโs back to work, work, work. ๐ช
#devlog #gamedev #scad
๐พWEEK7
This week marks the start of a new project focused on concept design.
I began exploring ideas for a door design that blends retro-futurism and solarpunk aesthetics.
But honestlyโฆ designing a door is way harder than it sounds. TAT๐
#gamedev #devlog #scad
๐พWEEK6
This week, I wrapped up nearly all the interactions for the Memory Attic project.
The interactive loop finally feels complete.The video only shows part of the interactions, but it captures the main feel of the project.
Now starting a new concept๏ผOWO๐ป๐ป
#devlog #gamedev #scad
๐พWEEK5
A new project begins!๐
This week, I built a simple interactive scene to test mouse-based interactions. The goal was to keep the setup clean but responsiveโevery click has a small, meaningful reaction.
Set in a โMemory Attic,โ the player is trapped inside.
#devlog #gamedev #scad
โจMore angles from the finished environment!โจ
05.10.2025 13:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐พWEEK4
This week marks a big milestone โ the environment is finally complete!
After weeks of building, testing, and refining, everything has come together into a coherent world. Seeing the space fully built feels surreal.
The world now exists.๐ป๐ป๐ป
#devlog #gamedev #scad
๐พWEEK3
This week, I replaced the placeholder assets with the final models and assembled most of the environment.
Itโs a big shiftโthe scene now carries the intended look and proportions. Walking through it feels closer to the world I originally imagined.๐ป
#devlog #gamedev #scad
๐พWEEK2
This week, I focused the sky.
I created a stylized dynamic sky that fits the theme of my world.
On the ground, I started the first iteration of the grass.
Itโs still rough, but it lays the foundation for a more immersive natural feel.
#devlog #gamedev #scad
In addition, I gathered some style references to imagine how the final scene might feel.
I started by setting up a simple space. It looks plain, almost like a stack of white blocks, but that simplicity makes it easier to experiment with spatial layout.
Inside this stage, I placed the first โlivingโ element: water. I tested a flowing water material.
Itโs still far from perfect.
๐พWEEK1
Theme: A Blockout Stage & The First Pool of Water
The main focus this week was building the prototype environment.
๐งฟNext step: refine the waterโs details and begin weaving atmosphere and style into the world.
#gamedav#devlog#scad