Aaron San Filippo

Aaron San Filippo

@aaronflippo.bsky.social

Creative director and owner of Filppfly, developers of Whisker Squadron and Race The Sun.

5,087 Followers 1,978 Following 550 Posts Joined Aug 2023
5 days ago
Video thumbnail

Slumber Realm is a dreamy dice roguelike

Enter the Slumber Realm and battle your adolescent fears. Discover powerful synergies, unlock upgrades and equipment, fight broccoli. Decorate your crib with relics of the 90s.

store.steampowered.com/app/3325390/...

#TeaseYaGame

7 6 0 2
5 days ago
A creepy puppet, Mr Magpie, sits across the table from you. He has dealt a bunch of cards face down to the casino-green board.

Hey #TeaseYaGame,

Mr. Magpie's Harmless Card Game is a surreal blend of Minesweeper, Blackjack and Balatro, hosted by your friendly neighborhood murder-puppet.

Playtest on steam! store.steampowered.com/app/3616280/...

25 14 0 1
5 days ago
Video thumbnail

Hey #TeaseYaGame!

Help Tashia unravel the mystery of Bredda Anansi's murder and (more importantly) find her cell phone!

🔍Gather Clues
👻Meet the Suspects
👁️Solve the mystery of the Halfway Market

store.steampowered.com/app/1958800/...

46 28 2 3
1 week ago
YouTube
The Abbess Garden | Launch Trailer | indie.io YouTube video by join-indie-io

My historical gardening game is out on Steam!

If you're feeling for spy plots, queer romance, discovering plants and caring for real plants, you can now join the Abbey and embody Agnès! 🌿

store.steampowered.com/app/3411970/...

Launch trailer: www.youtube.com/watch?v=k9Ev...

#cozygame #indiedev

310 164 18 10
1 week ago

SOME GENERAL TIPS FOR STEAM GAME DEMOS
(from someone who has played so many of them)

Note: These tips also apply to games in general! They're good tips!

216 70 4 11
1 week ago
Meme showing hot peppers saying "evolution can you give me capsaicin to deter mammals? I want birds to spread my seeds?" Evolution, rendered as a DNA double helix, asks "to deter mammals?" and the peppers reply "yes, to deter mammals, that is precisely what I said." Then it shows two cavemen excitedly yelling "mouth hot" at some peppers, to which the peppers say "wait what the fuck?" and the final image is a bunch of hot sauces and dishes, again captioned "what the fuck?"

It's one of my favorite topics to teach in sensory physiology-- how plants likely evolved capsaicin as a deterrent to keep us from eating them and that didn't work out so great for them (or did, since we now lovingly grow and cultivate them):

223 48 6 1
2 weeks ago

Hell yeah this could totally work as a night walk

0 0 0 0
2 weeks ago

I’m not sure whether this is semantics or not. IMO, mentorship is about experts dedicating time to newcomers, usually on an occasional call or scheduled meeting, to help them with their own goals and projects. Internships are about showing up like you would for a job with assignments+expectations

5 0 1 0
2 weeks ago

The best possible scenario for an internship would be working with established experts on commercial games, getting actual shipped games under their belt, credits in games, and time with mentors who are doing EXACTLY what they want to do. And this is not usually the environment indie teams offer.

3 0 1 0
2 weeks ago

Again, I don't mean this as a dig. I've been in the industry for 20 years, and shipped 12+ games. I would not take on an unpaid intern, especially if they are aiming to enter a field I'm not an expert in, like art. IMO - their time would be better spent making a game on their own.

5 0 1 0
2 weeks ago

Have you shipped commercial games before Chantel? If so, do you have the experience (and time) to mentor and manage the average beginner in their desired area of expertise (art, production, business, etc.)? If the answer to both of these isn't 'yes', I question the relative value of interning there.

2 0 1 0
2 weeks ago

Perhaps - there's definitely been a shift away from unpaid internships in the US.

I think the value of unpaid internship work is largely dependent on how well equipped the organization actually is to provide real value to the interns... Unpaid internship at Blizzard? Probably super valueable.

1 0 1 0
2 weeks ago

And I think in like 99% of cases, it's much, much more useful for those individuals to just go make their own games, contribute significantly to shipped products, and to avoid the overhead of "working" with scrappy remote part time teams.

6 0 0 0
2 weeks ago

Time and again I see people volunteering for small, unfunded teams, often remote, part-time, often teams that have no track record of shipping. More often than not, they get little useful things on their resume, and little in the way of useful mentorship from industry specialists for their role.

5 0 1 0
2 weeks ago

Chantel I mean this will all the love in the world:
I think you may be overestimating the value YOU provide interns or anyone doing things for free on your team, particularly if your commitment is to not use their work in a shipped game.

12 0 2 0
2 weeks ago
Preview
Nothingness - PlayFly That creepying feeling...

One Page Horror Story:
Nothingness

www.playfly.games/ugc/b703ddd3...

2 0 0 0
2 weeks ago
Video thumbnail

🌴DEMO ANNOUNCEMENT🌴 Surprise! I am thrilled to announce that the demo for Ourlands, my cozy island builder, just went live! Take a break from, well, everything, and go craft your perfect slice of paradise.

Enjoy!

s.team/a/2074470

283 110 18 14
3 weeks ago

Reminder to other indie dev teams especially new teams. Most of us are happy to share advice and give feedback on publisher/funding/platform deals and terms. There are some shady predatory biz weasels that will take advantage of you as soon as your game starts to pop off. Please reach out.

601 142 4 18
2 weeks ago

I think it probably is, but here it's five bucks and *shiny and visible*

11 0 0 0
3 weeks ago

(My DMS are open! I'll need to get you access to the beta for creators if you want to give it a try!)

0 0 0 0
3 weeks ago

Yesss send them all my way please! This platform is in early beta so they'll need to reach out to me to get access to create an account (for now), but I'm happy to help onboard them!

0 0 0 0
3 weeks ago

Thank you for the shout-out!

0 0 1 0
3 weeks ago
Preview
Don’t Feed The Stray - PlayFly Play this creation on PlayFly

Anyone want to try your hand at writing a One Page Horror Story with a simple tool I’m helping create?

Here’s an example:

www.playfly.games/ugc/cb293558...

3 3 1 2
3 weeks ago

This is super interesting because you'd think that on an individual game level, you'd do better if your game has tons of longevity. But the genre health depends on games *not* having longevity? Huh.

3 0 1 0
1 month ago

Ahh yeah, that’s the feature I really want - pause, inspect as a form of debugging live

1 0 0 0
1 month ago

Oh, sweet!

1 0 1 0
1 month ago

Yeah that felt like a major missing feature to me as well, coming from Unity.

2 0 1 0
1 month ago
Post image

Tech support is my passion

21 1 1 0
1 month ago
Post image

One page horror story: Don’t Feed The Stray

Read the whole thing here:

www.playfly.games/ugc/cb293558...

5 1 0 0
1 month ago
Post from r/crochet that says "mods are gone. All hail Mr. Nipples" and its a picture of the most disgusting crocheted doll/creature thats pink and has a creepy smile and horns and big pink nipples. It's truly horrifying

I need everyone to know that on the crochet subreddit the mods made a big post about how they're taking a week off because there was too much fighting/political posts. so there's currently no mods on r/crochet and people are being absolutely insane

6,661 2,033 121 199