Saneject 0.19.0 is out. The new batch injector is finally stable after lots of late night hacking. Dependency inject your entire Unity project at edit time in one click. Fast, predictable and quite the time-saver
๐ github.com/alexanderlar...
#Unity3D #Saneject #GameDev #IndieDev
29.11.2025 20:03 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Final feature before Saneject 1.0.0: a project wide batch injection window that injects all or selected scenes/prefabs in one click with full summary. Easily one of the most useful additions and a huge time saver once projects grow #Saneject #Unity3D #DependencyInjection
17.11.2025 14:01 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Great idea, looks like a pretty fun way to learn some morse code!
15.11.2025 18:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
GitHub - alexanderlarsen/Saneject: Dependency injection the Unity way.
Dependency injection the Unity way. Contribute to alexanderlarsen/Saneject development by creating an account on GitHub.
Haven't posted about Saneject in a while, but I've been busy improving APIs, UX, inspectors, workflows, and binding tools + testing it in Tails. Itโs come a long way!
New v0.17.0 adds method injection ([Inject] on methods) and more.
๐ github.com/alexanderlarsen/Saneject
#Unity3D #Saneject
29.10.2025 19:58 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0
I'm looking forward to this one!
19.10.2025 10:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Made an auto player for faster testing. Who needs players when the game can play itself?
#TailsVR #GameDev #IndieDev #Unity #VR #VRDev #MadeWithUnity #IndieGameDev #Debugging
17.10.2025 14:05 โ ๐ 29 ๐ 2 ๐ฌ 0 ๐ 0
Trying to track down a dragon head jitter bug that doesnโt really show in the video - but itโs haunting me in VR.
#SendHelp #GameDev #Unity #VR #IndieDev #MadeWithUnity #VRDev #Debugging #IndieGameDev
16.10.2025 06:41 โ ๐ 24 ๐ 1 ๐ฌ 0 ๐ 0
Tell me about it. Nothing like updating ancient projects and watching all the dependencies explode ๐ฌ
10.10.2025 17:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
a man sitting at a desk with a dell computer
ALT: a man sitting at a desk with a dell computer
Spent all day patching the recent Unity security vulnerability in Saneject, WordBaby, and a bunch of old itch.io games that no one plays. Thanks for the productive day, Unity!
#Unity3D #GameDev #IndieDev
10.10.2025 13:44 โ ๐ 25 ๐ 4 ๐ฌ 1 ๐ 0
This looks trippy in the best way!
10.10.2025 11:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Thanks a lot! Really glad you like it :)
10.10.2025 06:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐ Tails (VR Snake) Dev Log #5. Back with a big under-the-hood change: now powered by Saneject, my editor-time DI framework for Unity. No more GetComponent chaos or fragile drag and drop. Clean DI structure with inspector visibility.
#TailsVR #Saneject #GameDev #Unity3D #VR #XR
07.10.2025 10:03 โ ๐ 62 ๐ 6 ๐ฌ 2 ๐ 0
๐จ๐ง Smashy Cubes. Made a silly Unity prototype for a job test that didnโt work out. Fling cubes, watch them shatter into hundreds of fragments, then get guilt-tripped by a robot vacuum into cleaning. Play here ๐ alexanderlarsen.itch.io/smashy-cubes
#GameDev #Unity3D #IndieDev #PhysicsChaos
09.09.2025 07:56 โ ๐ 38 ๐ 4 ๐ฌ 1 ๐ 0
๐ฆ Add Git URL to UPM to get started:
github.com/alexanderlar...
21.08.2025 10:51 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Had enough of Unityโs half-serialized, half-GetComponent dependency spaghetti creeping into every class? ๐๐
๐ปโโ๏ธ
Saneject injects dependencies at editor-time: clean API, declarative rules, full Inspector visibility. No runtime container, no second lifecycle.
#Unity #GameDev #IndieDev #OpenSource
21.08.2025 10:51 โ ๐ 20 ๐ 7 ๐ฌ 2 ๐ 0
Unity AAA demo: green bean chases red bean. OK it looks awful, but it's actually a learning demo that ships with Saneject (Unity editor-time DI). Catch beans, learn DI!
๐ท๏ธ v0.9.0 beta
๐งฉ Unity 2022.3.12f1 โ 6.2
๐ github.com/alexanderlarsen/Saneject
#Unity #Unity3D #GameDev #IndieDev #OpenSource
18.08.2025 10:04 โ ๐ 38 ๐ 5 ๐ฌ 0 ๐ 0
Thank you! Basically yes, it's rigged 3D models moving along a spline drawn by the controller :)
18.08.2025 04:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. Iโll sleep better now.
#Unity #Unity3D #GameDev #IndieDev #OpenSource
14.08.2025 10:45 โ ๐ 20 ๐ 6 ๐ฌ 0 ๐ 0
GitHub - alexanderlarsen/Saneject: Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises.
Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises. - alexanderlarsen/Saneject
โ๏ธ Saneject v0.7.0 update is out. Easy Unity DI with zero runtime overhead or second lifecycle. Injects dependencies in-editor into serialized fields (yes, interfaces too). Now with collection injection, advanced filtering, 225 unit tests, and more!
#Unity #GameDev #IndieDev #DI #OpenSource #XR
04.08.2025 11:53 โ ๐ 13 ๐ 5 ๐ฌ 0 ๐ 0
I like that idea! Any ETA on release?
16.07.2025 15:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Looks fun! It gives me Endless War vibes. I loved those games back in the... 2000s I think?
15.07.2025 17:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Saneject link for the curious. It's so new that Google hasn't indexed the repo yet github.com/alexanderlar...
08.07.2025 21:50 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I will let you know how it goes!
08.07.2025 21:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Planning to get back to work on Tails soon ๐
Got a bit sidetracked improving the architectureโฆ and accidentally built a full open source DI system instead. Saneject actually started as a small thing for Tails, so now I get to really battletest it.
#Unity3D #GameDev #IndieDev #VR #Saneject #TailsVR
08.07.2025 21:39 โ ๐ 17 ๐ 3 ๐ฌ 2 ๐ 0
Yep, same here! Zenject is powerful but for simpler projects, there is just too much ceremony. Feel free to reach out if you got questions, find bugs or have any suggestions
08.07.2025 08:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It might sound annoying and boilerplate-y but the tools actually generate the player proxy with just two clicks and interface forwarding is taken care of by a source generator.
08.07.2025 06:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The beta release includes a small demo game, that also has an instantiated enemy prefab referencing the player. The game also uses proxies for references between scenes. Feel free to check it out!
08.07.2025 05:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The proxy is a ScriptableObject, so it can be serialized/referenced everywhere. It forwards all interface calls to the concrete and at runtime it locates the concrete instance (e.g. PlayerController) on first access. So there is a runtime operation involved here, but it's cheap :)
08.07.2025 05:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Game Dev โข Semicolon PM โข Illustrator โข Podcaster |
Making dark jrpg 'THRONE: FINAL TWILIGHT'
And what the hell is Thermocline?
Links -> https://linktr.ee/DecentTreatment
I run @vgbees.com. Head cowboy at @honeybeerodeo.bsky.social. co-founder of @glydrgg.bsky.social. 1/4 of @ifyouredriving.bsky.social
Making genre-bending video games at @birb.house plus feeds and tools for the games industry. When I'm not doing that, I'm building my overlanding rig to explore remote corners of the map. Oxford comma defender. He/him.
he makes games, including:
๐ฐ Kingdom: New Lands
๐ฑ Cloud Gardens
๐ Pizza Possum
Award winning experimental designer, educator and maker from Yorkshire. Advocate for approachable design, makes playful experiences for those marginalised by tech. https://presskit.itch.io/alex-johansson-presskit
#sounddesigner at http://sonigon.com
Creator of Sonity - Audio Middleware for Unity: http://sonity.org
COMPOSER VIDEO GAMES/FILM/TV ๐ชWorld Woodwind & ๐ธGuitar Player. Final Space | Netflix Int. Cartoon Network, Final Space VR | Steam & Quest, No Man Is An Island | Disney+ Int. Godspeed Animated
Interests: Software/physics/philosophy/ML. 1st degree Physics. More recent MSc in AI. Looking at ways to use it in .NET MAUI based phone/tablet projects. 3 published so far - one educational and two games. Educational physics sim next.
www.philotalk.com
Tumeke Studio is a Mฤori owned, independent R&D-driven game and systems studio building the tools and stories of tomorrow.
https://www.tumekestudio.com
BARKOUR is a fast-paced stealth-action platformer where you play as Agent T.H.U.N.D.E.R. - a tail-wagging spy dog who loves parkour, gadgets, and barking at villains!
Steam: https://store.steampowered.com/app/1920290
Discord: https://discord.gg/zv7xVh9QGy
We're a small indie team @phoenixnine.bsky.social, super hyped to start sharing content from our game, The Vestige! โจ Weโd love to hear what you think!
http://www.youtube.com/@PhoenixNineStudios
https://www.instagram.com/phoenix9studios
Design Architect @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWฮVE artist. Views mine! he/him. @willgoldstone on the twits.
๐ฆ๐ท Musician and sound designer // Music arranger for Rugrats: Adventures in Gameland // Mix and master for Hazelnut Hex and Protocorgi || Book my services: https://linktr.ee/tonileys
Playtester (https://playtester.io) is a platform that helps players discover playtests and demos across platforms like Steam, Xbox, and PlayStation.
๐ฌ Discord: https://discord.gg/playtesterhq
๐ Linktree: https://linktr.ee/playtesterhq
Senior Member of the Technical Staff
at Draper Laboratory, Programming Language Theory & Gamedev are my jam
Make music for n have a game in dev, Saving Grace Data. Also dev progress app for this.
I will also be producing EDM instrumentals frequently.
https://linktr.ee/cathasaighxu
๐ฎ Former Nintendo, now solo indie dev & creator of FORCE RESTART
https://store.steampowered.com/app/3827730/Force_Restart/
https://www.forcerestart.com/
(They/He)
Game dev creating Flipping Phantom
Wishlist today! https://store.steampowered.com/app/3866090/Flipping_Phantom/
Join my community on Discord!
https://discord.com/invite/T3yNghNm4d
Check out more of my work at
https://www.ryan-honig.com/
An indie gamedev, owner of โชRevComGaming (@revcomgames.bsky.social), working on two games, andโฌ streamer on Twitch and YouTube.
Twitch: https://www.twitch.tv/bigman24x7
YouTube: https://www.youtube.com/@bigman24x7
Socials: linktr.ee/bigman24x7
The development assistant for game engines. Code and debug your project with ease. Currently for Unity. Try it out now: https://www.bezi.com/