GitHub - alexanderlarsen/Saneject: Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises.
Dependency injection that feels native to Unity. Resolve your dependencies in the Editor. No runtime container, no surprises. - alexanderlarsen/Saneject
โ๏ธ Saneject v0.7.0 update is out. Easy Unity DI with zero runtime overhead or second lifecycle. Injects dependencies in-editor into serialized fields (yes, interfaces too). Now with collection injection, advanced filtering, 225 unit tests, and more!
#Unity #GameDev #IndieDev #DI #OpenSource #XR
04.08.2025 11:53 โ ๐ 11 ๐ 5 ๐ฌ 0 ๐ 0
I like that idea! Any ETA on release?
16.07.2025 15:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Looks fun! It gives me Endless War vibes. I loved those games back in the... 2000s I think?
15.07.2025 17:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Saneject link for the curious. It's so new that Google hasn't indexed the repo yet github.com/alexanderlar...
08.07.2025 21:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I will let you know how it goes!
08.07.2025 21:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Planning to get back to work on Tails soon ๐
Got a bit sidetracked improving the architectureโฆ and accidentally built a full open source DI system instead. Saneject actually started as a small thing for Tails, so now I get to really battletest it.
#Unity3D #GameDev #IndieDev #VR #Saneject #TailsVR
08.07.2025 21:39 โ ๐ 15 ๐ 3 ๐ฌ 2 ๐ 0
Yep, same here! Zenject is powerful but for simpler projects, there is just too much ceremony. Feel free to reach out if you got questions, find bugs or have any suggestions
08.07.2025 08:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It might sound annoying and boilerplate-y but the tools actually generate the player proxy with just two clicks and interface forwarding is taken care of by a source generator.
08.07.2025 06:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The beta release includes a small demo game, that also has an instantiated enemy prefab referencing the player. The game also uses proxies for references between scenes. Feel free to check it out!
08.07.2025 05:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The proxy is a ScriptableObject, so it can be serialized/referenced everywhere. It forwards all interface calls to the concrete and at runtime it locates the concrete instance (e.g. PlayerController) on first access. So there is a runtime operation involved here, but it's cheap :)
08.07.2025 05:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thanks everyone!
07.07.2025 18:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Exactly ๐ Glad you like it
07.07.2025 18:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
You can do it! Let us know how it goes ๐ช
24.06.2025 06:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Appreciate it! Sorry to hear about your headset. Sounds like it's time for an upgrade ๐
Tails is still in development, but it's coming to a headset near you at some point
23.06.2025 13:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The look on his face also seems really sincere that he's gonna get weird with it
21.06.2025 23:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Seeing Danny Devito as a low poly character made me laugh
21.06.2025 22:53 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Totally agree! When you do game dev outside your day job, it's all about the slow incremental progress. Chipping away on those tasks every day :)
19.06.2025 19:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm intrigued! Give me a link
06.06.2025 23:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Congrats!
01.06.2025 20:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
๐ Tails (VR Snake) Dev Log #4! Tails is back from dev vacation with Quest Mixed Reality passthrough, firework-style dragon deaths, left/right hand support, controller visual fixes, UI dialog system
#TailsVR #GameDev #VR #XR #VRDev #IndieGame #MixedReality #Unity3D #MetaQuest #DevLog #MadeWithUnity
23.05.2025 10:03 โ ๐ 85 ๐ 6 ๐ฌ 5 ๐ 1
No such thing as too many refactors if you ask me! I could refactor all day
20.05.2025 20:35 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Trailer looks great! Your link just goes to the Steam front page though. For me at least ๐ค
20.05.2025 20:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
If you made a cool and unique system for your game, I would personally find it interesting to read how you did it. That's something ChatGPT can't really answer :)
20.05.2025 14:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I would say it depends on your goal and audience. If it's to showcase your expertise for employers and collaborators, it could work well - or promoting your games from a tech standpoint. But for generic tutorials and such it's probably hard to compete
20.05.2025 14:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Depends on what you're going for. They definitely seem like a threat at that speed!
20.05.2025 14:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This looks cool! Reminds me of games I played as a kid. DOOM, Duke Nukem etc
20.05.2025 14:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's OK to take a break every once in a while to take care of yourself and avoid burnout. Also one of the liberties when you're an indie dev and don't have a manager breathing down your neck. You deserve it! Good luck with the game :)
20.05.2025 13:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
if you spot the elf in daylight, demand a polaroid
game dev sec ops
๐ฎ wishlist my new game: https://store.steampowered.com/app/3423700
my public storage: https://github.com/olivatooo/
this is also mine: https://gtnardy.itch.io/estacao-liberdade
Bringing you up-to-date tech news and helping the community showcase their work!
Videogame developer, writer and professional shitposter from Zaragoza - #INTP - Iconoclasta y escatolรณgico hasta decir basta
Ride, Mine, Fight, Loot, Quest, Descend, Repeat!
Discord : https://discord.gg/RR93jnJY8y
Email : DwarfsDescentGame@Gmail.com
Solo Developer.
Father, Artist, Programmer, Indie Game maker and all around good guy. Made Foxfolk a game about Foxes and Family.
https://store.steampowered.com/app/663590/Foxfolk/
If you want to support me
coff.ee/ultracoolhand
COOLHANDGAMES
๐ฑ Making worlds that feel more alive ๐ฆ
๐ฎ Solarpunk cybertwunk exploring Indigenous futures in games ๐๐ฌ๐พ http://connorwall.com
๐ฃ๏ธ ๐ช๐ธ๐จ๐ณ๐ท๐บ(..๐ฉ๐ฐ) BOS โ๏ธ NYC๐
@bostongamedev.bsky.social
@techpoetics.bsky.social
@blackingaming.bsky.social @bostonindies.bsky.social
I'm the developer of Roguetron, a retro sci-fi roguelite with deep customization. Craft unique builds with modular weapons, armor, and gear. Follow for dev updates, features, and behind-the-scenes content.
Unity Asset Store Publisher since 2015. Finalist in Unity Awards 2023 for Asset Store Publisher of the Year #unity3d #gamedev #unrealengine
kronnect.com
Game dev with dad energy.
Building a mobile puzzle game the ethical way โ no timers, no ads you canโt skip, no nonsense.
Also: robots.
https://imaginebeyond-games.com/devlog/
Solo indie #gamedev using #godot in ๐จ๐ฆ
Maker of GULLET: https://store.steampowered.com/app/3100790/Gullet/
joshuaallindev@gmail.com
Designer / Dev โข Yoga Teacher โข Researcher โข Lecturer in Entrepreneurship
๐ ๏ธ Building https://consult.now - a booking page for freelancers and consultants
Indie dev making small games.
Current making DEEP SPACE EXPLOITATION!
Discord: discord.gg/cQCET4NrgG
Steam: store.steampowered.com/app/3656660/?utm_source=bluesky
Librarian-humanities-hacker by day, dabbler in gamedev by night.
Plugins for Godot 4.4
Scalable Vector Shapes 2D:
https://godotengine.org/asset-library/asset/3878
EZ Tiles
https://godotengine.org/asset-library/asset/3664
https://renevanderark.itch.io
Two-person #IndieGameDev team based near Baltimore, Maryland.
Working on Pin City, a VR bowling game!: https://store.steampowered.com/app/1999830/Pin_City/
โโค๏ธ: https://ko-fi.com/studio217games
#VR #gamedev
San Antonio based solo game dev working in Bevy & Rust
My Games:
https://playroids.com
https://elevatedarcana.com
Indie game developer focused on accessible management games. Platforms of choice are Rust and the Bevy game engine.
๐ Currently working on a shopkeeper game with an attitude.
Indie game developer working on original material plus fan demakes and remakes.
We don't do soft furnishings.
https://itch.io/profile/grave-reaper-cushions
https://gamejolt.com/@GrvRprCshns
https://www.patreon.com/c/GraveReaperCushions