loren schmidt's Avatar

loren schmidt

@lorenschmidt.bsky.social

i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.

9,395 Followers  |  4,643 Following  |  13,729 Posts  |  Joined: 09.05.2023  |  2.2119

Latest posts by lorenschmidt.bsky.social on Bluesky

it would decrease the offensive utility of being able to move freely and would also make sustaining the beam via multitasking harder, but would be a really fun mess and might have great emergent properties. it would probably be too disruptive to be able to attract enemy projectiles, but that's fun..

06.12.2025 00:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

a weird variant i have an idea for: the beam actually magnetically attracts (some of?) your bullets on the x axis, and if you stay close to it it will redirect your fire at the point where you put the beam.

06.12.2025 00:44 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

the beam has a fairly high start cost, but can be sustained relatively cheaply. so you /can/ pulse it, which gives it some flexibility vs. smaller targets, but it's most efficient vs. larger foes. the beam cannot damage things behind you, but it does work moderately well for punishing pursuers.

06.12.2025 00:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i have a prototype of the beam secondary weapon working! i wanted to make this before i add some larger enemies in the game.

the beam locks in place during longer bursts, allowing you to move freely and multitask.

06.12.2025 00:34 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

i've never actually read any Clark Ashton Smith!

05.12.2025 22:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

ha compelling. i probably do want to put some homing missiles with huge trails in the game...

05.12.2025 21:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and the ratios are telling, but there really are gems in there. hypercard. Bill Williams games and Apple Town Monogatari and hand made web 1.0 pages and Robot Odyssey. along modern glimpses of similar things, like pico8 or bitsy.

05.12.2025 21:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i appreciate that sentiment. i think i tend to be only able to engage with nostalgia critically and at some distance for the same reasons. but the good parts of that really are one of the ways people have of glimpsing how technology actually can be humanistic.

05.12.2025 21:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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oh nice, the placeholder weapon spawns are working, i can put them in the actual game now.

05.12.2025 17:59 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

thanks, they ended up more like creatures than initially planned! i'm planning to develop them further and / or do variants.

05.12.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

question for people who do development in firefox:

i'm confused about the refresh hotkey is disabled while in the debugger? are you really expected to close the dev tools, refresh, open dev tools again? i don't understand why they'd do that, it's so clunky.

05.12.2025 17:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i added weapon pickups (with placeholder generated art). next i'm going to prototype a new secondary weapon. i think the beam would be nice to do next, because it's very different.

05.12.2025 16:59 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i added a placeholder scrolling background

05.12.2025 05:31 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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oh my god

05.12.2025 02:13 β€” πŸ‘ 147    πŸ” 16    πŸ’¬ 1    πŸ“Œ 1
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live coding one of the new primary weapons. net result: i don't know if i like the rolling spawn points (a shorter phase might work?) and i changed radius from 2.160 to 2.230.

05.12.2025 00:42 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

p.s. there's still no generated player ship art, but there will be soon! prioritizing some other things.

04.12.2025 23:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i started replaying 1 and i'm enjoying it.

04.12.2025 23:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

possibly! i will likely run into this when doing art too.

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

for example, you could fire the glaive at a larger target on the right, then go left to deal with a group of enemies. you could use the heat generated by firing + the kill bonus from the smaller enemies to repeat-hit the larger enemy with the glaive. i'll test this out in the near future.

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

this wouldn't be enough to completely refocus the combat system, but the supplementary resources could be enough to create some fun to learn advanced strategies.

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

by design, "heat" is generated per primary shot fired, rather than per kill. the intent is that you will have a flow of resources in situations where you have fewer, larger targets.

but i'm considering having a small supplementary bonus of heat per kill (and possibly per unit of damage to bosses).

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

like all secondary weapons, the glaive consumes "heat": about 3/5 of a bar, i this case. i'm considering adding an ability to chain-fire it /without/ it returning to you if you have enough energy for a second shot.

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i like the dramatic anticipation, the patter of moment to moment decisions this makes. and it's also nice that it gives you some limited ability to deal with threats behind you, complementing forward-firing primary weapons like this one.

04.12.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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as promised, here's a video + some design notes on one of the secondary weapons i've been prototyping: the glaive.

it's a single rotating blade which automatically targets the nearest enemy. it will do a chunk of damage to anything, but it can one shot any class 1 enemy.

04.12.2025 23:46 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i would assume it's not hard coded? this seems like the sort of thing which would be in the settings somewhere.

04.12.2025 23:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i like the analog movement with a gamepad a lot! but non-locked combat and free aim are really nice with mouse + keyboard.

04.12.2025 23:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i usually do use vscode for c++ or c# based projects though!

04.12.2025 22:18 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(this editor is sublime)

04.12.2025 22:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

right now this and my primary project are both js based, and i am doing the minimalist thing and using a text editor with the built in browser debuggers

04.12.2025 22:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

oh nice! historical details like that are fascinating.

04.12.2025 21:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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