tentatively, add rows if more than 8 max HP, grey hearts when HP less than max HP. i'm not in love with the big vertical gap but that's line height.
i don't know what that is.
ok this is a little glitchy, but i think i am moving to pictorial for HP and armor (it was two bars).
some spells use one resource and give you another. for instance, aqueous bolt uses 2 SP and gives you 1 L. and spark, its mirror, uses 2 L and gives you 1 SP.
so you can find some resources, like health, in the labyrinth. but others, you'll be able to get via exchange.
the blue bar, upper right, is spell points. this form of magical energy is related to change, formlessness, the ocean.
the white bar, upper right, is also a form of magical energy. it is also related to change. it is enmeshment with the world, heuristic (and inherently subjective) knowledge.
on resources in [dancer]:
when you enter the plane, you start with only health (green bar, upper right).
some magic can be cast with just HP. however, there are two other forms of magical energy.
i currently have it set up so hearts give you 1 HP, and poison (pink hearts in text mode) take away one HP, but also give you a specific type of magical energy. there are other ways to get it, but ritually drinking poison is often a useful and accessible method.
if this hallway here were a wall instead, they would not have been able to spread!
giant ants dug out this pair of rooms, left, and it allowed a group of lice to reproduce more than they usually can.
hounds have 2 HP, so you need to trade hits. but you can cut your losses to 1 if you are careful.
as in ending / rust bucket (which is a fabulous minimalist ortho roguelike lineage with no passing), you can use destructibles to control enemy positioning, or pass (once).
the thematic basis for [dancer] is that the world is an alchemists' labyrinth, a sort of emergent (or built?) honeypot for erring philosophers. it has been running for some time.
you can't make gold. however, you can fuel an ecosystem with alchemists.
you are a visitor to the labyrinth.
that's what the jars keep telling me!
the combat in [dancer] is ortho only, no passing. you can get in a melee attack for free only if it is a killing blow- all other melee is a trade. parity is important. see how the first and second giant ants require me to take a hit to approach, but the third is free?
i'm also interested in how you can learn by observing a spell being cast by another being- i'm not sure how that works yet.
i'm adding a number of /partial/ information levels for spells. i want there to be some pleasant light inferences to be made about what is what.
you can learn nothing if you possess none of the required resources. if you possess some, but not enough, you learn magical alignment.
If the computer is a prosthetic (and it is) then this means we legitimately have to be careful about what software we run, because we are deciding what to make part of our selves, part of our minds
yay a fellow lunge attack appreciator! this looks great (also what a great weapon archetype)
one of my favorite bugs right now is that urns count as people, so when you try to modify the spells in a room while there's an urn present, it says "All beings co-define the world plane." and you can't learn spells until you smash all the urns.
i feel like this generation of chat-format LLMs is uniquely appealing to people with this mindset. everyone must reinforce your worldview and delusions, conversation exists to demand revisions in tone or content until you get what you want from others.
yeah i was trying to figure that out before i started my current game- there's the extra int option and then there's mp absorption to regenerate or something? i've never done that and extra int seemed to make sense for my build.
i dread doing a closing parenthesis first and not being able to fix it i. proper chronological order.
oh this sounds great, thank you! i love the small handful of pro-witch movies made in that era.
again, the feelings and challenges are real. but it's not coincidence that we reach for ways of expressing them which align with mind/body dualism or antimaterialism.
fir instance, how often do you see people in the USA say "my body is garbage", "bad brain day", etc. when often we could often just as accurately reach for: this doesn't feel like me, i want changes, i am having difficulty with X?
dysphoria is very real. people feel all kinds of ways about their bodies, and those feelings and challenges are real. but it's interesting to note the ways different traditions of queerness frame things, and how we see these conservative ideas get tangled up in present day ideology.
an interesting thread within the politics of queer bodies is that many of us within colonizing and colonized countries have internalized Christian ideas about the body. the body is, in this light, sinful, foul, flawed, and, importantly, separate from the soul (dual): an imperfect vessel.
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sorcery /is/ semiredundant with amberite magic- they are the two most mobility oriented schools of magic. but sorcery has good detection. i think you could also try nature (which is neat because you get stone to mud, which is /great/ with summons) or demon (which has supplementary summons + offense