loren schmidt's Avatar

loren schmidt

@lorenschmidt.bsky.social

i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.

8,670 Followers  |  4,408 Following  |  9,459 Posts  |  Joined: 09.05.2023  |  2.1252

Latest posts by lorenschmidt.bsky.social on Bluesky

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the beginning of The Pastel City looks quite promising! thank you.

05.08.2025 05:05 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

i would love to be added if you have space!

05.08.2025 05:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh thank you! this looks really interesting.

04.08.2025 21:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

oh wow, the presentation here is great. very raystorm.

04.08.2025 20:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

oh thank you! this phenomenon of weirdly oldschool generative text techniques being good enough to be used at scale is so weird, i really thought the arms race would have made them obsolete by now.

04.08.2025 14:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

is anyone doing work on mapping current influence ops? i feel like o never see media about this! i would love to know about manual + semimanual botnets, what political issues they are choosing, vectors of influence.

04.08.2025 14:22 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

i've been working on designs for, i think, a really compelling item enchantment system, partially born of observations of such systems in various RPGs, and partially born of frustrations with item crafting in Destiny 2 and Elden Ring.

03.08.2025 16:17 β€” πŸ‘ 44    πŸ” 4    πŸ’¬ 4    πŸ“Œ 0
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adding renders of the entities to the seen object list, inventory, etc.. (in sprite mode these will be sprites)

03.08.2025 21:47 β€” πŸ‘ 36    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

my to-do list for this phase of the project is like 6 pages long aah

03.08.2025 19:20 β€” πŸ‘ 25    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A Rose O'Neill pen and ink drawing, featuring a giant humanoid embracing a smaller one. It is captioned "Man and the Earth."

A Rose O'Neill pen and ink drawing, featuring a giant humanoid embracing a smaller one. It is captioned "Man and the Earth."

A Rose O'Neill pen and ink drawing, featuring a giant female satyr embracing a small human male. She appears to be nuzzling him.

A Rose O'Neill pen and ink drawing, featuring a giant female satyr embracing a small human male. She appears to be nuzzling him.

A Rose O'Neill pen and ink drawing, featuring a giant female humanoid nuzzling a tiny male humanoid. It is titled "Besieging the lips of the Earth."

A Rose O'Neill pen and ink drawing, featuring a giant female humanoid nuzzling a tiny male humanoid. It is titled "Besieging the lips of the Earth."

This is your occasional reminder that Rose O'Neill, creator of the Kewpies, first published female cartoonist in the United States, and among the first cartoonists to build a merchandising empire on their work, turned out some absolutely baller, romantic-feeling size-difference monster art.

03.08.2025 17:13 β€” πŸ‘ 5477    πŸ” 1141    πŸ’¬ 0    πŸ“Œ 0

i think potentially some of the lower level enchanted items (maybe a lot of them!) could end up coming back around too, so you could learn how they work incrementally, learn the language.

03.08.2025 19:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

some sort of connection between information gathering and a cipher could be really interesting! i have a lot of magic word ciphers in the game.

03.08.2025 18:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's a great candidate for social learning too. crafting guilds etc..

03.08.2025 18:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

also if you get a cursed item, you can fix it. and if your items get damaged by acid, you can repair them.

03.08.2025 18:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

minor enchantment is a really compelling starter spell! you can get stones or arrows at the start of the game, enchant them and throw them if you don't have access to a missile weapon. and as soon as you get a missile weapon you can enchant that too.

03.08.2025 18:54 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

full skill list, off the top of my head:
frost bolt
fire ball
stone to mud
heal wounds and poison
telepathy (spying)
nature sense
regeneration
minor enchantment
phase door (the good Amberite version)
teleport (the good 5 sorcery version)

03.08.2025 18:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Poschengband. i had the best run yet doing a centaur mage-archer. more enchantment + buff heavy than usual. enchanted sling. telepathy, nature sense, regeneration. about 50/50 missile weapons and magic.

i landed a really good trident with slay orc, troll, giant and detect invis.

03.08.2025 18:54 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

thank you! i should have some of the base item types ("of the bird", etc.) working soon, and then i'll have more applied thoughts.

03.08.2025 18:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

thanks for reading!

03.08.2025 18:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i really like the idea of having some sort of in-world reference for it! maybe in the form of tips which are in a series of combat manuals, alongside skills you learn?

03.08.2025 18:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

it's quite possible i could achieve those with a simpler system though, and that's one thing i'll be thinking about a lot while prototyping!

03.08.2025 18:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

and part of the goal here is to specifically shape an enchantment system which works around some of the ways i've seen such systems break in other games. specifically, need to grind for perfect base items, obligation to upgrade every single item, lack of item personality, lack of connection to story

03.08.2025 18:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yeah i got here a really weird way! it's surprising to me because i'm generally anti-crafting actually, and i am by nature a minimalist.

part of this is that i'm making something a bit more nitty gritty than usual (which will, i hope, still be quite elegant).

03.08.2025 18:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

ha it is

03.08.2025 18:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ha what if there were a detect map spell which was able to directly sense a number of points, in a stippled disk, and then it tried to guess (in a different color) what was between them? functional player facing WFC or similar.

03.08.2025 18:04 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

right now i am making it so you can drop internal organs on the floor and then i am doing necromancy, but i think item enchantment is next after that! so we will be seeing the lower level parts of this soon.

03.08.2025 16:17 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

whatever the particulars, the thinking is that regional artifacts exist in the space of news, history, legend. you hear about them. and if you interact with them, you are making weighty world scale decisions about application and affecting which faction has access. it is passing in most cases.

03.08.2025 16:17 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

maybe you are only able to partially utilize them unless you are quite high level, so you might use lesser regional artifacts, but the really powerful ones are (mostly) above your pay grade.

03.08.2025 16:17 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

possibly you can use them but only if your character is themself already a regional power? maybe there's a heavy penalty to using them for petty goals, eg just not having one at a castle might affect its survival while you are away. or the resource cost for use is prohibitive. or they scar you.

03.08.2025 16:17 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i don't want a situation where the one ring in LotR is a random drop you wear to grind for rabbit pelts because they can't see you. i hate that shit. you make an item distinctly unmagical if you don't ground it right. you have presentation and ritual to think about.

03.08.2025 16:17 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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