Speaker announcement! 📢
@laurakbuzz.bsky.social will be treating us to a behind the scenes look at the production of the Access-Ability Showcase, including some very interesting data 👀
April 27th - 28rd, fully online, FREE registration at gaconf.com
#gamedev #indiedev
Upgrading them you mean :)
We take a look at the game award shows with an accessibility category that have been held so far this year.
These include the AppleVis Golden Apples from early January, the Pégases Awards from last week, and yesterday's Game Audio Network Guild Awards.
caniplaythat.com/2026/03/12/e...
Unfortunately Godot is lying. When any tools talk about pixel sizes they are referring to the size of the box that a letter sits in, rather than the size of the letter itself. You need to measure the distance yourself from ascender top to descender bottom, in your case the text height is 26px @1080p
Ah awesome, thank you for being so responsive, hugely appreciated!
Yeah it stays up for 5 mins or so and then disappears, makes it look like it is being manually deleted
For reference, this is it:
I'm getting very annoyed, please tell whoever runs the account to stop deleting it!
Someone keeps deleting the comment, can you please ensure it is left on there until the talk can be edited out of the video? CC @gamemakerstoolkit.com
I don't suppose you'd be up for removing Amit's talk from the edit? I left a comment on the video but Amit's is painfully bad, full of harmful misinformation.
Putting the finishing touches on the last new features of the upcoming update: options to show captions for sound effects for accessibility, and a "hinting" mode that puts a special highlight on things that are key for progression!
#ScreenshotSaturday #gamemaker #gamedev #indiegame
bsky.app/profile/laur...
This is the new Bubbits Accessibility Mode #gamedev #indiedev #indiegame #UIUX #accessibility
@one-switch.bsky.social
Greetings fellow GDC Festival of Gaming attendees. I’m passing out free stickers and codes to play Adventure To Fate - “Dungeons” and “Core Quest” so if indie mobile rougelike RPG’s are your bag, come say hi 👋.
#indiedev #indiegames #accessibility
In less than one week, most of the code is already in place to make the overworld of my RPG completely accessible to blind players! If I'm just one person, @AAA wtf is your excuse?
#godot #gamedev #accessibility #ux #blindgamer
The settings allowing playback at 400% speed (and using a voice that can support that) helps!
Working on customization settings for the screen reader messages in #Soulblaze. Since there's a lot of details to keep track of during combat, some messages can be a bit long. You will be able to change the order of the elements or disable the ones you don't need.
#gamedev #indiedev #accessibility
The whole screen / large portions of the screen suddenly whooshing / lurching off in one direction
Get on it people!
Video Game PR folks, if any of your developer clients are working on video games with accessibility considerations for disabled players, reach out to me at LauraKBuzzOfficial@Gmail.com
I'm in the midst of booking games for this year's AA Summer Showcase. Now's the time to get in touch.
Bits & Bops is a hand-drawn rhythm game with 21 minigames, remix stages, low-latency input, and a focus on charm and accessibility, inspired by the Rhythm Heaven series.
🏆 95% of 859 reviews
▶️ See it on Steam ($15.99)
#steam #pcgaming #gaming #steamgame
Congratulations for TWO amazing awards at Pegases!! 🏆
- Best accessibility
- Beyond video game
Fancy doing a talk about the accessibility work at GAConf next month?
Sees a game demo on Steam that allows UI sizing. 👍
#Accessibility
Downloads the demo, increases all UI element sizing to maximum, starts the game:
All elements/text boxes overlap each other, making the game unplayable. 🫤
Game Audio at GDC is in full swing!
If you’re interested in game audio and accessibility, let’s connect and chat!
#gameaudio #gdc #gdcaudio
Code from the revolutionary MAVIS accessible computer project is being unearthed: switchgaming.blogspot.com/2026/03/targ...
This includes the first (on record) one-switch game aimed at accessibility switch users. Target from 1979.
Camera movement in general - mismatched parallax, directional transitions, etc. Basically things that give a sense of vection that doesn't match what the inner ear is feeling.
There's solid usage data proving this - people who want to cheat will find a way to cheat, regardless of what settings a game does or doesn't have.