Ian Hamilton's Avatar

Ian Hamilton

@ianhamilton.bsky.social

Accessibility specialist, helping studios avoid excluding disabled players. DMs are open, if you prefer email i_h@hotmail.com

1,809 Followers  |  0 Following  |  1,437 Posts  |  Joined: 03.07.2023  |  1.861

Latest posts by ianhamilton.bsky.social on Bluesky

Screen grab of the announce video, Lee is coloured bright green with a thick white outline, the screen behind him is coloured bright orange

Screen grab of the announce video, Lee is coloured bright green with a thick white outline, the screen behind him is coloured bright orange

Here's @leepetty.bsky.social announcing Keeper's new high contrast modes πŸ˜†πŸ‘πŸ»

youtu.be/Qhyf2NgZuVw?...
#gamedev #indiedev #accessibility

05.12.2025 18:12 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Screen grab of the announce video, Lee is coloured bright green with a thick white outline, the screen behind him is coloured bright orange

Screen grab of the announce video, Lee is coloured bright green with a thick white outline, the screen behind him is coloured bright orange

Here's @leepetty.bsky.social announcing Keeper's new high contrast modes πŸ˜†πŸ‘πŸ»

youtu.be/Qhyf2NgZuVw?...
#gamedev #indiedev #accessibility

05.12.2025 18:12 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Keeper update!
β–ͺ️Noir mode!
β–ͺ️Ultrawide monitor support!
β–ͺ️New accessibility features!

You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)

04.12.2025 21:49 β€” πŸ‘ 192    πŸ” 24    πŸ’¬ 7    πŸ“Œ 5

I agree that not every game should be made for everyone, but the reason I won't play Resident Evil should be because I don't like horror games. Not because it makes me nauseous, is too difficult, or it gives me sensory overload.

04.12.2025 14:17 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

#games #videogames

I believe that accessibility in a videogame should only be limited to your tastes. Not your capabilities.

04.12.2025 13:15 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Video of Lee Petty with him coloured bright green with a thick white outline, his monitor behind him is bright orange

Video of Lee Petty with him coloured bright green with a thick white outline, his monitor behind him is bright orange

@arevya.bsky.social as you appreciate humour in accessibility announcements, here's @leepetty.bsky.social announcing Keeper's new high contrast settings

05.12.2025 15:49 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

#Accessibility takes a little bit extra effort - but it’s time well spent. For this #screenshotsaturday we show you a little update of our demo, with improved accessibility. πŸ™‚

#madewithunity #gamedev #indiedev

29.11.2025 17:00 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I just used vision accessibility options for the first time
Am I officially old now

05.12.2025 12:47 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
Isometric view of a derelict kitchen with worn walls and mismatched cabinets. A character stands by a table under a dim light. Next to the lamp, a stylized β€œCLICK” onomatopoeia floats in a comic-like style, showing the new visual sound cue feature.

Isometric view of a derelict kitchen with worn walls and mismatched cabinets. A character stands by a table under a dim light. Next to the lamp, a stylized β€œCLICK” onomatopoeia floats in a comic-like style, showing the new visual sound cue feature.

Recently added early visual sound cues to the game and tweaked CC.
Captions can be resized and recolored, and objects can now display written sounds like β€œCLICK” when they make noise.
Still rough, but a small step toward better accessibility nonetheless.

#GodotEngine #GameDev #IndieDev
πŸ––

03.12.2025 14:55 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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We've been helping physically disabled gamers like Ryan to access games like League of Legends for nearly a decade, and if you vote for us in the @riotgames.com Charity Voting Campaign you could help us transform many more lives!

charityvote.riotgames.com

18.11.2025 15:30 β€” πŸ‘ 18    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

Do I know any game developers working on a game that has a fair amount of accessibility features that would be up for a quick chat with me for an article?

04.12.2025 22:17 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

@stevesaylor.net

05.12.2025 15:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Are there any press/Youtubers or accessibility folks who want a copy of Rhythm Doctor?

We can talk about whatever you want, including:
- Roughly 10 year journey from Flash Game to Steam
- One-button design for a rhythm game
- Screen reader support + audio cues

#accessibility #a11y

05.12.2025 01:36 β€” πŸ‘ 62    πŸ” 22    πŸ’¬ 2    πŸ“Œ 0
Preview
AudioRoids: Audio Shooter‑App – AppΒ Store Lade AudioRoids: Audio Shooter von Christian Streinz im AppΒ Store herunter. Sieh dir Screenshots, Bewertungen und Rezensionen, Benutzertipps und weitere Spiele…

Today weβ€˜d Updated our #new #audio #game AudioRoids.
πŸ”₯πŸ‘ΎπŸ‘‰ apps.apple.com/de/app/audio...

#gamedev #blind #accessibility #ios #android #indiegame #gamedevelopment #mobilegames

05.12.2025 15:17 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Yep 100!

BTW that is a screenshot of the finalists page for the GAConf accessibility awards, the best indie effort category specifically.

04.12.2025 18:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

...choices that the devs make. If you are piling on loads of complex systems and mechanics and controls that leaves you with a load of inaccessibility that you then have to spend money trying xxx to implement workarounds for. Indies by necessity often avoid quite a bit of that.

04.12.2025 18:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Indies have a few advantages over AAAs. Freedom to do what you want without having to fight against a mountain of other people's priorities. Being able to react immediately to player feedback. And also usually less inaccessibility by default - games only become inaccessible through the design...

04.12.2025 18:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Here are a few nice recent examples, outstripping most AAAs -

04.12.2025 18:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

To be fair that doesn't happen very often

04.12.2025 18:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A man with a red cape stands in the center of the screen overlooking the development of Rome. Mt. Vesuvius and the Coliseum are in the background.

A man with a red cape stands in the center of the screen overlooking the development of Rome. Mt. Vesuvius and the Coliseum are in the background.

Mouse and keyboard controller menu with remappable controls, game speed setting, and camera tilt settings.

Mouse and keyboard controller menu with remappable controls, game speed setting, and camera tilt settings.

Anno: Pax Romana is a detailed city-builder with equally detailed accessibility options like color contrast, text resizing, UI resizing, gameplay pausing, colorblind mode, and more! The wealth of features make expanding your empire and shaping the future of Rome super fun!

03.12.2025 17:22 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Never happened. The well was in fact poisoned by ragebaiting demagogues making shit up in order to engagement-farm gamergaters.

04.12.2025 17:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not a hot take at all, it's a bad take, wholly inaccurate. Indies have always been at the forefront for accessibility. Sounds like you may have a misconception that accessibility is measured by number of options.

04.12.2025 17:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It literally is accessibility though

04.12.2025 16:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

No

04.12.2025 16:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Your theory is in fact, thankfully, entirely wrong. The category has its own expert jury of accessibility specialists, most of whom are disabled. And Xbox are well repaired because they're almost the leaders of the industry for accessibility.

04.12.2025 16:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Photos of game developers and friends at a Game Devs of Color Expo Watch Party

Photos of game developers and friends at a Game Devs of Color Expo Watch Party

How does your support help Game Devs of Color Expo?

$25 could help provide a conference ticket for a low-income attendee
$50 supports closed captions for 1 talk, ensuring accessibility for all
$200 could help cover production for 1 game to look its best in our direct

πŸ™ŒπŸΎ givebutter.com/GDoCExpo2025

03.12.2025 21:13 β€” πŸ‘ 12    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

It actually does

04.12.2025 16:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Games for Blind Gamers

Looking for content creators to help promote the Games for Blind Gamers Game Jam #5!
Small paid opportunity.
Info: gamesforblindgamers.miraheze.org/wiki/Main_Page

DM if interested! #ContentCreators #CreatorsWanted #GameJam #IndieDev #Accessibility

03.12.2025 23:46 β€” πŸ‘ 8    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Preview
GitHub - BlindGuyNW/disco-accessibility: Accessibility mod for Disco Elysium adding screen reader support and keyboard navigation Accessibility mod for Disco Elysium adding screen reader support and keyboard navigation - BlindGuyNW/disco-accessibility

An accessibility mod for the RPG game Disco Elysium: The Final Cut, adding screen reader support and keyboard navigation to the game.
https://github.com/BlindGuyNW/disco-accessibility

04.12.2025 02:24 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Oppidum has won the 'Best Accessibility' award at the 'Iris Games Awards' organized by Polo Digital MΓ‘laga! πŸ†

It goes to anyone who has ever wanted to play a video game and felt like they were not made for it.

Thanks to everyone who made it possible! It means the world to us. πŸ’–

28.11.2025 15:11 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 0    πŸ“Œ 2