Ian Hamilton

Ian Hamilton

@ianhamilton.bsky.social

Accessibility specialist, helping studios avoid excluding disabled players. DMs are open, if you prefer email i_h@hotmail.com

1,852 Followers 0 Following 1,720 Posts Joined Jul 2023
1 day ago
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.

Speaker announcement! 📢

@laurakbuzz.bsky.social will be treating us to a behind the scenes look at the production of the Access-Ability Showcase, including some very interesting data 👀

April 27th - 28rd, fully online, FREE registration at gaconf.com
#gamedev #indiedev

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1 day ago

Upgrading them you mean :)

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1 day ago
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Early 2026 game accessibility awards recap - Can I Play That? At the tail end of the awards season we take a look at several game accessibility awards given out in early 2026.

We take a look at the game award shows with an accessibility category that have been held so far this year.

These include the AppleVis Golden Apples from early January, the Pégases Awards from last week, and yesterday's Game Audio Network Guild Awards.

caniplaythat.com/2026/03/12/e...

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1 day ago
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Unfortunately Godot is lying. When any tools talk about pixel sizes they are referring to the size of the box that a letter sits in, rather than the size of the letter itself. You need to measure the distance yourself from ascender top to descender bottom, in your case the text height is 26px @1080p

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2 days ago

Ah awesome, thank you for being so responsive, hugely appreciated!

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2 days ago

Yeah it stays up for 5 mins or so and then disappears, makes it look like it is being manually deleted

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2 days ago
STOP DELETING THIS COMMENT!
Re Amit's talk - please don't try to use WCAG for game accessibility. It is for documents and interfaces, not games. Quite a bit of what WCAG requires and prioritises isn't possible for most games and is based on assumptions about tech that isn't available to most games. Even if you could implement all of WCAG you'd likely still have a highly inaccessible game - the core fundamentals of what's needed for games aren't covered by WCAG, many of the mappings cited in the talk don't actually exist. There are in fact loads of existing game-specific guidelines, and even the AGI criteria standardised between a swathe of the big players in the industry, from Xbox to Nintendo to EA. And WCAG3.0 is in fact NOT about games in any way. Here's a gap analysis - https://link.springer.com/chapter/10.1007/978-3-319-94277-3_43

For reference, this is it:

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2 days ago

I'm getting very annoyed, please tell whoever runs the account to stop deleting it!

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2 days ago

Someone keeps deleting the comment, can you please ensure it is left on there until the talk can be edited out of the video? CC @gamemakerstoolkit.com

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2 days ago

I don't suppose you'd be up for removing Amit's talk from the edit? I left a comment on the video but Amit's is painfully bad, full of harmful misinformation.

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5 days ago
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Putting the finishing touches on the last new features of the upcoming update: options to show captions for sound effects for accessibility, and a "hinting" mode that puts a special highlight on things that are key for progression!

#ScreenshotSaturday #gamemaker #gamedev #indiegame

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2 days ago

bsky.app/profile/laur...

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4 days ago
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This is the new Bubbits Accessibility Mode #gamedev #indiedev #indiegame #UIUX #accessibility

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2 days ago

@one-switch.bsky.social

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2 days ago
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Greetings fellow GDC Festival of Gaming attendees. I’m passing out free stickers and codes to play Adventure To Fate - “Dungeons” and “Core Quest” so if indie mobile rougelike RPG’s are your bag, come say hi 👋.

#indiedev #indiegames #accessibility

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1 week ago
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In less than one week, most of the code is already in place to make the overworld of my RPG completely accessible to blind players! If I'm just one person, @AAA wtf is your excuse?

#godot #gamedev #accessibility #ux #blindgamer

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2 days ago

The settings allowing playback at 400% speed (and using a voice that can support that) helps!

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3 days ago
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Working on customization settings for the screen reader messages in #Soulblaze. Since there's a lot of details to keep track of during combat, some messages can be a bit long. You will be able to change the order of the elements or disable the ones you don't need.

#gamedev #indiedev #accessibility

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2 days ago

The whole screen / large portions of the screen suddenly whooshing / lurching off in one direction

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2 days ago

Get on it people!

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1 week ago

Video Game PR folks, if any of your developer clients are working on video games with accessibility considerations for disabled players, reach out to me at LauraKBuzzOfficial@Gmail.com

I'm in the midst of booking games for this year's AA Summer Showcase. Now's the time to get in touch.

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1 week ago
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Bits & Bops is a hand-drawn rhythm game with 21 minigames, remix stages, low-latency input, and a focus on charm and accessibility, inspired by the Rhythm Heaven series.

🏆 95% of 859 reviews
▶️ See it on Steam ($15.99)

#steam #pcgaming #gaming #steamgame

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1 week ago

Congratulations for TWO amazing awards at Pegases!! 🏆
- Best accessibility
- Beyond video game

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2 days ago

Fancy doing a talk about the accessibility work at GAConf next month?

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1 week ago
Screenshot showing many overlapping text boxes and UI elements overlapping so much as to be unreadable/unplayable.

Sees a game demo on Steam that allows UI sizing. 👍
#Accessibility
Downloads the demo, increases all UI element sizing to maximum, starts the game:
All elements/text boxes overlap each other, making the game unplayable. 🫤

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2 days ago
Game Accessibility at GDC 2026 UX Summit Monday March 9, 10:30 am – 11:30 am, Room 3002, West Hall UX Mobile Porting Challenges in ‘Prince of Persia: The Lost Crown’ [...]

ian-hamilton.com/game-accessi...

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4 days ago
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Game Audio at GDC is in full swing!

If you’re interested in game audio and accessibility, let’s connect and chat!

#gameaudio #gdc #gdcaudio

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2 days ago
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TARGET (1979) - earliest one-switch game on record Some remarkable digital archeology has been taking place this past week over at the StarDot forums . Three computer cassettes are seemingly ...

Code from the revolutionary MAVIS accessible computer project is being unearthed: switchgaming.blogspot.com/2026/03/targ...

This includes the first (on record) one-switch game aimed at accessibility switch users. Target from 1979.

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2 days ago

Camera movement in general - mismatched parallax, directional transitions, etc. Basically things that give a sense of vection that doesn't match what the inner ear is feeling.

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2 days ago

There's solid usage data proving this - people who want to cheat will find a way to cheat, regardless of what settings a game does or doesn't have.

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