The layout of an arcade in a Game Boy RPG.
...
Okay. So if the fantasy world in my Game Boy RPG can have high tech teleporters, why not arcade cabinets too?! ๐พ
#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG #8Bit
@critcorsac.bsky.social
| #GameDev | #PixelArtist | #DigitalArtist | #Musician | I draw animal characters and then make video games involving them. ๐ฎ My games! https://critcorsac.itch.io ๐ฎ ๐๏ธ Press #Art and select "See posts by user" for my art! ๐๏ธ
The layout of an arcade in a Game Boy RPG.
...
Okay. So if the fantasy world in my Game Boy RPG can have high tech teleporters, why not arcade cabinets too?! ๐พ
#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG #8Bit
Speedpaint for an anonymous commissioner, featuring their noodle and their noodle's self-reflection ^.=.^//
#drawing #art #feral #cute #fantasy #art #illustration #clipstudiopaint #furryart #commission #illustration #background #scenery #dragon #easterndragon #noodledragon #noodle
Screenshot of a Game Boy RPG. The player character is standing on a tropical beach, looking out to the sea. A strange door can be seen above them.
Screenshot of a Game Boy RPG. The screenshot shows a turn base battle screen against an enemy. The interface shows the players health and mana and the enemies health. The players options are to "Attack, Spell, Use, Equipment and Run."
Screenshot of a Game Boy RPG. The player is a menu ready to equip a new set of armor.
Screenshot of a Game Boy RPG. The screenshot shows the players stats. Strength = 4. Agility = 1. Intelligence = 7. Resourcefulness = 3. Tenacity = 6. The player has one unused talent point.
One of the fun things about making a real Game Boy RPG is that I can play my game on anything from a Game Boy to a GameCube! I could even pop it into a Super Nintendo! ๐ฎ
#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG #8Bit
kjobold @sortasideeffect.bsky.social
07.10.2025 08:16 โ ๐ 3223 ๐ 833 ๐ฌ 22 ๐ 4I've got the whole chain of story events leading up to where the game starts written up. Some NPCs will randomly tell you pieces of it here and there. The whole picture is never given to the player directly in one go, or even in order.
06.10.2025 22:36 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I don't know how hard to follow all the scattered pieces of world building lore are in my Game Boy RPG, but they're not relevant to the core gameplay experience so I guess it doesn't matter! ๐๐
#GameDev
True. There's some other little things I'm thinking about removing too.
06.10.2025 17:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thank you for trying it out!
06.10.2025 17:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you for the shout-out!
06.10.2025 07:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'll admit that the fee is what puts me off too. I'm not sure how free games fare on Steam. I was planning on maybe releasing my game older game for free on there but with a level editor DLC for a small fee as a way to support it.
05.10.2025 19:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I have no experience with releasing on Steam but it's something that's been on my mind.
05.10.2025 19:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Are there any plans to release it on other stores such as Steam?
05.10.2025 19:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0In hindsight, I don't think it made much sense to be able to shoot it anywhere. There was originally going to be more burnable objects but they didn't come to be. It overall felt more deceptively useful than it really was. I think the game's better without it regardless of the limitation issues.
05.10.2025 17:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This frees up an extra button too!
05.10.2025 16:31 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0I've decided to remove the ability breathe fire when exploring the overworld. It was neat but it caused lag on the original Game Boy, caused sprite limitation issues and interrupted the music. It's only purpose was to burn bushes, which can now be done by interacting with them instead. ๐ณ๐ฅ๐
#GameDev
The swamp is patient, always waiting to swallow a few unprepared adventurers.โ ๏ธ
#pixelart #gamedev #indiegame #metroidvania #ใใใ็ตต
I hope you two have fun!
05.10.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Just so everyone knows, save files will not be transferable to later builds. I do plan on having a "skip to level 8" feature added to the upcoming test build that starts the player off where the first beta ends.
05.10.2025 14:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Heads up!
I'm going to be setting the page for my Game Boy RPG to private soon to prepare it for an updated beta build.
Last chance to try it out beforehand!
#GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #8Bit
Check it out with the link below! ๐
critcorsac.itch.io/gb-rpg-in-de...
That's okay! ๐
04.10.2025 23:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wonderful designs!
04.10.2025 16:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Well, there's "A Village" which is it's actual name, so there had to be a "B Village" too! This place is called B Village.
04.10.2025 16:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you!
04.10.2025 16:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0No escape ropes either!
04.10.2025 16:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Mission-critical addition:
Our little proot now does a joyous back flip when collecting The RAM!
#indiedev #gamedev #godotengine
Best of luck with the bug fixing! I'm sure you can do it!
04.10.2025 12:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I've never played Earthbound but I got an idea of how silly it can be!
04.10.2025 12:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I thought I caught all the grammatical errors before uploading this clip, but I still managed to miss a "your" that was supposed to be a "you"... ๐ณ
04.10.2025 11:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I just had the thought "what if I use the door sprite as an NPC" and it just spiraled out of control from there! ๐ช
04.10.2025 11:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I probably didn't need sprites for the signs in the game to be honest... ๐
04.10.2025 10:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0