Reminder: For this festive season, please rest up well, drink sufficient water, have enough sleep and touch more grass.
If need be, read some fiction books, go for digital detox with analog activities and connect with family/friends.
@rashozen.bsky.social
โ Druid of the Moon ๐ โ Gaming Enthusiast ๐ฎ | Project Manager ๐ | Data Analyst ๐ โ Games DevRel (APAC) @ Meta/Oculus โ ASGC APAC Community Lead โ Librarian @thevideogamelibrary.org
Reminder: For this festive season, please rest up well, drink sufficient water, have enough sleep and touch more grass.
If need be, read some fiction books, go for digital detox with analog activities and connect with family/friends.
A short conclusion while at Taipei, super rough period but nonetheless, enjoyed catching up with the folks, the indie area made me cry. Some devs were so lovely that they sent their regards to our impacted comrades ๐ญ
Should look for a day where we are not that busy for just sipping tea some day.
Layoffs happened, many of us suffered, this is still the beginning. Crossing fingers really hard for the most of us...
13.01.2026 16:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I am sad as well ๐ญ๐ญ๐ญ
06.01.2026 00:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Before the year ends, a few of us from the community made a directory showing all SG made video games, as inspired by @madeinsggames.bsky.social.
It will be updated (hopefully) frequently~ but if there is anything amiss, do reach out!
www.singaporemadegames.com
Avoid interactions that force players to look down constantly, you donโt want your users or players to strain their necks. Keep interactable feature within a natural gaze range to support longer, more comfortable sessions.
22.12.2025 15:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Teach re-center early and make it readily accessible. People naturally shift posture or rotate unintentionally. Showing users how to recenter provides the option of returning to comfort, prevents awkward angles, and adapts to different room setups.
22.12.2025 15:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Head targeting/head-locked UI interaction should only be a backup design. It is unintuitive, uncomfortable, tiring and immersion-breaking that is only used for when controllers or hand-tracking arenโt available. Refrain from using it as your primary interaction method.
22.12.2025 15:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Design with tracking limitations, not against them. Tracking volume, occlusion, and lighting affect capturing accuracy. Consider placing important interactions where players naturally face, avoid gestures near head-mounted display, and guide users toward good lighting conditions.
22.12.2025 15:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A userโs perception is based on head orientation and position. If the head experience feels off, the entire world will not feel right. Prioritize stability and comfort before designing any other.
22.12.2025 15:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งตMany thought it may be right to start with hands, gestures, locomotion, or environment. But the very first โinput deviceโ in XR is actually the head, as it determines orientation, position, comfort, and how players understand the "origin".
#gaming #VR #gamedev
Breaking: New era of video games is upon us. Time to adapt.
Introducing #TeaseYaGame; open to ALL #VideoGames.
3 x a year. Lite version of PYG; Jan, Apr, Sep.
PLUS: Special December teaser edition!
June & November WILL remain as #PitchYaGame. ๐ซก
Live next Tuesday! Who's ready?! ๐ฅณ
Important Dates for Your Diaries: ๐ซก
December 16th 2025 - #TeaseYaGame (DEBUT)
Jan/Feb 2026 - TeaseYaGame [TBC]
Apr 14th 2026 - TeaseYaGame
June 5th 2026 - #PitchYaGame LIVE
Sep 8th 2026 - TeaseYaGame
November 6th 2026 - PitchYaGame LIVE
Rest in peace #BurgerBecky, I wished to have been able to meet you in person.
Thank you for being such an inspiration for the devotion in the gaming industry.
For every layoffs in the gaming industry remember:
Behind every number is a person who once helped build the worlds others escape into and now struggles to stay in their own.
People who poured nights, weekends, and years of creativity into launches that defined this industry.
See you all at gamescom Asia soon!
13.10.2025 12:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
To the visionaries, developers, designers, and communities that brought inspiring ideas to the virtual worlds that vibrantly enriched our lives, thank you for the blood, sweat and tears forming these masterpieces!
Happy National Video Games Day!
#nationalvideogamesday
Re-shouting out again because of the amazing work the awesome individuals had done to make a difference if officially LIVE!
Also the trailer is dope!
Spreading around because the team spearheading this amazing endeavor are a bunch of inspiring individuals doing a great amount of impactful work~
27.08.2025 23:41 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0Maintain object sizes and dimensions to be consistent with real life (1:1 scale) for immersion e.g (like a handle or cup). In mixed reality, provide dynamic environmental scaling to adapt to varying physical spaces.
12.08.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Use avatars or "disembodied hands" that match playersโ height and proportions, supplement spatial anchors such as shadows or silhouettes, to reinforce their physical presence and help them โacceptโ the immersive world while in the headset.
12.08.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0For narrative, use audio logs, visual cues, and environmental storytelling that blend naturally. Hide story elements in spots where players must crouch, reach, or move to find, which leverages physical space to deepen immersion and worldbuilding.
12.08.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Create a safe space for learning and practicing object interactions such as reaching, gripping, or selecting. Instead of always bending to pick items, add a โmagnetic pull" to the hand or use physics-based design for a more interactive and engaging experience.
12.08.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0New/experienced players can forget A/B or X/Y button positions. Use passthrough or display virtual controller in-game to assist them. Avoid the need to remove headset, as it breaks immersion and momentum while playing.
12.08.2025 16:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งตPreviously Iโve shared some thoughts on design decisions on making XR games but there are more!
Adding a few more to the list and hope it may provide more ideas on the considerations and perhaps have it as a sticky note while going through production.
#gaming #VR #gamedev
If IGN has layoffs, nobody in games press is safe. If Microsoft has layoffs, nobody in platforms is safe. If Ubisoft and Bungie and NetEase have layoffs, nobody in game development is safe. If the Romeros get their funding pulled, no studio is safe.
It's rough out there, right now.
I've looked at a lot of resumes for aspiring translators and everytime I notice they have the relevant experience but they don't make it clear, meaning vendors are more likely to overlook them as potential freelancers.
Here's some resume advice if you're looking for freelance translation work.
oh my gosh, finally!!
02.08.2025 04:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0THANKS FOR THE REMINDER! ๐
30.07.2025 04:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah! Finished DT too, but not the subsequent ones yet. Hope you get to see the amazing stuff when you're there yo!
12.07.2025 13:24 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0