New to #Strata: Free WWI #multitrack SFX collection! ๐ฅ
Strata Sample 4 transports you to the battlefields of WWI, featuring authentic, high-resolution weapon sounds pulled from our WWI Firearms collections.
๐ Download today: hubs.ly/Q03P9jpJ0
#SoundDesign #GameAudio
17.10.2025 17:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Wwise Tour 2025 | Montreal
Register to attend our Wwise Tour in Montreal, Canada on November 11th, 2025.
Big news! We're celebrating Audiokinetic's 25th anniversary & bringing the #Wwise Tour home to Montrรฉal! ๐
๐๏ธ Registration is FREE & includes entry to the entire MIGS Audio Summit.
๐ See the schedule & grab your free ticket here: hubs.ly/Q03P1sxv0
#GameAudio #WwiseTour
16.10.2025 20:35 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Wwise Up On Air | Sculpting the Road Trip Soundtrack of Heading Out
Wednesday, October 22nd at 10am EDT
Join us for an inside look at the sound & music of the immersive driving game Heading Out, with Sound Designer & Composer Damian Czajka! He'll be diving into:
- Th...
Next week on #WwiseUpOnAir, we're lifting the hood on the sound & music of the immersive driving game Heading Out with Damian Czajka! He'll be diving into inspirations, #Wwise project structure, using REV by Crankcase, and so much more!
๐ฅ Save the date: hubs.ly/Q03NXSjs0
#GameAudio
16.10.2025 15:21 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Wwise Up On Air Hands-On | Wwise 2025.1 Spatial Audio
Wednesday, October 15th at 2pm ET / 11am PT
Acoustics technologies in Wwise continue to evolve in the direction of user-friendly tools that allow anyone to create believable experiences. From the add...
Today on #WwiseUpOnAir, we'll be talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer. Join us at 2pm ET as we dive right in! hubs.ly/Q03MBmJS0
#GameAudio
15.10.2025 14:57 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Car, map, microphone, deer, question mark emojis.
New #WwiseUpOnAir coming soon! Can you guess the game? ๐
#GameAudio #Wwise
14.10.2025 19:28 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Wwise: Intimidating at First Glance โ Until You Actually Start Using It | Audiokinetic Blog
Using Wwise & implementing audio into an Unreal Engine project, from importing sounds & setting up systems in Wwise, to calling them from the game engine.
This week, @ahasounds.bsky.social walks us through a simple, step-by-step approach to using #Wwise & implementing audio into an #UnrealEngine project โ from importing sounds & setting up systems in Wwise, to calling them from the game engine.
๐ Give it a read: hubs.ly/Q03M_W1J0
#GameAudio
09.10.2025 20:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Are you looking to leverage Spatial Audio Acoustics in your game using UE5 & #Wwise? Join our upcoming workshop where you'll dive into troubleshooting, profiling, and more!
๐
October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET:
hubs.ly/Q03MX3-C0
09.10.2025 14:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Teach with confidence & inspire the next generation: become a #Wwise Certified Instructor this November!
Find out more here: hubs.ly/Q03MLxsV0
08.10.2025 14:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1 Spatial Audio
Next week on #WwiseUpOnAir, we're talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer, join us next week as we dive right in! hubs.ly/Q03MBmJS0
#GameAudio
07.10.2025 17:55 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
Audiokinetic at GameSoundCon 2025
Audiokinetic will be at GameSoundCon 2025. Join us in the Sunset Room!
Will we be seeing you at #GameSoundCon later this month? Our team will be on the Expo floor, and we've lined up a packed schedule of sessions in the Sunset Room!
๐ฎ Check out our full schedule for all the details: hubs.ly/Q03MnDQN0
#GameAudio #Wwise #Strata @gamesound.bsky.social
06.10.2025 17:46 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1: Media Pool & Similar Sound Search Focus Groups
Have you tried the Media Pool and Similar Sound Search in the Wwise 2025.1 Beta? Weโre organizing some focus groups, and would love to what you think!
Weโre organizing some focus groups, and would love to what you think of the Media Pool and Similar Sound Search in the #Wwise 2025.1 Beta!
Let us know if you'd like to join by filling out the form on this page: hubs.ly/Q03M77ny0
03.10.2025 16:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1 Similar Sound Search Demo
Have you tried the Media Pool and Similar Sound Search (SSS) in the #Wwise 2025.1 Beta?
Watch as รtienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50
03.10.2025 16:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Audiokinetic's September 2025 Highlights | Audiokinetic Blog
Recapping the latest: Wwise 2025.1 Beta 3, mixing Baldur's Gate 3 video snippets, game audio deep dives, and more.
Check out our September highlights blog, where we resurface everything published last month: from what's new with #Wwise 2025.1 (Beta 3 edition), mixing Baldur's Gate 3 video snippets, #GameAudio deep dives, and more!
Give it a read: hubs.ly/Q03M75sd0
03.10.2025 16:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Back by popular demand, a new session of our Advanced Interactive Music with #Wwise workshop is open!
Register now before it fills up again!
๐
October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic
03.10.2025 14:21 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.
Join us today on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3, and then dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!
๐ See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0
#GameAudio
29.09.2025 14:32 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Temporal Flexibility With Soundseed Grain. By Earl Scioneaux, III.
Want temporal flexibility for your sounds?
This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.
๐ Give it a read: hubs.ly/Q03Lb8qY0
#Wwise #UnrealEngine #GameAudio
26.09.2025 17:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
This Wwise update is huge! The new Parametric EQ functionality is going to be a game changer for my work, and I hope everyone gets a lot of great use out of it. Great work, David and the rest of the team!
www.audiokinetic.com/en/public-li...
26.09.2025 00:38 โ ๐ 27 ๐ 3 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.
Join us next week on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3 & dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!
Save the date on YouTube: hubs.ly/Q03L26q-0
#GameAudio
25.09.2025 19:15 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 1
Wwise 2025.1 Beta
We have officially entered the Beta 3 stage for #Wwise 2025.1! ๐
๐ Read whatโs new: hubs.ly/Q03L19mN0
๐ Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
๐ Let us know what you think though our survey: hubs.ly/Q03L19ZZ0
#GameAudio
25.09.2025 17:49 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
What do a composer, a dialogue designer, and a recent graduate all have in common? They all got their #Wwise certifications to get to the next steps in their careers! This is your last chance to use our promo code BacktoSchool25 at checkout for 10% off all certifications: hubs.ly/Q03KPqdh0
24.09.2025 15:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Baldur's Gate 3. Side-chaining: Wwise demo.
The final chapter of our audio adventure is here!
In this grand finale, Matheus takes us into the #BaldursGate3 #Wwise project for a step-by-step demonstration on how the audio team ensured every spell packed a punch.
๐ Watch now: hubs.ly/Q03K6DlT0
#GameAudio #BG3
19.09.2025 15:38 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
New #Strata #multitrack #SoundEffects collection WWI Firearms Rifles adds 8 authentic WWI-era weapons to your sound design arsenal. Sculpt every shot, from the metallic click of a bolt to the thunderous roar of a fired round.
๐ Learn more: hubs.ly/Q03K5NvL0
#GameAudio
19.09.2025 14:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Shaping the Sonic Identity of The Stone of Madness Using Wwise | Audiokinetic Blog
Sound design played a crucial role in building the immersive, unsettling atmosphere of the game The Stone of Madness.
Learn how the team behind The Stone of Madness managed over 7,000 audio assets, debugged in real-time, and used haptics to create a palpable sense of dread.
๐ Read about their #Wwise workflow: hubs.ly/Q03J_pbj0
@thegamekitchen.com @tsomgame.bsky.social #GameAudio #IndieGame
18.09.2025 18:05 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Are you having trouble achieving clarity & focus in your game's soundscape?
Join our upcoming workshop, Dynamic Mixing with #Wwise, to learn how to set up dynamic systems and apply them to any gameplay scenario.
๐
October 8th, 2025 - 12pm to 4pm ET: hubs.ly/Q03JL-1g0
17.09.2025 14:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2023.1.16
#Wwise 2023.1.16 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.
๐ For more info, check out the release notes: hubs.ly/Q03JLQpN0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
17.09.2025 14:22 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Wwise 2024.1.8
#Wwise 2024.1.8 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.
๐ For more info, check out the release notes: hubs.ly/Q03JzXb_0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
16.09.2025 16:04 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0
Baldur's Gate 3: Rolling for Audio Alchemy | Audiokinetic Blog
Lifting the hood on mixing Baldur's Gate 3.
๐ฒ This video is part of our special "Baldur's Gate 3: Rolling for Audio Alchemy" series. Learn more: hubs.ly/Q03G4jTP0
11.09.2025 17:51 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0
Side-chaining: Frequency based clarity. Baldur's Gate 3.
The world of #BaldursGate3 is alive with music, ambience, and spells - but sometimes, these sound categories can clash.
๐ Watch the newest video to see how the audio team ensured moment-to-moment clarity: hubs.ly/Q03J0B7v0
#Wwise #GameAudio #BG3
11.09.2025 17:51 โ ๐ 2 ๐ 3 ๐ฌ 1 ๐ 0
The independent studio behind award-winning RPGs in the Divinity universe. Baldur's Gate 3 out now with cross-play on PC, PS5 and Xbox Series X|S! BG 3 Rated M.
Senior Technical Audio Designer at @polyarcgames.com
Previously worked on Baldur's Gate 3 and Until Dawn
Senior Technical Sound Designer
Supporting Audio Lead @ Hazelight
Stockholm, Sweden
โขSound design and implementation for video games
โขUnreal Engine, Unity, Godot, FMOD & Wwise
Feel free to message me!
https://www.ahasounds.com/
Composer: Re:Awaken, Phosfi, Protodroid DeLTA, A Token War | Professor of Game Scoring at Berklee College of Music | Boston Game Dev board of directors
noabeazley.com/portfolio
Audio Implementer at @suckerpunchprod.bsky.social
Sound designer. REAPER nerd.
@Gameaudioboston.bsky.social organizer.
Berkshire County, MA. ๐ฉ๐ช๐ณ๏ธโ๐
[ [ opinions are my own ] ] { he/him }
https://bolttracks.com
The Interactive Audio Special Interest Group (IASIG) is a member-driven organization in partnership with @igda.org & The MIDI Association.
#interactiveaudio #gameaudio
https://linktr.ee/iasig
Audio Director, Composer and Sound Designer
Cairn, Braid AE, Back 4 Blood, Control, Wolfenstein II, INSIDE, LIMBO
[He/him] Music Composer - Gundam: Requiem for Vengeance, Star Wars: Outlaws, Helldivers 2, Pacific Drive, Mortal Kombat 1 & 11, Call of Duty: WWII, Star Wars: Vader Immortal
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 1 & 2, Control, Quantum Break, Max Payne 1 & 2. Header by @valentinapaz.com
Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
Music Designer @Respawn (Jedi team) Sound Designer & Composer All I do is make games, make music, and play TTRPG!
http://colinandrewgrant.com
A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
Specializing in sound effects, music & voiceover. Darkest Dungeon, TUNIC, Cadence of Hyrule, Celeste, Ruined King, Descenders... http://twitch.tv/powerupaudio
Audio Test Engineer @ Remedy Entertainment // Ex QA at Rockstar games.
Composer for ๐ฌ and ๐ฎ and everything else: Shouting Down Midnight, This Is Desmondo Ray!, Noclip, _starweaver_, and a lot more
Music Implementer: The Lamplighters League
Music-focused game dev making Divinuet
Chicagoan, she/they
megancarnesmusic.com
Creative Director @PowerUpAudio. otdq, He/him. (Celeste, TUNIC, NecroDancer, Descenders, Darkest Dungeon...)
sound designer for games and sfx libraries.
music maker for ambient and other genres.
Sound lover/experimenter/builder.
Audio Director @34bigthings
๐ Field Application Engineer @Audiokinetic
๐ Utrecht, Netherlands
he/him