Wwise Spatial Audio |ย An Overview | Audiokinetic Blog
An overview of the features of 3D Audio and Acoustics available with Wwise.
If you haven't had a chance to check out recent updates to the Wwise Spatial Audio web page, now is a great time to get an overview of the features of 3D Audio and Acoustics available with #Wwise!
Read the blog: hubs.ly/Q03BLd1s0
#GameAudio #SpatialAudio
07.08.2025 13:10 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta Hands-On Livestream, July 16th at 1pm ET / 10pm PT.
Missed our recent livestream, where we lifted the hood on the #Wwise 2025.1 Beta? Check out the replay, dive into the Beta, and let us know what you think ๐๐
๐ hubs.ly/Q03BCxqT0
06.08.2025 18:22 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Audiokinetic's July 2025 Highlights | Audiokinetic Blog
Recapping the latest: Wwise 2025.1 (Beta edition), audio deep-dives into Naraka: Bladepoint Mobile, Passing By โ A Tailwind Journey, and more!
Check out our July highlights blog, where we resurface everything published in the last month: from what's new with #Wwise 2025.1 (Beta edition), #GameAudio deep-dives, and more!
Give it a read: hubs.ly/Q03BkV300
05.08.2025 14:54 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Porting from PC to Mobile | Naraka: Bladepoint Mobile. Wuxuan Wang & Lijie Xu during Wwise Tour 2024 in Shanghai.
During #Wwise Tour Shanghai 2024, Wuxuan Wang & Lijie Xu covered 3 key aspects of porting Naraka: Bladepoint for mobile: adapting audio for mobile, implementing real-time spatial audio solutions & Dolby Atmos mixing strategies.
Give it a watch! hubs.ly/Q03yYsMb0
#GameAudio
25.07.2025 15:47 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
From Student Project to Debut Title: Passing By โ A Tailwind Journey | Audiokinetic Blog
How Wwise helped Jan shape the audio identity of Passing By โ A Tailwind Journey, and what he learned along the way.
In this week's blog, @mjlosch.bsky.social walks us through the sound design of Passing By โ A Tailwind Journey, Studio Windsocke's debut title, as well as the start of his personal learning journey into sound design & #Wwise.
โต Give it a read: hubs.ly/Q03yNDr-0
#GameAudio #IndieGames
24.07.2025 17:52 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 0
Strata Physics collection overview.
From the metallic clang of a falling pipe, to the weighty thud of wood, #Strata's exclusive Physics multitrack #SoundEffects collection gives you precise control to sculpt every impact, destruction, scrape, roll & bend!
Watch the overview: hubs.ly/Q03y7LrY0
#GameAudio
21.07.2025 20:54 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Strata Footstep.
From delicate tiptoes on wooden floors to a satisfying ~squelch~ in gooey mud, create footsteps that make sense for your unique world with #Strata's exclusive Footstep #multitrack SFX collection! ๐ฃ๐ฃ
Walk through the collection: hubs.ly/Q03xWsq20
#GameAudio #ReaperDAW
18.07.2025 19:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta
Big news! ๐ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐
๐ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
09.07.2025 19:31 โ ๐ 35 ๐ 8 ๐ฌ 3 ๐ 2
Music Render: Offline Rendering Tool | Audiokinetic Blog
Usage examples & technical configurations of Music Render, which helps check audio loops & transitions using Wwiseโs offline rendering API.
In this week's blog, Naoto Tanaka dives into PlatinumGames' โMusic Renderโ, a tool which helps check audio loops and transitions using #Wwiseโs offline rendering API.
Check out the blog to see examples of the tool in action & its technical configuration: hubs.ly/Q03xJXsW0
17.07.2025 18:08 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
And we're live! Join us over on YouTube: hubs.ly/Q03xsmbZ0
16.07.2025 17:02 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10am PT.
Today, we're going live with the #Wwise 2025.1 Beta! Bring your questions, we hope to see you there!
๐ฅ Join us on YouTube at 1pm ET: hubs.ly/Q03xsmbZ0
#GameAudio
16.07.2025 13:15 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 1
#Wwise Summer of Beta is upon us! Swing by the livestream, catch up on cool ๐ง new features, and drop into the chat โจ with the #GameAudio community. Expect a laid-back and verbose enumeration (casual chat!) surfacing exciting things to explore ๐ in the Wwise 2025.1 Beta (AVAILABLE NOW!)
15.07.2025 17:33 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
Join our upcoming Getting Started with Interactive Music in Wwise workshop designed for anyone managing interactive music in games ๐ฎ
Learn to build complex multi-layered music systems, leverage transitions, game syncs, and more!
๐
July 24th, 12 p.m. to 4 p.m. ET: hubs.ly/Q03wXFq00
#GameAudio
14.07.2025 14:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10pm PT.
Next week, join us live as we go hands-on with the #Wwise 2025.1 Beta!
๐ฅ Save the date: hubs.ly/Q03wWwfQ0
๐
Join our livestream community for email updates: hubs.ly/Q03wWwZ60
#GameAudio
11.07.2025 17:38 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 1
Introducing the Meta XR Audio SDK Plug-in in Wwise
The Meta XR Audio SDK Plug-in is now live in #Wwise, delivering core audio features to create immersive experiences in mixed reality for #Meta Quest headsets and other devices!
๐ Learn more & find links to get started here: hubs.ly/Q03wKJhM0
#GameAudio #MR #VR #MixedReality
10.07.2025 19:47 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
Dive into the new Media Pool, enhanced usability with the new Unity Wwise Browser, performance optimizations, a fully supported Dynamic Dialogue workflow in the #Wwise Unreal Integration, Acoustics technologies improvements, and so much more!
๐ค Have feedback? We wanna hear it! hubs.ly/Q03wx6LB0
09.07.2025 19:31 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Wwise 2025.1 Beta
Big news! ๐ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐
๐ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
09.07.2025 19:31 โ ๐ 35 ๐ 8 ๐ฌ 3 ๐ 2
Audiokinetic 25. Celebrating 25 years of innovation, creativity, and passion! You shaped the way we hear and feel interactive audio. Thank you all from the bottom of our hearts, and hereโs to the next quarter century.
Thank you for 25 years, and here's to the next quarter century! โค๏ธ
09.07.2025 15:41 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
Wwise 2023.1.14
#Wwise 2023.1.14 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.
๐ For more info, check out the release notes: hubs.ly/Q03vWJhp0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
04.07.2025 17:31 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
PyWwise: WAAPI Made Pythonic, by Matheus Vilano.
Curious about #Wwise automation? This week on the blog, Matheus dives into his PyWwise #Python package: covering some common WAAPI use cases, and how to leverage PyWwise to build your own WAAPI tools in Python!
Read it here: hubs.ly/Q03vRmks0
#GameAudio #Wwise
03.07.2025 19:26 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
Wwise 2024.1.6
#Wwise 2024.1.6 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.
๐ For more info, check out the release notes: hubs.ly/Q03vPjRM0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
03.07.2025 15:52 โ ๐ 21 ๐ 3 ๐ฌ 0 ๐ 0
Join us for an in-depth workshop designed to equip you with the skills to get started with interactive music in #Wwise. This workshop will introduce you to building music systems that respond dynamically to gameplay ๐ฎ
Register today:
๐
July 24th, 12 p.m. to 4 p.m. ET: hubs.ly/Q03vG-l40
#GameAudio
03.07.2025 15:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Last chance to enhance your audience reach and player engagement by joining our upcoming Managing Multilingual Dialogue with #Wwise workshop to level up your dialogue management skills! ๐ฌ
Reserve your spot today:
๐
July 8th, 2025 - 12 p.m. to 4 p.m. ET: hubs.ly/Q03t0SvQ0
02.07.2025 14:12 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Discover Physics, #Strata's exclusive #multitrack SFX collection: 50 GB of collision sounds, recorded by @boomlibrary.com & delivered in Strata's multitrack layered format.
Learn more: hubs.ly/Q03v2Vqc0
Try out the free sample: hubs.ly/Q03v2VJH0
#GameAudio #SoundEffects
27.06.2025 17:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Assassin's Creed Shadows
Lift the hood on the music design of Assassin's Creed Shadows!
In this week's blog, Jullian dives into #Wwise integration, using a subtractive approach to exploration music, blending 2D & 3D music, and much, much more!
๐ Read it here: hubs.ly/Q03tW8yg0
#GameAudio
26.06.2025 19:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
REDkit modding. Audiokinetic Wwise project info.
Looking for a fun project? How about modding The Witcher 3: Wild Hunt? In this week's blog, @guidofazzito.bsky.social writes up a comprehensive, step-by-step guide for setting up #TheWitcher3 #REDkit modding tool alongside its #Wwise project!
Read here: hubs.ly/Q03t28rP0
#GameAudio
20.06.2025 18:53 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 1
Join our upcoming Managing Multilingual Dialogue with #Wwise workshop and level up your dialogue management skills! ๐ฌ Join this workshop to learn how to master Wwise dialogue handling.
Register here:
๐
July 8th, 2025 - 12 pm to 4 pm ET: t.co/xvxCQgJHed
#GameAudio
20.06.2025 16:22 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Tired of generic spells & predictable sonic sorcery? Dive into a world of enchanting possibility with Sorcery Whimsical, #Strata's newest #multitrack SFX collection with sound design wizards Rock The Speakerbox!
Wands at the ready... magical mischief awaits! hubs.ly/Q03t04z80
20.06.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Have you ever wondered if you're truly maximizing the potential of #Wwise in your #Unreal projects?
Join our upcoming Integrating Wwise in Unreal workshop to learn best practices & smarter workflows for game audio.
๐
June 26th, 2025 - 2 pm to 6 pm ET: hubs.ly/Q03sfTV00
#GameAudio
17.06.2025 14:47 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Step up your audio projects with #Strata exclusive Footstep SFX Collection! ๐ฃ
Delivered in multitrack format, you'll have access to every essential element, so that you can craft the footsteps (and variations) you've envisioned!
Take the next step: hubs.ly/Q03sdnNk0
#GameAudio #SoundEffects
16.06.2025 15:19 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Senior Technical Sound Designer @ Hazelight
โขSound design and implementation for video games
โขUnreal Engine, Unity, Godot, FMOD & Wwise
Feel free to message me!
https://www.ahasounds.com/
Composer: Re:Awaken, Phosfi, Protodroid DeLTA, A Token War | Professor of Game Scoring at Berklee College of Music | Boston Game Dev board of directors
noabeazley.com/portfolio
Audio Implementer at @suckerpunchprod.bsky.social
Giant Light Studios, The Game Audio Co., Home Team. REAPER nerd.
@Gameaudioboston.bsky.social organizer.
Berkshire County, MA. ๐ฉ๐ช๐ณ๏ธโ๐
[ [ opinions are my own ] ] { he/him }
https://bolttracks.com
The Interactive Audio Special Interest Group (IASIG) is a member-driven organization in partnership with @igda.org & The MIDI Association.
#interactiveaudio #gameaudio
Audio Director, Composer and Sound Designer
Cairn, Braid AE, Back 4 Blood, Control, Wolfenstein II, INSIDE, LIMBO
[He/him] Music Composer - Gundam: Requiem for Vengeance, Star Wars: Outlaws, Helldivers 2, Pacific Drive, Mortal Kombat 1 & 11, Call of Duty: WWII, Star Wars: Vader Immortal
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2.
Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
Music Designer @Respawn (Jedi team) Sound Designer & Composer All I do is make games, make music, and play TTRPG!
http://colinandrewgrant.com
A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
Specializing in sound effects, music & voiceover. Darkest Dungeon, TUNIC, Cadence of Hyrule, Celeste, Ruined King, Descenders... http://twitch.tv/powerupaudio
Audio Test Engineer @ Remedy Entertainment // Ex QA at Rockstar games.
composer for ๐ฌ and ๐ฎ (and everything else)
game audio implementer (both Wwise & FMOD)
music-focused game dev making an interactive tarot music experience called divinuet
chicagoan, she/they
megancarnesmusic.com
Creative Director @PowerUpAudio. otdq, He/him. (Celeste, TUNIC, NecroDancer, Descenders, Darkest Dungeon...)
sound designer for games and sfx libraries.
music maker for ambient and other genres.
Sound lover/experimenter/builder.
Audio Director @34bigthings
๐ Field Application Engineer @Audiokinetic
๐ Utrecht, Netherlands
he/him
Audio Director - Polyarc Games
Audio Director @ Owlcat games.
Pathfinder: KM & WotR, WH40k: RT.
Also did some music for Everlasting Summer.