Audiokinetic's Avatar

Audiokinetic

@audiokinetic.bsky.social

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

490 Followers  |  71 Following  |  153 Posts  |  Joined: 14.11.2024  |  1.6071

Latest posts by audiokinetic.bsky.social on Bluesky

Preview
Wwise Spatial Audio |ย An Overview | Audiokinetic Blog An overview of the features of 3D Audio and Acoustics available with Wwise.

If you haven't had a chance to check out recent updates to the Wwise Spatial Audio web page, now is a great time to get an overview of the features of 3D Audio and Acoustics available with #Wwise!

Read the blog: hubs.ly/Q03BLd1s0

#GameAudio #SpatialAudio

07.08.2025 13:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta Hands-On Livestream, July 16th at 1pm ET / 10pm PT.

Wwise 2025.1 Beta Hands-On Livestream, July 16th at 1pm ET / 10pm PT.

Missed our recent livestream, where we lifted the hood on the #Wwise 2025.1 Beta? Check out the replay, dive into the Beta, and let us know what you think ๐Ÿ‘€๐Ÿ‘‚

๐Ÿ”— hubs.ly/Q03BCxqT0

06.08.2025 18:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Audiokinetic's July 2025 Highlights | Audiokinetic Blog Recapping the latest: Wwise 2025.1 (Beta edition), audio deep-dives into Naraka: Bladepoint Mobile, Passing By โ€“ A Tailwind Journey, and more!

Check out our July highlights blog, where we resurface everything published in the last month: from what's new with #Wwise 2025.1 (Beta edition), #GameAudio deep-dives, and more!

Give it a read: hubs.ly/Q03BkV300

05.08.2025 14:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Porting from PC to Mobile | Naraka: Bladepoint Mobile. Wuxuan Wang & Lijie Xu during Wwise Tour 2024 in Shanghai.

Porting from PC to Mobile | Naraka: Bladepoint Mobile. Wuxuan Wang & Lijie Xu during Wwise Tour 2024 in Shanghai.

During #Wwise Tour Shanghai 2024, Wuxuan Wang & Lijie Xu covered 3 key aspects of porting Naraka: Bladepoint for mobile: adapting audio for mobile, implementing real-time spatial audio solutions & Dolby Atmos mixing strategies.

Give it a watch! hubs.ly/Q03yYsMb0

#GameAudio

25.07.2025 15:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
From Student Project to Debut Title: Passing By โ€“ A Tailwind Journey | Audiokinetic Blog How Wwise helped Jan shape the audio identity of Passing By โ€“ A Tailwind Journey, and what he learned along the way.

In this week's blog, @mjlosch.bsky.social walks us through the sound design of Passing By โ€“ A Tailwind Journey, Studio Windsocke's debut title, as well as the start of his personal learning journey into sound design & #Wwise.

โ›ต Give it a read: hubs.ly/Q03yNDr-0

#GameAudio #IndieGames

24.07.2025 17:52 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Strata Physics collection overview.

Strata Physics collection overview.

From the metallic clang of a falling pipe, to the weighty thud of wood, #Strata's exclusive Physics multitrack #SoundEffects collection gives you precise control to sculpt every impact, destruction, scrape, roll & bend!

Watch the overview: hubs.ly/Q03y7LrY0

#GameAudio

21.07.2025 20:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Strata Footstep.

Strata Footstep.

From delicate tiptoes on wooden floors to a satisfying ~squelch~ in gooey mud, create footsteps that make sense for your unique world with #Strata's exclusive Footstep #multitrack SFX collection! ๐Ÿ‘ฃ๐Ÿ‘ฃ

Walk through the collection: hubs.ly/Q03xWsq20

#GameAudio #ReaperDAW

18.07.2025 19:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta

Wwise 2025.1 Beta

Big news! ๐ŸŽ‰ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐ŸŽ‰

๐Ÿ‘‰ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev

09.07.2025 19:31 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
Preview
Music Render: Offline Rendering Tool | Audiokinetic Blog Usage examples & technical configurations of Music Render, which helps check audio loops & transitions using Wwiseโ€™s offline rendering API.

In this week's blog, Naoto Tanaka dives into PlatinumGames' โ€œMusic Renderโ€, a tool which helps check audio loops and transitions using #Wwiseโ€™s offline rendering API.

Check out the blog to see examples of the tool in action & its technical configuration: hubs.ly/Q03xJXsW0

17.07.2025 18:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And we're live! Join us over on YouTube: hubs.ly/Q03xsmbZ0

16.07.2025 17:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10am PT.

Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10am PT.

Today, we're going live with the #Wwise 2025.1 Beta! Bring your questions, we hope to see you there!

๐ŸŽฅ Join us on YouTube at 1pm ET: hubs.ly/Q03xsmbZ0

#GameAudio

16.07.2025 13:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

#Wwise Summer of Beta is upon us! Swing by the livestream, catch up on cool ๐Ÿง new features, and drop into the chat โœจ with the #GameAudio community. Expect a laid-back and verbose enumeration (casual chat!) surfacing exciting things to explore ๐Ÿš€ in the Wwise 2025.1 Beta (AVAILABLE NOW!)

15.07.2025 17:33 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Join our upcoming Getting Started with Interactive Music in Wwise workshop designed for anyone managing interactive music in games ๐ŸŽฎ
Learn to build complex multi-layered music systems, leverage transitions, game syncs, and more!
๐Ÿ“… July 24th, 12 p.m. to 4 p.m. ET: hubs.ly/Q03wXFq00
#GameAudio

14.07.2025 14:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10pm PT.

Wwise 2025.1 Beta Hands-On Livestream. July 16th at 1pm ET / 10pm PT.

Next week, join us live as we go hands-on with the #Wwise 2025.1 Beta!

๐ŸŽฅ Save the date: hubs.ly/Q03wWwfQ0
๐Ÿ“… Join our livestream community for email updates: hubs.ly/Q03wWwZ60

#GameAudio

11.07.2025 17:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Introducing the Meta XR Audio SDK Plug-in in Wwise

Introducing the Meta XR Audio SDK Plug-in in Wwise

The Meta XR Audio SDK Plug-in is now live in #Wwise, delivering core audio features to create immersive experiences in mixed reality for #Meta Quest headsets and other devices!

๐Ÿ”— Learn more & find links to get started here: hubs.ly/Q03wKJhM0

#GameAudio #MR #VR #MixedReality

10.07.2025 19:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Dive into the new Media Pool, enhanced usability with the new Unity Wwise Browser, performance optimizations, a fully supported Dynamic Dialogue workflow in the #Wwise Unreal Integration, Acoustics technologies improvements, and so much more!

๐Ÿค” Have feedback? We wanna hear it! hubs.ly/Q03wx6LB0

09.07.2025 19:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta

Wwise 2025.1 Beta

Big news! ๐ŸŽ‰ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐ŸŽ‰

๐Ÿ‘‰ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev

09.07.2025 19:31 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
Audiokinetic 25. Celebrating 25 years of innovation, creativity, and passion! You shaped the way we hear and feel interactive audio. Thank you all from the bottom of our hearts, and hereโ€™s to the next quarter century.

Audiokinetic 25. Celebrating 25 years of innovation, creativity, and passion! You shaped the way we hear and feel interactive audio. Thank you all from the bottom of our hearts, and hereโ€™s to the next quarter century.

Thank you for 25 years, and here's to the next quarter century! โค๏ธ

09.07.2025 15:41 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2023.1.14

Wwise 2023.1.14

#Wwise 2023.1.14 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

๐Ÿ”— For more info, check out the release notes: hubs.ly/Q03vWJhp0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

04.07.2025 17:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
PyWwise: WAAPI Made Pythonic, by Matheus Vilano.

PyWwise: WAAPI Made Pythonic, by Matheus Vilano.

Curious about #Wwise automation? This week on the blog, Matheus dives into his PyWwise #Python package: covering some common WAAPI use cases, and how to leverage PyWwise to build your own WAAPI tools in Python!

Read it here: hubs.ly/Q03vRmks0

#GameAudio #Wwise

03.07.2025 19:26 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Wwise 2024.1.6

Wwise 2024.1.6

#Wwise 2024.1.6 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

๐Ÿ”— For more info, check out the release notes: hubs.ly/Q03vPjRM0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

03.07.2025 15:52 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Join us for an in-depth workshop designed to equip you with the skills to get started with interactive music in #Wwise. This workshop will introduce you to building music systems that respond dynamically to gameplay ๐ŸŽฎ
Register today:
๐Ÿ“… July 24th, 12 p.m. to 4 p.m. ET: hubs.ly/Q03vG-l40
#GameAudio

03.07.2025 15:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Last chance to enhance your audience reach and player engagement by joining our upcoming Managing Multilingual Dialogue with #Wwise workshop to level up your dialogue management skills! ๐Ÿ’ฌ
Reserve your spot today:
๐Ÿ“… July 8th, 2025 - 12 p.m. to 4 p.m. ET: hubs.ly/Q03t0SvQ0

02.07.2025 14:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Discover Physics, #Strata's exclusive #multitrack SFX collection: 50 GB of collision sounds, recorded by @boomlibrary.com & delivered in Strata's multitrack layered format.

Learn more: hubs.ly/Q03v2Vqc0
Try out the free sample: hubs.ly/Q03v2VJH0

#GameAudio #SoundEffects

27.06.2025 17:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Assassin's Creed Shadows

Assassin's Creed Shadows

Lift the hood on the music design of Assassin's Creed Shadows!

In this week's blog, Jullian dives into #Wwise integration, using a subtractive approach to exploration music, blending 2D & 3D music, and much, much more!

๐Ÿ‘€ Read it here: hubs.ly/Q03tW8yg0

#GameAudio

26.06.2025 19:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
REDkit modding. Audiokinetic Wwise project info.

REDkit modding. Audiokinetic Wwise project info.

Looking for a fun project? How about modding The Witcher 3: Wild Hunt? In this week's blog, @guidofazzito.bsky.social writes up a comprehensive, step-by-step guide for setting up #TheWitcher3 #REDkit modding tool alongside its #Wwise project!

Read here: hubs.ly/Q03t28rP0

#GameAudio

20.06.2025 18:53 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image

Join our upcoming Managing Multilingual Dialogue with #Wwise workshop and level up your dialogue management skills! ๐Ÿ’ฌ Join this workshop to learn how to master Wwise dialogue handling.
Register here:
๐Ÿ“… July 8th, 2025 - 12 pm to 4 pm ET: t.co/xvxCQgJHed
#GameAudio

20.06.2025 16:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Tired of generic spells & predictable sonic sorcery? Dive into a world of enchanting possibility with Sorcery Whimsical, #Strata's newest #multitrack SFX collection with sound design wizards Rock The Speakerbox!

Wands at the ready... magical mischief awaits! hubs.ly/Q03t04z80

20.06.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Have you ever wondered if you're truly maximizing the potential of #Wwise in your #Unreal projects?
Join our upcoming Integrating Wwise in Unreal workshop to learn best practices & smarter workflows for game audio.
๐Ÿ“… June 26th, 2025 - 2 pm to 6 pm ET: hubs.ly/Q03sfTV00
#GameAudio

17.06.2025 14:47 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Step up your audio projects with #Strata exclusive Footstep SFX Collection! ๐Ÿ‘ฃ

Delivered in multitrack format, you'll have access to every essential element, so that you can craft the footsteps (and variations) you've envisioned!

Take the next step: hubs.ly/Q03sdnNk0

#GameAudio #SoundEffects

16.06.2025 15:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@audiokinetic is following 20 prominent accounts