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Audiokinetic

@audiokinetic.bsky.social

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

515 Followers  |  73 Following  |  203 Posts  |  Joined: 14.11.2024  |  1.5456

Latest posts by audiokinetic.bsky.social on Bluesky

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New to #Strata: Free WWI #multitrack SFX collection! ๐Ÿ’ฅ

Strata Sample 4 transports you to the battlefields of WWI, featuring authentic, high-resolution weapon sounds pulled from our WWI Firearms collections.

๐Ÿ‘‰ Download today: hubs.ly/Q03P9jpJ0

#SoundDesign #GameAudio

17.10.2025 17:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wwise Tour 2025 | Montreal Register to attend our Wwise Tour in Montreal, Canada on November 11th, 2025.

Big news! We're celebrating Audiokinetic's 25th anniversary & bringing the #Wwise Tour home to Montrรฉal! ๐ŸŽ‰

๐ŸŽŸ๏ธ Registration is FREE & includes entry to the entire MIGS Audio Summit.
๐Ÿ‘€ See the schedule & grab your free ticket here: hubs.ly/Q03P1sxv0

#GameAudio #WwiseTour

16.10.2025 20:35 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wwise Up On Air | Sculpting the Road Trip Soundtrack of Heading Out Wednesday, October 22nd at 10am EDT Join us for an inside look at the sound & music of the immersive driving game Heading Out, with Sound Designer & Composer Damian Czajka! He'll be diving into: - Th...

Next week on #WwiseUpOnAir, we're lifting the hood on the sound & music of the immersive driving game Heading Out with Damian Czajka! He'll be diving into inspirations, #Wwise project structure, using REV by Crankcase, and so much more!

๐ŸŽฅ Save the date: hubs.ly/Q03NXSjs0

#GameAudio

16.10.2025 15:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wwise Up On Air Hands-On | Wwise 2025.1 Spatial Audio Wednesday, October 15th at 2pm ET / 11am PT Acoustics technologies in Wwise continue to evolve in the direction of user-friendly tools that allow anyone to create believable experiences. From the add...

Today on #WwiseUpOnAir, we'll be talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer. Join us at 2pm ET as we dive right in! hubs.ly/Q03MBmJS0

#GameAudio

15.10.2025 14:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Car, map, microphone, deer, question mark emojis.

Car, map, microphone, deer, question mark emojis.

New #WwiseUpOnAir coming soon! Can you guess the game? ๐Ÿ‘€

#GameAudio #Wwise

14.10.2025 19:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wwise: Intimidating at First Glance โ€“ Until You Actually Start Using It | Audiokinetic Blog Using Wwise & implementing audio into an Unreal Engine project, from importing sounds & setting up systems in Wwise, to calling them from the game engine.

This week, @ahasounds.bsky.social walks us through a simple, step-by-step approach to using #Wwise & implementing audio into an #UnrealEngine project โ€“ from importing sounds & setting up systems in Wwise, to calling them from the game engine.

๐Ÿ‘€ Give it a read: hubs.ly/Q03M_W1J0

#GameAudio

09.10.2025 20:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you looking to leverage Spatial Audio Acoustics in your game using UE5 & #Wwise? Join our upcoming workshop where you'll dive into troubleshooting, profiling, and more!
๐Ÿ“… October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET:
hubs.ly/Q03MX3-C0

09.10.2025 14:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Teach with confidence & inspire the next generation: become a #Wwise Certified Instructor this November!
Find out more here: hubs.ly/Q03MLxsV0

08.10.2025 14:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Spatial Audio

Wwise 2025.1 Spatial Audio

Next week on #WwiseUpOnAir, we're talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer, join us next week as we dive right in! hubs.ly/Q03MBmJS0

#GameAudio

07.10.2025 17:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Audiokinetic at GameSoundCon 2025 Audiokinetic will be at GameSoundCon 2025. Join us in the Sunset Room!

Will we be seeing you at #GameSoundCon later this month? Our team will be on the Expo floor, and we've lined up a packed schedule of sessions in the Sunset Room!

๐ŸŽฎ Check out our full schedule for all the details: hubs.ly/Q03MnDQN0

#GameAudio #Wwise #Strata @gamesound.bsky.social

06.10.2025 17:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wwise 2025.1: Media Pool & Similar Sound Search Focus Groups Have you tried the Media Pool and Similar Sound Search in the Wwise 2025.1 Beta? Weโ€™re organizing some focus groups, and would love to what you think!

Weโ€™re organizing some focus groups, and would love to what you think of the Media Pool and Similar Sound Search in the #Wwise 2025.1 Beta!

Let us know if you'd like to join by filling out the form on this page: hubs.ly/Q03M77ny0

03.10.2025 16:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Similar Sound Search Demo

Wwise 2025.1 Similar Sound Search Demo

Have you tried the Media Pool and Similar Sound Search (SSS) in the #Wwise 2025.1 Beta?

Watch as ร‰tienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50

03.10.2025 16:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Audiokinetic's September 2025 Highlights | Audiokinetic Blog Recapping the latest: Wwise 2025.1 Beta 3, mixing Baldur's Gate 3 video snippets, game audio deep dives, and more.

Check out our September highlights blog, where we resurface everything published last month: from what's new with #Wwise 2025.1 (Beta 3 edition), mixing Baldur's Gate 3 video snippets, #GameAudio deep dives, and more!

Give it a read: hubs.ly/Q03M75sd0

03.10.2025 16:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back by popular demand, a new session of our Advanced Interactive Music with #Wwise workshop is open!
Register now before it fills up again!
๐Ÿ“… October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic

03.10.2025 14:21 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reinvigorating the Classic: Sound of Warhammer 40,000: Space Marine โ€“ Master Crafted Edition | Audiokinetic Blog Behind the scenes of Warhammer 40,000: Space Marine's modern audio overhaul. Technical upgrades, Wwise migration, and preserving the game's classic sound.

This week on the blog, go behind the scenes of Warhammer 40,000: Space Marine's modern audio overhaul, diving into technical upgrades, #Wwise migration, and preserving the game's classic sound.

Give it a read: hubs.ly/Q03LYZxp0

#GameAudio

02.10.2025 16:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.

Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.

Join us today on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3, and then dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

๐Ÿ‘€ See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0

#GameAudio

29.09.2025 14:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Temporal Flexibility With Soundseed Grain. By Earl Scioneaux, III.

Temporal Flexibility With Soundseed Grain. By Earl Scioneaux, III.

Want temporal flexibility for your sounds?

This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.

๐Ÿ”Š Give it a read: hubs.ly/Q03Lb8qY0

#Wwise #UnrealEngine #GameAudio

26.09.2025 17:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This Wwise update is huge! The new Parametric EQ functionality is going to be a game changer for my work, and I hope everyone gets a lot of great use out of it. Great work, David and the rest of the team!

www.audiokinetic.com/en/public-li...

26.09.2025 00:38 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.

Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.

Join us next week on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3 & dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

Save the date on YouTube: hubs.ly/Q03L26q-0

#GameAudio

25.09.2025 19:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Wwise 2025.1 Beta

Wwise 2025.1 Beta

We have officially entered the Beta 3 stage for #Wwise 2025.1! ๐Ÿš€

๐Ÿ“– Read whatโ€™s new: hubs.ly/Q03L19mN0
๐Ÿ‘€ Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
๐Ÿ‘‚ Let us know what you think though our survey: hubs.ly/Q03L19ZZ0

#GameAudio

25.09.2025 17:49 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What do a composer, a dialogue designer, and a recent graduate all have in common? They all got their #Wwise certifications to get to the next steps in their careers! This is your last chance to use our promo code BacktoSchool25 at checkout for 10% off all certifications: hubs.ly/Q03KPqdh0

24.09.2025 15:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Baldur's Gate 3: Rolling for Audio Alchemy | Audiokinetic Blog Lifting the hood on mixing Baldur's Gate 3.

๐ŸŽฒ Explore the full series: hubs.ly/Q03G4jTP0

19.09.2025 15:38 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Baldur's Gate 3. Side-chaining: Wwise demo.

Baldur's Gate 3. Side-chaining: Wwise demo.

The final chapter of our audio adventure is here!

In this grand finale, Matheus takes us into the #BaldursGate3 #Wwise project for a step-by-step demonstration on how the audio team ensured every spell packed a punch.

๐Ÿ‘€ Watch now: hubs.ly/Q03K6DlT0

#GameAudio #BG3

19.09.2025 15:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New #Strata #multitrack #SoundEffects collection WWI Firearms Rifles adds 8 authentic WWI-era weapons to your sound design arsenal. Sculpt every shot, from the metallic click of a bolt to the thunderous roar of a fired round.

๐Ÿ‘‰ Learn more: hubs.ly/Q03K5NvL0

#GameAudio

19.09.2025 14:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shaping the Sonic Identity of The Stone of Madness Using Wwise | Audiokinetic Blog Sound design played a crucial role in building the immersive, unsettling atmosphere of the game The Stone of Madness.

Learn how the team behind The Stone of Madness managed over 7,000 audio assets, debugged in real-time, and used haptics to create a palpable sense of dread.

๐Ÿ‘€ Read about their #Wwise workflow: hubs.ly/Q03J_pbj0

@thegamekitchen.com @tsomgame.bsky.social #GameAudio #IndieGame

18.09.2025 18:05 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you having trouble achieving clarity & focus in your game's soundscape?
Join our upcoming workshop, Dynamic Mixing with #Wwise, to learn how to set up dynamic systems and apply them to any gameplay scenario.
๐Ÿ“… October 8th, 2025 - 12pm to 4pm ET: hubs.ly/Q03JL-1g0

17.09.2025 14:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2023.1.16

Wwise 2023.1.16

#Wwise 2023.1.16 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

๐Ÿ”— For more info, check out the release notes: hubs.ly/Q03JLQpN0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

17.09.2025 14:22 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise 2024.1.8

Wwise 2024.1.8

#Wwise 2024.1.8 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

๐Ÿ”— For more info, check out the release notes: hubs.ly/Q03JzXb_0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic

16.09.2025 16:04 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Baldur's Gate 3: Rolling for Audio Alchemy | Audiokinetic Blog Lifting the hood on mixing Baldur's Gate 3.

๐ŸŽฒ This video is part of our special "Baldur's Gate 3: Rolling for Audio Alchemy" series. Learn more: hubs.ly/Q03G4jTP0

11.09.2025 17:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Side-chaining: Frequency based clarity. Baldur's Gate 3.

Side-chaining: Frequency based clarity. Baldur's Gate 3.

The world of #BaldursGate3 is alive with music, ambience, and spells - but sometimes, these sound categories can clash.

๐Ÿ‘€ Watch the newest video to see how the audio team ensured moment-to-moment clarity: hubs.ly/Q03J0B7v0

#Wwise #GameAudio #BG3

11.09.2025 17:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@audiokinetic is following 20 prominent accounts