Saturday night, no much time. So this was more for learning, a simple demo labeling the geometry. As usual with @tresjs.org
08.11.2025 20:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@jaimebboyjt.bsky.social
Creative developer Check my creative lab: https://lab.jaimetorrealba.com/ @tresjs core team Front-end developer at @pushsecurity Vue.js threejs.lover
Saturday night, no much time. So this was more for learning, a simple demo labeling the geometry. As usual with @tresjs.org
08.11.2025 20:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Fake 3D Image effect, as usual with
@tresjs.org
Based on: tympanus.net/codrops/2019... by
@akella
Have you tried Uthana? It is actually pretty cool. Like a Mixamo with AI
uthana.com
Successfully migrated 75 demos to the v5 of
@tresjs_dev
you can check all of them here :D
lab.jaimetorrealba.com
I hope you love this one (I really do) you can now distribute your models base on any axis, using `three-scatter` #threejs
github.com/JaimeTorreal...
Nice one, Parallax mapping (steep, occlusion and pixel displacement) demos different techniques to create depth without affecting the geometry. As usual with @tresjs.org #threejs
07.10.2025 10:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Another simple one for today, using #webgpu and #threejs. Just playing with IES spotlights. As usual with
@tresjs.org
all IES lights are from leomoon.com
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
02.10.2025 13:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Playing with
@tresjs.org
v5. MaterialX simple demo :O
Announcing TresJS v5.0 ๐
Our proudest release so far. Declarative
@threejs.org for @vuejs.org gets a major upgrade:
โจ WebGPU experimental support
๐ ๏ธ New create-tres CLI tool
โก Re-imagined context
๐ง Refactored composables
Ready to build the future of 3D on the web?
WIP migration to @threejs.org the HairMesh from Cem_Yuskel (cemyuksel.com).
22.09.2025 08:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man)
Smoke - ray marching demo with occlusion to 3D Meshes. As usual using
@tresjs.org
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
Did you know you can use normal THREE.Group elements with Three-Scatter to create your own clusters :D @threejs.org
Check it out: stackblitz.com/edit/vitejs-...
Simple redesign of my creative lab :D
lab.jaimetorrealba.com
Cleaning and fixing old demos, internal structure and now it use BulmaUI
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)
As usual with
@tresjs.org
Lastly how to using with #r3f (sorry about the quality I'm actually never use it before hahaha) stackblitz.com/edit/vitejs-...
05.08.2025 19:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0TakeOver mode example (using instanceMesh): stackblitz.com/edit/vitejs-...
05.08.2025 19:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0New in `ThreeScatter` takeOver mode you can scatter your own custom meshes or just using the positions parameters provided by `ThreeScatter` :D
3 new examples on the demos :D check it out
TakeOver mode example (custom models): stackblitz.com/edit/vitejs-...
Hahaha
11.07.2025 18:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Simple demo, image reveal based on: tympanus.net/codrops/2024...
#threejs #threejsjourney as usual using @tresjs.org
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D
github.com/JaimeTorreal...
tres-fps-controls by @jaimebboyjt.bsky.social provides configurable first-person shooter controls based on TresJS ๐ฎ๏ธ - madewithvuejs.com/tres-fps-con...
04.07.2025 15:31 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0The most simple procedural animation I can think of, using something called "distance constrain" :D
This was fun, as usual with @tresjs.org #threejs #threejsJourney
Hi guys. my new library three-scatter is here! #threejs
-Full control over all the samples,
-Align to normals,
-Remove collisions method
-Seeds
-Debug mode
-More, check it out:
github.com/JaimeTorreal...
Please let me know what you think :D
Last one for now, you can use multi-models with ThreeScatter, to scatter lots of 3D models (for now the distribution is evenly) #threejs
30.05.2025 09:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Update of ThreeScatter: demo with animated models
#threejs :D
Little update of TreeScatter #threejs:
Aligning Models based on the surface โ
Debug mode โ
I'll be doing some testing, edges cases. Then probably improve the docs and the pkg page
In short I'm trying to create a pkg for #threejs, inspire by Blender's GScatter, That allow you easily and randomly put Models base on any geometry :)
- % Distrubutions on scatter models
- Options to affect ALL or individuals models
- Remove duplicated
- Align models up
My current company pushsecurity.com
Thanks man. I'll send a PR ๐