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Tekka Croe

@tekkacroe.bsky.social

Character Designer | Mecha Designer | Concept Artist Personal Projects: NOVUS IMPERIUM | DRAGON'S WILL | VERMILION HOPE Co-developing a game: ABSENT LOG

2,692 Followers  |  64 Following  |  166 Posts  |  Joined: 19.08.2023  |  2.1067

Latest posts by tekkacroe.bsky.social on Bluesky

lmao
The thickness is fairly normal, but the wearer is quite small.

08.08.2025 20:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I mean, you get kinetic bounceback from hitting bare-handed as well. In any case, the armor's powered elements help to absorb the extra force. The same fundamentals as unarmed fighting would apply: a strong hit comes from a strong stance.

08.08.2025 20:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It would be possible, but cumbersome in different ways. Between augmentations and armor, Reina has plenty of striking power. The dusters are just an extra edge if she expects to be fighting hand-to-hand.

08.08.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some kind of electrokinetic knuckle dusters? This seems like it would be an obvious feature of Reina's arsenal, and I've somehow not thought about it until now.

08.08.2025 05:27 โ€” ๐Ÿ‘ 453    ๐Ÿ” 71    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
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Wardrobe expansion for Reina, trying out a sleek long-sleeved style oriented toward cool weather.

30.07.2025 06:57 โ€” ๐Ÿ‘ 181    ๐Ÿ” 36    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Revisiting Karic's GI gear. Still needs further development, but a lot of details have firmed up and I'm happy with the overall direction.

24.07.2025 06:17 โ€” ๐Ÿ‘ 305    ๐Ÿ” 65    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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An interpretation of the venerable old Shield Liger. May get developed further.

08.07.2025 07:46 โ€” ๐Ÿ‘ 202    ๐Ÿ” 50    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Refinement and clarification of Doc's updated design. I feel like this much better represents my intent for the character.

04.07.2025 17:02 โ€” ๐Ÿ‘ 116    ๐Ÿ” 30    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Floating.

30.06.2025 05:13 โ€” ๐Ÿ‘ 209    ๐Ÿ” 33    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I need to depict certain bits in greater detail, like the shoes, and the fact that the jacket's collar has a lightweight hood stuffed into it. I also want to design some sort of wrist-gadget for him (actually a little unusual for the setting; it's related to his cultural background).

24.06.2025 04:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Costume exploration for Irv. I've consistently felt that his past outfit designs are lacking identity, so I'm working to rectify that.

23.06.2025 02:25 โ€” ๐Ÿ‘ 100    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Multiple people have identified Doc as a Universal Century Man, and that makes me very happy as Yoshikazu Yasuhiko's work has pretty strongly influenced how I think about character design.

(ignore deleted comment; flubbed initial reply)

20.06.2025 18:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Realizing that I seriously need to put more focus onto developing Doc's design, given his importance as a protagonist. Also testing adding some subtly fantastical eye and hair colors to the setting.

20.06.2025 00:57 โ€” ๐Ÿ‘ 105    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
OPEN BLUE. GRAND WESTERN. SANDSTONE LAYS SIDEWAYS, TRACING LINES ACROSS THE DESERT. SOMETHING ANCIENT AND TERRIBLE HAS TURNED THIS WORLD ON ITS SIDE.

But that doesn't matter to you, Filament. You choose, today and forever, to ignore the cracks in your dying world. Because as long as that turbine spins, as long as that hydraulic loop has pressure, your body has wings. And it means you'll be free. Even if you'll never know where, or why. Even if you'll never come home again.

ENDLESS PATROL. ONE MORE CLEAR NIGHT. DON'T YOU LOVE ME, PILOT?



The future is never. You'll never see her again, Pilot. Not between your sheets, nor the doorways of your home, and never in your arms again. You'll never remember that face, only the contours, contrails, burned into white vortex and wake at the corners of her smile. Remembering the trace of her hands on your back will forever be the same as surface flow, rolling and coiling and then pouring off into tides of unclean nothingness. Fluid dynamics. The depths of memory. You'll never separate us. It's all the same, now. The sea and the sky, dark blue to endless dark blue. Together, fingers interlinked, tendons and ailerons together. Infrared searching, eyes flitting. Thermal outlines of hips and canards and shoulder blades and weapon bays. Bodies, the same. Sea, like the sky. 

You're going to get into that cockpit again. Walk the line, that razor's edge. There's nowhere like the sky anymore, not for you. Come and chase the untouchable. Come find us, in the merge. That's where you'll feel it, one more time, Pilot.

FIRST LOVE AND LAST AGAIN. MACH TWO AGAINST YOUR LIPS. TOUCH THE SKY, OR DIE TRYING.

OPEN BLUE. GRAND WESTERN. SANDSTONE LAYS SIDEWAYS, TRACING LINES ACROSS THE DESERT. SOMETHING ANCIENT AND TERRIBLE HAS TURNED THIS WORLD ON ITS SIDE. But that doesn't matter to you, Filament. You choose, today and forever, to ignore the cracks in your dying world. Because as long as that turbine spins, as long as that hydraulic loop has pressure, your body has wings. And it means you'll be free. Even if you'll never know where, or why. Even if you'll never come home again. ENDLESS PATROL. ONE MORE CLEAR NIGHT. DON'T YOU LOVE ME, PILOT? The future is never. You'll never see her again, Pilot. Not between your sheets, nor the doorways of your home, and never in your arms again. You'll never remember that face, only the contours, contrails, burned into white vortex and wake at the corners of her smile. Remembering the trace of her hands on your back will forever be the same as surface flow, rolling and coiling and then pouring off into tides of unclean nothingness. Fluid dynamics. The depths of memory. You'll never separate us. It's all the same, now. The sea and the sky, dark blue to endless dark blue. Together, fingers interlinked, tendons and ailerons together. Infrared searching, eyes flitting. Thermal outlines of hips and canards and shoulder blades and weapon bays. Bodies, the same. Sea, like the sky. You're going to get into that cockpit again. Walk the line, that razor's edge. There's nowhere like the sky anymore, not for you. Come and chase the untouchable. Come find us, in the merge. That's where you'll feel it, one more time, Pilot. FIRST LOVE AND LAST AGAIN. MACH TWO AGAINST YOUR LIPS. TOUCH THE SKY, OR DIE TRYING.

ENDLESS PATROL. ONE MORE CLEAR NIGHT. DON'T YOU LOVE ME, PILOT?

19.06.2025 23:07 โ€” ๐Ÿ‘ 688    ๐Ÿ” 237    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 4
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You are more than the sum of your parts.
#art #digitalart #scifi #cyborg

09.06.2025 04:06 โ€” ๐Ÿ‘ 208    ๐Ÿ” 43    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Slow Days on Gaia: Home Depot Dream Girl Arc

23.05.2025 07:07 โ€” ๐Ÿ‘ 114    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ancestress of our Youth

16.05.2025 20:50 โ€” ๐Ÿ‘ 451    ๐Ÿ” 100    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

As a fellow Future Back Pain Sufferer, it's a perspective I'm deeply familiar with.

13.05.2025 22:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"How to talk to short people"

13.05.2025 07:27 โ€” ๐Ÿ‘ 270    ๐Ÿ” 34    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Not quite yet, but I've been chipping away at scripts for a couple of short comics.

29.04.2025 06:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My main characters during playtests were a Berahk (the little sketch for Tide-Hunters in the Ancestries section is based on him!) and Thornton Catman (Seen in the illustration for Cyborgs. He got really torn up in one session, and came back with a robot arm).

29.04.2025 06:03 โ€” ๐Ÿ‘ 95    ๐Ÿ” 19    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Artwork for Spectralidax's Iron Sleet RPG, which has just released. Give it a look; I can confirm it's fun!

27.04.2025 20:37 โ€” ๐Ÿ‘ 82    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Okay, one more Reina before I pivot back to other work.

24.04.2025 05:19 โ€” ๐Ÿ‘ 279    ๐Ÿ” 54    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The mechanism isn't worked out to a "realistic" level of detail, but the full suit is sealed. The neck of the bodysuit sits high around the jaw and back of the head to accommodate this.

21.04.2025 04:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In this case, everything is painted/coated. No sense leaving a bunch of bare metal hanging out.

14.04.2025 00:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Refining and clarifying details of the gear layered over Reina's bodysuit- prompted by the recent paintings.

13.04.2025 19:43 โ€” ๐Ÿ‘ 235    ๐Ÿ” 42    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
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Counterpart to the funny 2005 painting- alternate version in Current Year Tekka-vision.

10.04.2025 01:04 โ€” ๐Ÿ‘ 387    ๐Ÿ” 81    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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lol
She's Reina, and she's usually a bit less rendered.
I created her back in the mid-aughts, and the feeling of that era is something I've tried to carry on in her design.

08.04.2025 04:47 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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I recently saw someone lamenting that digital artists have forgotten how to paint like it's 2005. In fact, we still have this power. Plastic is the only material you need, actually. Abhor flatness. Over-render everything.

08.04.2025 04:22 โ€” ๐Ÿ‘ 331    ๐Ÿ” 60    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
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Four "class exemplars" from last year's Inktober drawings, canonized as a party of named characters.

01.04.2025 08:39 โ€” ๐Ÿ‘ 420    ๐Ÿ” 82    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

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