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@tysooob.bsky.social

34 Followers  |  1 Following  |  57 Posts  |  Joined: 02.04.2024  |  1.5212

Latest posts by tysooob.bsky.social on Bluesky


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#SmallGameStudio After agonizing with choosing the best font for my game, I decided to skip the choice and design my title screen, but now I'm right back to needing to decide on which font looks best. I know I shouldn't be wasting time deciding this, but I can't bring myself to easily decide

03.06.2025 06:40 — 👍 0    🔁 0    💬 2    📌 0
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#SmallGameStudio Another issue I'm coming across is successfully making decently looping audio segments. I noticed that when using these audio clips from online, I'm struggling with when the song loops and there is a clear disconnect. I've just made each mp3 file 15 minutes long as a safeguard...

03.06.2025 05:22 — 👍 0    🔁 0    💬 0    📌 0

#SmallGameStudio Dang that looks really impressive. I understand making compromises on visual ideas with the format of our VN style games lol. I definitely want to implement a cooler title screen but it definitely won't be time efficient

03.06.2025 05:12 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio One of the elements that both my artist friend Arthur and I are learning is balancing the work we put into the designs with player convenience. Working out details of cramped visual space and text visibility at expense of players not being able to see everything is difficult

03.06.2025 05:10 — 👍 3    🔁 0    💬 3    📌 0
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#SmallGameStudio Holy moly I was finally able to get the mouth movement to actually work alongside the advancement of the text. Admittedly, this element should have been considered a "stretch goal" and not taken up so much of my time, but I felt that this would be an important aspect of my game

27.05.2025 17:08 — 👍 3    🔁 0    💬 1    📌 0

#SmallGameStudio Dang that looks really amazing. Honestly, I might need to consider investing some time into developing some animations on this scale if it can look so great!

27.05.2025 03:21 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio Quite honestly, I know I have bitten off more than I can chew for what I need to try and code. Although it feels SO SIMPLE to code something like interchanging mouth sprites to emulate speaking animation, I am failing pretty bad. Sunk cost fallacy though.

27.05.2025 03:19 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio My friend Arthur has helped me out so much by making me the artwork for the character of Dylan Turing! This game would not be possible at all if I wasn't able to have his help. Please appreciate his beautiful work and follow @artjrey on insta

27.05.2025 01:23 — 👍 4    🔁 0    💬 1    📌 0

#SmallGameStudio I'm sure you'll be able to ace figuring out the point and click system with some guides on YouTube. The real struggle might definitely be the narrative environmental storytelling. However, the benefit is that for little implementation effort, you will be able to say a lot!

20.05.2025 06:15 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio I've implemented all of the basics of the "visual novel" code into Unity and the while coding the "skip" functionality I was wondering exactly how far I should push the narrative. Would it even be necessary to include a skip feature for what should be a short game? I guess I'll see

20.05.2025 06:12 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio Video tutorials on YouTube that happen to be exactly what I'm looking for are the biggest godsend. This guy also happens to have a tutorial on making a text interaction from Danganronpa that I'm inspiring for my gameplay so massive shout out to homeboy Greg

20.05.2025 03:31 — 👍 2    🔁 0    💬 0    📌 0
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#SmallGameStudio As I'm developing the mood board and discussing with an artist the direction of my final project, I am still struggling with the idea of whether or not to take the titular character a female or a male. I guess I should leave it to my artist friend and see how it goes first!

19.05.2025 23:39 — 👍 2    🔁 0    💬 0    📌 0

#SmallGameStudio Wow that's actually really cool how atmospheric you were able to make the game feel, especially knowing the techniques that we're using in class. By itself, you wouldn't think that you would be able to do such a tense, horror-filled atmosphere!

13.05.2025 02:10 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudio Originally I wanted to have at least 4 stages, but I'm seeing that polishing 3 would be better than creating 4 alright stages. I am now in the process of creating the "Elden Ring" inspired stage and need to figure out how to create a notable background with abstract designs (inspo:)

13.05.2025 02:06 — 👍 1    🔁 0    💬 1    📌 0
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#SmallGameStudio I've moved on to attempting to complete a simplified version of CSGO for my game and I am now struggling with a whole new dynamic of scaling. I need to make the space relatively player friendly while also keeping the map recognizable instantly to know the reference.

12.05.2025 20:45 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudio The main hook of my idea for this week's project is to recreate highly impactful games in a 2D format (ie. Dark Souls) in an extremely simplified way. But, I am struggling to figure out what would be both feasible as well as properly impactful to adapt

12.05.2025 03:52 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 BECOME A GREAT ARTIST IN JUST 10 SECONDS is a fire game. You can just press a bunch of different keys to change an image and make some fun audio noises. It's just like it promised. I am an artist now

06.05.2025 18:51 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 I definitely cannot call myself smart enough to come close to understanding the meaning of Diving Bell, but what I can take away from the game is the lesson of using elements like aspect ratio to get across a feeling of claustrophobia

06.05.2025 18:42 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 Lian is a game that I see heavy inspiration from the super simple game the Marriage. The shapes representing lovers and the players requiring a level of distance from each other, but also needing each other to not die is a creative way to characterize shapes

06.05.2025 18:37 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 Sibilant Snakelikes is one of the most creative jokes for a game. It makes all the games referenced playable through a snake based format and my favorite has to be the Papers Please reference. I could never have expected how they would implement snake into the game

06.05.2025 18:31 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 the notgame Freedom Bridge is a really poignant way to bring attention to the real life thing it is referring to. More than just being told about the facts feeling the slow and painful trek to the bridge just to not being able to make it across is really powerful

06.05.2025 18:22 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 I just played Passage and the meaning of this game is clearly the development of walking through life and slowly aging. I am curious as to the number in the top right as I initially assumed that it referred to my age, but that's impossible lol

06.05.2025 18:18 — 👍 0    🔁 0    💬 0    📌 0
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#SmallGameStudioArcade3 The game "untitled (the flower game)" does something really amazing when you highlight the choices for the game mode. It shows the pattern of the last created "flower art" and gives the game a creative user generated feel

06.05.2025 18:11 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio While making a pong derivative for this project, I have slowly begun a track onto game balancing. I'm trying to make sure that the movement of the paddles is fast enough to be possible, but slower than the ball so some skill is required. Balancing things intentionally is pretty fun!

05.05.2025 23:51 — 👍 2    🔁 0    💬 0    📌 0
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#SmallGameStudio One thing that's super helpful about these x.1 assignments is teaching me exactly the important time investment I'll need to give to certain elements. For example, I'd like to try and make some particularly creative objects/textures, but I might not have time for this 3.1 project

05.05.2025 23:37 — 👍 2    🔁 0    💬 0    📌 0
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#SmallGameStudio The first hurdle I had to make sure I understood was the scaling of the "canvas" of 2D games. I wonder if there's a general rule of thumb of scaling the camera size to make things easier for a game maker. Technically, any size works if you scale all other values correctly.

05.05.2025 22:56 — 👍 1    🔁 0    💬 0    📌 0

That's pretty awesome. After making a text based game all through unity, I've now learned to appreciate and value Ren'Py that much more. Although, my difficulties with Unity were likely due to my own coding failures 😅

#SmallGameStudio

05.05.2025 22:54 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio My game, Nostalgia, has just been released! Definitely an exercise in planning ahead with writing and coding! Although the full concept did not get realized in time, I believe I managed to at least give it the core of what I wanted tysooob.itch.io/nostalgia

29.04.2025 05:04 — 👍 4    🔁 0    💬 0    📌 0

Dang man that's a fire mini trailer for your game announcement. It's perfect at giving just enough intrigue while also implementing a "self" to the product.

29.04.2025 04:12 — 👍 1    🔁 0    💬 0    📌 0
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#SmallGameStudio I must say, it is unbelievably annoying to change text in TMPro since, if you click off the edge of the box by the tiniest bit in the world, you will just highlight every single character you wrote out and accidentally delete all of it. Should've wrote my stuff in format first

29.04.2025 00:44 — 👍 1    🔁 0    💬 0    📌 0

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