@vapnet.zip and @nomnom.bsky.social worked together on an in-house jam project, and released a video showcasing how the boss was made.
You can download the ROM from here:
furl.itch.io/kraken64
@n64brew.bsky.social
A welcoming community dedicated to development and homebrew for the Nintendo 64. Join us and other N64 enthusiasts at: https://discord.gg/WqFgNWf
@vapnet.zip and @nomnom.bsky.social worked together on an in-house jam project, and released a video showcasing how the boss was made.
You can download the ROM from here:
furl.itch.io/kraken64
The source code for this is available here:
github.com/HailToDodong...
N64brew user HailToDodongo has published a ray-marcher for the N64 which runs on the CPU and RSP in parallel. The CPU does the basic loop per pixel incl. ray construction and the final shading,
whereas the RSP does the loop per ray to determine the distance.
www.youtube.com/watch?v=SMDR...
N64brew user @kbmadam.bsky.social has published a library to allow developers to take advantage of the RAM permanence when the console is turned off (a feature that Rare famously tried to implement in Banjo-Kazooie, known as Stop and Swop).
github.com/AdamRVierra/...
ReCollect64 Reviews No. 74
Telocation Gemini V1.2 ~ Aug 28, 2025
defaultdnb.github.io/ReCollect64/...
#N64 #ReCollect64 @n64brew.bsky.social
N64brew user @boxingbruin.bsky.social continues to showcase more work that they've done for their Pickle64 project, their action-RPG platformer hybrid with dark souls-like boss fights.
14.09.2025 11:36 β π 124 π 36 π¬ 2 π 0The source code is available at: github.com/SpookyIluha/...
31.07.2025 09:10 β π 1 π 0 π¬ 0 π 0N64brew user Spooky ΠΠ»ΡΡ
Π° made a homebrew submission for the Targem Games Gamejam 2025: CounterEmotion Bar. You play two ambitious aliens who come to earth to conquer it, learning about emotions (and how to manage them) in the process.
www.youtube.com/watch?v=8nad...
New N64brew user Wacomalt got their VRChat character converted over to the N64. This is their first time seeing their own code working on the system!
26.07.2025 11:01 β π 5 π 3 π¬ 1 π 0N64brew user HailToDodongo has pushed another update for Tiny3D, showcasing post-processing on the Nintendo 64. The new samples showcase HDR and Bloom:
www.youtube.com/watch?v=XP8g...
N64brew user Buu342 has released a multiplayer networking stack for the Nintendo 64, allowing you to play homebrew online using a flashcart's USB port. They also made a video that shows how to use the tools, and explains all the technical details.
www.youtube.com/watch?v=v9aV...
Driving Strikers 64 can now reach of up to 60 FPS at 480i with no changes to the graphics. This uses the RDP/VI phased interlaced rendering optimization that halves the amount of pixels to draw.
youtu.be/xQ2lsyHd-xs
@boxingbruin.bsky.social is working on a homebrew title named Pickle64, which they intend on being an RPG platformer with boss fights similar to Dark Souls, and an atmosphere inspired by Majora's Mask. They showcased their new cutscene system with this little video on the N64brew server:
15.05.2025 00:54 β π 16 π 4 π¬ 0 π 0Spooky ΠΠ»ΡΡ
Π° has put their HDR code to good use to bring us the Dreamcast game Driving Strikers for the N64! The release includes 8 different languages, stereo CD quality music and voices in 16MB, 480i at 30FPS without the Expansion Pak, and Rumble support.
github.com/SpookyIluha/...
N64brew user Buu342 has shared a small sneak peak into what they're working on.
27.04.2025 17:02 β π 2 π 0 π¬ 0 π 0Spooky ΠΠ»ΡΡ Π° has been playing around with the concept of HDR on the N64 by leveraging the RDP (meaning no custom microcode required!). Since the color combiner's multiplier uses 9-bit color depth, it clamps the overbrightened pixels to 255 instead of overflowing.
21.04.2025 14:05 β π 12 π 5 π¬ 0 π 0And lastly, Springy Break was put together by MARMOT, and was developed using Libdragon with the OpenGL microcode and some custom tooling.
www.youtube.com/watch?v=KmIG...
Small64 was put together by a bunch of N64brew users, and is an incredible achievement due to the fact that it's the first 4Kb demo for the system, a feat complicated by the console's lockout chip. A full explanation of how it was achieved at: github.com/rasky/small64
www.youtube.com/watch?v=yTnA...
"Castello" is Macau Export's second demo, with the first being "Supersensory Investigation 'Point Borealis'" for Evoke 2023. "Castello" was made with Tiny3D and features a custom normal mapping and baked lighting system. More details will be at tykkiman.neocities.org
www.youtube.com/watch?v=v3wY...
In case you missed it, the VOD is available at www.youtube.com/watch?v=F-7X...
The entries were:
00:42:45 Real-time tech demo "Castello" by Macau Exports
00:49:20 Small64 by N64Brew
00:57:27 Springy Break by MARMOT
More info on them soon!
The @revision-party.bsky.social is about to start, and this year we will be seeing three N64 related submissions for the Wild compo! The competition is currently livestreaming at: www.twitch.tv/revisionparty
20.04.2025 15:03 β π 3 π 0 π¬ 1 π 0This port was made with a custom Visual Novel engine written by Spooky, which is also available in the repository. It features translation support, filesystem modding support, a scripting engine, and an extensive API to handle graphics, music, and more!
16.04.2025 15:10 β π 2 π 1 π¬ 0 π 0Spooky ΠΠ»ΡΡ
Π° has also made an unofficial fan port of the "first run" of Doki Doki Literature Club, featuring 480i graphics and full CD stereo quality soundtrack. It is moddable via a custom filesystem, which will also allow you to make custom translations.
github.com/SpookyIluha/...
Spooky ΠΠ»ΡΡ
Π° has ported Open Hexagon to the N64, which includes Rumble support, and support for the N64 mouse! Holding Z on startup will allow you to lower the graphics to ensure a 60FPS experience. You can also inject custom levels using the Haxa-Editor tool.
github.com/SpookyIluha/...
Far Apart's Pre Alpha, by @ariahiro64.bsky.social and their team, has been officially shared in N64brew's Discord. These early previews are designed to get feedback on various aspects including but not limited to game play and are not guaranteed to be final (or bug free).
28.03.2025 15:24 β π 4 π 1 π¬ 1 π 0HailToDodongo has made the HD texture code public as a brand new example project in their Tiny3D repository. This also includes the tools for making your own.
youtu.be/rNEo0aQkGnU
github.com/HailToDodong...
I just realized that both videos have a really loud noise throughout. Apparently, Bluesky performs DCR to video audio during upload, sorry about that! Next time I'll be sure to silence the videos π
13.02.2025 16:34 β π 4 π 0 π¬ 1 π 0Spooky ΠΠ»ΡΡ
Π° has ported an entry from last year's Dreamcast game jam to the N64. This entry used OpenGL and custom tools, which helped its transition to Libdragon.
github.com/SpookyIluha/...
This second video showcases more of the technique, demonstrating the deferred frames that the CPU sees to help with the texture pass.
13.02.2025 16:05 β π 11 π 1 π¬ 2 π 0HailToDodongo has managed to get large textures (256x256 RGBA16) working on the N64 using a deferred shading approach. This is done by having the CPU be the one to actually perform the texturing, rather than the RDP, bypassing the 4kb TMEM limitation.
13.02.2025 16:02 β π 18 π 5 π¬ 2 π 1