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MaxBeforeTheOne

@maxbeforetheone.bsky.social

Working on a spooky Gameboy platformer game. Play the latest Candy Quest Demo (V3): https://maxbeforetheone.itch.io/candy-quest-demo-v3

467 Followers  |  38 Following  |  71 Posts  |  Joined: 06.11.2024  |  1.5937

Latest posts by maxbeforetheone.bsky.social on Bluesky

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After all the map stuff, I'm back to working through my backlogged to-do list of bug fixes and other small features. More recently I've given 2-3's "Tinker Toy Terrors" stage a desperately needed glow up. Check it out!
#indiedev #gamedev #gameboy #pixelart #gbstudio #Nintendo

03.12.2025 20:18 โ€” ๐Ÿ‘ 31    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And to finish off our current world map showcases, we have the Count's Cathedral!
#indiedev #gamedev #gameboy #pixelart #gbstudio

19.11.2025 19:07 โ€” ๐Ÿ‘ 45    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now for a showcase of the first fully new map in a while, the Sundown Cemetery!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

12.11.2025 19:24 โ€” ๐Ÿ‘ 41    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright, I'm still trying to work some things out, but here's an early look at the new Mysterious Manor world map!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

05.11.2025 21:57 โ€” ๐Ÿ‘ 32    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy Halloween, everyone!๐ŸŽƒ๐Ÿฌ๐Ÿ‘ป๐Ÿญ
(Though you'll still be waiting a while, Candy Quest should hopefully be finished come next Halloween!)

31.10.2025 15:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Before I go off showing the other world maps, I want to make sure they're all up an running first. Here's the stage unlock sequence I'm working on, along with me zipping around with the new running functionality!
#indiedev #gamedev #gameboy #pixelart #gbstudio

29.10.2025 18:54 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Recently I've been updating existing world maps, along with creating new maps for the worlds without one. Here's the new rendition of the Fall Forest!
#indiedev #gamedev #gameboy #pixelart #gbstudio

22.10.2025 19:51 โ€” ๐Ÿ‘ 31    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Here's a little looksy at the new world selection map I've been working on.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

15.10.2025 18:28 โ€” ๐Ÿ‘ 62    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Behold the big bad of World 4 - the Countess! With a wide array of projectile-based attacks and a fast-paced second phase, the Countess serves as the challenging finale to this late-game world.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #art

08.10.2025 22:04 โ€” ๐Ÿ‘ 45    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Something dark lies in wait for you within the tall towers at end of World 4...
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

01.10.2025 19:02 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For our last stop in World 4, we have the Twilight Towers! Get ready to pull of some cool moves in this stage as you wall jump off banners, burst into the air with para-potions, and zip across grind rails!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

24.09.2025 18:06 โ€” ๐Ÿ‘ 35    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WIP 4-4 background.
#indiedev #gamedev #indiegame #pixelart

17.09.2025 18:05 โ€” ๐Ÿ‘ 21    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Venturing further into World 4, we have the Labyrinthine Library! Make use of the Portal Books to warp around the enchanted halls of this stage, and don't forget to keep quiet please!
#indiedev #gamedev #indiegame

10.09.2025 18:57 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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WIP 4-3 background.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

03.09.2025 18:33 โ€” ๐Ÿ‘ 24    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Up next for completed world 4 stages, we have Poltervac Passage! Make use of your new Poltervac to suck things up and shoot them out as powerful projectiles. You can also pull off some crazy movement!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

27.08.2025 18:51 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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WIP 4-2 background.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

20.08.2025 18:12 โ€” ๐Ÿ‘ 18    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here we go, a look at the first complete World 4 stage, the Stinky Sewer! Throughout this stage you'll find shrinking pipes that allow you to freely change your size to overcome obstacles both big and small!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

13.08.2025 18:09 โ€” ๐Ÿ‘ 45    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on the backgrounds for the sewer stage.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

06.08.2025 18:09 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We're getting there.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

30.07.2025 18:39 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Another development update, 4-2 and 4-3 are both complete, and 4-4's stage design in now in progress. Once that's done, I'll likely begin designing the backgrounds for the world 4 stages.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

23.07.2025 17:40 โ€” ๐Ÿ‘ 27    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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And finally we have some some world 4 sprites to show off! Things are still in the works here though, but progress is coming along nicely.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

16.07.2025 19:19 โ€” ๐Ÿ‘ 26    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Shhhhhh! These blindfolded ghouls may not be able to see, but they can hear just about anything. Make too much noise around them, and they'll give chase!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

09.07.2025 18:14 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pulling off some vacuum schmoovement to feed these hungry polterplatforms!
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart #games

02.07.2025 18:26 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bit of a development update, the level designs for world 4 are now in the works! 4-1 is already functionally complete, (check out these new shrinking pipes), and 4-2 is well underway and coming along nicely.
#indiegamedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

25.06.2025 17:55 โ€” ๐Ÿ‘ 38    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Here we have another sprite showcase. This diverse group of characters are all residents of the Sundown Cemetery!
#indiedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

11.06.2025 18:40 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got another sprite showcase to share, this time featuring the creepy cast from the Mysterious Manor!
#indiedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

04.06.2025 20:33 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Sprites from the Fall Forest. Including the player, collectable items, enemies, and more.

Sprites from the Fall Forest. Including the player, collectable items, enemies, and more.

Won't have much to share gameplay-wise for a bit since I'm currently working on a bunch of back-end stuff for Candy Quest. So, I'm gonna share some sprite work in the meantime, starting off with the Fall Forest!
#indiedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

28.05.2025 19:42 โ€” ๐Ÿ‘ 33    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For those of you who like to go fast, check out the brand new Crouch Hop move! Although the hop itself is quite low, it gives you a significant burst of speed that you can maintain through constant jumping!
#indiedev #gamedev #indiegame #Nintendo #gameboy #gbstudio #pixelart

23.05.2025 17:38 โ€” ๐Ÿ‘ 34    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Made some new things for you to break!
#indiedev #gamedev #indiegame #gameboy #gbstudio #pixelart

19.05.2025 19:09 โ€” ๐Ÿ‘ 29    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's the current handful of baddies from 4-4. With the focus of this level being on all of the movement-related mechanics, each of these enemies is able to interact with them. Also rail grinding skeletons are just cool.
#indiedev #gamedev #gameboy #pixelart #gbstudio #indiegame

16.05.2025 20:48 โ€” ๐Ÿ‘ 27    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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