Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.
- Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)
- Kills grant 23 flow points, up until 75 points in which it will grant 15.
- Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
- Killing someone with Flow Aura grants an extra 10 flow points.
- Getting the first kill of the lobby grants an extra 10 flow points.
- You or your team causing a Wipeout grants 10 flow points (stacks with kill).
- Getting an assist grants 4 flow points.
- If the assist is through a damaging method specifically, this increases to 14 flow points instead.
- Dying causes you to lose 5 flow points.
- If your death is by a stage hazard, this increases to 10 flow points lost.
While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill.
Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second.
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total.
Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.
Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)
Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15.
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)
Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)
Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.
Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.
Flow Aura State write-up (alt text in images) #Splatoon3
01.02.2026 02:05 β π 405 π 145 π¬ 11 π 10
other than that the only major thoughts i have are that healthbars are such a nice qol addition, and we need more buffs like that dynamo buff, they made that weapon feel so good that i actually wanna play it more and i never expected that.
29.01.2026 04:37 β π 0 π 0 π¬ 0 π 0
an underrated aspect of aura is that it incentivises people to be better teammates, being able to trigger it on assists makes me want to go for more assists and help my team more and that alone makes it a good addition to the game for me.
29.01.2026 04:37 β π 0 π 0 π¬ 1 π 0
We've removed the paywall from this guide so everyone can access it. π Stay safe.
08.01.2026 18:35 β π 14759 π 10284 π¬ 102 π 101
Gem's Response to the Allegations
READ THIS, IF NOTHING ELSE This document is going to be long, and I understand that might make it less palatable to read. Just, if your response to this document is going to be "I'm not reading all th...
Please judge this statement by my own words, not what someone else said about it on Twitter. My accusers have spent a long time spreading their narrative and may bomb this with comments to poison the well, while this is my 1st chance to publicly explain what's... docs.google.com/document/d/1...
28.12.2025 13:09 β π 469 π 195 π¬ 22 π 54
even i get confused when i switch to another vehicle while trying to get rid of a copy ability, imagine how a casual with less game sense would feel, they might not even understand how or why that happened.
it's a really unfortunate blemish on an otherwise amazing game.
21.12.2025 18:09 β π 0 π 0 π¬ 0 π 0
i commend the 2-button layout in theory as it makes the game more accessible on an input level, but in an ironic twist of fate it actually ends up making the game less accessible mechanically because you have less control over what your character does.
21.12.2025 18:09 β π 3 π 0 π¬ 1 π 0
wanna discard a copy ability? better hope you don't get within range of a vehicle you can swap to, better hope your special doesn't suddenly reach full charge.
there are times where i don't even know what will happen when i press the y button in a given situation, and that's just bad design tbh.
21.12.2025 18:09 β π 0 π 0 π¬ 1 π 0
man i love air riders, but the y button being mapped to 3 different context-sensitive actions that can and do overlap with each other just feels so unbelievably bad and i'm surprised nobody during development thought it was an issue worth fixing.
21.12.2025 18:09 β π 1 π 0 π¬ 1 π 0
people were not kidding about switch 2 tracking play time incorrectly, it's saying i first played the kirby air riders online test 10 hours ago when i haven't booted it up in over a month now
20.12.2025 22:50 β π 0 π 0 π¬ 0 π 0
from what i played of the demo that switch 2 port of final fantasy 7 remake seems insanely good, like it's crazy how stunning it looks while managing to maintain a consistent 30fps. game is super enjoyable too, might have to pick it up on release.
16.12.2025 17:32 β π 2 π 0 π¬ 0 π 0
Team Cherry Holiday Sign-off! Hollow Knight: Silksong - Sea of Sorrow revealed, the original Hollow Knight refreshed, and more!
Read the blog post here: www.teamcherry.com.au/blog/holiday...
16.12.2025 00:49 β π 4695 π 1534 π¬ 94 π 361
im being serious when i say the 15 seconds of new mario movie footage was the most joy i felt watching it
12.12.2025 04:10 β π 1 π 0 π¬ 0 π 0
damn the game awards kinda sucked
12.12.2025 04:09 β π 1 π 0 π¬ 1 π 0
i do think them improving intermission layouts is a bit fake though, like sure they're not hold a simulators now which is neat but they're still just not that compelling, especially in a game where the bar for a compelling track has been raised significantly with the addition of parkour mechanics.
03.12.2025 14:09 β π 0 π 0 π¬ 0 π 0
i'm ngl if intermissions allowed you to play 2 laps of every track in the game (and maybe 3 for ktb) then i'd have less of a problem with them. like they'd still be a bit boring to drive on but at least there'd be a compromise by having more gameplay on the actual track.
03.12.2025 14:09 β π 0 π 0 π¬ 1 π 0
close enough ig
21.11.2025 12:01 β π 0 π 0 π¬ 0 π 0
nah probably won't be able to get it for a while yet, definitely gonna pick it up eventually though
20.11.2025 18:40 β π 0 π 0 π¬ 0 π 0
kirby air riders having so many unlockables genuinely makes me want to get the game a lot more than i did before, i miss unlockables in games so much
20.11.2025 18:22 β π 2 π 0 π¬ 0 π 0
oh yeah pretend i said publishers instead of developers. my point still stands though.
11.11.2025 16:44 β π 2 π 0 π¬ 1 π 0
because cartridges are many times more expensive to use than game key cards and game freak (i'm assuming this was their decision) like to keep costs low. i don't really blame developers for using game key cards tbh, nintendo really need to offer cheaper cartridge options.
11.11.2025 16:17 β π 2 π 0 π¬ 1 π 0
no better feeling in city trial than finding a battle chariot and going on the hunt
09.11.2025 16:09 β π 0 π 0 π¬ 0 π 0
i knew city trial would be the main attraction but i was hoping to at least enjoy the racing mode too. i'm finding it a lot harder to justify getting the game now because as great as city trial is, it alone is not worth $70 to me.
08.11.2025 18:20 β π 0 π 0 π¬ 0 π 0
it's actually kinda insane how fun city trial is, and how not fun the rest of the game is by comparison
08.11.2025 09:37 β π 0 π 0 π¬ 0 π 0
if sega and atlus would take this as a lesson to stop constantly making the worst decisions imaginable when it comes to the switch 2, like they have been since the console launched, then that would be great.
31.10.2025 21:26 β π 0 π 0 π¬ 0 π 0
p3r on switch 2 is a rushed port of a nearly 2-year-old game to a system with a small install-base relative to other platforms, and the cherry on top is that it's a game key card. to nobody's surprise, the game is not selling well.
31.10.2025 21:26 β π 0 π 0 π¬ 1 π 0
just caught my first shiny :)
31.10.2025 11:24 β π 0 π 0 π¬ 0 π 0
i kinda doubt it unless this change somehow makes twitter a less addictive platform. besides the larger user-base, addictiveness is the big thing keeping a lot of people on twitter and i fear they've built up a pretty high tolerance for annoying bullshit over the years.
26.10.2025 17:45 β π 0 π 0 π¬ 0 π 0
the AI that had a massive nazi episode is now being put in charge of curating the content people see, I wonder how this will turn out...
26.10.2025 17:02 β π 0 π 0 π¬ 0 π 0
this coming from the company that just re-released the super mario galaxy games for $40 each is insane
19.10.2025 14:14 β π 0 π 0 π¬ 0 π 0
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