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William Herrera

@williamherrera.bsky.social

I'm a Martial Artist ๐Ÿ‰ and Game Designer.๐ŸŽฎ Currently living in Valencia. Student at ESAT. Working on Elysian Siege.

202 Followers  |  297 Following  |  23 Posts  |  Joined: 11.02.2025  |  1.4979

Latest posts by williamherrera.bsky.social on Bluesky

Game a Week: Teaching Students to Prototype
YouTube video by Game Developers Conference Game a Week: Teaching Students to Prototype

๐Ÿ” Something that I was recently taught and really helped me:
Prototype early โ€” even if itโ€™s ugly.

The sooner it moves, the sooner it teaches you.

If you are interested on how to prototype properly take a look at this: www.youtube.com/watch?v=9O9Q...

#gamedev #gamedesign #indiedev

23.05.2025 06:51 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If you already red the last book I mentioned then check this one out!

"Game Feel" by Steve Swink ๐ŸŽฎ๐Ÿ•น๏ธ

It explores why controls feel good โ€” and how to design that intentionally.

I just started but it's been pretty eye-opening so far. Might be worth a look!

#gamedev #gamedesign #IndieDev

23.05.2025 06:06 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been reading "The Art of Game Design" by Jesse Schell ๐ŸŽฎ๐Ÿ“˜

Itโ€™s thoughtful, practical, and full of questions that really shift your perspective about game design.

Might be a good one if youโ€™re into making games!

#gamedev #gamedesign #indiedev

23.05.2025 05:07 โ€” ๐Ÿ‘ 47    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ever barely clip a platform and still land while playing a platformer game? Thatโ€™s corner correction ๐Ÿช„ โ€” a tiny nudge that pulls you up instead of letting you fall ๐Ÿ‘ฃ

Subtle, but it makes platformers avoid frustration๐ŸŽฎโœจ

#gamedev #platformers #IndieDev #GameDesign

23.05.2025 03:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ•น๏ธ Ever heard of Coyote Time in game dev?

Itโ€™s a tiny delay (0.1โ€“0.2s) after leaving a platform where jumps still register โ€” named after cartoon coyotes who hang in mid-air before falling. ๐Ÿพ

๐Ÿ’ก Adds fairness and smoother controls

Use it. Players will thank you.

#GameDev #IndieDev #IndieGameDev

23.05.2025 01:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Anatomy of a Level How levels in Guntastic are built and how we came there.

๐Ÿ› ๏ธ Thinking of level design as a conversation has helped me a lot.
Levels ask questions โ€” players answer by playing.

Great breakdown about it here:
"Anatomy of a Level" by Ludicrous Games
weareludicrous.com/blog/2019/an...

Hope it helps someone!
#IndieDev #LevelDesign #GameDesign

23.05.2025 00:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For our survival horror game, we're implementing a Fresnel material to highlight pickups๐Ÿ•ฏ๏ธ

Since items in this genre usually donโ€™t stand out much, exploration is key

Weโ€™ve added a soft blinking effect (still being fine-tuned), to help players identify pickups

Made in @ESAT_Valencia

#gamedev #ue5

22.05.2025 18:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽจ Take a look at our ranger in action!

Artist: Vivianne Hung
Currently bringing Heart to life through animations!

Stay tuned for more behind-the-scenes content โœจ

#IndieDev #GameDev #CharacterDesign#Animation

22.05.2025 19:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Level Design Talks - YouTube

Some of these talks blew my mind! Great for understanding how pros think about space, movement, and player psychology.

There is still a lot to learn. Would love to hear what helped you learn level designโ€”or feel free to drop your own tips or WIP screenshots! โœจ

#IndieDev #GameDev #LevelDesign

22.05.2025 18:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Elysian Siege's current core loop!

โš”๏ธ Fight Enemies!
They will try to stop you. Beat them!

๐Ÿชœ Jump and Avoid Traps!
Jump and dodge! Dangers lie everywhere while pursuing your goal.

๐Ÿ’Ž Explore and Pick Up Rewards!
Everything you can find will help along the journey!

#GameDev #IndieDev #IndieGameDev

22.05.2025 11:12 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Odyssey Narrative Game โ€“Dev Update!

I was about to release itโ€ฆ but decided to take it one step further.

To deepen player engagement, Odiโ€™s perception will now shift based on your choices.

This means the story changes depending on how he sees things โ€” not just what happens.

#GameDev #IndieDev

21.05.2025 20:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you so much for your ideas! Yes, I was actually thinking of creating a city-builder game where players progress through Asian history while learning about the origins of Kung Fu in an interactive way. Imagine the posibilities...

21.05.2025 19:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just wrapped up a City Builder project to dive into the genre using Unreal Engine!

It was a great exercise in learning the core systems behind simulation and resource management.

If you have any advice or feedback, I'd love to hear it!

#GameDev #IndieDev #IndieGameDev

21.05.2025 09:08 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here is a little about me!

#GameDev #IndieDev #IndieGameDev

20.05.2025 07:23 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Games talk to players.

Through sound, lights, animations, movement, even silence โ€” everything is feedback.

Good feedback means the player always knows:
โœ… What just happened
โœ… What it meant
โœ… What they can do next

Thatโ€™s what weโ€™re working on now. Making the world respond.

#GameDev #IndieDev

19.05.2025 07:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm developing Godot #effects pack including 60+ #vfx #shader & particle effects - #fire #water #explosions #magic and many more!!

UPDATE: #portal and #spaks #electric

follow on bukkbeek.itch.io

#indie #blender #godot #game #art #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks

16.05.2025 01:13 โ€” ๐Ÿ‘ 80    ๐Ÿ” 12    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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๐Ÿšง Level design update! The world is taking shape, but thereโ€™s still plenty of work ahead to polish and refine every corner. Loving how the architecture and atmosphere are coming together in this build โ€” canโ€™t wait to share more progress soon! ๐ŸŽฎโœจ

ESAT Valencia.

#GameDev #IndieGameDev #LevelDesign

16.05.2025 19:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐ŸŽฎ If you saw my recent post about animations, donโ€™t miss this one!

Itโ€™s a โœ๏ธ clear, well-explained guide that dives into the key details of โš”๏ธ combat animation design โ€” perfect for achieving a polished, professional feel in your game's combat.

#GameDev #IndieDev #IndieGameDev

16.05.2025 13:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fire emblem ๐Ÿ™

16.05.2025 13:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Speaking of which... I'm making an odissey themed text rpg where you get to live the decisions and consecuences of your choices, follow me and stay tuned, the first chapter will be out soon! ๐Ÿ˜…

16.05.2025 13:27 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Melee Weapons Animation Tutorial #animation
Melee Weapons Animation Tutorial #animation

It's not just about dealing damage!

Hereโ€™s another great resource I came acrossโ€”a super concise short on how to animate attacks:

๐ŸŽฌ www.youtube.com/shorts/Zd9fV...

It breaks down key principles to make attacks feel snappy and readable. Definitely worth a minute!

#GameDev #IndieDev #IndieGameDev

16.05.2025 07:02 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Anatomy of an Enemy Attack in Dark Souls 3 This article analyzes how Dark Souls 3 achieves combat clarity and fairness by breaking down an enemy attack and applying the interaction model. Moreover, it also tries to establish a framework for co...

Weโ€™ve hit a classic dev issue lately: enemy feedback isnโ€™t clear enough.
To tackle it, I found this great breakdown of Dark Souls 3:

๐Ÿ‘‰ www.gamedeveloper.com/game-platfor...

It explains how to clearly signal enemy intent before, during, and after an attack.
Sharing it in case it helps others too.

15.05.2025 13:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Tumulus of the Valley is out!!!๐Ÿฅณ

A short narrative game created in Bitsy where you control an archaeologist๐Ÿค  who discovers a site from the Metal Age๐Ÿบ

Try it!โฌ‡๏ธ

#GameDev #IndieGame #NarrativeDesign #Bitsy

15.05.2025 13:19 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thank you all for the support on MERY.EXE!

I didnโ€™t expect such positive feedback, especially since itโ€™s my first #bitsy game.

Iโ€™m thrilled you enjoyed this short narrative! More projects coming soon. ๐ŸŽฎ

Havenโ€™t played it yet? Try it here: gisellegr.itch.io/meryexe

#indiedev #2d #gamedev

18.04.2025 07:01 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Library Level Design #02

Hi! ๐Ÿ˜Š Today Iโ€™m sharing the first dressing pass of the Scriptorium in my Library level
You can see the progress from the initial blockout to a more polished space

๐ŸŽจ Dressing by Celia Heck
๐Ÿ“ Made at ESAT_Valencia

#ue5 #gamedev #buildinpublic #horrorgame #leveldesign

08.05.2025 09:55 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hi, I'm Gisela! โœจ
Game designer student, passionate about cozy & horror games. Also a fantasy writer (books in spanish) & learning digital art.

I love creating unique characters that leave a mark. ๐Ÿ’œ I'll be sharing my creative journey here! ๐Ÿซถ

#GameDesign #FantasyWriter #CozyGames #HorrorGames

02.02.2025 00:42 โ€” ๐Ÿ‘ 34    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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UFO'S Nightmare by William Play in your browser

This is the first game I ever made โ€” UFOs' Nightmare!
It's a space shooter where you blast aliens in deep space.
Please give it a try and let me know what you think!

๐Ÿ‘‰ lithwin.itch.io/ufos-nightmare

#gamedev #indiedev #pixelart

06.05.2025 01:35 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's my first mini game in Construct3: Hamster's Bakery! ๐Ÿฐ

A prototype I made last year for a cute' em up mixing silly, sweet elements. Glaze cakes, score points, buy upgrades.

Thinking of polishing the art and adding new mechanics. Should I?

#buildinpublic #indiedev #cute #ScreenshotSaturday

26.04.2025 19:55 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Heyy! I'm working on a narrative Odyssey-inspired videogame using Inky!

Hereโ€™s a sneak peek at the flowchart ๐Ÿ‘€โœจ

(Yes, Zeus had to be there for divine inspiration โ€” artwork by the amazing Neal Illustrator!)

#gamedev #indiedev #gamedesign

05.05.2025 21:10 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘ As part of the level design in Elysian Siege, we have developed layouts from a series of references that we have then built in the engine.

โฌ‡๏ธ Here you can see the transition from the layout to the current situation in the engine.

Powered by ESAT Valencia

#GameDev #LevelDesign #UnrealEngine

07.04.2025 15:03 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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