We've got taverns and bards and plenty to drink.
#indiedev #indiegame #godot #gamedev #roguelites
No context needed. π₯
Working on some new enemy attack patterns and systems as well wrap up the details for our first two biomes
#indiedev #gamedev #godot #roguelite #soulspire
I'm too lazy to curate so here's a photodump π€·ββοΈ Plenty of new features. We're inching towards a demo π
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So uh... now you fly now π€·
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When you accidentally multiply instead of add π³π£π₯
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Can't find a #Steam page for "Soulspire" by @blamo-studios.bsky.social unfortunately, but it looks pretty cool and I'm looking forward to see more of this roguelike #DungeonCrawler!
bsky.app/profile/blam...
If you have co-op, you gotta be able to express yourself! π₯°ππ
#indiedev #gamedev #godot #multiplayer
It never works on the first try, does it π³ Trying to figure out the death state for a co-op buddy. There's only supposed to be one grave π«£πͺ¦
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You can now play with your friends on Steam! This has been so excited getting multiplayer up and running! Now time to deal with lag and stutters and everything else π«
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Meet Finley π¦
He's a "merchant" you might encounter during a run. He doesn't sell anything, but he is always looking to buy! For a discount that is π°
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Sometimes the most basic features are the most impactful. We only uncover one room at a time so it can get confusing to figure out where you haven't been. Adding the question mark icons makes a huge difference. Nothing revolutionary but needed to be added.
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Surface system in action! You can ignite surfaces and spread fire π₯
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I was inspired by the surface system in BG3 and wanted to implement something similar in 2D. It has been kind of tough to optimize but I think this can create some really cool interactions! Needs some visual work but I'm super happy so far.
#gamdev #indiedev #godot #roguelite
A few of the upgrades you can get during a run π Choose wisely though because your decisions have consequences ππ
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Good call! You're totally right. I tried to fix the perspective a bit so it matches the tileset better. What do you think?
Finally at the point where I can spend time making cool things! This is the Well of Fortune or maybeβ¦ misfortune..? Toss a coin in, see what happens ππ€
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Itβs a roguelike! Something broke with the object spawning system and every random object was spawning in the same room. Something to do with global coordinates I think
Uhhh.... I don't know what I did to cause this π³
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Also... Multiplayer work is almost complete! there are a few small items that need to be synced and then it's on to Steam integration. This has been MONTHS in the making π«
The game architecture was completely rewritten along with major overhauls to many core systems.
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Meet Garrick, the local blacksmith! βοΈ
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You can now pet animals in SoulSpire! Dev time well spent πΈ
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The Hub shopkeeper got quite a bit beefier! π»πͺ Before/After
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Multiplayer update! Out of the nearly 50 items that needed to be updated for multiplayer to work, 34 have been tackled and are fully working! More will probably come, but online co-op is on it's way. π¬π
#godot #gamedev #indiegamedev #coop
Thanks for the shoutout!
Just multiplayer things π«¨
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Godot has two nodes used for spawning, replicating, and syncing variables across clients. It takes a lot of work out of manually syncing things
Check out my test accounts. Lars, Mike, and Berry have become my best friends over the last few weeks. π
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Okay now we're making progress! π¬ Multiplayer is a super fun challenge but #godot makes it a little easier!
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Just wrapped up projectiles & mobs today but still so much more to do π