All credits goes to itch.io/profile/matt... I started with his tileset to get things going and its stunningly beautiful! I am looking for an pixel artist though for characters and modifications :)
26.02.2026 15:34 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0@tyskgames.bsky.social
Indie Game Dev from the north of Europe. Trying to do the impossible.
All credits goes to itch.io/profile/matt... I started with his tileset to get things going and its stunningly beautiful! I am looking for an pixel artist though for characters and modifications :)
26.02.2026 15:34 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Mini devlog day: big progress on tile metadata, pathfinding and indicators. Every tile now has resource and access data, nav works and indicators show status. Pathfinding was hundreds of lines of fiddly code, but it works great.
#DevLogThursday #GameDev #IndieDev
Midweek WIP: tiny world map with 3 villages, fish/wood, metal, grain/crafting. Players move wares between markets; red tents mark market spots for now. The new map is already deployed on itch! The game grows step by step, every day a little more.
#WIPWednesday #IndieDev #IndieGameDev
Using Tiled to build a small world map. Autotiling and terrain sets rock. Debating how much data per tile: collision now; base speed, category, resources later. Goal is replace old tilemap with collision. Trading and economy features come later.
#TutorialTuesday #GameDev #IndieDev
Build pipeline is live: fresh builds auto-upload to Itch.io so friends can jump in. Join my Discord and be the first to know how to join a playtest: https://discord.gg/BAuC7HYBrT
#MarketingMonday #IndieDev #GameDev
Using Tiled to build a small world map. Autotiling and terrain sets rock. Debating how much data per tile: collision now; base speed, category, resources later. Goal is replace old tilemap with collision. Trading and economy features come later.
#TutorialTuesday #GameDev #IndieDev
Hi Don! Great to see you here! According to feedback and Interaction, this is actually the best platform I discovered. Still no one joined my discord to try out the "game" yet! But its getting there! Slowly and constantly :D
Hope your game also makes great progress!
Build pipeline is live: fresh builds auto-upload to Itch.io so friends can jump in. Join my Discord and be the first to know how to join a playtest: discord.gg/BAuC7HYBrT
#MarketingMonday #IndieDev #GameDev
This week I built the foundations: cloud backend with monitoring, then opened the server to clients. Got smooth client movement across the map and the first working persistence so positions survive logoff. Feeling optimistic, I'll make an MMO - anyone doubs me?
#WeekInReview #GameDev #IndieDev
Playing Tibia shaped my taste for player-driven economies. I remember trading with friends in Kazordoon until store-bought runes broke things. Trying to capture that in Highroads; farming screenshot. Interested in a playtest?
#ShamelessSelfPromo #IndieDev #GameDev
Players now linger in-world after logout instead of just vanishing. They play exit animations and the server persists position and animation state so you don't respawn at the same spot on login. How long should they stay active?
#FeatureFriday #IndieDev #GameDev
It seems like its GIF that I cant post. Here is the mp4 version of Smooth Tile movement then :)
Also thanks to @kyle-zhang.bsky.socialโฌ for the tip with the dual grid system!
Thank you Kyle, I'll have a look at it!
19.02.2026 19:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What a smooth movement! Same sync logic, but players now walk tile-to-tile with interpolation and server-authoritative positions. Considering Tiled for tilemaps since the server datalayer complicates things. Any Tiled tips / experience?
#DevLogThursday #GameDev #IndieDev
Somehow the GIF did not play in my last post, so here are 3 clients on an authorative server :D !
19.02.2026 12:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It took longer than I planned, but there is a persistent world now (until server restart). Multiple clients can log in and move around a world map, no game logic yet. Basic save/restore works. Want me to stress-test it?
#WIPWednesday #IndieDev #GameDev
Built the login flow today: client-side validation, server error display, and a tiny localized registration path. Not flashy, but these details make a persistent multiplayer loop feel real. login UI gif. How long until a server authorative game loop is ready?
#TechTuesday #GameDev #IndieDev
Got a cloud backend + analytics running in a few hours. Thinking of giving my trading/crafting MMO another go. Goal this week: ship a tiny persistent multiplayer demo (login->shared map->save). Server dashboard screenshot. Would you try a short demo?
#MarketingMonday #GameDev #IndieDev