Tysk Games's Avatar

Tysk Games

@tyskgames.bsky.social

Indie Game Dev from the north of Europe. Trying to do the impossible.

9 Followers  |  18 Following  |  18 Posts  |  Joined: 16.07.2025  |  1.4147

Latest posts by tyskgames.bsky.social on Bluesky


MattWalkden

All credits goes to itch.io/profile/matt... I started with his tileset to get things going and its stunningly beautiful! I am looking for an pixel artist though for characters and modifications :)

26.02.2026 15:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Mini devlog day: big progress on tile metadata, pathfinding and indicators. Every tile now has resource and access data, nav works and indicators show status. Pathfinding was hundreds of lines of fiddly code, but it works great.

#DevLogThursday #GameDev #IndieDev

26.02.2026 12:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Midweek WIP: tiny world map with 3 villages, fish/wood, metal, grain/crafting. Players move wares between markets; red tents mark market spots for now. The new map is already deployed on itch! The game grows step by step, every day a little more.

#WIPWednesday #IndieDev #IndieGameDev

25.02.2026 13:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Using Tiled to build a small world map. Autotiling and terrain sets rock. Debating how much data per tile: collision now; base speed, category, resources later. Goal is replace old tilemap with collision. Trading and economy features come later.

#TutorialTuesday #GameDev #IndieDev

25.02.2026 07:39 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Build pipeline is live: fresh builds auto-upload to Itch.io so friends can jump in. Join my Discord and be the first to know how to join a playtest: https://discord.gg/BAuC7HYBrT

#MarketingMonday #IndieDev #GameDev

25.02.2026 07:39 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Using Tiled to build a small world map. Autotiling and terrain sets rock. Debating how much data per tile: collision now; base speed, category, resources later. Goal is replace old tilemap with collision. Trading and economy features come later.

#TutorialTuesday #GameDev #IndieDev

24.02.2026 23:40 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hi Don! Great to see you here! According to feedback and Interaction, this is actually the best platform I discovered. Still no one joined my discord to try out the "game" yet! But its getting there! Slowly and constantly :D

Hope your game also makes great progress!

24.02.2026 08:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Build pipeline is live: fresh builds auto-upload to Itch.io so friends can jump in. Join my Discord and be the first to know how to join a playtest: discord.gg/BAuC7HYBrT

#MarketingMonday #IndieDev #GameDev

23.02.2026 15:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

This week I built the foundations: cloud backend with monitoring, then opened the server to clients. Got smooth client movement across the map and the first working persistence so positions survive logoff. Feeling optimistic, I'll make an MMO - anyone doubs me?
#WeekInReview #GameDev #IndieDev

22.02.2026 13:22 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Playing Tibia shaped my taste for player-driven economies. I remember trading with friends in Kazordoon until store-bought runes broke things. Trying to capture that in Highroads; farming screenshot. Interested in a playtest?

#ShamelessSelfPromo #IndieDev #GameDev

21.02.2026 13:01 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Players now linger in-world after logout instead of just vanishing. They play exit animations and the server persists position and animation state so you don't respawn at the same spot on login. How long should they stay active?

#FeatureFriday #IndieDev #GameDev

20.02.2026 13:27 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

It seems like its GIF that I cant post. Here is the mp4 version of Smooth Tile movement then :)

Also thanks to @kyle-zhang.bsky.socialโ€ฌ for the tip with the dual grid system!

19.02.2026 19:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you Kyle, I'll have a look at it!

19.02.2026 19:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

What a smooth movement! Same sync logic, but players now walk tile-to-tile with interpolation and server-authoritative positions. Considering Tiled for tilemaps since the server datalayer complicates things. Any Tiled tips / experience?

#DevLogThursday #GameDev #IndieDev

19.02.2026 13:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Somehow the GIF did not play in my last post, so here are 3 clients on an authorative server :D !

19.02.2026 12:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

It took longer than I planned, but there is a persistent world now (until server restart). Multiple clients can log in and move around a world map, no game logic yet. Basic save/restore works. Want me to stress-test it?

#WIPWednesday #IndieDev #GameDev

18.02.2026 13:37 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Built the login flow today: client-side validation, server error display, and a tiny localized registration path. Not flashy, but these details make a persistent multiplayer loop feel real. login UI gif. How long until a server authorative game loop is ready?

#TechTuesday #GameDev #IndieDev

17.02.2026 14:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Got a cloud backend + analytics running in a few hours. Thinking of giving my trading/crafting MMO another go. Goal this week: ship a tiny persistent multiplayer demo (login->shared map->save). Server dashboard screenshot. Would you try a short demo?

#MarketingMonday #GameDev #IndieDev

16.02.2026 13:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@tyskgames is following 18 prominent accounts