Johannes Ebner's Avatar

Johannes Ebner

@structed.bsky.social

GodotFest Co-Founder; Sr. Xbox Production Partner Manager & Freelance #Gamedev Consultant; ex Azure; Godot Engine Advocate and GodotCon 23 co-host I help you build & scale online systems for games! (and keep your game alive). Maintainer of godot-playfab.

1,114 Followers  |  278 Following  |  272 Posts  |  Joined: 04.07.2023  |  1.8578

Latest posts by structed.bsky.social on Bluesky

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From the godot community on Reddit: Open-source desktop app to maintain your docs and manage game data Explore this post and more from the godot community

Look at this very promising tool #MadeWithGodot

Would love to see a talk about it's making at @godotfest.com!

www.reddit.com/r/godot/s/HU...

06.02.2026 18:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This role is not only in the UK, but in larger Europe, as long as you can align with the UK Time Zone.

05.02.2026 16:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Business Development Manager - XBOX | Microsoft Careers | Marion Finnigan ๐ŸŽฎ ๐ŸŽฎ WE ARE HIRING! ๐Ÿš€ Iโ€™m excited to share that weโ€™ve opened two new Business Development Manager roles on Team Xbox in EMEA. These roles sit within our global thirdโ€‘party business development team an...

My sister-team at @xbox.com is hiring two Business Development managersFantastic team to join with amazing opportunities!

www.linkedin.com/posts/marion...

04.02.2026 21:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I had the privilege to meet the @tarsierstudios.bsky.social devs at the REANIMAL launch event by @thqnordic.com. Such a cool event!

04.02.2026 11:40 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh, indeed! Thanks for pointing that out! It's been a while since I had the chance to look at the original draft. I've let JetBrains know!

31.01.2026 19:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The State of Game Development 2025 Drawing on data from the JetBrains Developer Ecosystem Survey 2025, this report offers a focused look at the people, tools, technologies, and trends shaping the game development industry today.

The @jetbrains.com State of Game Development Report is out! And unsurprisingly, Godot is on the rise!

lp.jetbrains.com/the-state-of...

31.01.2026 13:21 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 โ€” ๐Ÿ‘ 1319    ๐Ÿ” 372    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 50

Hah! I was wondering the same thing all along!
I gleaned from the issues on GH, that its sole purpose was to segment the loading progress bar! I am wondering why it wasn't a calculated value in the first place.

28.12.2025 17:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is it just me, or are Godot docs extremely slow right now?

28.12.2025 16:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Remove `load_steps` from `resource_format_text.cpp` by MartinDelille ยท Pull Request #103352 ยท godotengine/godot I propose to remove the load_step tag stored in the tscn files that make versioning the project tedious, especially during rebase. Let's take an example where I commit changes to the main.tscn ...

I am so happy, that Godot 4.6 removes load_steps from the tscn/tres files. It's been a constant pain with with git.

github.com/godotengine/...

28.12.2025 12:57 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Intteresting and sad to see that AI is so ubiquitous and the hate so blind because of all the anti AI purists, that even these anti AI advocates are getting accused of using AI and subsequently abused.

Just don't hate on each other. Don't boycott anyone because they had themselves helped by AI.

22.12.2025 20:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

PSA: DO NOT PLAY A GAME ABOUT DIGGING A HOLE!

It needs to be banned for not autosaving and instead reminding you after just a few minutes that 30 minutes of your live have passed without saving. Pure evil.

16.12.2025 08:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GodotFest Munich Returns November 2026 The next GodotFest in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to GamesMarkt.

The next @godotfest.com in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to @gamesmarket.global.

www.gamesmarket.global/godotfest-mu...

27.11.2025 12:43 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That as well! Q3DM17 is my fav Q3 map!

17.11.2025 10:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Best map ever for InstaGib DM!

17.11.2025 07:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Got the flu?

14.11.2025 20:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The similarity is striking! ๐Ÿ˜‚

13.11.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Serious business with @structed.bsky.social that was seriously photo bombed by @crayondev.ie and @anniibo.bsky.social #godotfest

12.11.2025 16:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
GodotFest Opening Remarks, on a big projector in the room

GodotFest Opening Remarks, on a big projector in the room

Welcome to GodotFest 2025!

A 2 day conference in Munich, Germany.

It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!

11.11.2025 09:40 โ€” ๐Ÿ‘ 89    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
Image with text, spotlighting a talk or workshop for GodotFest 2025

Seeing the forest for the trees: How to think about workflows when designing tools
Learn to ask the right โ€œwhyโ€ questions, design for change, not against it, and uncover what users really need from your tools.
Robin-Yann Storm

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Seeing the forest for the trees: How to think about workflows when designing tools Learn to ask the right โ€œwhyโ€ questions, design for change, not against it, and uncover what users really need from your tools. Robin-Yann Storm Buy your ticket today: GodotFest.com

When designing tools, itโ€™s easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.

09.11.2025 14:47 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How I know I'm working with an awesome team at #GodotFest:

* 2200: too tired to work on integrating Bsky API
* 00:00 Other team member takes a stab
* 01:00 testing now
* 03:15 This is BS. I am not going to invest one more minute into this
* 04:35: got it working. Good night
* 04:45: here's more

09.11.2025 07:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Picture of the room Danzig at smartvillage Bogenhausen where GodotFest will be. Four large tables in an open space, one of the tables is labelled "your game here"

Picture of the room Danzig at smartvillage Bogenhausen where GodotFest will be. Four large tables in an open space, one of the tables is labelled "your game here"

Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.

07.11.2025 14:27 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's fascinating to see where Godot games are going from showreel to showreel!
- much higher quality and polish
- much more 3D. A while back, it was mostly 2D. Now it's mostly 3D

08.11.2025 10:53 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image with text, spotlighting a talk or workshop for GodotFest 2025

Oh, that UI looks dope โ€”wish it wasnโ€™t so hard to read tho
Learn what makes text work on screen and how Godotโ€™s typography features can shape how players experience your game.
Henni

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Oh, that UI looks dope โ€”wish it wasnโ€™t so hard to read tho Learn what makes text work on screen and how Godotโ€™s typography features can shape how players experience your game. Henni Buy your ticket today: GodotFest.com

The best-looking UI means nothing if your players canโ€™t read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godotโ€™s font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!

07.11.2025 11:56 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image with text, spotlighting a talk or workshop for GodotFest 2025

Keeper to Keepers: Adding Multiplayer 
to Dome Keeper
How to approach multiplayer integration in existing Godot projects: insights from Dome Keeper.
Chris Ridenour
KAR Games

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Keeper to Keepers: Adding Multiplayer to Dome Keeper How to approach multiplayer integration in existing Godot projects: insights from Dome Keeper. Chris Ridenour KAR Games Buy your ticket today: GodotFest.com

The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest

05.11.2025 14:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the website godotfest.com/schedule , showing a small snippet of talks

Screenshot of the website godotfest.com/schedule , showing a small snippet of talks

Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little โค and export to calendar!

04.11.2025 18:51 โ€” ๐Ÿ‘ 21    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!

godotfest.com/talks/godot-...

04.11.2025 20:25 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image with text, spotlighting a talk or workshop for GodotFest 2025

Gyms, Zoos, and Museums: Your documentation should be in-game
Turn your documentation into living, playable spaces that make complex systems accessible for the whole team.
Robin-Yann Storm

Buy your ticket today: GodotFest.com

Image with text, spotlighting a talk or workshop for GodotFest 2025 Gyms, Zoos, and Museums: Your documentation should be in-game Turn your documentation into living, playable spaces that make complex systems accessible for the whole team. Robin-Yann Storm Buy your ticket today: GodotFest.com

Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.

04.11.2025 13:37 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Banner for the GodotFest conference, taking place in Munich, Germany on 11 & 12 November 2025.

Banner for the GodotFest conference, taking place in Munich, Germany on 11 & 12 November 2025.

Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!

Feel free to DM me if you'd like to meet up and talk about
๐Ÿ’ผ @w4games.com products and services (Consoles, Build, Professional Services)
โš™๏ธ #GodotEngine development priorities
๐ŸŽฎ your awesome Godot projects

29.10.2025 16:44 โ€” ๐Ÿ‘ 72    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ‘€

27.10.2025 23:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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