Look at this very promising tool #MadeWithGodot
Would love to see a talk about it's making at @godotfest.com!
www.reddit.com/r/godot/s/HU...
@structed.bsky.social
GodotFest Co-Founder; Sr. Xbox Production Partner Manager & Freelance #Gamedev Consultant; ex Azure; Godot Engine Advocate and GodotCon 23 co-host I help you build & scale online systems for games! (and keep your game alive). Maintainer of godot-playfab.
Look at this very promising tool #MadeWithGodot
Would love to see a talk about it's making at @godotfest.com!
www.reddit.com/r/godot/s/HU...
This role is not only in the UK, but in larger Europe, as long as you can align with the UK Time Zone.
05.02.2026 16:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My sister-team at @xbox.com is hiring two Business Development managersFantastic team to join with amazing opportunities!
www.linkedin.com/posts/marion...
I had the privilege to meet the @tarsierstudios.bsky.social devs at the REANIMAL launch event by @thqnordic.com. Such a cool event!
04.02.2026 11:40 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Oh, indeed! Thanks for pointing that out! It's been a while since I had the chance to look at the original draft. I've let JetBrains know!
31.01.2026 19:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0The @jetbrains.com State of Game Development Report is out! And unsurprisingly, Godot is on the rise!
lp.jetbrains.com/the-state-of...
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Hah! I was wondering the same thing all along!
I gleaned from the issues on GH, that its sole purpose was to segment the loading progress bar! I am wondering why it wasn't a calculated value in the first place.
Is it just me, or are Godot docs extremely slow right now?
28.12.2025 16:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I am so happy, that Godot 4.6 removes load_steps from the tscn/tres files. It's been a constant pain with with git.
github.com/godotengine/...
Intteresting and sad to see that AI is so ubiquitous and the hate so blind because of all the anti AI purists, that even these anti AI advocates are getting accused of using AI and subsequently abused.
Just don't hate on each other. Don't boycott anyone because they had themselves helped by AI.
PSA: DO NOT PLAY A GAME ABOUT DIGGING A HOLE!
It needs to be banned for not autosaving and instead reminding you after just a few minutes that 30 minutes of your live have passed without saving. Pure evil.
The next @godotfest.com in Munich will come: It is planned for November 2026, the organisers of GameDev Events Munich have revealed to @gamesmarket.global.
www.gamesmarket.global/godotfest-mu...
That as well! Q3DM17 is my fav Q3 map!
17.11.2025 10:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Best map ever for InstaGib DM!
17.11.2025 07:12 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Got the flu?
14.11.2025 20:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The similarity is striking! ๐
13.11.2025 10:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Serious business with @structed.bsky.social that was seriously photo bombed by @crayondev.ie and @anniibo.bsky.social #godotfest
12.11.2025 16:36 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0GodotFest Opening Remarks, on a big projector in the room
Welcome to GodotFest 2025!
A 2 day conference in Munich, Germany.
It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!
Image with text, spotlighting a talk or workshop for GodotFest 2025 Seeing the forest for the trees: How to think about workflows when designing tools Learn to ask the right โwhyโ questions, design for change, not against it, and uncover what users really need from your tools. Robin-Yann Storm Buy your ticket today: GodotFest.com
When designing tools, itโs easy to focus only on what they do and not how people use them. At #GodotFest, Robin-Yann Storm will teach how to design tools and workflows that fit together seamlessly, balance time and cost, and make teams more effective in the way they work.
09.11.2025 14:47 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0How I know I'm working with an awesome team at #GodotFest:
* 2200: too tired to work on integrating Bsky API
* 00:00 Other team member takes a stab
* 01:00 testing now
* 03:15 This is BS. I am not going to invest one more minute into this
* 04:35: got it working. Good night
* 04:45: here's more
Picture of the room Danzig at smartvillage Bogenhausen where GodotFest will be. Four large tables in an open space, one of the tables is labelled "your game here"
Before you leave for #GodotFest in a few days - if you want to showcase your projects, bring a laptop! We'll have two rooms with tables and power. Spots are first come first serve, but reset during lunch break to give everyone a chance.
07.11.2025 14:27 โ ๐ 15 ๐ 3 ๐ฌ 1 ๐ 0It's fascinating to see where Godot games are going from showreel to showreel!
- much higher quality and polish
- much more 3D. A while back, it was mostly 2D. Now it's mostly 3D
Image with text, spotlighting a talk or workshop for GodotFest 2025 Oh, that UI looks dope โwish it wasnโt so hard to read tho Learn what makes text work on screen and how Godotโs typography features can shape how players experience your game. Henni Buy your ticket today: GodotFest.com
The best-looking UI means nothing if your players canโt read it. In her workshop at #GodotFest, Henni (itsjustletters.de) will show how Godotโs font tools help designers build accessible interfaces: starting from the basics all the way to advanced OpenType features and more!
07.11.2025 11:56 โ ๐ 17 ๐ 4 ๐ฌ 0 ๐ 0Image with text, spotlighting a talk or workshop for GodotFest 2025 Keeper to Keepers: Adding Multiplayer to Dome Keeper How to approach multiplayer integration in existing Godot projects: insights from Dome Keeper. Chris Ridenour KAR Games Buy your ticket today: GodotFest.com
The age-old wisdom for adding multiplayer to a complex single player game is: Don't. But the team of Dome Keeper did it anyway! Chris Ridenour will talk about how they did it at #GodotFest
05.11.2025 14:34 โ ๐ 9 ๐ 5 ๐ฌ 0 ๐ 0Screenshot of the website godotfest.com/schedule , showing a small snippet of talks
Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little โค and export to calendar!
04.11.2025 18:51 โ ๐ 21 ๐ 6 ๐ฌ 0 ๐ 1Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!
godotfest.com/talks/godot-...
Image with text, spotlighting a talk or workshop for GodotFest 2025 Gyms, Zoos, and Museums: Your documentation should be in-game Turn your documentation into living, playable spaces that make complex systems accessible for the whole team. Robin-Yann Storm Buy your ticket today: GodotFest.com
Why write documentation no one reads when your own game can be the documentation? At #GodotFest @rystorm.com will show you how Gyms, Zoos, and Museums help teams test features, showcase assets, and document systems interactively.
04.11.2025 13:37 โ ๐ 17 ๐ 5 ๐ฌ 0 ๐ 0Banner for the GodotFest conference, taking place in Munich, Germany on 11 & 12 November 2025.
Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!
Feel free to DM me if you'd like to meet up and talk about
๐ผ @w4games.com products and services (Consoles, Build, Professional Services)
โ๏ธ #GodotEngine development priorities
๐ฎ your awesome Godot projects
๐
27.10.2025 23:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0