stardew valley
27.01.2025 02:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@batitplant.bsky.social
stardew valley
27.01.2025 02:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you've read until this part of the thread, I applaud you ๐
Be sure to check out VVizard Presents Dracula tho for a full breakdown of the character as well as any other additional information.
#pixelart #castlevania
youtu.be/nyyhzL6QgRo?...
I would like to thank my collaborators, @vvizardx.bsky.social and Vivivinya for taking this journey. I would also like to thank @hauntedfennie.bsky.social and @nyazuredreams.bsky.social for taking a part of their time to help animate Dracula a little, it really helped out a lot.
01.11.2024 10:21 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0As for my final thoughts, Dracula was definitely a challenge for me, as an animator, given the absurd amounts of secondary motion he contains. However, it is definitely fulfilling to give Final Frenzy a sendoff, with a character as popular as Castlevaniaโs Dracula. It was a fun project to work on.
01.11.2024 10:19 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Lastly I would like to make mention of Draculaโs respawn platform, which is literally just his Symphony of the Nightโs final form.
01.11.2024 10:17 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0Draculaโs taunt itself is actually in reference to his iconic โwine glassโ throw he does in a few games, particularly Symphony of the Night.
01.11.2024 10:16 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0However some of these normals ARE actually a reference to Dracula in the games. UTilt and FAir being from OoE, DAttack being Bat Moon from PoR and SSBU, and even UAir whoโs pose is in reference to Castlevania the Arcade.
01.11.2024 10:12 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0For Draculaโs normals, we had to get creative. Draculaโs never gone and throw hands himself in the games, which is why weโve made references to some fighting games, with vampires such as Demitri (for his DTilt and NAir), and Wallachia (for his FTilt), and Corrin (for his BAir)
01.11.2024 10:00 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Draculaโs strongs arenโt like any other from the frenzy. Boasting the largest FStrong*, UStrong and DStrong in the frenzy cast.
These are definitely the moves that a lot of players will hate me for, however I am willing to tone them down, but Iโd like to keep them as those huge and slow attacks.
For Draculaโs specials, we take a lot of inspiration from a lot of his signature attacks from his boss fights. Thereโs your Hellfire, Dark Inferno and Flame Pillar, as well as his signature teleport.
01.11.2024 09:45 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0With that in mind, we made a lot of his attacks huge, but slow. He utilizes his huge vampiric wings for a few of his attacks, as well as casting huge spells to strike fear on foes. The character might be too broken though, which we hope to avoidโฆ
01.11.2024 09:30 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Anyway, letโs talk about the moveset design for Dracula. Making the moveset, me and VVizard had a few design philosophies in mind, which is to make him feel imposing and feel like THE final boss you have to face in a game (similar to Ultโs Sephiroth). A fitting end to the Final Frenzy, I think.
01.11.2024 09:29 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0As an added bonus, here is Draculaโs True Form from Rondo of Blood. We originally planned to involve his True Form, in one way or another (perhaps as a gimmick), but due to the time constraints of the Horror Jam, we werenโt able toโฆ Perhaps in another time.
01.11.2024 09:27 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0For those curious, it was this one.
bsky.app/profile/mari...
Eventually, weโve used Draculaโs Symphony of the Night design as our base, which was largely inspired by @mariosantos.bsky.social SoTN Dracula redesign. (When I originally saw that post, I was fully convinced right then and there that SoTNโs design is the way to go.)
01.11.2024 09:24 โ ๐ 7 ๐ 1 ๐ฌ 2 ๐ 0Back to Dracula, originally I'd drawn him with a mixture of his Order of Ecclesia/Rondo of Blood design in mind, but Iโve gravitated towards Symphony of the Nightโs design eventually.
01.11.2024 09:22 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0Below weโre the possible Death sprites we couldโve went with, taking from his Order of Ecclesia (Grimoire of Souls), Rondo of Blood and Symphony of the Night poses, respectively
01.11.2024 09:21 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0Before settling fully on Dracula, me and @vvizardx.bsky.social had a bunch of ideas as to which character from Castlevania to bring in, seeing as we both love Castlevania. Weโve narrowed down our choices to Dracula or Death, of which Dracula won.
01.11.2024 09:20 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0For my first post, I think it would be perfect to talk about the recently concluded Final Frenzy presentation and the character that came from it, Vlad ศepeศ Dracula, also known as, Dracula from the Castlevania series.
#pixelart #rivalsofaether #castlevania
Hello everyone! Iโm Batit the Plant ๐ฑ, a pixel artist and an animator. I am also a Rivals of Aether Workshop creator and have done various character mods and stages.
Pleased to be here yโall.
#pixelart #rivalsofaether
Kicking off my first Workshop post with the announcement of our next (and LAST) "VVizard's Final Frenzy" character! As a collaboration with @batitplant.bsky.social and ViviVinya, this character is not only part of the Final Frenzy but also the ExW Horror Jam!
Keep an eye out for that in the future!
iirc, the sprites used by vampire survivors were from an asset pack
most of which took a lot from castlevania
a lot of those sprites that looked too much like from castlevania were then changed (or removed, the olrox enemy was)
personally, i think it's safe to say that vs is its original game now