I was going to make this farming game's "shipping bin" a mysterious rift into the void or something, but then I figured a giant mouth would make more sense.
#screenshotsaturday #indiegame #gamedev
@tykenn.games.bsky.social
Game dev at Wunder, making a survival game called Lost Isle. Also making South Words Hero, a game where your name is your powers: https://store.steampowered.com/app/2428450/South_Words_Hero/ Website: tykenn.games
I was going to make this farming game's "shipping bin" a mysterious rift into the void or something, but then I figured a giant mouth would make more sense.
#screenshotsaturday #indiegame #gamedev
I'm experimenting with NPCs and dialogue that transform mid-conversation #indiegame #gamedev
08.08.2025 14:06 โ ๐ 23 ๐ 6 ๐ฌ 0 ๐ 0Demo's out on Steam now
store.steampowered.com/app/3841490/...
#indiegame #gamedev #steam #demo
I made a dumb little game about trees being mean to you that can play for free here: tykenn.itch.io/trees-hate-you
It was meant to just be a gag for a different project, but I was having too much fun placing traps and turned it into a whole obstacle course thing.
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Finally got a demo for South Words Hero posted on Itch. Still a WIP, but the plan is to get some feedback and fix things up before publishing the demo on Steam. So if you want to try a silly game about using power from the letter in your name, please check it out!
tykenn.itch.io/south-words-...
I wasn't sure where I was going with this whole spiteful tree thing, but I like this idea. Just a late-game superboss to bring back all the trauma and conclude the tree war
26.05.2025 04:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Breaking players' trust in trees (extended edition)
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*Almost* ready to open the demo to the public (at least on Itch for now, Steam will come later). I even made a web version. This week was a lot of dialogue revisions and bug fixes, but I did sneak in a few new features as well.
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Help, I'm trapped in aEVERYTHING IS FINE QUIT WORRYING ABOUT IT
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Just crossing the 4th wall to drop a strange box into the not-so-infinite void, as one does.
(The story will make sense eventually, maybe, I hope)
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Focus this week was on adding little differences between playthroughs. Goal is to make starting over with a new name feel like stepping into an alternate universe where things aren't *quite* how you remember them.
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I revised the tutorial section over the weekend, making sure every possible timeline has a simple "first puzzle" to solve, no matter which letters may or may not be in your name.
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I *could* learn the software designed specifically for doing the thing I'm trying to do.....Or I could just figure it out in Unity. If you squint, every problem looks like a game, in a way.
#gamedev
So the idea is to de-cozify the farming game genre by making seasons less predictable and always moving (In the actual game, they'll be much slower, and the crops will die)
#indiegame #wip #gamedev
A monster that is a farmer, ghosts, hands, eyeballs, a portal to the void, trees that are also hands, spring, autumn, and other seasons all at once in different places. What is this place?
What will eventually be a game or something idk
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"Escort Mission" idea where you not-so-gently transport a sleepy guy.
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Eye don't know where it's going either ๐ . The idea so far doesn't go far beyond "farming game, but weird" and I'm just sort of feeling it out at this point ๐๏ธ
04.01.2025 06:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The seed of new side side project...
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I love how it seamlessly opens the background like a portal instead of fading to a different scene
31.12.2024 22:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Added a new head shape option...
#gamedev #charactercreator #indiegame
Lots of miscellaneous updates this week:
- Snow scene
- Party follow fixes
- Buffs/fixes to J, U and many other letters
- Option to disrespect pottery
- Main story sequences fully functional for ch 1
- Combat improvements
- Letter and quest help added to menus
#ScreenshotSaturday #gamedev
Tempting ... I really should add some animals in general. The closest thing I have to a chicken so far is an aggressive letter A that flaps its stems like wings.
27.12.2024 19:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's a Zelda-like game--I must follow the tradition.
#gamedev #indiegame #zelda
This is Fontia Town, the starting area for the upcoming game, South Words Hero. It looks mostly the same as previous screenshots I've posted, but there *are* slight improvements
I'm in that dev phase where I feel like I make a ton of progress, get excited to show it off, and then realize it still *looks* mostly the same.
"The game no longer locks from this long list of weird edge cases" isn't something you can capture in a screenshot.
Anyway, here's Fontia Town again:
Today I made some improvements to party following:
- They move faster when farther and slower when closer to try to stay near the ideal follow range.
- They use a nav mesh but are still affected by physics and can be shoved out of the way as needed.
#gamedev #indiegame #madewithunity
Oh cool, I've been hoping for a starter pack like this. Thanks for making it.
Can I join, please?
Isekai where a person reincarnates *as* another world and must use natural disasters to defeat the dark lord living on him
23.12.2024 15:50 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0When you get a Steam achievement, everyone stares at the notification.
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...Maybe this is too many enemies for a first-dungeon combat room
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I revised the letters N and Z a bit. N is now a bumper you can deploy, while Z is one you can hold. In addition to deflecting projectiles, they also knock characters and monsters back.
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