Lisa Fleck

Lisa Fleck

@lafleck.bsky.social

Lead Environment Artist at Stoic

127 Followers 130 Following 20 Posts Joined Aug 2023
5 hours ago
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I guess I love to create places that I can't visit πŸƒ

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1 day ago
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Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

Just all around great work for Cairn's tech and art team (and the Tech Art Director) - especially considering a wild set of gameplay-imposed constraints.

www.artstation.com/artwork/AZzrJm

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2 days ago
white knight in the woods with a dragon hunting him a collection of my landscape paintings character concepts from the last of us part 2 character concepts from a catan expansion

Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!

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4 days ago

I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end.

#towerborne #conceptart #digitalart

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2 days ago
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six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli

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3 days ago

It was such a good time we had. We need to work together again and make more pretty things someday! πŸ€—

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1 week ago

So glad you are enjoying it! ❀️

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1 week ago

Eric makes the best idiots. If you need idiots for your games - this guy can make them real good.

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1 week ago

You did so many more than 4 of those! I have proof.

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1 week ago

Thank you for the shoutout, Jeff!

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1 week ago

Artblast piggyback.

Towerborne came out last week so I'm gonna post a couple jpegs about it

I did over 4 of these

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1 week ago
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I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation!

www.artstation.com/praxispixels

I'll be reposting the teams work today, so keep an eye out for more!

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1 week ago
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Lisa Fleck Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic

The unique style comes from having a mix of 2D and 3D assets in each scene in Unreal. I'm really proud of the look we achieved, and I wish we got to explore this style further.

For an in-depth breakdown on how the Towerborne environments were built, check out my website: LisaFleckCG.com

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1 week ago
A cel shaded stone structure with a winged creature perched on top. A fishermen's resting spot underneath a tree on the bluff overlooks a bay with turquoise water. A modular set of aqueduct pieces made of stone and brick.
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1 week ago
A dense blue toned forest made of strange fungal growth. A beach scene overlooking a bay with a lighthouse in the distance. A wintery mountainside with a stone path leading to the left A large arena set in a dense blue toned forest made of strange fungal growth.
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The Airborn artists:
Dominik GrΓΆstlinger
Ilka Hesche
Jeremy Boulivet
Jonas Kunert
Valeria Traverso
Kaat Van Thillo
Valentina Mikhailava
Yevhen Davydiuk

Additional art support:
Pedro Damasceno: @pedro-damasceno.bsky.social

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1 week ago

The Stoic artists:
Dagley: @guyfugly.bsky.social
Pavel Elagin: @paberu.bsky.social
Tai Walker: @praxispixels.bsky.social
Sadie Johnson: @sadiej-3d.bsky.social
Jimmy Malachier: @jmalachier.bsky.social
Kjeld Pedersen: @kjeld-nightlight.bsky.social

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1 week ago
Twisted fungal roots and plants frame a distant windmill tower. A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance. An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake. A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.

Towerborne Art Blast!

I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me.

Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!

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1 week ago

Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!

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3 weeks ago

😭 I will never forget our 1:1s! I still treasure our notepad of shenanigans and look forward to trying to decode that in a few years.

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3 weeks ago
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I'll be posting more Towerborne work here in the near future - so keep an eye out!

And please comment or DM if you know of a role I would be a good fit for.

These times are tough!

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3 weeks ago
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✨ I’ve previously worked at Stoic, Outerloop, Motiga, ArenaNet, and 38 Studios, as well as had freelance clients such as Activision/Toys for Bob, Monomi Park, The Molasses Flood, and more.

I'm really looking forward to finding my next studio to call home.

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3 weeks ago
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🎯 I have a wide breadth of experience across indie, AAA, PC/console, 9-300 person teams, internal and freelance.

I've helped ship 9 titles over 15 years in many different genres and game engines.

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3 weeks ago
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πŸ’Ό I’m looking for Lead, Principal, or Senior Environment Artist positions.

My most recent experience is leading a multinational and multidiscipline environment team for Towerborne, a looter brawler officially launching on February 26th!

(Unofficial key art by Eric Dagley)

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3 weeks ago
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Lisa Fleck Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic

Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (πŸ‘») I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!

Check out my portfolio here for my latest updates:
lisafleckcg.com

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1 year ago
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HOWDY Y'ALL!! You may know me from my art on Monument Valley 2, Assemble with Care and Alba - and soon to be Monument Valley 3!!! Lovely to make your acquaintance here in the skylands πŸ‘‹

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1 month ago
Three small drawings: One of a shrine under a pine tree with a stone inside, one of a salamander on the forest floor, one of a coastal path with stone steps, two tall trees, stone columns and two hikers in the distance. The overall feel is very late summer to early autumn.

ok I will stop fiddling with this now

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1 month ago
Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors.

Jump (2025)

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1 month ago
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Hi #PortfolioDay!

I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting.

🏑 : pelagin.art
πŸ“« : pelagin.art@gmail.com

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2 months ago
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Shadow of the Colossus

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