Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
28.02.2026 05:46 β π 2 π 0 π¬ 0 π 0Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
28.02.2026 05:46 β π 2 π 0 π¬ 0 π 0π I will never forget our 1:1s! I still treasure our notepad of shenanigans and look forward to trying to decode that in a few years.
13.02.2026 20:52 β π 1 π 0 π¬ 1 π 0
I'll be posting more Towerborne work here in the near future - so keep an eye out!
And please comment or DM if you know of a role I would be a good fit for.
These times are tough!
β¨ Iβve previously worked at Stoic, Outerloop, Motiga, ArenaNet, and 38 Studios, as well as had freelance clients such as Activision/Toys for Bob, Monomi Park, The Molasses Flood, and more.
I'm really looking forward to finding my next studio to call home.
π― I have a wide breadth of experience across indie, AAA, PC/console, 9-300 person teams, internal and freelance.
I've helped ship 9 titles over 15 years in many different genres and game engines.
πΌ Iβm looking for Lead, Principal, or Senior Environment Artist positions.
My most recent experience is leading a multinational and multidiscipline environment team for Towerborne, a looter brawler officially launching on February 26th!
(Unofficial key art by Eric Dagley)
Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (π») Iβm seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!
Check out my portfolio here for my latest updates:
lisafleckcg.com
HOWDY Y'ALL!! You may know me from my art on Monument Valley 2, Assemble with Care and Alba - and soon to be Monument Valley 3!!! Lovely to make your acquaintance here in the skylands π
18.10.2024 10:17 β π 221 π 50 π¬ 9 π 1Three small drawings: One of a shrine under a pine tree with a stone inside, one of a salamander on the forest floor, one of a coastal path with stone steps, two tall trees, stone columns and two hikers in the distance. The overall feel is very late summer to early autumn.
ok I will stop fiddling with this now
02.02.2026 18:26 β π 2486 π 657 π¬ 14 π 0Rough digital painting of a girl jumping from rock to rock across a river. In the background a forest is slowly changing to its autumn colors.
Jump (2025)
31.01.2026 14:42 β π 672 π 167 π¬ 2 π 1image on a website
image on a website
image on a website
image on a website
Hi #PortfolioDay!
I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting.
π‘ : pelagin.art
π« : pelagin.art@gmail.com
Shadow of the Colossus
11.01.2026 03:57 β π 1258 π 443 π¬ 5 π 2
Goodbye December βοΈ
Wishing everyone a beautiful ending to the last day of the year tomorrow and a beautiful start to a new one!!
I sketch almost exclusively in ballpoint pen nowadays, and it's still my medium of choice for plein air studies:
27.12.2025 18:35 β π 2076 π 276 π¬ 26 π 7#art #blender #b3d #3d
25.12.2025 20:08 β π 688 π 81 π¬ 8 π 0Painted some ruins
22.12.2025 10:24 β π 892 π 249 π¬ 18 π 0Unfinished rough digital landscape painting.
unfinished.jpeg
02.12.2025 15:13 β π 1104 π 255 π¬ 7 π 1Eyvind Earle
27.11.2025 08:42 β π 1508 π 527 π¬ 9 π 11#b3d
29.10.2025 19:43 β π 157 π 32 π¬ 0 π 0Hire these people! They are all lovely and amazing at what they do β€οΈ
22.10.2025 00:38 β π 0 π 0 π¬ 0 π 0
After six years my time at Outerloop has come to an end along others - itβs been a blast!
If anyone needs an experienced Unity developer with 14 years under their belt - specialising in 3D character art and stylized look development then give me a buzz, Iβm around!
Iβll link to the others below π
illustration showing a room with a shadowy ghost hiding behind open double doors that lead to a gloomy hallway and staircase. A small grey cat looks up at the ghost.
just passing through
03.10.2025 22:31 β π 5499 π 1458 π¬ 24 π 11My time at Outerloop Games is coming to an end! Same for some other folks. If you need the best of the best, for your cool project, read the thread. Outerloop was one of the best jobs of my life and we made something amazing together, I'm proud of what we accomplished.
21.10.2025 15:23 β π 16 π 11 π¬ 1 π 1#b3d
13.03.2025 21:24 β π 223 π 24 π¬ 0 π 0My wife is not really active on social media, but: Sadie has been laid off from her job. If anyone has any leads on available game designer positions in/around Seattle (or remote!), please DM me.
21.10.2025 01:31 β π 119 π 79 π¬ 3 π 1ink and watercolor illustration with digital color by Abigail Larson depicting a black dog with red eyes with it's jaws open wide showing long teeth ready to snatch a large falling Autumn leaf.
ink and watercolor illustration with digital color by Abigail Larson depicting a black dog with red eyes holding an Autumn leaf in its mouth. Many other dead leaves litter the ground around the dog.
Happy Autumn π
23.09.2025 10:56 β π 3129 π 1025 π¬ 17 π 6A trio of explorers stand at a ledge overlooking a vast landscape of many different biomes. In the distance, a huge tree towers over the surrounding mountains. Clouds partly obscure the title text, which reads: "Far Lands"
So excited to share the cover art for Far Lands!
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
Multiple screenshots of a sphere with feather type shapes simply stuck onto it. There are multiple types of vertex normal projections put onto the feathers showing different methods for smoothing them
Something I put together a couple years ago when I was working on multiple different projects that needed feathers
22.08.2025 23:15 β π 1195 π 232 π¬ 6 π 0Another shader I added a couple of weeks ago but never shared, some simple sand sparkles with some post processing kernels #unreal #techart
22.06.2025 14:46 β π 213 π 32 π¬ 8 π 2Irish Lake.
04.08.2025 21:11 β π 259 π 38 π¬ 2 π 0