I guess I love to create places that I can't visit π
Just all around great work for Cairn's tech and art team (and the Tech Art Director) - especially considering a wild set of gameplay-imposed constraints.
www.artstation.com/artwork/AZzrJm
Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end.
#towerborne #conceptart #digitalart
six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli
It was such a good time we had. We need to work together again and make more pretty things someday! π€
So glad you are enjoying it! β€οΈ
Eric makes the best idiots. If you need idiots for your games - this guy can make them real good.
You did so many more than 4 of those! I have proof.
Thank you for the shoutout, Jeff!
Artblast piggyback.
Towerborne came out last week so I'm gonna post a couple jpegs about it
I did over 4 of these
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation!
www.artstation.com/praxispixels
I'll be reposting the teams work today, so keep an eye out for more!
The unique style comes from having a mix of 2D and 3D assets in each scene in Unreal. I'm really proud of the look we achieved, and I wish we got to explore this style further.
For an in-depth breakdown on how the Towerborne environments were built, check out my website: LisaFleckCG.com
The Airborn artists:
Dominik GrΓΆstlinger
Ilka Hesche
Jeremy Boulivet
Jonas Kunert
Valeria Traverso
Kaat Van Thillo
Valentina Mikhailava
Yevhen Davydiuk
Additional art support:
Pedro Damasceno: @pedro-damasceno.bsky.social
The Stoic artists:
Dagley: @guyfugly.bsky.social
Pavel Elagin: @paberu.bsky.social
Tai Walker: @praxispixels.bsky.social
Sadie Johnson: @sadiej-3d.bsky.social
Jimmy Malachier: @jmalachier.bsky.social
Kjeld Pedersen: @kjeld-nightlight.bsky.social
Towerborne Art Blast!
I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me.
Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Pavel picked up and learned in-engine lighting in Unreal like it was no big deal. His relighting effort at the end of the project really made the environments in Towerborne sing!
π I will never forget our 1:1s! I still treasure our notepad of shenanigans and look forward to trying to decode that in a few years.
I'll be posting more Towerborne work here in the near future - so keep an eye out!
And please comment or DM if you know of a role I would be a good fit for.
These times are tough!
β¨ Iβve previously worked at Stoic, Outerloop, Motiga, ArenaNet, and 38 Studios, as well as had freelance clients such as Activision/Toys for Bob, Monomi Park, The Molasses Flood, and more.
I'm really looking forward to finding my next studio to call home.
π― I have a wide breadth of experience across indie, AAA, PC/console, 9-300 person teams, internal and freelance.
I've helped ship 9 titles over 15 years in many different genres and game engines.
πΌ Iβm looking for Lead, Principal, or Senior Environment Artist positions.
My most recent experience is leading a multinational and multidiscipline environment team for Towerborne, a looter brawler officially launching on February 26th!
(Unofficial key art by Eric Dagley)
Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (π») Iβm seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!
Check out my portfolio here for my latest updates:
lisafleckcg.com
HOWDY Y'ALL!! You may know me from my art on Monument Valley 2, Assemble with Care and Alba - and soon to be Monument Valley 3!!! Lovely to make your acquaintance here in the skylands π
ok I will stop fiddling with this now
Jump (2025)
Hi #PortfolioDay!
I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting.
π‘ : pelagin.art
π« : pelagin.art@gmail.com
Shadow of the Colossus