sick, love the old school simplicity. reminds me of the classic โupgrade gamesโ category on kongregate
15.11.2025 09:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@calabogian.bsky.social
hobby game developer developing hobby games. right now working on: many secret things...
sick, love the old school simplicity. reminds me of the classic โupgrade gamesโ category on kongregate
15.11.2025 09:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0cool idea. makes me wonder whether thereโs a way to tie your font in visual studio to a specific Unity projectโฆ
15.11.2025 08:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0holy smokes, watching this just surfaced 16 year old memories of those shark survival levels people always used to make in littlebigplanetโฆ if you know you know
gonna have to check it out
working on a demo for a gemstone cutting mechanic... might be just a little bit buggy...
#gamedev #indiegames
figured it out! i was running under the assumption that Unity auto-separates each tri on import so that hard edges donโt share vertices - it turned out that it auto-separates FACES! silly me. so now iโm setting values per face and it works!
soon you will see why this was so importantโฆ muahahaโฆ
i see! I get that, and iโm excited to hear that youโre approaching it with that in mindโฆ super looking forward to seeing what you come up with!
14.11.2025 23:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0love it, you really nailed the classic analog horror feel in the trailer - really curious about the gameplay though. There have been a few analog horror inspired indie horror games, and judging by those it seems to be a tough aesthetic to capture in a playable experience
14.11.2025 21:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Viewtiful Joe Magazine Ad (2003)
Viewtiful Joe Magazine Ad (2003)
#ใฌใใญใฒใผใ #ใฒใผใ #Gaming #RetroGaming #GameArt #ViewtifulJoe #Capcom #Nintendo #PlayStation #GameCube #PS2 #Art #RetroGames #BeatEmUp #FGC #Nostalgia #GameDev #IndieDev #GamingSky #PromoSky
Always loved the aesthetic of viewtiful joeโฆ I sometimes still think about the slo mo punch sound effects
14.11.2025 21:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Cutting weird grass and fighting weird grass!
We're working hard on new areas in #AlabasterDawn with enemies and new destructibles!
#pixelart #gamedev #indiegame
The duality of Steam, an emotional rollercoaster told in two reviews.
#gameDev
for context (right now Iโm just using the value to blend from white to red):
14.11.2025 19:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0the godotsters ๐
14.11.2025 17:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0any #unity #shadergraph nerds out there?
I need to find a way to associate a different 0-1 float value with each individual triangle on a mesh via script, then get those into shader graphโฆ I tried setting vertex colors, UVs, passing a float array and indexing it with tri index, but no dice #gamedev
Oh the commit messages you'll write #gamedev
14.11.2025 04:37 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0Friends! Indies need your help! We are now just *12 hours* from the Foundry Kickstarters closing! I'll be live streaming for that time, and I'd love a repost! ๐ โจ
๐บ Watch the Stream here: www.twitch.tv/IndieGameAca...
๐ซฐ Back them here: indiegameacademy.com/foundry-coho...
#gamedev #indiedev
when you feel that coding fugue state coming on and you have to decide which of your 10 side projects to spend it on to before the divine inspiration leaves ๐ฉ #gamedev #programming
14.11.2025 04:45 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0any indie gamedevs got any advice for a longtime hobby developer and lurker on how to get into the community?
I want to confront my fears and actually connect with other devs and the people who might play my games, but it's hard to know where to start
#indiegames #gamedev