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Paul Gardner

@pavelsadovnik.bsky.social

Writer/designer for Ghost of a Tale, Crash Bandicoot: Twinsanity, Afro Samurai. Writer for Marvel vs. Capcom: Infinite, Carbon Grey.

141 Followers  |  341 Following  |  73 Posts  |  Joined: 11.11.2024  |  1.8024

Latest posts by pavelsadovnik.bsky.social on Bluesky

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Hear Ghost of a Tale live! On 22/06/25 @londonsymphony (LSO) will be performing music composed by @AlvadoMathieu for @GhostOfATale at the Barbican in London, as part of their concert 'The French Connection'. www.lso.co.uk/whats-on/lso...

13.06.2025 12:37 โ€” ๐Ÿ‘ 23    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Twinsanity Devs - Mysteries of the Mecha-Bandicoot!!
YouTube video by JMac & Webbsta Twinsanity Devs - Mysteries of the Mecha-Bandicoot!!

Mecha Madness! JMac and Webbsta are back with another Twinsanity dev video: youtu.be/GAHRhAlwlqA?...

27.04.2025 19:29 โ€” ๐Ÿ‘ 9    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
We found more details about Crash Twinsanity's famous Lost Level!
YouTube video by JMac & Webbsta We found more details about Crash Twinsanity's famous Lost Level!

JMac and Webbsta have... Gone a Bit Coco!?!
www.youtube.com/watch?v=fcjn...

09.03.2025 20:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Crash Twinsanity - FISH!!? Cutscene - Developer's memories
YouTube video by JMac & Webb Crash Twinsanity - FISH!!? Cutscene - Developer's memories

More secrets of Crash Twinsanity revealed by JMac and Webbsta!! www.youtube.com/watch?v=y_li...

23.02.2025 18:40 โ€” ๐Ÿ‘ 12    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The cut content of Crash Twinsanity - Ranked by the developers!
YouTube video by J Mac The cut content of Crash Twinsanity - Ranked by the developers!

Traveller's Tale Oxford devs JMac and Webbsta rank the deleted content of Crash Twinsanity!! youtu.be/sHHCi1a2N-E?...

17.02.2025 14:38 โ€” ๐Ÿ‘ 16    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There were lots of ideas during production, but they didn't have any specific roles. Dan, our lead artist, built them because he thought they were cool and that we should feature the established bosses in the game. I ended up using them for the 'birthday party' scene because they were available.

29.12.2024 18:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ghost of a Tale is on sale via Steam until December 4th at a massive 85% off!! Don't walk, RUN!!!
store.steampowered.com/app/417290/G...

29.11.2024 19:36 โ€” ๐Ÿ‘ 90    ๐Ÿ” 31    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
A street corner in a medieval city at night. Lanterns glow in the fog and before us a set of steps lead up to the closed wooden door of a sturdy stone building, covered in ivy. Carved sea monsters adorn the balustrade of the steps. Beside the door hangs a bell. Thick ropes crisscross the street high above us. From them hang pendants made of heavy rocks. In the gloom to the right a 'WANTED' poster features the fearsome image of a certain Minstrel Mouse.

A street corner in a medieval city at night. Lanterns glow in the fog and before us a set of steps lead up to the closed wooden door of a sturdy stone building, covered in ivy. Carved sea monsters adorn the balustrade of the steps. Beside the door hangs a bell. Thick ropes crisscross the street high above us. From them hang pendants made of heavy rocks. In the gloom to the right a 'WANTED' poster features the fearsome image of a certain Minstrel Mouse.

Could this be a fortified city at night under curfew because the Baron's ship is in harbour...?! Why, that's an oddly specific question. Who knows?! #GhostOfATale2 #UnrealEngine5

21.11.2024 22:32 โ€” ๐Ÿ‘ 57    ๐Ÿ” 11    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Getting closer...
#GhostOfATale2 #GoaT2 #HappyHolidays

25.12.2023 00:54 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The award-winning #GhostOfATale is available NOW for PC, Xbox One, Nintendo Switch, and PlayStation 4 in digital and physical editions. It's a dangerous world out there, for a little Mouse...

25.01.2021 21:03 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The publisher's response was something like "Are you kidding? No!" But they offered us Spyro instead! Amazing! Eurocom kindly gave us their model from "A Hero's Tail", which fit our style perfectly. So in the end, Spyro's cameo came about all thanks to one Moronic idea... 5/5

21.11.2024 18:38 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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...I proposed the completely original, classic character 'Moronic the Plumber', famous for his catchphrase "It's-a not me!" 4/5
#CrashBandicoot #Twinsanity #Spyro #ItsaNotMe #CharacterDesign

21.11.2024 18:37 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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To reinforce that idea, we wanted a character from another dimension who'd arrive to reclaim the treasure from their world, and punish those responsible for taking it. So... 3/5

21.11.2024 18:36 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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When Crash and Cortex find the Evil Twins' treasure room, we thought it would be fun to show that the twins had been using their technology to plunder other dimensions, and even other games. The treasure might include things that looked like Sonic's rings, Mario's coins etc. 2/5

21.11.2024 18:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Art and design by @PavelSadovnik
(c. 2002) #CrashBandicoot #Twinsanity #GameDesign 2/2

21.11.2024 18:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's worth saying this isn't cut content from Twinsanity or a cancelled game, it's just a pitch we made that wasn't picked up. I really love the ideas, though. It would have been a lot of fun. The last line of the pitch: "Ditch the bandicoot and get with the winning team".

21.11.2024 17:58 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Dr. Cortex would spawn exploding 'duplet' clones, then bully them into doing his bidding, sacrificing them to get what he wanted. As long as at least one reached the goal (a lever or switch or whatever), then the mission was considered a success.

21.11.2024 17:57 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Wow! This is so unexpected โค๏ธ๐Ÿ™

21.01.2023 15:35 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Following on from @WebbstaWebb's tweet, here are some gameplay sketches from our standalone Dr. Cortex game pitch "The All-New Neo Cortex Show", made back in 2004.

06.03.2022 22:20 โ€” ๐Ÿ‘ 18    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Doodling Nina Cortex on #Twinsanity's 17th anniversary! I'd love to see more fan art of her, feel free to post your favourites below vvvvvv

28.09.2021 19:50 โ€” ๐Ÿ‘ 13    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Game mechanic storyboard from Traveller's Tales Oxford's pitch for Crash Rally Racers/Crash Clash Racing! (c. 2002) #CrashBandicoot #Twinsanity 1/2

25.08.2021 14:39 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"I'm only evil because you need me to be."๐Ÿ˜ญ Dedicated to Mel Winkler. #Twinsanity #CrashBandicoot #DeletedScenes
Credits:
Dr. Neo Cortex: @LexLang
Aku Aku: Mel Winkler
Storyboard artist: Keith Webb
Script: Paul Gardner

25.01.2021 22:28 โ€” ๐Ÿ‘ 14    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I know it's been seventeen years, but is the free steak offer still valid? @LexLang #Twinsanity #CrashBandicoot

23.01.2021 18:35 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's cool that Michael Fagan made it to the final boss tho. #TheCrownSeason4 #TheCrown

18.11.2020 07:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alternative costume for Coco. Again, this is by Duke Mighten, pre-Twinsanity, around 2002. This one is a little blurry, but it's the only concept art I have for Coco.
#Twinsanity #CrashBandicoot #characterDesign

09.10.2020 07:59 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Traveller's Tales Dr. Cortex redesign by Duke Mighten (designer of Nina Cortex), from around 2002. This is the Cortex design I used for my early facial animation tests and introduced the costume and color palette for Twinsanity's Cortex design. #Twinsanity #CrashBandicoot

07.10.2020 19:03 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Early pre-Twinsanity sketch design (2002) of the Evil Twins by me. A few details made it through into the fantastic final design by Richard Albon. I just noticed they have a game of Pong on their foreheads for some reason.
#Twinsanity #CrashBandicoot

07.10.2020 01:40 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Loving the new Tawna in Crash 4!
#CrashBandicoot #Crash4 #Twinsanity

04.10.2020 23:14 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Redesigning Crash is HARD. Everybody has a different idea of what he looks like (PS1 Crash had 512 polygons, which leaves a lot open to interpretation). One of the tests I did during dev of the #Twinsanity Crash was getting our model to hit the same poses as Naughty Dog's Crash.

30.09.2020 03:37 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unused prop from Cavern Catastrophe. RollerBrawl would smash through wooden boards, leaving a Crash and Cortex-shaped hole. But the level moves so quickly that the joke flew by too fast to see, so I didn't take it any further than this. #CrashBandicoot #Twinsanity #LevelDesign

29.09.2020 21:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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