Photo of book Elsewhere by Katherine Oktober Matthews
The first copies of my new book Elsewhere are now printed and out in the world. This personal essay told through words & photos is available now for pre-order and is out from June 12!
09.04.2025 09:32 β π 5 π 4 π¬ 0 π 0
I think its the effect you also see on clouds when looking along with the light. Its the opposite of the silver lining. There is not enough medium to scatter the light often enough to send much back into the view direction or "pick up" color.
10.03.2025 17:31 β π 2 π 0 π¬ 0 π 0
A tweet from Trump that reads βAll Federal Funding will STOP for any College, School, or University that allows illegal protests. Agitators will be imprisoned/or permanently sent back to the country from which they came. American students will be permanently expelled or, depending on on the crime, arrested. NO MASKS! Thank you for your attention to this matterβ
ahhhhhhhhhh
04.03.2025 12:38 β π 2836 π 516 π¬ 497 π 1227
π€£
04.03.2025 13:40 β π 46 π 4 π¬ 0 π 0
Its not as much the quality here (shaders should yield the same results on all hardware) as the instruction sets. Because hardware manufacturers cannot easily support a single standard, the developers are forced to compile shaders on your machine instead of in advance as they do on console.
16.02.2025 09:13 β π 1 π 0 π¬ 0 π 0
People in this dimension clearly need it.
28.01.2025 17:45 β π 1 π 0 π¬ 1 π 0
I'd love to see that!
26.01.2025 08:53 β π 1 π 0 π¬ 0 π 0
Interesting article about memory arenas!
19.01.2025 20:50 β π 20 π 2 π¬ 0 π 0
Well this is quite an opener
20.01.2025 00:41 β π 1963 π 759 π¬ 34 π 35
Yeah, it was nice to almost recover over the holidays from the bioterrorism that's daycare. Full hazmat seems wise!
06.01.2025 08:11 β π 1 π 0 π¬ 1 π 0
This is what we do at Guerrilla:
- Bilinear upsample the mip to original res
- Find the bin in the histogram of the upsampled mip where the coverage matches the original
- Scale the mip's values to move that bin to whatever cutoff you use
Works with regular alpha and SDF.
04.01.2025 18:19 β π 6 π 0 π¬ 0 π 0
My new Emotion Mixer is doing great out in the wild, and I canβt wait to hear back how people make use of it. Itβs designed as a tool to bring emotional richness to your creations, for example by creating an emotion palette to amplify and aestheticize the emotional experience. More: emotionmixer.com
03.12.2024 09:22 β π 4 π 1 π¬ 1 π 1
Is Jendrik Illner on BlueSky yet? In case he's not, here's a link to today's Graphics Programming Weekly:
www.jendrikillner.com/post/graphic...
24.10.2024 13:47 β π 62 π 23 π¬ 1 π 0
I had exactly this problem. Now I limit sleeping videos to crafts people (especially blacksmithing) and geopolitics (can listen with eyes closed). So those two categories will trigger sleepiness π
25.09.2023 16:49 β π 1 π 0 π¬ 1 π 0
First post here and my first follower @andrewschneider.bsky.social gets to see it!
I'm looking forward for this to become a great community for gamedev and related topics!
14.09.2023 08:13 β π 7 π 0 π¬ 1 π 0
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Senior VFX Artist at Guerrilla on Horizon Forbidden West & The Burning Shores πΉπΏ || Views β’οΈ|| she/her
Dad, husband, President, citizen. barackobama.com
Principal Community Manager at Guerrilla, runs with wolves
https://linktr.ee/WLF359
Lead Producer Franchise Development @ Guerrilla | Former Nintendo 2nd Party | #SnipperClips #MetroidSamusReturns (views are my own)
Welcome to my ever growing collection of open world RPG virtual photography. I hope it inspires others to experience the joy of exploring virtual worlds in video games. Also dabble IRL photography now.
Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime.Β PoetryΒ too!
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Art-Director. Ex Guerrilla / ThatsNoMoon.
I love starting overly ambitious pet projects.
Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
Iβm a digital artist!
Free tutorials & brushes: loish.school
Art Lead @ Guerrilla Games
Prin. Game Designer @Guerrilla on the Horizon Online Project.
Past projects: #HorizonForbiddenWest #HorizonFrozenWilds #KillzoneShadowfall.
Opinions are my own.
Art Director at Guerrilla Games, professional escape artist.
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
π gboisse.github.io