Working on the #Landscape
#indie #indiegames #indiegamedev #indiegamedevelopment
@codestygames.bsky.social
Working on the #Landscape
#indie #indiegames #indiegamedev #indiegamedevelopment
Revising the Basics of #Lumen #Lighting and #Animation as shortly as I can
#unreal #indie #indiegames #indiegamedev #indiegamedevelopment
Trying to get back to Unreal Game Development, going into art slowed me down, art is necessary for step forward, but not right now.
#indie #indiegames #indiegamedev #indiegamedevelopment
Took a long break, now time to get back into gear.
#indie #indiegames #indiegamedevelopment #gamedevelopment
I am not an #artist but to work on my game, I have to become one. Bought a few #conceptart courses on #learnsquared from #humblebundle, now I have to buy a waqom tablet next, will take little time.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
#WorkOnYourWhy
Why are you putting so much effort into #gamedev ?
I have my why crystal clear, yet I am afraid that my time is short
#indie #indiegames #indiegamedev #gamedevelopment #motivation #keepitrolling
Had too many ideas, trying to implement them using AI
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #animation
I wanted to keep going on, and on and on and on like it is now or never, wanted to escape but the feeling of doing nothing is too heavy. Finally trying to take a break.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #rest #break #recharge
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.
#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
Although there is an automatic #UV tool in #Maya, it is not recommended to completely do automatic, creating UVs for #ghostbustertrap, a very hectic but necessary job.
#indie #indiegames #indiegamedev #indiegamedevelopment #lookdevelopment
Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender
#indie #indiegames #indiegamedev #gamedev #gamedevelopment
Ghostbuster Trap with Cord. Learned how to created cord or any curved geometry. Learning #LookDevelopment in #Maya courtesy to #LucasRidley.
Learning something new every day.
#indie #indegames #indiegamedev #gamedev #gamedevelopment
Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.
#indie #indiegames #indiegamedev #gamedev #gamdevelopment
#FullTimeGameDev #Followup #SwordGuard in #3dArtPro by @thomasbrush.bsky.social
#indie #indiegames #indiegamedev #gamdev #gamedevelopment #screenshotsaturday
Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.
#indie #indiegames #indiegamedev #gamedev #assetbuilding
The other side of #GhostbusterTrap, as far as this device is concerned, it is just a #learningmaya practice and does not have a real utility, except showing it off in a video.
Hats off to #LucasRidley for such an amazing #tutorial
#indie #indiegames #indiegamedev #gamedev
#GameDevelopment is stuck because of underpowered laptop, not exactly getting time on home pc and a difficult routine.
#LearningMaya is however on speed.
#LucasRidley is a great resource for that.
#indie #indiegames #indiegamedev #gamedev #gamedevelopment #3dart
Ghostbuster Trap made in #Maya, Following up The #LucasRidley #udemy course.
#indie #indegames #indiegamedev #gamedev
Following Along with #3DArtPro course of @thomasbrush.bsky.social on #blender and learning #Maya in parallel from #lucasridley #udemy.
Left: Crate in blender, Right: Crate in Maya
#indie #indiegames #indiegamedev #gamedev #assetbuilding
If you are tired, learn to rest not quit.
#indie #indiegames #indiegamedev #gamedev #motivation
Last few days, I was in a strange kind of #burnout, wanted to work but could not. Had to balance out by doing no work at all.
#indie #indiegames #indiegamedev #gamedev #refresh #balance
Here is a look on #MGSDocks after correctly mapping normals, it was a very ambitious project but not really a unique one. So just for portfolio.
Shifting to #maya anyways.
#3dart
#indie #indiegames #indiegamedev #gamedev
Reusing my blender muscle memory through 3d art pro course of @thomasbrush.bsky.social
Already done some decent works in blender, like MGS docks, were they performant, can't really say.
Shifting to #Maya soon anyways.
#indie #indiegames #Indiegamedev #gamedev
Started Web Development Internship with #html #css #javascript, depending on aptitude #frontend or #backend #stack are selected later.
First intern is at php level now.
Going to convert it to paid Training (Only for beginners)
www.patreon.com/c/codestygam...
#webdev
Was trying to possess pawn on entering a trigger area .. failing miserably right now ..have to look at some tutorials
#unreal #indie #indiegames #indiegamedev #gamedev
Main Menu of #Dungeoner, not the final version.
The color of menu buttons is not really in sync, will try adjusting that to the font style of title.
@gamedevtv.bsky.social @thomasbrush.bsky.social
#FullTimeGameDev
#wip #workinprogress #unreal #indie #indiegames #indiegamedev #gamedev
In the widget graph
this setText is not working.. I m tired now.
#bugfix #unreal #developmenttrauma #indie #indiegames #indiegamedev #gamedev
a view of level blueprint
05.01.2025 16:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A view of HUD I created
05.01.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Trying to set Text in a UI dynamically but cannot.
Here is the problem, do anybody know how to fix it.
"Accessed None trying to read property Text". Node: SetText (Text)
Thread
#unrealbug #indie #indiegames #indiegamedev #gamedev